Sylla
Rapid Shot
Shoots 5 arrows faster than the eye can see it at the furthest enemy within the designated range and deals Physical Damage.
■ Total Physical DMG: 500%
Shoots 5 arrows faster than the eye can see it at the furthest enemy within the designated range and deals Physical Damage.
■ Total Physical DMG: 565%
Shoots 5 arrows faster than the eye can see it at the furthest enemy within the designated range and deals Physical Damage.
■ Total Physical DMG: 630%
Shoots 5 arrows faster than the eye can see it at the furthest enemy within the designated range and deals Physical Damage.
■ Total Physical DMG: 695%
Shoots 5 arrows faster than the eye can see it at the furthest enemy within the designated range and deals Physical Damage.
■ Total Physical DMG: 760%
Shoots 5 arrows faster than the eye can see it at the furthest enemy within the designated range and deals Physical Damage.
■ Total Physical DMG: 825%
Shoots 5 arrows faster than the eye can see it at the furthest enemy within the designated range and deals Physical Damage.
■ Total Physical DMG: 890%
Shoots 5 arrows faster than the eye can see it at the furthest enemy within the designated range and deals Physical Damage.
■ Total Physical DMG: 955%
Shoots 5 arrows faster than the eye can see it at the furthest enemy within the designated range and deals Physical Damage.
■ Total Physical DMG: 1020%
Shoots 5 arrows faster than the eye can see it at the furthest enemy within the designated range and deals Physical Damage.
■ Total Physical DMG: 1085%
Shoots 5 arrows faster than the eye can see it at the furthest enemy within the designated range and deals Physical Damage.
■ Total Physical DMG: 1150%
Shoots 5 arrows faster than the eye can see it at the furthest enemy within the designated range and deals Physical Damage.
■ Total Physical DMG: 1215%
Hectopascal Swing!
Shoots a wind elemental at the farthest enemy within the designated range, dealing Physical Damage.
■ Physical DMG: 840%
Shoots a wind elemental at the farthest enemy within the designated range, dealing Physical Damage.
■ Physical DMG: 930%
Shoots a wind elemental at the farthest enemy within the designated range, dealing Physical Damage.
■ Physical DMG: 1020%
Shoots a wind elemental at the farthest enemy within the designated range, dealing Physical Damage.
■ Physical DMG: 1110%
Shoots a wind elemental at the farthest enemy within the designated range, dealing Physical Damage.
■ Physical DMG: 1200%
Shoots a wind elemental at the farthest enemy within the designated range, dealing Physical Damage.
■ Physical DMG: 1290%
Shoots a wind elemental at the farthest enemy within the designated range, dealing Physical Damage.
■ Physical DMG: 1380%
Shoots a wind elemental at the farthest enemy within the designated range, dealing Physical Damage.
■ Physical DMG: 1470%
Shoots a wind elemental at the farthest enemy within the designated range, dealing Physical Damage.
■ Physical DMG: 1560%
Shoots a wind elemental at the farthest enemy within the designated range, dealing Physical Damage.
■ Physical DMG: 1650%
Shoots a wind elemental at the farthest enemy within the designated range, dealing Physical Damage.
■ Physical DMG: 1740%
Shoots a wind elemental at the farthest enemy within the designated range, dealing Physical Damage.
■ Physical DMG: 1830%
Passive
Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 30%
Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 32%
Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 34%
Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 36%
Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 38%
Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 40%
Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 42%
Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 44%
Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 46%
Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 48%
Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 50%
Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 52%
Normal ATK
Shoots an arrow at the furthest enemy within the designated range, dealing Physical Damage.
■ Physical DMG:150%
Skill priority
You will level up most skills regardless how useful they are for the combat power padding in endgame. As a general rule of thumb:
- Units you are not sure you will use long term: Skills to level 4. If they're passives that benefit the team, can take that to 10.
- Strong units but not your main personality: Skills to level 10 for raids and elemental content. Not worth going higher if they are not your main team.
- Strong units on your main personality (and waifus): Max out skills. You can start with 10/10/10 and slowly work towards 12/12/12 when you can sweep higher stages.
- What about Yearnings? They unlock skills up to level 15. SUPER EXPENSIVE, only worth for your main team or really meta characters.
Recommended artifacts
Artifacts and runes will always change depending on the stage and content you are currently facing, this is just a couple of examples on what items work for this Apostle.
Xion's Black Cape
ATK Increase +16.6%
Crit Rate Increase +9.9%
Dragonlight Sword
ATK Increase +40.3%
Mithril Knife
ATK Increase +16.6%
ATK SPD Increase +13.3%
Old Wooden Dagger
Crit DMG Increase +5.3%
Loves
Likes 

Great
Good 




