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Maxwell: Ordinary Mechanic character portrait

Maxwell: Ordinary Mechanic

grape mom
Wind Wind Sniper Rifle Sniper Rifle Attacker Attacker Burst 2 Burst 2 Missilis Missilis Tier 2
Max HP increase (allies)Max HP increase (self)Attack damage (self)Attack damage buff (allies)Attack buff (allies)Attack buff (self)Increase burst gauge generation

Skills

Sniper Rifle
Weapon

Sniper Rifle

6 Ammo2s Reload

■ Affects target(s).
Deals 69.04% of ATK as damage.
Charge Time: 1 sec.
Full Charge Damage: 250% of damage.
Deals 200% damage when attacking core.

Sequential Limit Release
Skill 1

Sequential Limit Release

■ Activates when performing a Full Charge attack. Affects all allies.
Max HP ▲ 0.5% of the skill user's max HP continuously. Stacks up to 30 times.
■ Activates when entering Burst Stage 3. Affects all allies.
Attack Damage ▲ 6.25% for 5 sec.

■ Activates when performing a Full Charge attack. Affects all allies.
Max HP ▲ 0.56% of the skill user's max HP continuously. Stacks up to 30 times.
■ Activates when entering Burst Stage 3. Affects all allies.
Attack Damage ▲ 6.67% for 5 sec.

■ Activates when performing a Full Charge attack. Affects all allies.
Max HP ▲ 0.61% of the skill user's max HP continuously. Stacks up to 30 times.
■ Activates when entering Burst Stage 3. Affects all allies.
Attack Damage ▲ 7.08% for 5 sec.

■ Activates when performing a Full Charge attack. Affects all allies.
Max HP ▲ 0.67% of the skill user's max HP continuously. Stacks up to 30 times.
■ Activates when entering Burst Stage 3. Affects all allies.
Attack Damage ▲ 7.5% for 5 sec.

■ Activates when performing a Full Charge attack. Affects all allies.
Max HP ▲ 0.72% of the skill user's max HP continuously. Stacks up to 30 times.
■ Activates when entering Burst Stage 3. Affects all allies.
Attack Damage ▲ 7.92% for 5 sec.

■ Activates when performing a Full Charge attack. Affects all allies.
Max HP ▲ 0.78% of the skill user's max HP continuously. Stacks up to 30 times.
■ Activates when entering Burst Stage 3. Affects all allies.
Attack Damage ▲ 8.33% for 5 sec.

■ Activates when performing a Full Charge attack. Affects all allies.
Max HP ▲ 0.84% of the skill user's max HP continuously. Stacks up to 30 times.
■ Activates when entering Burst Stage 3. Affects all allies.
Attack Damage ▲ 8.75% for 5 sec.

■ Activates when performing a Full Charge attack. Affects all allies.
Max HP ▲ 0.89% of the skill user's max HP continuously. Stacks up to 30 times.
■ Activates when entering Burst Stage 3. Affects all allies.
Attack Damage ▲ 9.16% for 5 sec.

■ Activates when performing a Full Charge attack. Affects all allies.
Max HP ▲ 0.95% of the skill user's max HP continuously. Stacks up to 30 times.
■ Activates when entering Burst Stage 3. Affects all allies.
Attack Damage ▲ 9.58% for 5 sec.

■ Activates when performing a Full Charge attack. Affects all allies.
Max HP ▲ 1% of the skill user's max HP continuously. Stacks up to 30 times.
■ Activates when entering Burst Stage 3. Affects all allies.
Attack Damage ▲ 10% for 5 sec.

Output Switching Sequence
Skill 2

Output Switching Sequence

■ Activates when using Burst Skill. Affects all allies.
ATK ▲ 0.5% of the skill user's final max HP for 15 sec.
■ Activates when using Burst Skill. Affects self.
Overcurrent: ATK ▲ 15% continuously. Up to 5 stages in total.
■ Activates when performing a Full Charge attack. Affects all allies.
Fills Burst Gauge by 3.58%.

■ Activates when using Burst Skill. Affects all allies.
ATK ▲ 0.56% of the skill user's final max HP for 15 sec.
■ Activates when using Burst Skill. Affects self.
Overcurrent: ATK ▲ 16.67% continuously. Up to 5 stages in total.
■ Activates when performing a Full Charge attack. Affects all allies.
Fills Burst Gauge by 3.98%.

■ Activates when using Burst Skill. Affects all allies.
ATK ▲ 0.61% of the skill user's final max HP for 15 sec.
■ Activates when using Burst Skill. Affects self.
Overcurrent: ATK ▲ 18.34% continuously. Up to 5 stages in total.
■ Activates when performing a Full Charge attack. Affects all allies.
Fills Burst Gauge by 4.38%.

■ Activates when using Burst Skill. Affects all allies.
ATK ▲ 0.67% of the skill user's final max HP for 15 sec.
■ Activates when using Burst Skill. Affects self.
Overcurrent: ATK ▲ 20% continuously. Up to 5 stages in total.
■ Activates when performing a Full Charge attack. Affects all allies.
Fills Burst Gauge by 4.77%.

