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Rapi: Red Hood character portrait

Rapi: Red Hood

cuck rapapi rapipi chair
Fire Fire Iron Iron Machine Gun Machine Gun Attacker Attacker Burst 3 Burst 3 Burst 1 Burst 1 Elysion Over-Spec Elysion Over-Spec Tier 0
Attack buff (allies)Attack buff (self)Attack damage (self)Attack damage buff (allies)Burst cooldown reductionIncrease explosion radiusInterruption circle damageOver-SpecProjectile attachment damage buffProjectile explosion damage buffStronger element damage buffMultiple elements

Skills

Machine Gun
Weapon

Machine Gun

300 Ammo2.5s Reload

■ Affects target(s).
Deals 5.57% of ATK as damage.
Deals 200% damage when attacking core.

Battlefield Assessment
Skill 1

Battlefield Assessment

■ Activates at the start of battle and when Full Burst ends.
Effect varies according to squad formation. Only one effect is applied.
Activates if there are no standard Burst 1 allies. Affects self.
Combat Assist: Changes to Burst Stage 1. This effect is continuous and cannot be removed.
Activates if there are standard Burst 1 allies. Affects self.
Cancels Combat Assist.
■ Activates when entering Full Burst while in the Combat Assist state. Affects all allies.
Cooldown of Burst Skill ▼ 5.34 sec.
Attack Damage ▲ 5.01% for 10 sec.
■ Activates when entering Full Burst while not in the Combat Assist state. Affects self.
ATK ▲ 59.4% for 10 sec.
Damage to Interruption Parts ▲ 30% for 10 sec.

■ Activates at the start of battle and when Full Burst ends.
Effect varies according to squad formation. Only one effect is applied.
Activates if there are no standard Burst 1 allies. Affects self.
Combat Assist: Changes to Burst Stage 1. This effect is continuous and cannot be removed.
Activates if there are standard Burst 1 allies. Affects self.
Cancels Combat Assist.
■ Activates when entering Full Burst while in the Combat Assist state. Affects all allies.
Cooldown of Burst Skill ▼ 5.58 sec.
Attack Damage ▲ 5.35% for 10 sec.
■ Activates when entering Full Burst while not in the Combat Assist state. Affects self.
ATK ▲ 63.36% for 10 sec.
Damage to Interruption Parts ▲ 32% for 10 sec.

■ Activates at the start of battle and when Full Burst ends.
Effect varies according to squad formation. Only one effect is applied.
Activates if there are no standard Burst 1 allies. Affects self.
Combat Assist: Changes to Burst Stage 1. This effect is continuous and cannot be removed.
Activates if there are standard Burst 1 allies. Affects self.
Cancels Combat Assist.
■ Activates when entering Full Burst while in the Combat Assist state. Affects all allies.
Cooldown of Burst Skill ▼ 5.82 sec.
Attack Damage ▲ 5.68% for 10 sec.
■ Activates when entering Full Burst while not in the Combat Assist state. Affects self.
ATK ▲ 67.32% for 10 sec.
Damage to Interruption Parts ▲ 34% for 10 sec.

■ Activates at the start of battle and when Full Burst ends.
Effect varies according to squad formation. Only one effect is applied.
Activates if there are no standard Burst 1 allies. Affects self.
Combat Assist: Changes to Burst Stage 1. This effect is continuous and cannot be removed.
Activates if there are standard Burst 1 allies. Affects self.
Cancels Combat Assist.
■ Activates when entering Full Burst while in the Combat Assist state. Affects all allies.
Cooldown of Burst Skill ▼ 6.05 sec.
Attack Damage ▲ 6.01% for 10 sec.
■ Activates when entering Full Burst while not in the Combat Assist state. Affects self.
ATK ▲ 71.28% for 10 sec.
Damage to Interruption Parts ▲ 36% for 10 sec.

■ Activates at the start of battle and when Full Burst ends.
Effect varies according to squad formation. Only one effect is applied.
Activates if there are no standard Burst 1 allies. Affects self.
Combat Assist: Changes to Burst Stage 1. This effect is continuous and cannot be removed.
Activates if there are standard Burst 1 allies. Affects self.
Cancels Combat Assist.
■ Activates when entering Full Burst while in the Combat Assist state. Affects all allies.
Cooldown of Burst Skill ▼ 6.29 sec.
Attack Damage ▲ 6.35% for 10 sec.
■ Activates when entering Full Burst while not in the Combat Assist state. Affects self.
ATK ▲ 75.24% for 10 sec.
Damage to Interruption Parts ▲ 38% for 10 sec.

