■ Affects target(s).
Deals 69.04% of ATK as damage.
Charge Time: 1 sec.
Full Charge Damage: 250% of damage.
Deals 200% damage when attacking core.
■ Activates at the start of battle. Affects self.
ATK ▲ 9.07%. This effect is continuous.
■ Activates during Full Charge if this unit is not in the Swift Piercing state. Affects self.
Normal Attack Damage Multiplier ▲ 59.09% for 1 round(s).
Charge Damage ▲ 30.8% for 1 round(s).
■ Activates at the start of battle and when Full Charge is maintained for 1 or more seconds. Affects self.
Initiates a new Bunny Mode based on the current mode.
Activates if this unit is in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
Activates if this unit is not in the Bunny Mode: Stance state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Engage state. Affects all allies in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Stance state. Affects all allies in the Bunny Mode: Engage state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates at the start of battle. Affects self.
ATK ▲ 9.77%. This effect is continuous.
■ Activates during Full Charge if this unit is not in the Swift Piercing state. Affects self.
Normal Attack Damage Multiplier ▲ 63.64% for 1 round(s).
Charge Damage ▲ 33.17% for 1 round(s).
■ Activates at the start of battle and when Full Charge is maintained for 1 or more seconds. Affects self.
Initiates a new Bunny Mode based on the current mode.
Activates if this unit is in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
Activates if this unit is not in the Bunny Mode: Stance state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Engage state. Affects all allies in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Stance state. Affects all allies in the Bunny Mode: Engage state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates at the start of battle. Affects self.
ATK ▲ 10.47%. This effect is continuous.
■ Activates during Full Charge if this unit is not in the Swift Piercing state. Affects self.
Normal Attack Damage Multiplier ▲ 68.18% for 1 round(s).
Charge Damage ▲ 35.54% for 1 round(s).
■ Activates at the start of battle and when Full Charge is maintained for 1 or more seconds. Affects self.
Initiates a new Bunny Mode based on the current mode.
Activates if this unit is in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
Activates if this unit is not in the Bunny Mode: Stance state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Engage state. Affects all allies in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Stance state. Affects all allies in the Bunny Mode: Engage state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates at the start of battle. Affects self.
ATK ▲ 11.16%. This effect is continuous.
■ Activates during Full Charge if this unit is not in the Swift Piercing state. Affects self.
Normal Attack Damage Multiplier ▲ 72.73% for 1 round(s).
Charge Damage ▲ 37.91% for 1 round(s).
■ Activates at the start of battle and when Full Charge is maintained for 1 or more seconds. Affects self.
Initiates a new Bunny Mode based on the current mode.
Activates if this unit is in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
Activates if this unit is not in the Bunny Mode: Stance state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Engage state. Affects all allies in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Stance state. Affects all allies in the Bunny Mode: Engage state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates at the start of battle. Affects self.
ATK ▲ 11.86%. This effect is continuous.
■ Activates during Full Charge if this unit is not in the Swift Piercing state. Affects self.
Normal Attack Damage Multiplier ▲ 77.27% for 1 round(s).
Charge Damage ▲ 40.27% for 1 round(s).
■ Activates at the start of battle and when Full Charge is maintained for 1 or more seconds. Affects self.
Initiates a new Bunny Mode based on the current mode.
Activates if this unit is in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
Activates if this unit is not in the Bunny Mode: Stance state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Engage state. Affects all allies in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Stance state. Affects all allies in the Bunny Mode: Engage state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates at the start of battle. Affects self.
ATK ▲ 12.56%. This effect is continuous.
■ Activates during Full Charge if this unit is not in the Swift Piercing state. Affects self.
Normal Attack Damage Multiplier ▲ 81.82% for 1 round(s).
Charge Damage ▲ 42.64% for 1 round(s).
■ Activates at the start of battle and when Full Charge is maintained for 1 or more seconds. Affects self.
Initiates a new Bunny Mode based on the current mode.
Activates if this unit is in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
Activates if this unit is not in the Bunny Mode: Stance state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Engage state. Affects all allies in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Stance state. Affects all allies in the Bunny Mode: Engage state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates at the start of battle. Affects self.
