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Mint character portrait

Mint

cat
Iron Iron Rocket Launcher Rocket Launcher Supporter Supporter Burst 2 Burst 2 Tetra Tetra Tier 1
Attack buff (self)Attack buff (allies)HP recovery (allies)HP recovery (self)Critical damage buff (allies)Critical damage buff (self)Critical rate buff (allies)Critical rate buff (self)Increase pierce damage (allies)Increase pierce damage (self)Attack damage (self)Attack damage buff (allies)Max ammo capacity increase

Skills

Rocket Launcher
Weapon

Rocket Launcher

6 Ammo2s Reload

■ Affects target(s).
Deals 61.3% of ATK as damage.
Charge Time: 1 sec.
Full Charge Damage: 250% of damage.
Deals 200% damage when attacking core.

Here I Go!
Skill 1

Here I Go!

■ Activates when performing a Full Charge attack while in the Assigned Part: Singing state. Affects all allies.
Singing Effect: ATK ▲ 25.01% of the skill user's ATK for 3 sec.
■ Activates when performing a Full Charge attack while in the Assigned Part: Dancing state. Affects all allies.
Dancing Effect: Restores HP equal to 1.06% of the skill user's final max HP every second for 3 sec.

■ Activates when performing a Full Charge attack while in the Assigned Part: Singing state. Affects all allies.
Singing Effect: ATK ▲ 27.23% of the skill user's ATK for 3 sec.
■ Activates when performing a Full Charge attack while in the Assigned Part: Dancing state. Affects all allies.
Dancing Effect: Restores HP equal to 1.14% of the skill user's final max HP every second for 3 sec.

■ Activates when performing a Full Charge attack while in the Assigned Part: Singing state. Affects all allies.
Singing Effect: ATK ▲ 29.45% of the skill user's ATK for 3 sec.
■ Activates when performing a Full Charge attack while in the Assigned Part: Dancing state. Affects all allies.
Dancing Effect: Restores HP equal to 1.22% of the skill user's final max HP every second for 3 sec.

■ Activates when performing a Full Charge attack while in the Assigned Part: Singing state. Affects all allies.
Singing Effect: ATK ▲ 31.68% of the skill user's ATK for 3 sec.
■ Activates when performing a Full Charge attack while in the Assigned Part: Dancing state. Affects all allies.
Dancing Effect: Restores HP equal to 1.3% of the skill user's final max HP every second for 3 sec.

■ Activates when performing a Full Charge attack while in the Assigned Part: Singing state. Affects all allies.
Singing Effect: ATK ▲ 33.9% of the skill user's ATK for 3 sec.
■ Activates when performing a Full Charge attack while in the Assigned Part: Dancing state. Affects all allies.
Dancing Effect: Restores HP equal to 1.39% of the skill user's final max HP every second for 3 sec.

■ Activates when performing a Full Charge attack while in the Assigned Part: Singing state. Affects all allies.
Singing Effect: ATK ▲ 36.12% of the skill user's ATK for 3 sec.
■ Activates when performing a Full Charge attack while in the Assigned Part: Dancing state. Affects all allies.
Dancing Effect: Restores HP equal to 1.47% of the skill user's final max HP every second for 3 sec.

■ Activates when performing a Full Charge attack while in the Assigned Part: Singing state. Affects all allies.
Singing Effect: ATK ▲ 38.35% of the skill user's ATK for 3 sec.
■ Activates when performing a Full Charge attack while in the Assigned Part: Dancing state. Affects all allies.
Dancing Effect: Restores HP equal to 1.55% of the skill user's final max HP every second for 3 sec.

■ Activates when performing a Full Charge attack while in the Assigned Part: Singing state. Affects all allies.
Singing Effect: ATK ▲ 40.57% of the skill user's ATK for 3 sec.
■ Activates when performing a Full Charge attack while in the Assigned Part: Dancing state. Affects all allies.
Dancing Effect: Restores HP equal to 1.63% of the skill user's final max HP every second for 3 sec.

