■ Affects target(s).
Deals 17.91% of ATK as damage.
Deals 200% damage when attacking core.
■ Activates when Prediction ends. Affects self.
Removes 100% of ammo.
Heat Emission: Reload Ratio ▼ 50%. Removes Heat Emission under certain conditions.
■ Activates only when in Heat Emission status. Affects self.
Restores HP equal to 2% of the skill user's final max HP every second. This effect is continuous.
■ Activates only when in Heat Emission status. Affects all allies.
Burst Gauge filling speed ▲ 23.02% continuously.
Pierce Damage ▲ 28.6% continuously.
■ Activates when Prediction ends. Affects self.
Removes 100% of ammo.
Heat Emission: Reload Ratio ▼ 50%. Removes Heat Emission under certain conditions.
■ Activates only when in Heat Emission status. Affects self.
Restores HP equal to 2% of the skill user's final max HP every second. This effect is continuous.
■ Activates only when in Heat Emission status. Affects all allies.
Burst Gauge filling speed ▲ 24.79% continuously.
Pierce Damage ▲ 30.8% continuously.
■ Activates when Prediction ends. Affects self.
Removes 100% of ammo.
Heat Emission: Reload Ratio ▼ 50%. Removes Heat Emission under certain conditions.
■ Activates only when in Heat Emission status. Affects self.
Restores HP equal to 2% of the skill user's final max HP every second. This effect is continuous.
■ Activates only when in Heat Emission status. Affects all allies.
Burst Gauge filling speed ▲ 26.56% continuously.
Pierce Damage ▲ 33% continuously.
■ Activates when Prediction ends. Affects self.
Removes 100% of ammo.
Heat Emission: Reload Ratio ▼ 50%. Removes Heat Emission under certain conditions.
■ Activates only when in Heat Emission status. Affects self.
Restores HP equal to 2% of the skill user's final max HP every second. This effect is continuous.
■ Activates only when in Heat Emission status. Affects all allies.
Burst Gauge filling speed ▲ 28.33% continuously.
Pierce Damage ▲ 35.2% continuously.
■ Activates when Prediction ends. Affects self.
Removes 100% of ammo.
Heat Emission: Reload Ratio ▼ 50%. Removes Heat Emission under certain conditions.
■ Activates only when in Heat Emission status. Affects self.
Restores HP equal to 2% of the skill user's final max HP every second. This effect is continuous.
■ Activates only when in Heat Emission status. Affects all allies.
Burst Gauge filling speed ▲ 30.1% continuously.
Pierce Damage ▲ 37.4% continuously.
■ Activates when Prediction ends. Affects self.
Removes 100% of ammo.
Heat Emission: Reload Ratio ▼ 50%. Removes Heat Emission under certain conditions.
■ Activates only when in Heat Emission status. Affects self.
Restores HP equal to 2% of the skill user's final max HP every second. This effect is continuous.
■ Activates only when in Heat Emission status. Affects all allies.
Burst Gauge filling speed ▲ 31.87% continuously.
Pierce Damage ▲ 39.6% continuously.
■ Activates when Prediction ends. Affects self.
Removes 100% of ammo.
Heat Emission: Reload Ratio ▼ 50%. Removes Heat Emission under certain conditions.
■ Activates only when in Heat Emission status. Affects self.
Restores HP equal to 2% of the skill user's final max HP every second. This effect is continuous.
■ Activates only when in Heat Emission status. Affects all allies.
Burst Gauge filling speed ▲ 33.64% continuously.
Pierce Damage ▲ 41.8% continuously.
■ Activates when Prediction ends. Affects self.
Removes 100% of ammo.
Heat Emission: Reload Ratio ▼ 50%. Removes Heat Emission under certain conditions.
■ Activates only when in Heat Emission status. Affects self.
Restores HP equal to 2% of the skill user's final max HP every second. This effect is continuous.
■ Activates only when in Heat Emission status. Affects all allies.
Burst Gauge filling speed ▲ 35.42% continuously.
Pierce Damage ▲ 44% continuously.
