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Cinderella banner
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Scarlet: Goddeath banner
Scarlet: Goddeath banner
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Scarlet: Black Shadow character portrait

Scarlet: Black Shadow

sbs
Wind Wind Rocket Launcher Rocket Launcher Attacker Attacker Burst 3 Burst 3 Pilgrim Pilgrim Tier 1
Attack buff (self)Charge damage buff (self)Instant ammo reload (%)Distributed damageMax ammo capacity increase

Skills

Rocket Launcher
Weapon

Rocket Launcher

9 Ammo2s Reload

■ Affects target(s).
Unleashes sword energy for an attack of small range.
Deals 57.29% of ATK as damage.
Charge Time: 0.3 sec.
Full Charge Damage: 150% of damage.
Deals 200% damage when attacking core.

Fleetly Fading Breakthrough
Skill 1

Fleetly Fading Breakthrough

■ Activates when performing a Full Charge attack.
Effects vary according to the number of attacks. Only one effect is triggered at a time.
Three times: Affects the 1 enemy unit(s) with the lowest final DEF.
Deals 218.46% of final ATK as damage.
Six times: Affects enemies within attack range.
Deals 371.28% of final ATK as distributed damage.
Nine times: Affects all enemies.
Deals 441.23% of final ATK as distributed damage.

■ Activates when performing a Full Charge attack.
Effects vary according to the number of attacks. Only one effect is triggered at a time.
Three times: Affects the 1 enemy unit(s) with the lowest final DEF.
Deals 225.63% of final ATK as damage.
Six times: Affects enemies within attack range.
Deals 392.79% of final ATK as distributed damage.
Nine times: Affects all enemies.
Deals 486.43% of final ATK as distributed damage.

■ Activates when performing a Full Charge attack.
Effects vary according to the number of attacks. Only one effect is triggered at a time.
Three times: Affects the 1 enemy unit(s) with the lowest final DEF.
Deals 232.81% of final ATK as damage.
Six times: Affects enemies within attack range.
Deals 414.32% of final ATK as distributed damage.
Nine times: Affects all enemies.
Deals 531.63% of final ATK as distributed damage.

■ Activates when performing a Full Charge attack.
Effects vary according to the number of attacks. Only one effect is triggered at a time.
Three times: Affects the 1 enemy unit(s) with the lowest final DEF.
Deals 239.98% of final ATK as damage.
Six times: Affects enemies within attack range.
Deals 435.85% of final ATK as distributed damage.
Nine times: Affects all enemies.
Deals 576.83% of final ATK as distributed damage.

■ Activates when performing a Full Charge attack.
Effects vary according to the number of attacks. Only one effect is triggered at a time.
Three times: Affects the 1 enemy unit(s) with the lowest final DEF.
Deals 247.16% of final ATK as damage.
Six times: Affects enemies within attack range.
Deals 457.37% of final ATK as distributed damage.
Nine times: Affects all enemies.
Deals 622.03% of final ATK as distributed damage.

■ Activates when performing a Full Charge attack.
Effects vary according to the number of attacks. Only one effect is triggered at a time.
Three times: Affects the 1 enemy unit(s) with the lowest final DEF.
Deals 254.32% of final ATK as damage.
Six times: Affects enemies within attack range.
Deals 478.89% of final ATK as distributed damage.
Nine times: Affects all enemies.
Deals 667.23% of final ATK as distributed damage.

■ Activates when performing a Full Charge attack.
Effects vary according to the number of attacks. Only one effect is triggered at a time.
Three times: Affects the 1 enemy unit(s) with the lowest final DEF.
Deals 261.5% of final ATK as damage.
Six times: Affects enemies within attack range.
Deals 500.42% of final ATK as distributed damage.
Nine times: Affects all enemies.
Deals 712.43% of final ATK as distributed damage.

■ Activates when performing a Full Charge attack.
Effects vary according to the number of attacks. Only one effect is triggered at a time.
Three times: Affects the 1 enemy unit(s) with the lowest final DEF.
Deals 268.68% of final ATK as damage.
Six times: Affects enemies within attack range.
Deals 521.94% of final ATK as distributed damage.
Nine times: Affects all enemies.
Deals 757.63% of final ATK as distributed damage.

■ Activates when performing a Full Charge attack.
Effects vary according to the number of attacks. Only one effect is triggered at a time.
Three times: Affects the 1 enemy unit(s) with the lowest final DEF.
Deals 275.85% of final ATK as damage.
Six times: Affects enemies within attack range.
Deals 543.47% of final ATK as distributed damage.
Nine times: Affects all enemies.
Deals 802.83% of final ATK as distributed damage.

■ Activates when performing a Full Charge attack.
Effects vary according to the number of attacks. Only one effect is triggered at a time.
Three times: Affects the 1 enemy unit(s) with the lowest final DEF.
Deals 283.03% of final ATK as damage.
Six times: Affects enemies within attack range.
Deals 565% of final ATK as distributed damage.
Nine times: Affects all enemies.
Deals 848.03% of final ATK as distributed damage.