■ Activates when performing a Full Charge attack while in the Assigned Part: Singing state. Affects all allies.
Singing Effect: ATK ▲ 42.79% of the skill user's ATK for 3 sec.
■ Activates when performing a Full Charge attack while in the Assigned Part: Dancing state. Affects all allies.
Dancing Effect: Restores HP equal to 1.71% of the skill user's final max HP every second for 3 sec.

■ Activates when performing a Full Charge attack while in the Assigned Part: Singing state. Affects all allies.
Singing Effect: ATK ▲ 45.02% of the skill user's ATK for 3 sec.
■ Activates when performing a Full Charge attack while in the Assigned Part: Dancing state. Affects all allies.
Dancing Effect: Restores HP equal to 1.8% of the skill user's final max HP every second for 3 sec.

Fantastic Performance!
Skill 2

Fantastic Performance!

■ Activates when entering Burst Stage 3 while not in Sing Along status. Affects self.
Cancels Assigned Part: Singing.
Cancels Assigned Part: Dancing.
■ Activates when entering Burst Stage 3 while in Assigned Part: Singing status. Affects all allies.
Critical Rate ▲ 11.39% for 10 sec.
Projectile Explosion Damage ▲ 29.55% for 10 sec.
Pierce Damage ▲ 19.34% for 10 sec.

■ Activates when entering Burst Stage 3 while not in Sing Along status. Affects self.
Cancels Assigned Part: Singing.
Cancels Assigned Part: Dancing.
■ Activates when entering Burst Stage 3 while in Assigned Part: Singing status. Affects all allies.
Critical Rate ▲ 12.34% for 10 sec.
Projectile Explosion Damage ▲ 31.82% for 10 sec.
Pierce Damage ▲ 20.82% for 10 sec.

■ Activates when entering Burst Stage 3 while not in Sing Along status. Affects self.
Cancels Assigned Part: Singing.
Cancels Assigned Part: Dancing.
■ Activates when entering Burst Stage 3 while in Assigned Part: Singing status. Affects all allies.
Critical Rate ▲ 13.29% for 10 sec.
Projectile Explosion Damage ▲ 34.09% for 10 sec.
Pierce Damage ▲ 22.31% for 10 sec.

■ Activates when entering Burst Stage 3 while not in Sing Along status. Affects self.
Cancels Assigned Part: Singing.
Cancels Assigned Part: Dancing.
■ Activates when entering Burst Stage 3 while in Assigned Part: Singing status. Affects all allies.
Critical Rate ▲ 14.24% for 10 sec.
Projectile Explosion Damage ▲ 36.36% for 10 sec.
Pierce Damage ▲ 23.79% for 10 sec.

■ Activates when entering Burst Stage 3 while not in Sing Along status. Affects self.
Cancels Assigned Part: Singing.
Cancels Assigned Part: Dancing.
■ Activates when entering Burst Stage 3 while in Assigned Part: Singing status. Affects all allies.
Critical Rate ▲ 15.19% for 10 sec.
Projectile Explosion Damage ▲ 38.63% for 10 sec.
Pierce Damage ▲ 25.28% for 10 sec.

■ Activates when entering Burst Stage 3 while not in Sing Along status. Affects self.
Cancels Assigned Part: Singing.
Cancels Assigned Part: Dancing.
■ Activates when entering Burst Stage 3 while in Assigned Part: Singing status. Affects all allies.
Critical Rate ▲ 16.14% for 10 sec.
Projectile Explosion Damage ▲ 40.91% for 10 sec.
Pierce Damage ▲ 26.77% for 10 sec.

■ Activates when entering Burst Stage 3 while not in Sing Along status. Affects self.
Cancels Assigned Part: Singing.
Cancels Assigned Part: Dancing.
■ Activates when entering Burst Stage 3 while in Assigned Part: Singing status. Affects all allies.
Critical Rate ▲ 17.09% for 10 sec.
Projectile Explosion Damage ▲ 43.18% for 10 sec.
Pierce Damage ▲ 28.26% for 10 sec.

■ Activates when entering Burst Stage 3 while not in Sing Along status. Affects self.
Cancels Assigned Part: Singing.
Cancels Assigned Part: Dancing.
■ Activates when entering Burst Stage 3 while in Assigned Part: Singing status. Affects all allies.
Critical Rate ▲ 18.04% for 10 sec.
Projectile Explosion Damage ▲ 45.45% for 10 sec.
Pierce Damage ▲ 29.74% for 10 sec.