■ Activates at the start of battle and when Full Burst ends.
Effect varies according to squad formation. Only one effect is applied.
Activates if there are no standard Burst 1 allies. Affects self.
Combat Assist: Changes to Burst Stage 1. This effect is continuous and cannot be removed.
Activates if there are standard Burst 1 allies. Affects self.
Cancels Combat Assist.
■ Activates when entering Full Burst while in the Combat Assist state. Affects all allies.
Cooldown of Burst Skill ▼ 6.53 sec.
Attack Damage ▲ 6.68% for 10 sec.
■ Activates when entering Full Burst while not in the Combat Assist state. Affects self.
ATK ▲ 79.2% for 10 sec.
Damage to Interruption Parts ▲ 40% for 10 sec.

■ Activates at the start of battle and when Full Burst ends.
Effect varies according to squad formation. Only one effect is applied.
Activates if there are no standard Burst 1 allies. Affects self.
Combat Assist: Changes to Burst Stage 1. This effect is continuous and cannot be removed.
Activates if there are standard Burst 1 allies. Affects self.
Cancels Combat Assist.
■ Activates when entering Full Burst while in the Combat Assist state. Affects all allies.
Cooldown of Burst Skill ▼ 6.77 sec.
Attack Damage ▲ 7.02% for 10 sec.
■ Activates when entering Full Burst while not in the Combat Assist state. Affects self.
ATK ▲ 83.16% for 10 sec.
Damage to Interruption Parts ▲ 42% for 10 sec.

■ Activates at the start of battle and when Full Burst ends.
Effect varies according to squad formation. Only one effect is applied.
Activates if there are no standard Burst 1 allies. Affects self.
Combat Assist: Changes to Burst Stage 1. This effect is continuous and cannot be removed.
Activates if there are standard Burst 1 allies. Affects self.
Cancels Combat Assist.
■ Activates when entering Full Burst while in the Combat Assist state. Affects all allies.
Cooldown of Burst Skill ▼ 7 sec.
Attack Damage ▲ 7.35% for 10 sec.
■ Activates when entering Full Burst while not in the Combat Assist state. Affects self.
ATK ▲ 87.12% for 10 sec.
Damage to Interruption Parts ▲ 44% for 10 sec.

■ Activates at the start of battle and when Full Burst ends.
Effect varies according to squad formation. Only one effect is applied.
Activates if there are no standard Burst 1 allies. Affects self.
Combat Assist: Changes to Burst Stage 1. This effect is continuous and cannot be removed.
Activates if there are standard Burst 1 allies. Affects self.
Cancels Combat Assist.
■ Activates when entering Full Burst while in the Combat Assist state. Affects all allies.
Cooldown of Burst Skill ▼ 7.24 sec.
Attack Damage ▲ 7.69% for 10 sec.
■ Activates when entering Full Burst while not in the Combat Assist state. Affects self.
ATK ▲ 91.08% for 10 sec.
Damage to Interruption Parts ▲ 46% for 10 sec.

■ Activates at the start of battle and when Full Burst ends.
Effect varies according to squad formation. Only one effect is applied.
Activates if there are no standard Burst 1 allies. Affects self.
Combat Assist: Changes to Burst Stage 1. This effect is continuous and cannot be removed.
Activates if there are standard Burst 1 allies. Affects self.
Cancels Combat Assist.
■ Activates when entering Full Burst while in the Combat Assist state. Affects all allies.
Cooldown of Burst Skill ▼ 7.48 sec.
Attack Damage ▲ 8.02% for 10 sec.
■ Activates when entering Full Burst while not in the Combat Assist state. Affects self.
ATK ▲ 95.04% for 10 sec.
Damage to Interruption Parts ▲ 48% for 10 sec.

Attachable Projectiles
Skill 2

Attachable Projectiles

■ Activates at the start of battle. Affects self.
Converts damage to Elemental Advantage damage against Electric Code enemies. This effect is continuous and cannot be removed.
Projectile Attachment Damage ▲ 94.2% continuously.
Projectile Explosion Damage ▲ 59.44% continuously.
■ Activates after performing 120 normal attacks. Affects self.
Attachable Projectiles
Effect: Launches attachable projectiles that attach to hit locations. When entering Full Burst, the projectiles explode.
Projectile Attachment Damage: Deals 49.71% of final ATK as damage.
Projectile Explosion Damage: Deals 49.71% of final ATK as damage.
Max Ammunition Capacity: 1 round(s).

