Shoots 5 arrows faster than the eye can see it at the furthest enemy within the designated range and deals Physical Damage.
■ Total Physical DMG: 500%
Shoots 5 arrows faster than the eye can see it at the furthest enemy within the designated range and deals Physical Damage.
■ Total Physical DMG: 565%
Shoots 5 arrows faster than the eye can see it at the furthest enemy within the designated range and deals Physical Damage.
■ Total Physical DMG: 630%
Shoots 5 arrows faster than the eye can see it at the furthest enemy within the designated range and deals Physical Damage.
■ Total Physical DMG: 695%
Shoots 5 arrows faster than the eye can see it at the furthest enemy within the designated range and deals Physical Damage.
■ Total Physical DMG: 760%
Shoots 5 arrows faster than the eye can see it at the furthest enemy within the designated range and deals Physical Damage.
■ Total Physical DMG: 825%
Shoots 5 arrows faster than the eye can see it at the furthest enemy within the designated range and deals Physical Damage.
■ Total Physical DMG: 890%
Shoots 5 arrows faster than the eye can see it at the furthest enemy within the designated range and deals Physical Damage.
■ Total Physical DMG: 955%
Shoots 5 arrows faster than the eye can see it at the furthest enemy within the designated range and deals Physical Damage.
■ Total Physical DMG: 1020%
Shoots 5 arrows faster than the eye can see it at the furthest enemy within the designated range and deals Physical Damage.
■ Total Physical DMG: 1085%
Shoots 5 arrows faster than the eye can see it at the furthest enemy within the designated range and deals Physical Damage.
■ Total Physical DMG: 1150%
Shoots 5 arrows faster than the eye can see it at the furthest enemy within the designated range and deals Physical Damage.
■ Total Physical DMG: 1215%
Shoots 5 arrows faster than the eye can see it at the furthest enemy within the designated range and deals Physical Damage.
■ Total Physical DMG: 1280%
Shoots 5 arrows faster than the eye can see it at the furthest enemy within the designated range and deals Physical Damage.
■ Total Physical DMG: 1345%
Shoots 5 arrows faster than the eye can see it at the furthest enemy within the designated range and deals Physical Damage.
■ Total Physical DMG: 1410%
Shoots a wind elemental at the farthest enemy within the designated range, dealing Physical Damage.
■ Physical DMG: 840%
Shoots a wind elemental at the farthest enemy within the designated range, dealing Physical Damage.
■ Physical DMG: 930%
Shoots a wind elemental at the farthest enemy within the designated range, dealing Physical Damage.
■ Physical DMG: 1020%
Shoots a wind elemental at the farthest enemy within the designated range, dealing Physical Damage.
■ Physical DMG: 1110%
Shoots a wind elemental at the farthest enemy within the designated range, dealing Physical Damage.
■ Physical DMG: 1200%
Shoots a wind elemental at the farthest enemy within the designated range, dealing Physical Damage.
■ Physical DMG: 1290%
Shoots a wind elemental at the farthest enemy within the designated range, dealing Physical Damage.
■ Physical DMG: 1380%
Shoots a wind elemental at the farthest enemy within the designated range, dealing Physical Damage.
■ Physical DMG: 1470%
Shoots a wind elemental at the farthest enemy within the designated range, dealing Physical Damage.
■ Physical DMG: 1560%
Shoots a wind elemental at the farthest enemy within the designated range, dealing Physical Damage.
■ Physical DMG: 1650%
Shoots a wind elemental at the farthest enemy within the designated range, dealing Physical Damage.
■ Physical DMG: 1740%
Shoots a wind elemental at the farthest enemy within the designated range, dealing Physical Damage.
■ Physical DMG: 1830%
Shoots a wind elemental at the farthest enemy within the designated range, dealing Physical Damage.
■ Physical DMG: 1920%
Shoots a wind elemental at the farthest enemy within the designated range, dealing Physical Damage.
■ Physical DMG: 2010%
Shoots a wind elemental at the farthest enemy within the designated range, dealing Physical Damage.
■ Physical DMG: 2100%
Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 30%
Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 32%
Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 34%
Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 36%
Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 38%
Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 40%
Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 42%
Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 44%
Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 46%
Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 48%
Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 50%
Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 52%
Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 54%
Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 56%
Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 58%
Shoots an arrow at the furthest enemy within the designated range, dealing Physical Damage.
■ Physical DMG: 150%

Increases the bearer's Max HP, Physical ATK, CRIT Hit, and CRIT DMG.

Increases Attack Speed.
When a Normal Attack hits, a twister is generated at a set chance that deals Physical Damage to the struck enemy and disappears. If there are surrounding enemies, generates 1 additional twister that deals Physical Damage to other enemies excluding the struck enemy and disappears.

Increase CRIT Hit and CRIT DMG of all allies.
You will level up most skills regardless how useful they are for the combat power padding in endgame. As a general rule of thumb:
Artifacts and runes will always change depending on the stage and content you are currently facing, this is just a couple of examples on what items work for this Apostle.
ATK Increase +16.6%
Crit Rate Increase +9.9%
ATK Increase +40.3%
ATK Increase +16.6%
ATK SPD Increase +13.3%
Crit DMG Increase +5.3%
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