Fleetly Fading: Asura
Skill 2

Fleetly Fading: Asura

■ Activates when entering Full Burst. Affects self.
Max Ammunition Capacity ▲ 40% for 10 sec.
Reload 30% of the magazine(s).

■ Activates when entering Full Burst. Affects self.
Max Ammunition Capacity ▲ 42.22% for 10 sec.
Reload 30% of the magazine(s).

■ Activates when entering Full Burst. Affects self.
Max Ammunition Capacity ▲ 44.44% for 10 sec.
Reload 30% of the magazine(s).

■ Activates when entering Full Burst. Affects self.
Max Ammunition Capacity ▲ 46.66% for 10 sec.
Reload 60% of the magazine(s).

■ Activates when entering Full Burst. Affects self.
Max Ammunition Capacity ▲ 48.88% for 10 sec.
Reload 60% of the magazine(s).

■ Activates when entering Full Burst. Affects self.
Max Ammunition Capacity ▲ 51.1% for 10 sec.
Reload 60% of the magazine(s).

■ Activates when entering Full Burst. Affects self.
Max Ammunition Capacity ▲ 53.32% for 10 sec.
Reload 100% of the magazine(s).

■ Activates when entering Full Burst. Affects self.
Max Ammunition Capacity ▲ 55.54% for 10 sec.
Reload 100% of the magazine(s).

■ Activates when entering Full Burst. Affects self.
Max Ammunition Capacity ▲ 57.76% for 10 sec.
Reload 100% of the magazine(s).

■ Activates when entering Full Burst. Affects self.
Max Ammunition Capacity ▲ 60% for 10 sec.
Reload 100% of the magazine(s).

Fleetly Fading Strike
Burst

Fleetly Fading Strike

40 sec Cooldown

■ Affects self.
Changes Full Charge attack count required for Skill 1 to 1 time/2 times/3 times for 10 sec.
ATK ▲ 17.28% for 10 sec.
Charge Damage ▲ 96.41% for 10 sec.

■ Affects self.
Changes Full Charge attack count required for Skill 1 to 1 time/2 times/3 times for 10 sec.
ATK ▲ 28.15% for 10 sec.
Charge Damage ▲ 104.54% for 10 sec.

■ Affects self.
Changes Full Charge attack count required for Skill 1 to 1 time/2 times/3 times for 10 sec.
ATK ▲ 39.02% for 10 sec.
Charge Damage ▲ 112.68% for 10 sec.

■ Affects self.
Changes Full Charge attack count required for Skill 1 to 1 time/2 times/3 times for 10 sec.
ATK ▲ 49.89% for 10 sec.
Charge Damage ▲ 120.81% for 10 sec.

■ Affects self.
Changes Full Charge attack count required for Skill 1 to 1 time/2 times/3 times for 10 sec.
ATK ▲ 60.76% for 10 sec.
Charge Damage ▲ 128.95% for 10 sec.

■ Affects self.
Changes Full Charge attack count required for Skill 1 to 1 time/2 times/3 times for 10 sec.
ATK ▲ 71.64% for 10 sec.
Charge Damage ▲ 137.09% for 10 sec.

■ Affects self.
Changes Full Charge attack count required for Skill 1 to 1 time/2 times/3 times for 10 sec.
ATK ▲ 82.51% for 10 sec.
Charge Damage ▲ 145.22% for 10 sec.

■ Affects self.
Changes Full Charge attack count required for Skill 1 to 1 time/2 times/3 times for 10 sec.
ATK ▲ 93.38% for 10 sec.
Charge Damage ▲ 153.36% for 10 sec.

■ Affects self.
Changes Full Charge attack count required for Skill 1 to 1 time/2 times/3 times for 10 sec.
ATK ▲ 104.25% for 10 sec.
Charge Damage ▲ 161.49% for 10 sec.

■ Affects self.
Changes Full Charge attack count required for Skill 1 to 1 time/2 times/3 times for 10 sec.
ATK ▲ 115.12% for 10 sec.
Charge Damage ▲ 169.63% for 10 sec.

Skill recommendations

Skill 1

10

Skill 2

7

Burst

10

Build

CUBES

NIKKE cubeNIKKE cube

Bastion. Even playing without buffers, she can self sustain and get infinite ammo with a couple good lines and the cube. The Diffusison cube is great for distributed DMG units.

OL GEAR

At least 1 line of max ammo capacity for self sustain. After that you can focus on adding more damage with ATK, elemental damage and charge speed.

Pros & Cons

  • Auto friendly unit with incredible damage output
  • Staple unit for hard mode pushing under heavy combat power gaps, since the distributed damage helps A LOT on stages with a lot of mobs and voleyball enemies
  • Doesn’t require a lot of investment for basic self-sustain setup with max ammo
  • Sucks to manually play her, since she has an animation lock similar to A2, which you can skip, but it’s not consistent for most people

Made by Sefhi sefhi