■ Activates when entering Burst Stage 3 while not in Sing Along status. Affects self.
Cancels Assigned Part: Singing.
Cancels Assigned Part: Dancing.
■ Activates when entering Burst Stage 3 while in Assigned Part: Singing status. Affects all allies.
Critical Rate ▲ 18.99% for 10 sec.
Projectile Explosion Damage ▲ 47.72% for 10 sec.
Pierce Damage ▲ 31.23% for 10 sec.

■ Activates when entering Burst Stage 3 while not in Sing Along status. Affects self.
Cancels Assigned Part: Singing.
Cancels Assigned Part: Dancing.
■ Activates when entering Burst Stage 3 while in Assigned Part: Singing status. Affects all allies.
Critical Rate ▲ 19.94% for 10 sec.
Projectile Explosion Damage ▲ 50% for 10 sec.
Pierce Damage ▲ 32.72% for 10 sec.

Let's Sing Together!
Burst

Let's Sing Together!

20 sec Cooldown

■ Affects self.
Only one Assigned Part is applied according to Mint's current status.
Status 1: If in the Assigned Part: Dancing status, Mint gains Assigned Part: Singing. This effect is continuous and cannot be removed.
Status 2: If not in the Assigned Part: Dancing status, Mint gains Assigned Part: Dancing. This effect is continuous and cannot be removed.
■ Affects all allies.
Sing Along: Attack Damage ▲ 16.67% for 10 sec.
Max Ammunition Capacity ▲ 23.64% for 10 sec.
Critical Damage ▲ 25.02% for 10 sec.

■ Affects self.
Only one Assigned Part is applied according to Mint's current status.
Status 1: If in the Assigned Part: Dancing status, Mint gains Assigned Part: Singing. This effect is continuous and cannot be removed.
Status 2: If not in the Assigned Part: Dancing status, Mint gains Assigned Part: Dancing. This effect is continuous and cannot be removed.
■ Affects all allies.
Sing Along: Attack Damage ▲ 18.16% for 10 sec.
Max Ammunition Capacity ▲ 25.45% for 10 sec.
Critical Damage ▲ 27.25% for 10 sec.

■ Affects self.
Only one Assigned Part is applied according to Mint's current status.
Status 1: If in the Assigned Part: Dancing status, Mint gains Assigned Part: Singing. This effect is continuous and cannot be removed.
Status 2: If not in the Assigned Part: Dancing status, Mint gains Assigned Part: Dancing. This effect is continuous and cannot be removed.
■ Affects all allies.
Sing Along: Attack Damage ▲ 19.64% for 10 sec.
Max Ammunition Capacity ▲ 27.27% for 10 sec.
Critical Damage ▲ 29.47% for 10 sec.

■ Affects self.
Only one Assigned Part is applied according to Mint's current status.
Status 1: If in the Assigned Part: Dancing status, Mint gains Assigned Part: Singing. This effect is continuous and cannot be removed.
Status 2: If not in the Assigned Part: Dancing status, Mint gains Assigned Part: Dancing. This effect is continuous and cannot be removed.
■ Affects all allies.
Sing Along: Attack Damage ▲ 21.12% for 10 sec.
Max Ammunition Capacity ▲ 29.09% for 10 sec.
Critical Damage ▲ 31.7% for 10 sec.

■ Affects self.
Only one Assigned Part is applied according to Mint's current status.
Status 1: If in the Assigned Part: Dancing status, Mint gains Assigned Part: Singing. This effect is continuous and cannot be removed.
Status 2: If not in the Assigned Part: Dancing status, Mint gains Assigned Part: Dancing. This effect is continuous and cannot be removed.
■ Affects all allies.
Sing Along: Attack Damage ▲ 22.6% for 10 sec.
Max Ammunition Capacity ▲ 30.91% for 10 sec.
Critical Damage ▲ 33.92% for 10 sec.

