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Sylla character portrait

Sylla

starstarstar Composed Composed Back row Back row Physical damage Physical damage Elementals Elementals DPS DPS Tier 2 Yearning: Tier 2
Rapid Shot

Rapid Shot

Shoots 5 arrows faster than the eye can see it at the furthest enemy within the designated range and deals Physical Damage.
■ Total Physical DMG: 500%

Shoots 5 arrows faster than the eye can see it at the furthest enemy within the designated range and deals Physical Damage.
■ Total Physical DMG: 565%

Shoots 5 arrows faster than the eye can see it at the furthest enemy within the designated range and deals Physical Damage.
■ Total Physical DMG: 630%

Shoots 5 arrows faster than the eye can see it at the furthest enemy within the designated range and deals Physical Damage.
■ Total Physical DMG: 695%

Shoots 5 arrows faster than the eye can see it at the furthest enemy within the designated range and deals Physical Damage.
■ Total Physical DMG: 760%

Shoots 5 arrows faster than the eye can see it at the furthest enemy within the designated range and deals Physical Damage.
■ Total Physical DMG: 825%

Shoots 5 arrows faster than the eye can see it at the furthest enemy within the designated range and deals Physical Damage.
■ Total Physical DMG: 890%

Shoots 5 arrows faster than the eye can see it at the furthest enemy within the designated range and deals Physical Damage.
■ Total Physical DMG: 955%

Shoots 5 arrows faster than the eye can see it at the furthest enemy within the designated range and deals Physical Damage.
■ Total Physical DMG: 1020%

Shoots 5 arrows faster than the eye can see it at the furthest enemy within the designated range and deals Physical Damage.
■ Total Physical DMG: 1085%

Shoots 5 arrows faster than the eye can see it at the furthest enemy within the designated range and deals Physical Damage.
■ Total Physical DMG: 1150%

Shoots 5 arrows faster than the eye can see it at the furthest enemy within the designated range and deals Physical Damage.
■ Total Physical DMG: 1215%

Shoots 5 arrows faster than the eye can see it at the furthest enemy within the designated range and deals Physical Damage.
■ Total Physical DMG: 1280%

Shoots 5 arrows faster than the eye can see it at the furthest enemy within the designated range and deals Physical Damage.
■ Total Physical DMG: 1345%

Shoots 5 arrows faster than the eye can see it at the furthest enemy within the designated range and deals Physical Damage.
■ Total Physical DMG: 1410%

Hectopascal Swing!

Hectopascal Swing!

18 sec Cooldown

Shoots a wind elemental at the farthest enemy within the designated range, dealing Physical Damage.
■ Physical DMG: 840%

Shoots a wind elemental at the farthest enemy within the designated range, dealing Physical Damage.
■ Physical DMG: 930%

Shoots a wind elemental at the farthest enemy within the designated range, dealing Physical Damage.
■ Physical DMG: 1020%

Shoots a wind elemental at the farthest enemy within the designated range, dealing Physical Damage.
■ Physical DMG: 1110%

Shoots a wind elemental at the farthest enemy within the designated range, dealing Physical Damage.
■ Physical DMG: 1200%

Shoots a wind elemental at the farthest enemy within the designated range, dealing Physical Damage.
■ Physical DMG: 1290%

Shoots a wind elemental at the farthest enemy within the designated range, dealing Physical Damage.
■ Physical DMG: 1380%

Shoots a wind elemental at the farthest enemy within the designated range, dealing Physical Damage.
■ Physical DMG: 1470%

Shoots a wind elemental at the farthest enemy within the designated range, dealing Physical Damage.
■ Physical DMG: 1560%

Shoots a wind elemental at the farthest enemy within the designated range, dealing Physical Damage.
■ Physical DMG: 1650%

Shoots a wind elemental at the farthest enemy within the designated range, dealing Physical Damage.
■ Physical DMG: 1740%

Shoots a wind elemental at the farthest enemy within the designated range, dealing Physical Damage.
■ Physical DMG: 1830%

Shoots a wind elemental at the farthest enemy within the designated range, dealing Physical Damage.
■ Physical DMG: 1920%

Shoots a wind elemental at the farthest enemy within the designated range, dealing Physical Damage.
■ Physical DMG: 2010%

Shoots a wind elemental at the farthest enemy within the designated range, dealing Physical Damage.
■ Physical DMG: 2100%

Passive

Passive

Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 30%

Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 32%

Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 34%

Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 36%

Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 38%

Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 40%

Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 42%

Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 44%

Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 46%

Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 48%

Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 50%

Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 52%

Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 54%

Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 56%

Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 58%

Normal ATK

Normal ATK

Shoots an arrow at the furthest enemy within the designated range, dealing Physical Damage.
■ Physical DMG: 150%

Yearning (aside)

Token of Friendship

Token of Friendship

Increases the bearer's Max HP, Physical ATK, CRIT Hit, and CRIT DMG.

A Twister Sweeps Through

A Twister Sweeps Through

Increases Attack Speed.
When a Normal Attack hits, a twister is generated at a set chance that deals Physical Damage to the struck enemy and disappears. If there are surrounding enemies, generates 1 additional twister that deals Physical Damage to other enemies excluding the struck enemy and disappears.

Guardian of the Elementals

Guardian of the Elementals

Increase CRIT Hit and CRIT DMG of all allies.

Skill priority

You will level up most skills regardless how useful they are for the combat power padding in endgame. As a general rule of thumb:

  • Units you are not sure you will use long term: Skills to level 4. If they're passives that benefit the team, can take that to 10.
  • Strong units but not your main personality: Skills to level 10 for raids and elemental content. Not worth going higher if they are not your main team.
  • Strong units on your main personality (and waifus): Max out skills. You can start with 10/10/10 and slowly work towards 12/12/12 when you can sweep higher stages.
  • What about Yearnings? They unlock skills up to level 15. SUPER EXPENSIVE, only worth for your main team or really meta characters.

Recommended artifacts

Artifacts and runes will always change depending on the stage and content you are currently facing, this is just a couple of examples on what items work for this Apostle.

Legendary
Xion's Black Cape
25

Xion's Black Cape

ATK Increase ATK Increase +16.6%

Crit Rate Increase Crit Rate Increase +9.9%

Legendary
Dragonlight Sword
25

Dragonlight Sword

ATK Increase ATK Increase +40.3%

Legendary
Mithril Knife
21

Mithril Knife

ATK Increase ATK Increase +16.6%

ATK SPD Increase ATK SPD Increase +13.3%

Rare
Old Wooden Dagger
13

Old Wooden Dagger

Crit DMG Increase Crit DMG Increase +5.3%

trickcal food icon Loves /수소 커틀릿 trickcal food
꿀단지 trickcal food꿀꿀단지 trickcal food공기 커틀릿 trickcal food
trickcal resource icon Great wood trickcal resource
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Made by Sefhi sefhi