■ Affects target(s).
Deals 69.04% of ATK as damage.
Charge Time: 1.2 sec.
Full Charge Damage: 250% of damage.
Deals 200% damage when attacking core.
■ Activates every 0.2 sec while charging. Affects the enemy unit nearest to the crosshair that is not the in Lock-On state.
Lock-On
Function: Designates the enemy as a target of Seven Dwarves.
Max Lock-On Targets: 5
Deactivation condition: Performing a normal attack or taking cover.
■ Activates every 0.2 sec while charging. Affects self.
Auto Fire Ready
Function: Loads Seven Dwarves with ammo.
Effect: DEF ▲ 24.96% continuously.
Max ammo loaded by Auto Fire Ready: 5
Deactivation condition: Performing a normal attack.
■ Activates every 0.2 sec while charging. Affects all enemies in the Lock-On state.
Damage Taken ▲ 2.48% for 4 sec.
■ Activates when performing a Full Charge attack.
Auto Fire
Function: Attacks Lock-On targets with Seven Dwarves.
Effect 1: Deals 24.76% of final ATK as damage. Affects all enemies.
Effect 2: Deals 62.39% of final ATK as damage. Affects Lock-On targets. Attacks sequentially based on the amount of ammo loaded by Auto Fire Ready.
■ Activates when performing a Full Charge attack while in the Seven Dwarves Fully Active state. Affects self.
Number of uses of Seven Dwarves Fully Active ▼ 1.
■ Activates when performing a normal attack while not in Full Burst. Affects self.
Removes Seven Dwarves Fully Active.
■ Activates every 0.2 sec while charging. Affects the enemy unit nearest to the crosshair that is not the in Lock-On state.
Lock-On
Function: Designates the enemy as a target of Seven Dwarves.
Max Lock-On Targets: 5
Deactivation condition: Performing a normal attack or taking cover.
■ Activates every 0.2 sec while charging. Affects self.
Auto Fire Ready
Function: Loads Seven Dwarves with ammo.
Effect: DEF ▲ 26.88% continuously.
Max ammo loaded by Auto Fire Ready: 5
Deactivation condition: Performing a normal attack.
■ Activates every 0.2 sec while charging. Affects all enemies in the Lock-On state.
Damage Taken ▲ 2.67% for 4 sec.
■ Activates when performing a Full Charge attack.
Auto Fire
Function: Attacks Lock-On targets with Seven Dwarves.
Effect 1: Deals 26.66% of final ATK as damage. Affects all enemies.
Effect 2: Deals 67.19% of final ATK as damage. Affects Lock-On targets. Attacks sequentially based on the amount of ammo loaded by Auto Fire Ready.
■ Activates when performing a Full Charge attack while in the Seven Dwarves Fully Active state. Affects self.
Number of uses of Seven Dwarves Fully Active ▼ 1.
■ Activates when performing a normal attack while not in Full Burst. Affects self.
Removes Seven Dwarves Fully Active.
■ Activates every 0.2 sec while charging. Affects the enemy unit nearest to the crosshair that is not the in Lock-On state.
Lock-On
Function: Designates the enemy as a target of Seven Dwarves.
Max Lock-On Targets: 5
Deactivation condition: Performing a normal attack or taking cover.
■ Activates every 0.2 sec while charging. Affects self.
Auto Fire Ready
Function: Loads Seven Dwarves with ammo.
Effect: DEF ▲ 28.8% continuously.
Max ammo loaded by Auto Fire Ready: 5
Deactivation condition: Performing a normal attack.
■ Activates every 0.2 sec while charging. Affects all enemies in the Lock-On state.
Damage Taken ▲ 2.86% for 4 sec.
■ Activates when performing a Full Charge attack.
Auto Fire
Function: Attacks Lock-On targets with Seven Dwarves.
Effect 1: Deals 28.57% of final ATK as damage. Affects all enemies.
Effect 2: Deals 71.99% of final ATK as damage. Affects Lock-On targets. Attacks sequentially based on the amount of ammo loaded by Auto Fire Ready.
■ Activates when performing a Full Charge attack while in the Seven Dwarves Fully Active state. Affects self.
Number of uses of Seven Dwarves Fully Active ▼ 1.
■ Activates when performing a normal attack while not in Full Burst. Affects self.
Removes Seven Dwarves Fully Active.
■ Activates every 0.2 sec while charging. Affects the enemy unit nearest to the crosshair that is not the in Lock-On state.