■ Activates when Prediction ends. Affects self.
Removes 100% of ammo.
Heat Emission: Reload Ratio ▼ 50%. Removes Heat Emission under certain conditions.
■ Activates only when in Heat Emission status. Affects self.
Restores HP equal to 2% of the skill user's final max HP every second. This effect is continuous.
■ Activates only when in Heat Emission status. Affects all allies.
Burst Gauge filling speed ▲ 37.19% continuously.
Pierce Damage ▲ 46.2% continuously.
■ Activates when Prediction ends. Affects self.
Removes 100% of ammo.
Heat Emission: Reload Ratio ▼ 50%. Removes Heat Emission under certain conditions.
■ Activates only when in Heat Emission status. Affects self.
Restores HP equal to 2% of the skill user's final max HP every second. This effect is continuous.
■ Activates only when in Heat Emission status. Affects all allies.
Burst Gauge filling speed ▲ 38.96% continuously.
Pierce Damage ▲ 48.4% continuously.
■ Activates after landing 15 normal attacks. Affects self.
Overheat I: ATK ▲ 9.15%. Removed upon reloading to max ammunition.
■ Activates when landing a normal attack after Prediction takes effect. Affects self.
Effects vary according to the number of attacks landed. Each subsequent effect triggers all effects before it:
30 attacks landed: While in the Prediction and Overheat I states,
Overheat II: ATK ▲ 12.21% continuously.
60 attacks landed: While in the Prediction and Overheat II states,
Overheat III: Attack Damage ▲ 18.2% continuously.
■ Activates after landing 15 normal attacks. Affects self.
Overheat I: ATK ▲ 9.85%. Removed upon reloading to max ammunition.
■ Activates when landing a normal attack after Prediction takes effect. Affects self.
Effects vary according to the number of attacks landed. Each subsequent effect triggers all effects before it:
30 attacks landed: While in the Prediction and Overheat I states,
Overheat II: ATK ▲ 13.14% continuously.
60 attacks landed: While in the Prediction and Overheat II states,
Overheat III: Attack Damage ▲ 19.6% continuously.
■ Activates after landing 15 normal attacks. Affects self.
Overheat I: ATK ▲ 10.56%. Removed upon reloading to max ammunition.
■ Activates when landing a normal attack after Prediction takes effect. Affects self.
Effects vary according to the number of attacks landed. Each subsequent effect triggers all effects before it:
30 attacks landed: While in the Prediction and Overheat I states,
Overheat II: ATK ▲ 14.09% continuously.
60 attacks landed: While in the Prediction and Overheat II states,
Overheat III: Attack Damage ▲ 21% continuously.
■ Activates after landing 15 normal attacks. Affects self.
Overheat I: ATK ▲ 11.26%. Removed upon reloading to max ammunition.
■ Activates when landing a normal attack after Prediction takes effect. Affects self.
Effects vary according to the number of attacks landed. Each subsequent effect triggers all effects before it:
30 attacks landed: While in the Prediction and Overheat I states,
Overheat II: ATK ▲ 15.03% continuously.
60 attacks landed: While in the Prediction and Overheat II states,
Overheat III: Attack Damage ▲ 22.4% continuously.
■ Activates after landing 15 normal attacks. Affects self.
Overheat I: ATK ▲ 11.96%. Removed upon reloading to max ammunition.
■ Activates when landing a normal attack after Prediction takes effect. Affects self.
Effects vary according to the number of attacks landed. Each subsequent effect triggers all effects before it:
30 attacks landed: While in the Prediction and Overheat I states,
Overheat II: ATK ▲ 15.97% continuously.
60 attacks landed: While in the Prediction and Overheat II states,
Overheat III: Attack Damage ▲ 23.8% continuously.
■ Activates after landing 15 normal attacks. Affects self.
Overheat I: ATK ▲ 12.67%. Removed upon reloading to max ammunition.
■ Activates when landing a normal attack after Prediction takes effect. Affects self.
