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Diana character portrait

Diana

starstarstar Madness Madness Middle row Middle row Magic damage Magic damage Werebeasts Werebeasts Support Support Tier 1 Yearning: Tier 1

Natural Healing

Swings her staff to recover HP of 3 allies with the lowest HP Ratio. Slams the staff into the ground to provide additional HP recovery.
■ First HP Recovery: 22% of the target's Max HP
■ Second HP Recovery: 190% of ATK

Swings her staff to recover HP of 3 allies with the lowest HP Ratio. Slams the staff into the ground to provide additional HP recovery.
■ First HP Recovery: 24% of the target's Max HP
■ Second HP Recovery: 205% of ATK

Swings her staff to recover HP of 3 allies with the lowest HP Ratio. Slams the staff into the ground to provide additional HP recovery.
■ First HP Recovery: 26% of the target's Max HP
■ Second HP Recovery: 220% of ATK

Swings her staff to recover HP of 3 allies with the lowest HP Ratio. Slams the staff into the ground to provide additional HP recovery.
■ First HP Recovery: 28% of the target's Max HP
■ Second HP Recovery: 235% of ATK

Swings her staff to recover HP of 3 allies with the lowest HP Ratio. Slams the staff into the ground to provide additional HP recovery.
■ First HP Recovery: 30% of the target's Max HP
■ Second HP Recovery: 250% of ATK

Swings her staff to recover HP of 3 allies with the lowest HP Ratio. Slams the staff into the ground to provide additional HP recovery.
■ First HP Recovery: 32% of the target's Max HP
■ Second HP Recovery: 265% of ATK

Swings her staff to recover HP of 3 allies with the lowest HP Ratio. Slams the staff into the ground to provide additional HP recovery.
■ First HP Recovery: 34% of the target's Max HP
■ Second HP Recovery: 280% of ATK

Swings her staff to recover HP of 3 allies with the lowest HP Ratio. Slams the staff into the ground to provide additional HP recovery.
■ First HP Recovery: 36% of the target's Max HP
■ Second HP Recovery: 295% of ATK

Swings her staff to recover HP of 3 allies with the lowest HP Ratio. Slams the staff into the ground to provide additional HP recovery.
■ First HP Recovery: 38% of the target's Max HP
■ Second HP Recovery: 310% of ATK

Swings her staff to recover HP of 3 allies with the lowest HP Ratio. Slams the staff into the ground to provide additional HP recovery.
■ First HP Recovery: 40% of the target's Max HP
■ Second HP Recovery: 325% of ATK

Swings her staff to recover HP of 3 allies with the lowest HP Ratio. Slams the staff into the ground to provide additional HP recovery.
■ First HP Recovery: 42% of the target's Max HP
■ Second HP Recovery: 340% of ATK

Swings her staff to recover HP of 3 allies with the lowest HP Ratio. Slams the staff into the ground to provide additional HP recovery.
■ First HP Recovery: 44% of the target's Max HP
■ Second HP Recovery: 355% of ATK

Swings her staff to recover HP of 3 allies with the lowest HP Ratio. Slams the staff into the ground to provide additional HP recovery.
■ First HP Recovery: 46% of the target's Max HP
■ Second HP Recovery: 370% of ATK

Swings her staff to recover HP of 3 allies with the lowest HP Ratio. Slams the staff into the ground to provide additional HP recovery.
■ First HP Recovery: 48% of the target's Max HP
■ Second HP Recovery: 385% of ATK

Swings her staff to recover HP of 3 allies with the lowest HP Ratio. Slams the staff into the ground to provide additional HP recovery.
■ First HP Recovery: 50% of the target's Max HP
■ Second HP Recovery: 400% of ATK

True Healing Method

18 sec Cooldown

Unleashes a torrent of energy forward, dealing AoE Magical Damage 11 times to enemies and applies Knockback.
Knockback: Is pushed back, becoming unable to act.
■ Total Magical DMG: 300%

Unleashes a torrent of energy forward, dealing AoE Magical Damage 11 times to enemies and applies Knockback.
Knockback: Is pushed back, becoming unable to act.
■ Total Magical DMG: 330%

Unleashes a torrent of energy forward, dealing AoE Magical Damage 11 times to enemies and applies Knockback.
Knockback: Is pushed back, becoming unable to act.
■ Total Magical DMG: 360%