■ Activates at the start of battle. Affects self.
Converts damage to Elemental Advantage damage against Electric Code enemies. This effect is continuous and cannot be removed.
Projectile Attachment Damage ▲ 100.48% continuously.
Projectile Explosion Damage ▲ 64.02% continuously.
■ Activates after performing 120 normal attacks. Affects self.
Attachable Projectiles
Effect: Launches attachable projectiles that attach to hit locations. When entering Full Burst, the projectiles explode.
Projectile Attachment Damage: Deals 53.98% of final ATK as damage.
Projectile Explosion Damage: Deals 53.98% of final ATK as damage.
Max Ammunition Capacity: 1 round(s).

■ Activates at the start of battle. Affects self.
Converts damage to Elemental Advantage damage against Electric Code enemies. This effect is continuous and cannot be removed.
Projectile Attachment Damage ▲ 106.76% continuously.
Projectile Explosion Damage ▲ 68.59% continuously.
■ Activates after performing 120 normal attacks. Affects self.
Attachable Projectiles
Effect: Launches attachable projectiles that attach to hit locations. When entering Full Burst, the projectiles explode.
Projectile Attachment Damage: Deals 58.25% of final ATK as damage.
Projectile Explosion Damage: Deals 58.25% of final ATK as damage.
Max Ammunition Capacity: 1 round(s).

■ Activates at the start of battle. Affects self.
Converts damage to Elemental Advantage damage against Electric Code enemies. This effect is continuous and cannot be removed.
Projectile Attachment Damage ▲ 113.04% continuously.
Projectile Explosion Damage ▲ 73.16% continuously.
■ Activates after performing 120 normal attacks. Affects self.
Attachable Projectiles
Effect: Launches attachable projectiles that attach to hit locations. When entering Full Burst, the projectiles explode.
Projectile Attachment Damage: Deals 62.51% of final ATK as damage.
Projectile Explosion Damage: Deals 62.51% of final ATK as damage.
Max Ammunition Capacity: 1 round(s).

■ Activates at the start of battle. Affects self.
Converts damage to Elemental Advantage damage against Electric Code enemies. This effect is continuous and cannot be removed.
Projectile Attachment Damage ▲ 119.32% continuously.
Projectile Explosion Damage ▲ 77.74% continuously.
■ Activates after performing 120 normal attacks. Affects self.
Attachable Projectiles
Effect: Launches attachable projectiles that attach to hit locations. When entering Full Burst, the projectiles explode.
Projectile Attachment Damage: Deals 66.78% of final ATK as damage.
Projectile Explosion Damage: Deals 66.78% of final ATK as damage.
Max Ammunition Capacity: 1 round(s).

■ Activates at the start of battle. Affects self.
Converts damage to Elemental Advantage damage against Electric Code enemies. This effect is continuous and cannot be removed.
Projectile Attachment Damage ▲ 125.6% continuously.
Projectile Explosion Damage ▲ 82.31% continuously.
■ Activates after performing 120 normal attacks. Affects self.
Attachable Projectiles
Effect: Launches attachable projectiles that attach to hit locations. When entering Full Burst, the projectiles explode.
Projectile Attachment Damage: Deals 71.05% of final ATK as damage.
Projectile Explosion Damage: Deals 71.05% of final ATK as damage.
Max Ammunition Capacity: 1 round(s).

■ Activates at the start of battle. Affects self.
Converts damage to Elemental Advantage damage against Electric Code enemies. This effect is continuous and cannot be removed.
Projectile Attachment Damage ▲ 131.88% continuously.
Projectile Explosion Damage ▲ 86.88% continuously.
■ Activates after performing 120 normal attacks. Affects self.
Attachable Projectiles
Effect: Launches attachable projectiles that attach to hit locations. When entering Full Burst, the projectiles explode.
Projectile Attachment Damage: Deals 75.31% of final ATK as damage.
Projectile Explosion Damage: Deals 75.31% of final ATK as damage.
Max Ammunition Capacity: 1 round(s).

■ Activates at the start of battle. Affects self.
Converts damage to Elemental Advantage damage against Electric Code enemies. This effect is continuous and cannot be removed.
Projectile Attachment Damage ▲ 138.16% continuously.
Projectile Explosion Damage ▲ 91.46% continuously.
■ Activates after performing 120 normal attacks. Affects self.
Attachable Projectiles
Effect: Launches attachable projectiles that attach to hit locations. When entering Full Burst, the projectiles explode.
Projectile Attachment Damage: Deals 79.58% of final ATK as damage.
Projectile Explosion Damage: Deals 79.58% of final ATK as damage.
Max Ammunition Capacity: 1 round(s).