Lock-On
Function: Designates the enemy as a target of Seven Dwarves.
Max Lock-On Targets: 5
Deactivation condition: Performing a normal attack or taking cover.
■ Activates every 0.2 sec while charging. Affects self.
Auto Fire Ready
Function: Loads Seven Dwarves with ammo.
Effect: DEF ▲ 30.72% continuously.
Max ammo loaded by Auto Fire Ready: 5
Deactivation condition: Performing a normal attack.
■ Activates every 0.2 sec while charging. Affects all enemies in the Lock-On state.
Damage Taken ▲ 3.05% for 4 sec.
■ Activates when performing a Full Charge attack.
Auto Fire
Function: Attacks Lock-On targets with Seven Dwarves.
Effect 1: Deals 30.47% of final ATK as damage. Affects all enemies.
Effect 2: Deals 76.79% of final ATK as damage. Affects Lock-On targets. Attacks sequentially based on the amount of ammo loaded by Auto Fire Ready.
■ Activates when performing a Full Charge attack while in the Seven Dwarves Fully Active state. Affects self.
Number of uses of Seven Dwarves Fully Active ▼ 1.
■ Activates when performing a normal attack while not in Full Burst. Affects self.
Removes Seven Dwarves Fully Active.
■ Activates every 0.2 sec while charging. Affects the enemy unit nearest to the crosshair that is not the in Lock-On state.
Lock-On
Function: Designates the enemy as a target of Seven Dwarves.
Max Lock-On Targets: 5
Deactivation condition: Performing a normal attack or taking cover.
■ Activates every 0.2 sec while charging. Affects self.
Auto Fire Ready
Function: Loads Seven Dwarves with ammo.
Effect: DEF ▲ 32.64% continuously.
Max ammo loaded by Auto Fire Ready: 5
Deactivation condition: Performing a normal attack.
■ Activates every 0.2 sec while charging. Affects all enemies in the Lock-On state.
Damage Taken ▲ 3.24% for 4 sec.
■ Activates when performing a Full Charge attack.
Auto Fire
Function: Attacks Lock-On targets with Seven Dwarves.
Effect 1: Deals 32.38% of final ATK as damage. Affects all enemies.
Effect 2: Deals 81.59% of final ATK as damage. Affects Lock-On targets. Attacks sequentially based on the amount of ammo loaded by Auto Fire Ready.
■ Activates when performing a Full Charge attack while in the Seven Dwarves Fully Active state. Affects self.
Number of uses of Seven Dwarves Fully Active ▼ 1.
■ Activates when performing a normal attack while not in Full Burst. Affects self.
Removes Seven Dwarves Fully Active.
■ Activates every 0.2 sec while charging. Affects the enemy unit nearest to the crosshair that is not the in Lock-On state.
Lock-On
Function: Designates the enemy as a target of Seven Dwarves.
Max Lock-On Targets: 5
Deactivation condition: Performing a normal attack or taking cover.
■ Activates every 0.2 sec while charging. Affects self.
Auto Fire Ready
Function: Loads Seven Dwarves with ammo.
Effect: DEF ▲ 34.56% continuously.
Max ammo loaded by Auto Fire Ready: 5
Deactivation condition: Performing a normal attack.
■ Activates every 0.2 sec while charging. Affects all enemies in the Lock-On state.
Damage Taken ▲ 3.43% for 4 sec.
■ Activates when performing a Full Charge attack.
Auto Fire
Function: Attacks Lock-On targets with Seven Dwarves.
Effect 1: Deals 34.28% of final ATK as damage. Affects all enemies.
Effect 2: Deals 86.39% of final ATK as damage. Affects Lock-On targets. Attacks sequentially based on the amount of ammo loaded by Auto Fire Ready.
■ Activates when performing a Full Charge attack while in the Seven Dwarves Fully Active state. Affects self.
Number of uses of Seven Dwarves Fully Active ▼ 1.
■ Activates when performing a normal attack while not in Full Burst. Affects self.
Removes Seven Dwarves Fully Active.
■ Activates every 0.2 sec while charging. Affects the enemy unit nearest to the crosshair that is not the in Lock-On state.
Lock-On
Function: Designates the enemy as a target of Seven Dwarves.
Max Lock-On Targets: 5
Deactivation condition: Performing a normal attack or taking cover.
■ Activates every 0.2 sec while charging. Affects self.
Auto Fire Ready
Function: Loads Seven Dwarves with ammo.
Effect: DEF ▲ 36.48% continuously.