■ Affects self.
Only one Assigned Part is applied according to Mint's current status.
Status 1: If in the Assigned Part: Dancing status, Mint gains Assigned Part: Singing. This effect is continuous and cannot be removed.
Status 2: If not in the Assigned Part: Dancing status, Mint gains Assigned Part: Dancing. This effect is continuous and cannot be removed.
■ Affects all allies.
Sing Along: Attack Damage ▲ 24.09% for 10 sec.
Max Ammunition Capacity ▲ 32.72% for 10 sec.
Critical Damage ▲ 36.15% for 10 sec.

■ Affects self.
Only one Assigned Part is applied according to Mint's current status.
Status 1: If in the Assigned Part: Dancing status, Mint gains Assigned Part: Singing. This effect is continuous and cannot be removed.
Status 2: If not in the Assigned Part: Dancing status, Mint gains Assigned Part: Dancing. This effect is continuous and cannot be removed.
■ Affects all allies.
Sing Along: Attack Damage ▲ 25.57% for 10 sec.
Max Ammunition Capacity ▲ 34.54% for 10 sec.
Critical Damage ▲ 38.37% for 10 sec.

■ Affects self.
Only one Assigned Part is applied according to Mint's current status.
Status 1: If in the Assigned Part: Dancing status, Mint gains Assigned Part: Singing. This effect is continuous and cannot be removed.
Status 2: If not in the Assigned Part: Dancing status, Mint gains Assigned Part: Dancing. This effect is continuous and cannot be removed.
■ Affects all allies.
Sing Along: Attack Damage ▲ 27.05% for 10 sec.
Max Ammunition Capacity ▲ 36.36% for 10 sec.
Critical Damage ▲ 40.6% for 10 sec.

■ Affects self.
Only one Assigned Part is applied according to Mint's current status.
Status 1: If in the Assigned Part: Dancing status, Mint gains Assigned Part: Singing. This effect is continuous and cannot be removed.
Status 2: If not in the Assigned Part: Dancing status, Mint gains Assigned Part: Dancing. This effect is continuous and cannot be removed.
■ Affects all allies.
Sing Along: Attack Damage ▲ 28.53% for 10 sec.
Max Ammunition Capacity ▲ 38.18% for 10 sec.
Critical Damage ▲ 42.82% for 10 sec.

■ Affects self.
Only one Assigned Part is applied according to Mint's current status.
Status 1: If in the Assigned Part: Dancing status, Mint gains Assigned Part: Singing. This effect is continuous and cannot be removed.
Status 2: If not in the Assigned Part: Dancing status, Mint gains Assigned Part: Dancing. This effect is continuous and cannot be removed.
■ Affects all allies.
Sing Along: Attack Damage ▲ 30.02% for 10 sec.
Max Ammunition Capacity ▲ 40% for 10 sec.
Critical Damage ▲ 45.05% for 10 sec.

Synergies & notes

Can be used on any team but she will shine the most on crit comps with Zwei treasure to reach 98%+ crit on characters like SWHA.

When it comes to her skills, level 7 is enough but for people who want to stay competitive sadly every % matters, so you should probably take her to at least 7/10/10.

Important to remember: your main DPS has to burst SECOND to take advantage of the ATK buff on skill 1. This matters on crit teams with units like SWHA and Zwei

Skill recommendations

Skill 1

7

Skill 2

7 or 10*

Burst

7 or 10*

Build

CUBES

NIKKE cube

Highest cube you have to improve her buffs. Resilience is the best pick since she is a pretty slow girl to reload (2 seconds) while she has to maintain her buffs every full charge shot.

OL GEAR

Low priority to reroll OL

Most support units do not usually care about specific lines outside the CP padding and increasing survibavility.

Max ammo and charge speed will help her, but I would not waste too many rocks on her unless you are a competitive player.

Pros & Cons

  • Can be used on any team composition thanks to her burst having global offensive buffs, and she excels even more in pierce or rocket launcher compositions thanks to skill 1 and 2
  • Cheap character to build if you are not a competitive player (7/7/7 and basic OL gear) for a character that can compete with current B2 meta buffers
  • If she is used as an offburst character, she literally loses all her kit, rendering her useless

Made by Sefhi sefhi