ATK ▲ 13.26%. This effect is continuous.
■ Activates during Full Charge if this unit is not in the Swift Piercing state. Affects self.
Normal Attack Damage Multiplier ▲ 86.36% for 1 round(s).
Charge Damage ▲ 45.01% for 1 round(s).
■ Activates at the start of battle and when Full Charge is maintained for 1 or more seconds. Affects self.
Initiates a new Bunny Mode based on the current mode.
Activates if this unit is in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
Activates if this unit is not in the Bunny Mode: Stance state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Engage state. Affects all allies in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Stance state. Affects all allies in the Bunny Mode: Engage state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates at the start of battle. Affects self.
ATK ▲ 13.95%. This effect is continuous.
■ Activates during Full Charge if this unit is not in the Swift Piercing state. Affects self.
Normal Attack Damage Multiplier ▲ 90.91% for 1 round(s).
Charge Damage ▲ 47.38% for 1 round(s).
■ Activates at the start of battle and when Full Charge is maintained for 1 or more seconds. Affects self.
Initiates a new Bunny Mode based on the current mode.
Activates if this unit is in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
Activates if this unit is not in the Bunny Mode: Stance state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Engage state. Affects all allies in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Stance state. Affects all allies in the Bunny Mode: Engage state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates at the start of battle. Affects self.
ATK ▲ 14.65%. This effect is continuous.
■ Activates during Full Charge if this unit is not in the Swift Piercing state. Affects self.
Normal Attack Damage Multiplier ▲ 95.45% for 1 round(s).
Charge Damage ▲ 49.75% for 1 round(s).
■ Activates at the start of battle and when Full Charge is maintained for 1 or more seconds. Affects self.
Initiates a new Bunny Mode based on the current mode.
Activates if this unit is in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
Activates if this unit is not in the Bunny Mode: Stance state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Engage state. Affects all allies in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Stance state. Affects all allies in the Bunny Mode: Engage state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates at the start of battle. Affects self.
ATK ▲ 15.35%. This effect is continuous.
■ Activates during Full Charge if this unit is not in the Swift Piercing state. Affects self.
Normal Attack Damage Multiplier ▲ 100% for 1 round(s).
Charge Damage ▲ 52.12% for 1 round(s).
■ Activates at the start of battle and when Full Charge is maintained for 1 or more seconds. Affects self.
Initiates a new Bunny Mode based on the current mode.
Activates if this unit is in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
Activates if this unit is not in the Bunny Mode: Stance state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Engage state. Affects all allies in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Stance state. Affects all allies in the Bunny Mode: Engage state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates only if this unit is in the Bunny Mode: Engage state.
Noise Bullets
Function: Changes some attacks' damage into true damage.
Effect 1: Normal attacks deal true damage. This effect is continuous and cannot be removed.
Effect 2: Swift Piercing deals true damage. This effect is continuous and cannot be removed.
■ Activates only if this unit is in the Bunny Mode: Stance state.
Enhanced Bullets
Function: Enhances this unit's offensive capabilities.
Effect 1: Critical Rate ▲ 20.76%. This effect is continuous and cannot be removed.
Effect 2: Critical Damage ▲ 44.39%. This effect is continuous and cannot be removed.
■ Activates when using Burst Skill. Affects self.
Swift Piercing: Changes the weapon in use
Charge Time: Fixed at 0.5 sec
Damage: 43.27% of final ATK
Full Charge Damage: 300%
Duration: 5 sec
■ Activates only if this unit is in the Bunny Mode: Engage state.
Noise Bullets
Function: Changes some attacks' damage into true damage.
Effect 1: Normal attacks deal true damage. This effect is continuous and cannot be removed.
Effect 2: Swift Piercing deals true damage. This effect is continuous and cannot be removed.
■ Activates only if this unit is in the Bunny Mode: Stance state.
Enhanced Bullets
Function: Enhances this unit's offensive capabilities.
Effect 1: Critical Rate ▲ 22.36%. This effect is continuous and cannot be removed.