Max ammo loaded by Auto Fire Ready: 5
Deactivation condition: Performing a normal attack.
■ Activates every 0.2 sec while charging. Affects all enemies in the Lock-On state.
Damage Taken ▲ 3.62% for 4 sec.
■ Activates when performing a Full Charge attack.
Auto Fire
Function: Attacks Lock-On targets with Seven Dwarves.
Effect 1: Deals 36.19% of final ATK as damage. Affects all enemies.
Effect 2: Deals 91.19% of final ATK as damage. Affects Lock-On targets. Attacks sequentially based on the amount of ammo loaded by Auto Fire Ready.
■ Activates when performing a Full Charge attack while in the Seven Dwarves Fully Active state. Affects self.
Number of uses of Seven Dwarves Fully Active ▼ 1.
■ Activates when performing a normal attack while not in Full Burst. Affects self.
Removes Seven Dwarves Fully Active.
■ Activates every 0.2 sec while charging. Affects the enemy unit nearest to the crosshair that is not the in Lock-On state.
Lock-On
Function: Designates the enemy as a target of Seven Dwarves.
Max Lock-On Targets: 5
Deactivation condition: Performing a normal attack or taking cover.
■ Activates every 0.2 sec while charging. Affects self.
Auto Fire Ready
Function: Loads Seven Dwarves with ammo.
Effect: DEF ▲ 38.4% continuously.
Max ammo loaded by Auto Fire Ready: 5
Deactivation condition: Performing a normal attack.
■ Activates every 0.2 sec while charging. Affects all enemies in the Lock-On state.
Damage Taken ▲ 3.81% for 4 sec.
■ Activates when performing a Full Charge attack.
Auto Fire
Function: Attacks Lock-On targets with Seven Dwarves.
Effect 1: Deals 38.09% of final ATK as damage. Affects all enemies.
Effect 2: Deals 95.99% of final ATK as damage. Affects Lock-On targets. Attacks sequentially based on the amount of ammo loaded by Auto Fire Ready.
■ Activates when performing a Full Charge attack while in the Seven Dwarves Fully Active state. Affects self.
Number of uses of Seven Dwarves Fully Active ▼ 1.
■ Activates when performing a normal attack while not in Full Burst. Affects self.
Removes Seven Dwarves Fully Active.
■ Activates every 0.2 sec while charging. Affects the enemy unit nearest to the crosshair that is not the in Lock-On state.
Lock-On
Function: Designates the enemy as a target of Seven Dwarves.
Max Lock-On Targets: 5
Deactivation condition: Performing a normal attack or taking cover.
■ Activates every 0.2 sec while charging. Affects self.
Auto Fire Ready
Function: Loads Seven Dwarves with ammo.
Effect: DEF ▲ 40.32% continuously.
Max ammo loaded by Auto Fire Ready: 5
Deactivation condition: Performing a normal attack.
■ Activates every 0.2 sec while charging. Affects all enemies in the Lock-On state.
Damage Taken ▲ 4% for 4 sec.
■ Activates when performing a Full Charge attack.
Auto Fire
Function: Attacks Lock-On targets with Seven Dwarves.
Effect 1: Deals 40% of final ATK as damage. Affects all enemies.
Effect 2: Deals 100.79% of final ATK as damage. Affects Lock-On targets. Attacks sequentially based on the amount of ammo loaded by Auto Fire Ready.
■ Activates when performing a Full Charge attack while in the Seven Dwarves Fully Active state. Affects self.
Number of uses of Seven Dwarves Fully Active ▼ 1.
■ Activates when performing a normal attack while not in Full Burst. Affects self.
Removes Seven Dwarves Fully Active.
■ Activates every 0.2 sec while charging. Affects the enemy unit nearest to the crosshair that is not the in Lock-On state.
Lock-On
Function: Designates the enemy as a target of Seven Dwarves.
Max Lock-On Targets: 5
Deactivation condition: Performing a normal attack or taking cover.
■ Activates every 0.2 sec while charging. Affects self.
Auto Fire Ready
Function: Loads Seven Dwarves with ammo.
Effect: DEF ▲ 42.24% continuously.
Max ammo loaded by Auto Fire Ready: 5
Deactivation condition: Performing a normal attack.
■ Activates every 0.2 sec while charging. Affects all enemies in the Lock-On state.
Damage Taken ▲ 4.2% for 4 sec.
■ Activates when performing a Full Charge attack.
Auto Fire
Function: Attacks Lock-On targets with Seven Dwarves.