Unleashes a torrent of energy forward, dealing AoE Magical Damage 11 times to enemies and applies Knockback.
Knockback: Is pushed back, becoming unable to act.
■ Total Magical DMG: 390%

Unleashes a torrent of energy forward, dealing AoE Magical Damage 11 times to enemies and applies Knockback.
Knockback: Is pushed back, becoming unable to act.
■ Total Magical DMG: 420%

Unleashes a torrent of energy forward, dealing AoE Magical Damage 11 times to enemies and applies Knockback.
Knockback: Is pushed back, becoming unable to act.
■ Total Magical DMG: 450%

Unleashes a torrent of energy forward, dealing AoE Magical Damage 11 times to enemies and applies Knockback.
Knockback: Is pushed back, becoming unable to act.
■ Total Magical DMG: 480%

Unleashes a torrent of energy forward, dealing AoE Magical Damage 11 times to enemies and applies Knockback.
Knockback: Is pushed back, becoming unable to act.
■ Total Magical DMG: 510%

Unleashes a torrent of energy forward, dealing AoE Magical Damage 11 times to enemies and applies Knockback.
Knockback: Is pushed back, becoming unable to act.
■ Total Magical DMG: 540%

Unleashes a torrent of energy forward, dealing AoE Magical Damage 11 times to enemies and applies Knockback.
Knockback: Is pushed back, becoming unable to act.
■ Total Magical DMG: 570%

Unleashes a torrent of energy forward, dealing AoE Magical Damage 11 times to enemies and applies Knockback.
Knockback: Is pushed back, becoming unable to act.
■ Total Magical DMG: 600%

Unleashes a torrent of energy forward, dealing AoE Magical Damage 11 times to enemies and applies Knockback.
Knockback: Is pushed back, becoming unable to act.
■ Total Magical DMG: 630%

Unleashes a torrent of energy forward, dealing AoE Magical Damage 11 times to enemies and applies Knockback.
Knockback: Is pushed back, becoming unable to act.
■ Total Magical DMG: 660%

Unleashes a torrent of energy forward, dealing AoE Magical Damage 11 times to enemies and applies Knockback.
Knockback: Is pushed back, becoming unable to act.
■ Total Magical DMG: 690%

Unleashes a torrent of energy forward, dealing AoE Magical Damage 11 times to enemies and applies Knockback.
Knockback: Is pushed back, becoming unable to act.
■ Total Magical DMG: 720%

Passive

Reduces Incoming Critical Damage.
Increases all allied Madness Personality Apostles' Attack.
(This effect activates even if Diana is not on the field.)
■ Incoming CRIT DMG Reduction: 20%
■ ATK Increase: 12%

Reduces Incoming Critical Damage.
Increases all allied Madness Personality Apostles' Attack.
(This effect activates even if Diana is not on the field.)
■ Incoming CRIT DMG Reduction: 22%
■ ATK Increase: 13%

Reduces Incoming Critical Damage.
Increases all allied Madness Personality Apostles' Attack.
(This effect activates even if Diana is not on the field.)
■ Incoming CRIT DMG Reduction: 24%
■ ATK Increase: 14%

Reduces Incoming Critical Damage.
Increases all allied Madness Personality Apostles' Attack.
(This effect activates even if Diana is not on the field.)
■ Incoming CRIT DMG Reduction: 26%
■ ATK Increase: 15%

Reduces Incoming Critical Damage.
Increases all allied Madness Personality Apostles' Attack.
(This effect activates even if Diana is not on the field.)
■ Incoming CRIT DMG Reduction: 28%
■ ATK Increase: 16%

Reduces Incoming Critical Damage.
Increases all allied Madness Personality Apostles' Attack.
(This effect activates even if Diana is not on the field.)
■ Incoming CRIT DMG Reduction: 30%
■ ATK Increase: 17%

Reduces Incoming Critical Damage.
Increases all allied Madness Personality Apostles' Attack.
(This effect activates even if Diana is not on the field.)
■ Incoming CRIT DMG Reduction: 32%
■ ATK Increase: 18%

Reduces Incoming Critical Damage.
Increases all allied Madness Personality Apostles' Attack.
(This effect activates even if Diana is not on the field.)
■ Incoming CRIT DMG Reduction: 34%
■ ATK Increase: 19%