Effect 2: Critical Damage ▲ 47.8%. This effect is continuous and cannot be removed.
■ Activates when using Burst Skill. Affects self.
Swift Piercing: Changes the weapon in use
Charge Time: Fixed at 0.5 sec
Damage: 46.59% of final ATK
Full Charge Damage: 300%
Duration: 5 sec
■ Activates only if this unit is in the Bunny Mode: Engage state.
Noise Bullets
Function: Changes some attacks' damage into true damage.
Effect 1: Normal attacks deal true damage. This effect is continuous and cannot be removed.
Effect 2: Swift Piercing deals true damage. This effect is continuous and cannot be removed.
■ Activates only if this unit is in the Bunny Mode: Stance state.
Enhanced Bullets
Function: Enhances this unit's offensive capabilities.
Effect 1: Critical Rate ▲ 23.96%. This effect is continuous and cannot be removed.
Effect 2: Critical Damage ▲ 51.22%. This effect is continuous and cannot be removed.
■ Activates when using Burst Skill. Affects self.
Swift Piercing: Changes the weapon in use
Charge Time: Fixed at 0.5 sec
Damage: 49.92% of final ATK
Full Charge Damage: 300%
Duration: 5 sec
■ Activates only if this unit is in the Bunny Mode: Engage state.
Noise Bullets
Function: Changes some attacks' damage into true damage.
Effect 1: Normal attacks deal true damage. This effect is continuous and cannot be removed.
Effect 2: Swift Piercing deals true damage. This effect is continuous and cannot be removed.
■ Activates only if this unit is in the Bunny Mode: Stance state.
Enhanced Bullets
Function: Enhances this unit's offensive capabilities.
Effect 1: Critical Rate ▲ 25.56%. This effect is continuous and cannot be removed.
Effect 2: Critical Damage ▲ 54.63%. This effect is continuous and cannot be removed.
■ Activates when using Burst Skill. Affects self.
Swift Piercing: Changes the weapon in use
Charge Time: Fixed at 0.5 sec
Damage: 53.25% of final ATK
Full Charge Damage: 300%
Duration: 5 sec
■ Activates only if this unit is in the Bunny Mode: Engage state.
Noise Bullets
Function: Changes some attacks' damage into true damage.
Effect 1: Normal attacks deal true damage. This effect is continuous and cannot be removed.
Effect 2: Swift Piercing deals true damage. This effect is continuous and cannot be removed.
■ Activates only if this unit is in the Bunny Mode: Stance state.
Enhanced Bullets
Function: Enhances this unit's offensive capabilities.
Effect 1: Critical Rate ▲ 27.15%. This effect is continuous and cannot be removed.
Effect 2: Critical Damage ▲ 58.05%. This effect is continuous and cannot be removed.
■ Activates when using Burst Skill. Affects self.
Swift Piercing: Changes the weapon in use
Charge Time: Fixed at 0.5 sec
Damage: 56.58% of final ATK
Full Charge Damage: 300%
Duration: 5 sec
■ Activates only if this unit is in the Bunny Mode: Engage state.
Noise Bullets
Function: Changes some attacks' damage into true damage.
Effect 1: Normal attacks deal true damage. This effect is continuous and cannot be removed.
Effect 2: Swift Piercing deals true damage. This effect is continuous and cannot be removed.
■ Activates only if this unit is in the Bunny Mode: Stance state.
Enhanced Bullets
Function: Enhances this unit's offensive capabilities.
Effect 1: Critical Rate ▲ 28.75%. This effect is continuous and cannot be removed.
Effect 2: Critical Damage ▲ 61.46%. This effect is continuous and cannot be removed.
■ Activates when using Burst Skill. Affects self.
Swift Piercing: Changes the weapon in use
Charge Time: Fixed at 0.5 sec
Damage: 59.91% of final ATK
Full Charge Damage: 300%
Duration: 5 sec
■ Activates only if this unit is in the Bunny Mode: Engage state.
Noise Bullets
Function: Changes some attacks' damage into true damage.
Effect 1: Normal attacks deal true damage. This effect is continuous and cannot be removed.