Effect 1: Deals 41.9% of final ATK as damage. Affects all enemies.
Effect 2: Deals 105.59% of final ATK as damage. Affects Lock-On targets. Attacks sequentially based on the amount of ammo loaded by Auto Fire Ready.
■ Activates when performing a Full Charge attack while in the Seven Dwarves Fully Active state. Affects self.
Number of uses of Seven Dwarves Fully Active ▼ 1.
■ Activates when performing a normal attack while not in Full Burst. Affects self.
Removes Seven Dwarves Fully Active.
■ Activates at the start of battle. Affects self.
Fixes charge time at 1.2 sec continuously.
■ Activates during Full Charge. Affects self.
Gains Pierce for 5 sec.
ATK ▲ 27.68% for 5 sec.
Damage to Parts ▲ 37.01% for 5 sec.
■ Activates when entering Burst Stage 3. Affects self.
ATK ▲ 43.68% for 10 sec.
■ Activates when at Full Charge only while in Seven Dwarves Fully Active status. Affects self.
Charge Damage ▲ 312% for 1 round(s).
Sequential attack damage ▲ 93.6% for 1 round(s).
■ Activates at the start of battle. Affects self.
Fixes charge time at 1.2 sec continuously.
■ Activates during Full Charge. Affects self.
Gains Pierce for 5 sec.
ATK ▲ 29.81% for 5 sec.
Damage to Parts ▲ 39.86% for 5 sec.
■ Activates when entering Burst Stage 3. Affects self.
ATK ▲ 47.04% for 10 sec.
■ Activates when at Full Charge only while in Seven Dwarves Fully Active status. Affects self.
Charge Damage ▲ 336% for 1 round(s).
Sequential attack damage ▲ 100.8% for 1 round(s).
■ Activates at the start of battle. Affects self.
Fixes charge time at 1.2 sec continuously.
■ Activates during Full Charge. Affects self.
Gains Pierce for 5 sec.
ATK ▲ 31.94% for 5 sec.
Damage to Parts ▲ 42.71% for 5 sec.
■ Activates when entering Burst Stage 3. Affects self.
ATK ▲ 50.4% for 10 sec.
■ Activates when at Full Charge only while in Seven Dwarves Fully Active status. Affects self.
Charge Damage ▲ 360% for 1 round(s).
Sequential attack damage ▲ 108% for 1 round(s).
■ Activates at the start of battle. Affects self.
Fixes charge time at 1.2 sec continuously.
■ Activates during Full Charge. Affects self.
Gains Pierce for 5 sec.
ATK ▲ 34.07% for 5 sec.
Damage to Parts ▲ 45.55% for 5 sec.
■ Activates when entering Burst Stage 3. Affects self.
ATK ▲ 53.76% for 10 sec.
■ Activates when at Full Charge only while in Seven Dwarves Fully Active status. Affects self.
Charge Damage ▲ 384% for 1 round(s).
Sequential attack damage ▲ 115.2% for 1 round(s).
■ Activates at the start of battle. Affects self.
Fixes charge time at 1.2 sec continuously.
■ Activates during Full Charge. Affects self.
Gains Pierce for 5 sec.
ATK ▲ 36.2% for 5 sec.
Damage to Parts ▲ 48.4% for 5 sec.
■ Activates when entering Burst Stage 3. Affects self.
ATK ▲ 57.12% for 10 sec.
■ Activates when at Full Charge only while in Seven Dwarves Fully Active status. Affects self.
Charge Damage ▲ 408% for 1 round(s).
Sequential attack damage ▲ 122.4% for 1 round(s).
■ Activates at the start of battle. Affects self.
Fixes charge time at 1.2 sec continuously.
■ Activates during Full Charge. Affects self.
Gains Pierce for 5 sec.
ATK ▲ 38.33% for 5 sec.
Damage to Parts ▲ 51.25% for 5 sec.
■ Activates when entering Burst Stage 3. Affects self.
ATK ▲ 60.48% for 10 sec.
■ Activates when at Full Charge only while in Seven Dwarves Fully Active status. Affects self.
Charge Damage ▲ 432% for 1 round(s).
Sequential attack damage ▲ 129.6% for 1 round(s).
■ Activates at the start of battle. Affects self.
Fixes charge time at 1.2 sec continuously.
■ Activates during Full Charge. Affects self.
Gains Pierce for 5 sec.
ATK ▲ 40.46% for 5 sec.
Damage to Parts ▲ 54.1% for 5 sec.