Effects vary according to the number of attacks landed. Each subsequent effect triggers all effects before it:
30 attacks landed: While in the Prediction and Overheat I states,
Overheat II: ATK ▲ 16.9% continuously.
60 attacks landed: While in the Prediction and Overheat II states,
Overheat III: Attack Damage ▲ 25.2% continuously.
■ Activates after landing 15 normal attacks. Affects self.
Overheat I: ATK ▲ 13.37%. Removed upon reloading to max ammunition.
■ Activates when landing a normal attack after Prediction takes effect. Affects self.
Effects vary according to the number of attacks landed. Each subsequent effect triggers all effects before it:
30 attacks landed: While in the Prediction and Overheat I states,
Overheat II: ATK ▲ 17.84% continuously.
60 attacks landed: While in the Prediction and Overheat II states,
Overheat III: Attack Damage ▲ 26.6% continuously.
■ Activates after landing 15 normal attacks. Affects self.
Overheat I: ATK ▲ 14.07%. Removed upon reloading to max ammunition.
■ Activates when landing a normal attack after Prediction takes effect. Affects self.
Effects vary according to the number of attacks landed. Each subsequent effect triggers all effects before it:
30 attacks landed: While in the Prediction and Overheat I states,
Overheat II: ATK ▲ 18.79% continuously.
60 attacks landed: While in the Prediction and Overheat II states,
Overheat III: Attack Damage ▲ 28% continuously.
■ Activates after landing 15 normal attacks. Affects self.
Overheat I: ATK ▲ 14.78%. Removed upon reloading to max ammunition.
■ Activates when landing a normal attack after Prediction takes effect. Affects self.
Effects vary according to the number of attacks landed. Each subsequent effect triggers all effects before it:
30 attacks landed: While in the Prediction and Overheat I states,
Overheat II: ATK ▲ 19.72% continuously.
60 attacks landed: While in the Prediction and Overheat II states,
Overheat III: Attack Damage ▲ 29.4% continuously.
■ Activates after landing 15 normal attacks. Affects self.
Overheat I: ATK ▲ 15.48%. Removed upon reloading to max ammunition.
■ Activates when landing a normal attack after Prediction takes effect. Affects self.
Effects vary according to the number of attacks landed. Each subsequent effect triggers all effects before it:
30 attacks landed: While in the Prediction and Overheat I states,
Overheat II: ATK ▲ 20.66% continuously.
60 attacks landed: While in the Prediction and Overheat II states,
Overheat III: Attack Damage ▲ 30.8% continuously.

■ Affects self.
Prediction:
Current HP ▼ 1% every second for 10 sec.
Grants unlimited ammunition for 10 sec.
Grants Pierce for 10 sec.
Pierce Damage ▲ 31.2% for 10 sec.
Critical Rate ▲ 53.24% for 10 sec.
■ Affects all allies.
Attack Damage ▲ 28.48% for 10 sec.
Pierce Damage ▲ 23.63% for 10 sec.
Max Ammunition Capacity ▲ 3 round(s) for 10 sec.
■ Affects self.
Prediction:
Current HP ▼ 1% every second for 10 sec.
Grants unlimited ammunition for 10 sec.
Grants Pierce for 10 sec.
Pierce Damage ▲ 33.6% for 10 sec.
Critical Rate ▲ 56.79% for 10 sec.
■ Affects all allies.
Attack Damage ▲ 30.67% for 10 sec.
Pierce Damage ▲ 25.44% for 10 sec.
Max Ammunition Capacity ▲ 3 round(s) for 10 sec.
■ Affects self.
Prediction:
Current HP ▼ 1% every second for 10 sec.
Grants unlimited ammunition for 10 sec.
Grants Pierce for 10 sec.
Pierce Damage ▲ 36% for 10 sec.
Critical Rate ▲ 60.34% for 10 sec.
■ Affects all allies.
Attack Damage ▲ 32.86% for 10 sec.
Pierce Damage ▲ 27.26% for 10 sec.
Max Ammunition Capacity ▲ 3 round(s) for 10 sec.
■ Affects self.