Effect 2: Swift Piercing deals true damage. This effect is continuous and cannot be removed.
■ Activates only if this unit is in the Bunny Mode: Stance state.
Enhanced Bullets
Function: Enhances this unit's offensive capabilities.
Effect 1: Critical Rate ▲ 30.35%. This effect is continuous and cannot be removed.
Effect 2: Critical Damage ▲ 64.88%. This effect is continuous and cannot be removed.
■ Activates when using Burst Skill. Affects self.
Swift Piercing: Changes the weapon in use
Charge Time: Fixed at 0.5 sec
Damage: 63.24% of final ATK
Full Charge Damage: 300%
Duration: 5 sec
■ Activates only if this unit is in the Bunny Mode: Engage state.
Noise Bullets
Function: Changes some attacks' damage into true damage.
Effect 1: Normal attacks deal true damage. This effect is continuous and cannot be removed.
Effect 2: Swift Piercing deals true damage. This effect is continuous and cannot be removed.
■ Activates only if this unit is in the Bunny Mode: Stance state.
Enhanced Bullets
Function: Enhances this unit's offensive capabilities.
Effect 1: Critical Rate ▲ 31.95%. This effect is continuous and cannot be removed.
Effect 2: Critical Damage ▲ 68.29%. This effect is continuous and cannot be removed.
■ Activates when using Burst Skill. Affects self.
Swift Piercing: Changes the weapon in use
Charge Time: Fixed at 0.5 sec
Damage: 66.56% of final ATK
Full Charge Damage: 300%
Duration: 5 sec
■ Activates only if this unit is in the Bunny Mode: Engage state.
Noise Bullets
Function: Changes some attacks' damage into true damage.
Effect 1: Normal attacks deal true damage. This effect is continuous and cannot be removed.
Effect 2: Swift Piercing deals true damage. This effect is continuous and cannot be removed.
■ Activates only if this unit is in the Bunny Mode: Stance state.
Enhanced Bullets
Function: Enhances this unit's offensive capabilities.
Effect 1: Critical Rate ▲ 33.54%. This effect is continuous and cannot be removed.
Effect 2: Critical Damage ▲ 71.71%. This effect is continuous and cannot be removed.
■ Activates when using Burst Skill. Affects self.
Swift Piercing: Changes the weapon in use
Charge Time: Fixed at 0.5 sec
Damage: 69.89% of final ATK
Full Charge Damage: 300%
Duration: 5 sec
■ Activates only if this unit is in the Bunny Mode: Engage state.
Noise Bullets
Function: Changes some attacks' damage into true damage.
Effect 1: Normal attacks deal true damage. This effect is continuous and cannot be removed.
Effect 2: Swift Piercing deals true damage. This effect is continuous and cannot be removed.
■ Activates only if this unit is in the Bunny Mode: Stance state.
Enhanced Bullets
Function: Enhances this unit's offensive capabilities.
Effect 1: Critical Rate ▲ 35.14%. This effect is continuous and cannot be removed.
Effect 2: Critical Damage ▲ 75.12%. This effect is continuous and cannot be removed.
■ Activates when using Burst Skill. Affects self.
Swift Piercing: Changes the weapon in use
Charge Time: Fixed at 0.5 sec
Damage: 73.22% of final ATK
Full Charge Damage: 300%
Duration: 5 sec

■ Affects self.
ATK ▲ 65% for 5 sec.
■ Affects all enemies.
Deals 305.26% of final ATK as Burst Skill damage.
■ Activates if this unit is in the Bunny Mode: Stance state. Affects the same targets.
Deals 566.62% of final ATK as additional damage.
■ Activates if this unit is in the Bunny Mode: Engage state. Affects the same targets.
Deals 504.99% of final ATK as true damage.
■ Affects self.
ATK ▲ 70% for 5 sec.
■ Affects all enemies.
Deals 328.75% of final ATK as Burst Skill damage.
■ Activates if this unit is in the Bunny Mode: Stance state. Affects the same targets.
Deals 610.21% of final ATK as additional damage.
■ Activates if this unit is in the Bunny Mode: Engage state. Affects the same targets.