■ Activates when entering Burst Stage 3. Affects self.
ATK ▲ 63.84% for 10 sec.
■ Activates when at Full Charge only while in Seven Dwarves Fully Active status. Affects self.
Charge Damage ▲ 456% for 1 round(s).
Sequential attack damage ▲ 136.8% for 1 round(s).
■ Activates at the start of battle. Affects self.
Fixes charge time at 1.2 sec continuously.
■ Activates during Full Charge. Affects self.
Gains Pierce for 5 sec.
ATK ▲ 42.58% for 5 sec.
Damage to Parts ▲ 56.94% for 5 sec.
■ Activates when entering Burst Stage 3. Affects self.
ATK ▲ 67.2% for 10 sec.
■ Activates when at Full Charge only while in Seven Dwarves Fully Active status. Affects self.
Charge Damage ▲ 480% for 1 round(s).
Sequential attack damage ▲ 144% for 1 round(s).
■ Activates at the start of battle. Affects self.
Fixes charge time at 1.2 sec continuously.
■ Activates during Full Charge. Affects self.
Gains Pierce for 5 sec.
ATK ▲ 44.71% for 5 sec.
Damage to Parts ▲ 59.79% for 5 sec.
■ Activates when entering Burst Stage 3. Affects self.
ATK ▲ 70.56% for 10 sec.
■ Activates when at Full Charge only while in Seven Dwarves Fully Active status. Affects self.
Charge Damage ▲ 504% for 1 round(s).
Sequential attack damage ▲ 151.2% for 1 round(s).
■ Activates at the start of battle. Affects self.
Fixes charge time at 1.2 sec continuously.
■ Activates during Full Charge. Affects self.
Gains Pierce for 5 sec.
ATK ▲ 46.84% for 5 sec.
Damage to Parts ▲ 62.64% for 5 sec.
■ Activates when entering Burst Stage 3. Affects self.
ATK ▲ 73.92% for 10 sec.
■ Activates when at Full Charge only while in Seven Dwarves Fully Active status. Affects self.
Charge Damage ▲ 528% for 1 round(s).
Sequential attack damage ▲ 158.4% for 1 round(s).

■ Affects self.
Attack Damage ▲ 49.92% for 10 sec.
Seven Dwarves Fully Active
Function: Increases max number of Lock-On targets and max ammo loaded by Auto Fire Ready, but also increases Charge Time.
Number of uses: 2
Effect 1: Fixes charge time at 3.2 sec continuously.
Effect 2: Max Lock-On targets ▲ 10 continuously.
Effect 3: Max ammo loaded by Auto Fire Ready ▲ 10 continuously.
Deactivation condition: When the number of uses reaches 0.
■ Affects all destructible projectiles.
Deals 24.76% of final ATK as damage.
■ Affects self.
Attack Damage ▲ 53.76% for 10 sec.
Seven Dwarves Fully Active
Function: Increases max number of Lock-On targets and max ammo loaded by Auto Fire Ready, but also increases Charge Time.
Number of uses: 2
Effect 1: Fixes charge time at 3.2 sec continuously.
Effect 2: Max Lock-On targets ▲ 10 continuously.
Effect 3: Max ammo loaded by Auto Fire Ready ▲ 10 continuously.
Deactivation condition: When the number of uses reaches 0.
■ Affects all destructible projectiles.
Deals 26.66% of final ATK as damage.
■ Affects self.
Attack Damage ▲ 57.6% for 10 sec.
Seven Dwarves Fully Active
Function: Increases max number of Lock-On targets and max ammo loaded by Auto Fire Ready, but also increases Charge Time.
Number of uses: 2
Effect 1: Fixes charge time at 3.2 sec continuously.
Effect 2: Max Lock-On targets ▲ 10 continuously.
Effect 3: Max ammo loaded by Auto Fire Ready ▲ 10 continuously.
Deactivation condition: When the number of uses reaches 0.
■ Affects all destructible projectiles.
Deals 28.57% of final ATK as damage.
■ Affects self.
Attack Damage ▲ 61.44% for 10 sec.
Seven Dwarves Fully Active
Function: Increases max number of Lock-On targets and max ammo loaded by Auto Fire Ready, but also increases Charge Time.
Number of uses: 2
Effect 1: Fixes charge time at 3.2 sec continuously.
Effect 2: Max Lock-On targets ▲ 10 continuously.
Effect 3: Max ammo loaded by Auto Fire Ready ▲ 10 continuously.