Prediction:
Current HP ▼ 1% every second for 10 sec.
Grants unlimited ammunition for 10 sec.
Grants Pierce for 10 sec.
Pierce Damage ▲ 38.4% for 10 sec.
Critical Rate ▲ 63.89% for 10 sec.
■ Affects all allies.
Attack Damage ▲ 35.05% for 10 sec.
Pierce Damage ▲ 29.08% for 10 sec.
Max Ammunition Capacity ▲ 3 round(s) for 10 sec.
■ Affects self.
Prediction:
Current HP ▼ 1% every second for 10 sec.
Grants unlimited ammunition for 10 sec.
Grants Pierce for 10 sec.
Pierce Damage ▲ 40.8% for 10 sec.
Critical Rate ▲ 67.44% for 10 sec.
■ Affects all allies.
Attack Damage ▲ 37.25% for 10 sec.
Pierce Damage ▲ 30.9% for 10 sec.
Max Ammunition Capacity ▲ 3 round(s) for 10 sec.
■ Affects self.
Prediction:
Current HP ▼ 1% every second for 10 sec.
Grants unlimited ammunition for 10 sec.
Grants Pierce for 10 sec.
Pierce Damage ▲ 43.2% for 10 sec.
Critical Rate ▲ 70.99% for 10 sec.
■ Affects all allies.
Attack Damage ▲ 39.44% for 10 sec.
Pierce Damage ▲ 32.72% for 10 sec.
Max Ammunition Capacity ▲ 3 round(s) for 10 sec.
■ Affects self.
Prediction:
Current HP ▼ 1% every second for 10 sec.
Grants unlimited ammunition for 10 sec.
Grants Pierce for 10 sec.
Pierce Damage ▲ 45.6% for 10 sec.
Critical Rate ▲ 74.54% for 10 sec.
■ Affects all allies.
Attack Damage ▲ 41.63% for 10 sec.
Pierce Damage ▲ 34.53% for 10 sec.
Max Ammunition Capacity ▲ 3 round(s) for 10 sec.
■ Affects self.
Prediction:
Current HP ▼ 1% every second for 10 sec.
Grants unlimited ammunition for 10 sec.
Grants Pierce for 10 sec.
Pierce Damage ▲ 48% for 10 sec.
Critical Rate ▲ 78.09% for 10 sec.
■ Affects all allies.
Attack Damage ▲ 43.82% for 10 sec.
Pierce Damage ▲ 36.35% for 10 sec.
Max Ammunition Capacity ▲ 3 round(s) for 10 sec.
■ Affects self.
Prediction:
Current HP ▼ 1% every second for 10 sec.
Grants unlimited ammunition for 10 sec.
Grants Pierce for 10 sec.
Pierce Damage ▲ 50.4% for 10 sec.
Critical Rate ▲ 81.64% for 10 sec.
■ Affects all allies.
Attack Damage ▲ 46.01% for 10 sec.
Pierce Damage ▲ 38.17% for 10 sec.
Max Ammunition Capacity ▲ 3 round(s) for 10 sec.
■ Affects self.
Prediction:
Current HP ▼ 1% every second for 10 sec.
Grants unlimited ammunition for 10 sec.
Grants Pierce for 10 sec.
Pierce Damage ▲ 52.8% for 10 sec.
Critical Rate ▲ 85.19% for 10 sec.
■ Affects all allies.
Attack Damage ▲ 48.2% for 10 sec.
Pierce Damage ▲ 39.98% for 10 sec.
Max Ammunition Capacity ▲ 3 round(s) for 10 sec.
Good support character that is mostly used in three situations: teams with low burst generation, as a pierce buffer or in fire weak content.


Considering the burst gen she provides for the team, either Bastion or Resilience work wonders regardless of how many lines of max ammo you get. Pierce cube for extra damage can also work.
ONLY 1 max ammo lines should be enough, no need for more. Elemental and ATK take priority. Critical damage as last priority if you want to build her as a DPS and have rocks to throw at her.
Made by Sefhi sefhi