Reduces Incoming Critical Damage.
Increases all allied Madness Personality Apostles' Attack.
(This effect activates even if Diana is not on the field.)
■ Incoming CRIT DMG Reduction: 36%
■ ATK Increase: 20%

Reduces Incoming Critical Damage.
Increases all allied Madness Personality Apostles' Attack.
(This effect activates even if Diana is not on the field.)
■ Incoming CRIT DMG Reduction: 38%
■ ATK Increase: 21%

Reduces Incoming Critical Damage.
Increases all allied Madness Personality Apostles' Attack.
(This effect activates even if Diana is not on the field.)
■ Incoming CRIT DMG Reduction: 40%
■ ATK Increase: 22%

Reduces Incoming Critical Damage.
Increases all allied Madness Personality Apostles' Attack.
(This effect activates even if Diana is not on the field.)
■ Incoming CRIT DMG Reduction: 42%
■ ATK Increase: 23%

Reduces Incoming Critical Damage.
Increases all allied Madness Personality Apostles' Attack.
(This effect activates even if Diana is not on the field.)
■ Incoming CRIT DMG Reduction: 44%
■ ATK Increase: 24%

Reduces Incoming Critical Damage.
Increases all allied Madness Personality Apostles' Attack.
(This effect activates even if Diana is not on the field.)
■ Incoming CRIT DMG Reduction: 46%
■ ATK Increase: 25%

Reduces Incoming Critical Damage.
Increases all allied Madness Personality Apostles' Attack.
(This effect activates even if Diana is not on the field.)
■ Incoming CRIT DMG Reduction: 48%
■ ATK Increase: 26%

Normal ATK

Basic:
Casts a spell, dealing Magical Damage to an enemy.
■ Magical DMG: 75%
Enhance:
At a set chance, casts an enhanced spell, dealing Magical Damage to the enemy and recovering the ally with the lowest remaining HP Ratio.
■ Magical DMG: 150%
■ HP Recovery: 275% of DMG Dealt

Yearning (aside)

Baby Deer Cheer?

Increases the bearer's Max HP, Physical DEF, Magical DEF, CRIT Resistance, and CRIT DMG Resistance.
■ Max HP Increase: 6%
■ Physical DEF Increase: 6%
■ Magical DEF Increase: 6%
■ CRIT Resistance Increase: 6%
■ CRIT DMG Resistance Increase: 6%

Incredible Healing Method

Increases Enhanced Attack Recovery Targets to 3.
When the combat starts, reduces the Incoming Critical Damage of all allied Mad Personality Apostles excluding herself.
■ Incoming CRIT DMG Reduction: 0%

Power of Nature

Increases Outgoing Damage for and reduces Incoming Damage for Middle Row allies.
■ DMG Increase: 13.6%
■ Incoming DMG Reduction: 5.9%

Skill priority

You will level up most skills regardless how useful they are for the combat power padding in endgame. As a general rule of thumb:

  • Units you are not sure you will use long term: Skills to level 4. If they're passives that benefit the team, can take that to 10.
  • Strong units but not your main personality: Skills to level 10 for raids and elemental content. Not worth going higher if they are not your main team.
  • Strong units on your main personality (and waifus): Max out skills. You can start with 10/10/10 and slowly work towards 12/12/12 when you can sweep higher stages.
  • What about Yearnings? They unlock skills up to level 15. SUPER EXPENSIVE, only worth for your main team or really meta characters.

Recommended artifacts

Artifacts and runes will always change depending on the stage and content you are currently facing, this is just a couple of examples on what items work for this Apostle.

Legendary
Naia's Dolphin Water Gun
19

Naia's Dolphin Water Gun

HP Increase HP Increase +19.9%

DEF Increase DEF Increase +14.9%

Legendary
Picora's Fashion Pouch
23

Picora's Fashion Pouch

ATK Increase ATK Increase +18.4%

HP Healing Increase HP Healing Increase +14.7%

Legendary
Eldyne Lamp
16

Eldyne Lamp

HP Increase HP Increase +16.5%

HP Healing Increase HP Healing Increase +9.9%

Unique
Healing Pendant
14

Healing Pendant

HP Healing Increase HP Healing Increase +12.9%

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