Deactivation condition: When the number of uses reaches 0.
■ Affects all destructible projectiles.
Deals 30.47% of final ATK as damage.
■ Affects self.
Attack Damage ▲ 65.28% for 10 sec.
Seven Dwarves Fully Active
Function: Increases max number of Lock-On targets and max ammo loaded by Auto Fire Ready, but also increases Charge Time.
Number of uses: 2
Effect 1: Fixes charge time at 3.2 sec continuously.
Effect 2: Max Lock-On targets ▲ 10 continuously.
Effect 3: Max ammo loaded by Auto Fire Ready ▲ 10 continuously.
Deactivation condition: When the number of uses reaches 0.
■ Affects all destructible projectiles.
Deals 32.38% of final ATK as damage.
■ Affects self.
Attack Damage ▲ 69.12% for 10 sec.
Seven Dwarves Fully Active
Function: Increases max number of Lock-On targets and max ammo loaded by Auto Fire Ready, but also increases Charge Time.
Number of uses: 2
Effect 1: Fixes charge time at 3.2 sec continuously.
Effect 2: Max Lock-On targets ▲ 10 continuously.
Effect 3: Max ammo loaded by Auto Fire Ready ▲ 10 continuously.
Deactivation condition: When the number of uses reaches 0.
■ Affects all destructible projectiles.
Deals 34.28% of final ATK as damage.
■ Affects self.
Attack Damage ▲ 72.96% for 10 sec.
Seven Dwarves Fully Active
Function: Increases max number of Lock-On targets and max ammo loaded by Auto Fire Ready, but also increases Charge Time.
Number of uses: 2
Effect 1: Fixes charge time at 3.2 sec continuously.
Effect 2: Max Lock-On targets ▲ 10 continuously.
Effect 3: Max ammo loaded by Auto Fire Ready ▲ 10 continuously.
Deactivation condition: When the number of uses reaches 0.
■ Affects all destructible projectiles.
Deals 36.19% of final ATK as damage.
■ Affects self.
Attack Damage ▲ 76.8% for 10 sec.
Seven Dwarves Fully Active
Function: Increases max number of Lock-On targets and max ammo loaded by Auto Fire Ready, but also increases Charge Time.
Number of uses: 2
Effect 1: Fixes charge time at 3.2 sec continuously.
Effect 2: Max Lock-On targets ▲ 10 continuously.
Effect 3: Max ammo loaded by Auto Fire Ready ▲ 10 continuously.
Deactivation condition: When the number of uses reaches 0.
■ Affects all destructible projectiles.
Deals 38.09% of final ATK as damage.
■ Affects self.
Attack Damage ▲ 80.64% for 10 sec.
Seven Dwarves Fully Active
Function: Increases max number of Lock-On targets and max ammo loaded by Auto Fire Ready, but also increases Charge Time.
Number of uses: 2
Effect 1: Fixes charge time at 3.2 sec continuously.
Effect 2: Max Lock-On targets ▲ 10 continuously.
Effect 3: Max ammo loaded by Auto Fire Ready ▲ 10 continuously.
Deactivation condition: When the number of uses reaches 0.
■ Affects all destructible projectiles.
Deals 40% of final ATK as damage.
■ Affects self.
Attack Damage ▲ 84.48% for 10 sec.
Seven Dwarves Fully Active
Function: Increases max number of Lock-On targets and max ammo loaded by Auto Fire Ready, but also increases Charge Time.
Number of uses: 2
Effect 1: Fixes charge time at 3.2 sec continuously.
Effect 2: Max Lock-On targets ▲ 10 continuously.
Effect 3: Max ammo loaded by Auto Fire Ready ▲ 10 continuously.
Deactivation condition: When the number of uses reaches 0.
■ Affects all destructible projectiles.
Deals 41.9% of final ATK as damage.
Plug and play damage dealer that provides great single target damage, AoE clear and stupid burst generation. Only thing to be careful is her burst shots on auto, since they can miss if enemies are moving around.
You can run her on any team, but for raids usually she's used in crit based compositions with Miranda, Mint, Zwei and similar units.


Pierce is the best if you have fast rotations since she will reload on burst. Resilience as usual a good option for any unit, and Destruction can be used for bosses but it's more situational.
She has a fixed charge speed so you can ignore that. Elemental and ATK take priority as usual. 1 line of max ammo is good since her base capacity is pretty low. The rest focus on Crit DMG and Crit Rate.
Made by Sefhi sefhi