Deals 543.84% of final ATK as true damage.
■ Affects self.
ATK ▲ 75% for 5 sec.
■ Affects all enemies.
Deals 352.23% of final ATK as Burst Skill damage.
■ Activates if this unit is in the Bunny Mode: Stance state. Affects the same targets.
Deals 653.8% of final ATK as additional damage.
■ Activates if this unit is in the Bunny Mode: Engage state. Affects the same targets.
Deals 582.68% of final ATK as true damage.
■ Affects self.
ATK ▲ 80% for 5 sec.
■ Affects all enemies.
Deals 375.71% of final ATK as Burst Skill damage.
■ Activates if this unit is in the Bunny Mode: Stance state. Affects the same targets.
Deals 697.38% of final ATK as additional damage.
■ Activates if this unit is in the Bunny Mode: Engage state. Affects the same targets.
Deals 621.53% of final ATK as true damage.
■ Affects self.
ATK ▲ 85% for 5 sec.
■ Affects all enemies.
Deals 399.19% of final ATK as Burst Skill damage.
■ Activates if this unit is in the Bunny Mode: Stance state. Affects the same targets.
Deals 740.97% of final ATK as additional damage.
■ Activates if this unit is in the Bunny Mode: Engage state. Affects the same targets.
Deals 660.37% of final ATK as true damage.
■ Affects self.
ATK ▲ 90% for 5 sec.
■ Affects all enemies.
Deals 422.67% of final ATK as Burst Skill damage.
■ Activates if this unit is in the Bunny Mode: Stance state. Affects the same targets.
Deals 784.55% of final ATK as additional damage.
■ Activates if this unit is in the Bunny Mode: Engage state. Affects the same targets.
Deals 699.22% of final ATK as true damage.
■ Affects self.
ATK ▲ 95% for 5 sec.
■ Affects all enemies.
Deals 446.15% of final ATK as Burst Skill damage.
■ Activates if this unit is in the Bunny Mode: Stance state. Affects the same targets.
Deals 828.14% of final ATK as additional damage.
■ Activates if this unit is in the Bunny Mode: Engage state. Affects the same targets.
Deals 738.06% of final ATK as true damage.
■ Affects self.
ATK ▲ 100% for 5 sec.
■ Affects all enemies.
Deals 469.64% of final ATK as Burst Skill damage.
■ Activates if this unit is in the Bunny Mode: Stance state. Affects the same targets.
Deals 871.73% of final ATK as additional damage.
■ Activates if this unit is in the Bunny Mode: Engage state. Affects the same targets.
Deals 776.91% of final ATK as true damage.
■ Affects self.
ATK ▲ 105% for 5 sec.
■ Affects all enemies.
Deals 493.12% of final ATK as Burst Skill damage.
■ Activates if this unit is in the Bunny Mode: Stance state. Affects the same targets.
Deals 915.31% of final ATK as additional damage.
■ Activates if this unit is in the Bunny Mode: Engage state. Affects the same targets.
Deals 815.75% of final ATK as true damage.
■ Affects self.
ATK ▲ 110% for 5 sec.
■ Affects all enemies.
Deals 516.6% of final ATK as Burst Skill damage.
■ Activates if this unit is in the Bunny Mode: Stance state. Affects the same targets.
Deals 958.9% of final ATK as additional damage.
■ Activates if this unit is in the Bunny Mode: Engage state. Affects the same targets.
Deals 854.6% of final ATK as true damage.
If you are using her alone or with bunny Guilty, to switch stances you simply hold your mouse until the icon on the left (bunny) changes color.
White bunny = normal buffs
Green/purple bunny (depending on what unit you look at) = true DMG buffs
You also do not need to switch on both girls, they will follow each other to whatever stance you are switching.


If she's on a True DMG team use Rupture, if not Resilience is a better pick (or Bastion if you have enough max ammo).
Elemental and ATK as priority as usual. Afterwards it heavily depends what compositions you want to use her, my recommendation is 1 good line of max ammo and then just get Crit (Charge DMG could work, but I would rather focus on crit since it opens up more teams for raids)
Made by Sefhi sefhi