Status effects DB
About status effects
Most effects have no default values because the skill applying them decides the amount, duration and chance. A few (like Noise or Stinging) have built-in base values, shown under their description.
Full list of (current) status effects in-game. This table gets updated every time there’s an update to the game.
When reaching the stack amount, recovers HP and SP by percentage.
Increases Max HP by percentage. Taunts nearby enemies for a set period of time.
Increases Attack Speed.
Normal Attack misses, cause no Damage or Effects.
Increases Critical Damage by percentage.
Increases Critical Damage by percentage.
Reduces Critical Damage by percentage.
Increases Critical Hit by percentage.
Increases CRIT Rate.
Reduces Critical Hit by percentage.
Reduces Critical Hit Resistance by percentage.
Ratio of Damage Received by the target is dealt as Magical Damage to a random target. Redirects 40% of DMG received every 0.5s (range 20)
Increases Incoming Damage to target.
Incoming Damage is fixed at 1.
Incoming Damage is fixed at a certain value.
Increases Outgoing Damage by percentage.
Gradually increases Attack Speed after receiving ED's Power.
Reduces Attack Speed and Movement Speed. ATK SPD -20% / MOV SPD -20%
Increases Outgoing Enhanced Attack Damage by percentage.
Applies Damage every second and increases Incoming Damage from Composed Apostles. Incoming DMG from Composed Apostles +10%
Increases the Incoming Damage from Freeze.
Increases Attack Speed, Outgoing Damage.
Grows bigger and bigger with Kyarot's love and affection.
When hit a certain number of times with Direct Damage, takes Additional Damage proportional to Max HP.
Increases Physical Defense and Critical Hit Resistance by a percentage.
Increases HP Healing by a percentage.
Increases HP Recovery by percentage.
Incoming Damage is reduced by a fixed amount.
Increases Incoming Damage by percentage.
Increases Incoming Damage Rate if Electrocution has been applied.
Increases Incoming Damage Rate if Freeze has been applied.
Increases Incoming Damage Rate if Poison has been applied.
Increases Incoming Damage Rate if Scorch has been applied.
Increases Incoming Damage Rate if Stinging has been applied.
Increases Attack by percentage.
Increases Attack Speed by percentage.
Increases CRIT Resistance by percentage.
Increases Defense by percentage.
Increases Outgoing Damage by percentage.
Increases Magical Attack by percentage.
Increases Magical Defense by percentage.
Increases Max HP by percentage.
Increases Outgoing Magical Damage by percentage.
Increases Physical Attack by percentage.
Increases Physical Defense by percentage.
Immune to all Damage and Status Effects.
Jade's skills are enhanced by stacking.
Increases Xion's Physical Damage. Increases Freshman Attacks depending on the number of Magic Bullets. Base value: 0.6
Gradually increases Max HP after receiving Nata's Protection.
Reduces Outgoing Damage. Outgoing DMG -50%
Increases Outgoing Normal Attack Damage by percentage.
Can't move by walking.
Reduces Outgoing Damage by percentage.
Reduces R41 Renewa's skill cooldown
in proportion to the number of active rear drones.
Some skills are enhanced when stacked 3 times.
A Physical Shield is applied based on the percentage of the caster's Max HP.
Recover HP twice, and Damage increases by Percentage.
Reduces Outgoing DMG while taking damage every second for a set period of time. 6 DMG per second / Outgoing DMG -11%
Increases the Incoming Damage from Poison.
Negates incapacitating Direct Damage and grants a Shield.
Increases Outgoing Damage by percentage.
Reduces Attack by percentage.
Reduces Attack Speed by percentage.
Reduces Defense by percentage.
Reduces HP Recovery by percentage.
Reduces Incoming Damage by percentage.
Reduces Incoming Physical Damage by percentage.
Reduces Magical Attack by percentage.
Reduces Magical Defense by percentage.
Reduces Max HP by percentage.
Reduces Physical Attack by percentage.
Reduces Physical Defense by percentage.
Takes damage every second for a set period of time. 30 DMG per second
Increases the Incoming Damage from Scorch.
A Shield is applied based on the percentage of the caster's Max HP.
Blocks a certain number of attacks.
Unable to use any skills.
Reduces Skill Damage by percentage.
Increases Max HP by percentage and Defense by percentage.
Increases SP Recovery Per Second.
Increases the Incoming Damage from Status Effects.
Reduces HP Recovery while taking damage every second for a set period of time. 12 DMG per second / HP Recovery -25%
Increases the Incoming Damage from Stinging.
Becomes incapacitated.
Performs a swap with a log to move backward. Applies Trickery to self, becoming unable to be targeted by enemies.
Forcibly Attacks taunted target.
Explodes and deals Damage when it reaches max stacks.
During the in-game Battle Phase, Apostle size, Outgoing Damage Increase, and Incoming Damage Reduction buffs stack
Target's Movement is halted.
Cannot be targeted by enemies.
World Boss Groggy
Reduces Incoming Damage by percentage and increases Magical ATK by percentage.
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