■ Activates at the start of battle. Affects self.
Converts damage to Elemental Advantage damage against Electric Code enemies. This effect is continuous and cannot be removed.
Projectile Attachment Damage ▲ 144.44% continuously.
Projectile Explosion Damage ▲ 96.03% continuously.
■ Activates after performing 120 normal attacks. Affects self.
Attachable Projectiles
Effect: Launches attachable projectiles that attach to hit locations. When entering Full Burst, the projectiles explode.
Projectile Attachment Damage: Deals 83.85% of final ATK as damage.
Projectile Explosion Damage: Deals 83.85% of final ATK as damage.
Max Ammunition Capacity: 1 round(s).

■ Activates at the start of battle. Affects self.
Converts damage to Elemental Advantage damage against Electric Code enemies. This effect is continuous and cannot be removed.
Projectile Attachment Damage ▲ 150.72% continuously.
Projectile Explosion Damage ▲ 100.6% continuously.
■ Activates after performing 120 normal attacks. Affects self.
Attachable Projectiles
Effect: Launches attachable projectiles that attach to hit locations. When entering Full Burst, the projectiles explode.
Projectile Attachment Damage: Deals 88.11% of final ATK as damage.
Projectile Explosion Damage: Deals 88.11% of final ATK as damage.
Max Ammunition Capacity: 1 round(s).

Power of Inheritance
Burst

Power of Inheritance

40 sec Cooldown

When used in Burst Stage 1: Squad Support Action Style
■ Affects self.
Cooldown of Burst Skill ▼ 20 sec.
Explosion Radius ▲ 62.88% for 10 sec.
■ Affects all allies.
ATK ▲ 11.16% of the skill user's ATK for 10 sec.
When used in Burst Stage 3: High-Mobility Close-Range Combat Weapon
■ Affects the enemy nearest to the crosshair.
Deals 1512% of final ATK as additional damage.
■ Affects self.
Explosion Radius ▲ 62.88% for 10 sec.
Projectile Attachment Damage ▲ 216% for 10 sec.
Skill 2's requirement for triggering attachable projectiles ▼ 60 for 10 sec.

When used in Burst Stage 1: Squad Support Action Style
■ Affects self.
Cooldown of Burst Skill ▼ 20 sec.
Explosion Radius ▲ 67.08% for 10 sec.
■ Affects all allies.
ATK ▲ 11.92% of the skill user's ATK for 10 sec.
When used in Burst Stage 3: High-Mobility Close-Range Combat Weapon
■ Affects the enemy nearest to the crosshair.
Deals 1656% of final ATK as additional damage.
■ Affects self.
Explosion Radius ▲ 67.08% for 10 sec.
Projectile Attachment Damage ▲ 238.8% for 10 sec.
Skill 2's requirement for triggering attachable projectiles ▼ 60 for 10 sec.

When used in Burst Stage 1: Squad Support Action Style
■ Affects self.
Cooldown of Burst Skill ▼ 20 sec.
Explosion Radius ▲ 71.27% for 10 sec.
■ Affects all allies.
ATK ▲ 12.68% of the skill user's ATK for 10 sec.
When used in Burst Stage 3: High-Mobility Close-Range Combat Weapon
■ Affects the enemy nearest to the crosshair.
Deals 1800% of final ATK as additional damage.
■ Affects self.
Explosion Radius ▲ 71.27% for 10 sec.
Projectile Attachment Damage ▲ 261.6% for 10 sec.
Skill 2's requirement for triggering attachable projectiles ▼ 60 for 10 sec.

When used in Burst Stage 1: Squad Support Action Style
■ Affects self.
Cooldown of Burst Skill ▼ 20 sec.
Explosion Radius ▲ 75.46% for 10 sec.
■ Affects all allies.
ATK ▲ 13.44% of the skill user's ATK for 10 sec.
When used in Burst Stage 3: High-Mobility Close-Range Combat Weapon
■ Affects the enemy nearest to the crosshair.
Deals 1944% of final ATK as additional damage.
■ Affects self.
Explosion Radius ▲ 75.46% for 10 sec.
Projectile Attachment Damage ▲ 284.4% for 10 sec.
Skill 2's requirement for triggering attachable projectiles ▼ 60 for 10 sec.

When used in Burst Stage 1: Squad Support Action Style
■ Affects self.
Cooldown of Burst Skill ▼ 20 sec.
Explosion Radius ▲ 79.65% for 10 sec.
■ Affects all allies.
ATK ▲ 14.2% of the skill user's ATK for 10 sec.
When used in Burst Stage 3: High-Mobility Close-Range Combat Weapon
■ Affects the enemy nearest to the crosshair.
Deals 2088% of final ATK as additional damage.
■ Affects self.
Explosion Radius ▲ 79.65% for 10 sec.
Projectile Attachment Damage ▲ 307.2% for 10 sec.
Skill 2's requirement for triggering attachable projectiles ▼ 60 for 10 sec.

When used in Burst Stage 1: Squad Support Action Style
■ Affects self.
Cooldown of Burst Skill ▼ 20 sec.
Explosion Radius ▲ 83.85% for 10 sec.
■ Affects all allies.
ATK ▲ 14.96% of the skill user's ATK for 10 sec.
When used in Burst Stage 3: High-Mobility Close-Range Combat Weapon
■ Affects the enemy nearest to the crosshair.
Deals 2232% of final ATK as additional damage.
■ Affects self.
Explosion Radius ▲ 83.85% for 10 sec.
Projectile Attachment Damage ▲ 330% for 10 sec.
Skill 2's requirement for triggering attachable projectiles ▼ 60 for 10 sec.

When used in Burst Stage 1: Squad Support Action Style
■ Affects self.
Cooldown of Burst Skill ▼ 20 sec.
Explosion Radius ▲ 88.04% for 10 sec.
■ Affects all allies.
ATK ▲ 15.72% of the skill user's ATK for 10 sec.
When used in Burst Stage 3: High-Mobility Close-Range Combat Weapon
■ Affects the enemy nearest to the crosshair.
Deals 2376% of final ATK as additional damage.
■ Affects self.
Explosion Radius ▲ 88.04% for 10 sec.
Projectile Attachment Damage ▲ 352.8% for 10 sec.
Skill 2's requirement for triggering attachable projectiles ▼ 60 for 10 sec.

When used in Burst Stage 1: Squad Support Action Style
■ Affects self.
Cooldown of Burst Skill ▼ 20 sec.
Explosion Radius ▲ 92.23% for 10 sec.
■ Affects all allies.
ATK ▲ 16.48% of the skill user's ATK for 10 sec.
When used in Burst Stage 3: High-Mobility Close-Range Combat Weapon
■ Affects the enemy nearest to the crosshair.
Deals 2520% of final ATK as additional damage.
■ Affects self.
Explosion Radius ▲ 92.23% for 10 sec.
Projectile Attachment Damage ▲ 375.6% for 10 sec.
Skill 2's requirement for triggering attachable projectiles ▼ 60 for 10 sec.

When used in Burst Stage 1: Squad Support Action Style
■ Affects self.
Cooldown of Burst Skill ▼ 20 sec.
Explosion Radius ▲ 96.42% for 10 sec.
■ Affects all allies.
ATK ▲ 17.24% of the skill user's ATK for 10 sec.
When used in Burst Stage 3: High-Mobility Close-Range Combat Weapon
■ Affects the enemy nearest to the crosshair.
Deals 2664% of final ATK as additional damage.
■ Affects self.
Explosion Radius ▲ 96.42% for 10 sec.
Projectile Attachment Damage ▲ 398.4% for 10 sec.
Skill 2's requirement for triggering attachable projectiles ▼ 60 for 10 sec.

When used in Burst Stage 1: Squad Support Action Style
■ Affects self.
Cooldown of Burst Skill ▼ 20 sec.
Explosion Radius ▲ 100.62% for 10 sec.
■ Affects all allies.
ATK ▲ 18.01% of the skill user's ATK for 10 sec.
When used in Burst Stage 3: High-Mobility Close-Range Combat Weapon
■ Affects the enemy nearest to the crosshair.
Deals 2808% of final ATK as additional damage.
■ Affects self.
Explosion Radius ▲ 100.62% for 10 sec.
Projectile Attachment Damage ▲ 421.2% for 10 sec.
Skill 2's requirement for triggering attachable projectiles ▼ 60 for 10 sec.

Synergies & notes

Even after the release of both 4th anniversary DPS units, she's still a goat for campaign and because her versatility.

Plug and play damage dealer. Can be used in both Fire and Iron weak content. She can also act as CDR B1 if there is no other B1 in the team.

Skill 2 attachable projectiles provide consistent (and amazing) damage through the whole fight and they can be buffed.

Skill 1 recommendation is at least level 8 for the CDR, but realistically you want that at 10 since she is still a meta DPS for two elements.

Skill recommendations

Skill 1

8+

Skill 2

10

Burst

10

Build

CUBES

NIKKE cubeNIKKE cubeNIKKE cube

Bastion if you have enough max ammo lines (at least 2-3), you can run Resilience otherwise.

OL GEAR

ATK, Elemental and Max Ammo Capacity take priority like most DPS units. After that, you can get some crit as filler lines.

Made by Sefhi sefhi