■ Activates when using Burst Skill. Affects all allies.
ATK ▲ 0.72% of the skill user's final max HP for 15 sec.
■ Activates when using Burst Skill. Affects self.
Overcurrent: ATK ▲ 21.67% continuously. Up to 5 stages in total.
■ Activates when performing a Full Charge attack. Affects all allies.
Fills Burst Gauge by 5.17%.

■ Activates when using Burst Skill. Affects all allies.
ATK ▲ 0.78% of the skill user's final max HP for 15 sec.
■ Activates when using Burst Skill. Affects self.
Overcurrent: ATK ▲ 23.33% continuously. Up to 5 stages in total.
■ Activates when performing a Full Charge attack. Affects all allies.
Fills Burst Gauge by 5.57%.

■ Activates when using Burst Skill. Affects all allies.
ATK ▲ 0.84% of the skill user's final max HP for 15 sec.
■ Activates when using Burst Skill. Affects self.
Overcurrent: ATK ▲ 25% continuously. Up to 5 stages in total.
■ Activates when performing a Full Charge attack. Affects all allies.
Fills Burst Gauge by 5.96%.

■ Activates when using Burst Skill. Affects all allies.
ATK ▲ 0.89% of the skill user's final max HP for 15 sec.
■ Activates when using Burst Skill. Affects self.
Overcurrent: ATK ▲ 26.67% continuously. Up to 5 stages in total.
■ Activates when performing a Full Charge attack. Affects all allies.
Fills Burst Gauge by 6.36%.

■ Activates when using Burst Skill. Affects all allies.
ATK ▲ 0.95% of the skill user's final max HP for 15 sec.
■ Activates when using Burst Skill. Affects self.
Overcurrent: ATK ▲ 28.33% continuously. Up to 5 stages in total.
■ Activates when performing a Full Charge attack. Affects all allies.
Fills Burst Gauge by 6.76%.

■ Activates when using Burst Skill. Affects all allies.
ATK ▲ 1% of the skill user's final max HP for 15 sec.
■ Activates when using Burst Skill. Affects self.
Overcurrent: ATK ▲ 30% continuously. Up to 5 stages in total.
■ Activates when performing a Full Charge attack. Affects all allies.
Fills Burst Gauge by 7.15%.

Matis Uberbuster
Burst

Matis Uberbuster

20 sec Cooldown

■ Affects self.
Changes the weapon in use: Matis UberBuster
Charge Time is fixed. Effect varies according to the stage of Overcurrent. Only one effect is triggered at a time.
Charge Time: 3sec.
Stage 1 or below: Fixed at 3 sec.
Stage 2: Fixed at 2.5 sec.
Stage 3: Fixed at 2 sec.
Stage 4: Fixed at 1.5 sec.
Stage 5 or above: Fixed at 0.4 sec.
Damage: 175% of final ATK
Full Charge Damage: 300%
Max Ammunition Capacity: 1
Additional Effect: Gains Pierce.
■ Affects all allies.
Attack Damage ▲ 12.5% for 10 sec.

■ Affects self.
Changes the weapon in use: Matis UberBuster
Charge Time is fixed. Effect varies according to the stage of Overcurrent. Only one effect is triggered at a time.
Charge Time: 3sec.
Stage 1 or below: Fixed at 3 sec.
Stage 2: Fixed at 2.5 sec.
Stage 3: Fixed at 2 sec.
Stage 4: Fixed at 1.5 sec.
Stage 5 or above: Fixed at 0.4 sec.
Damage: 194.44% of final ATK
Full Charge Damage: 300%
Max Ammunition Capacity: 1
Additional Effect: Gains Pierce.
■ Affects all allies.
Attack Damage ▲ 13.89% for 10 sec.

■ Affects self.
Changes the weapon in use: Matis UberBuster
Charge Time is fixed. Effect varies according to the stage of Overcurrent. Only one effect is triggered at a time.
Charge Time: 3sec.
Stage 1 or below: Fixed at 3 sec.
Stage 2: Fixed at 2.5 sec.
Stage 3: Fixed at 2 sec.
Stage 4: Fixed at 1.5 sec.
Stage 5 or above: Fixed at 0.4 sec.
Damage: 213.89% of final ATK
Full Charge Damage: 300%
Max Ammunition Capacity: 1
Additional Effect: Gains Pierce.
■ Affects all allies.
Attack Damage ▲ 15.28% for 10 sec.

■ Affects self.
Changes the weapon in use: Matis UberBuster
Charge Time is fixed. Effect varies according to the stage of Overcurrent. Only one effect is triggered at a time.
Charge Time: 3sec.
Stage 1 or below: Fixed at 3 sec.
Stage 2: Fixed at 2.5 sec.
Stage 3: Fixed at 2 sec.
Stage 4: Fixed at 1.5 sec.
Stage 5 or above: Fixed at 0.4 sec.
Damage: 233.33% of final ATK
Full Charge Damage: 300%
Max Ammunition Capacity: 1
Additional Effect: Gains Pierce.
■ Affects all allies.
Attack Damage ▲ 16.67% for 10 sec.

■ Affects self.
Changes the weapon in use: Matis UberBuster
Charge Time is fixed. Effect varies according to the stage of Overcurrent. Only one effect is triggered at a time.
Charge Time: 3sec.
Stage 1 or below: Fixed at 3 sec.
Stage 2: Fixed at 2.5 sec.
Stage 3: Fixed at 2 sec.
Stage 4: Fixed at 1.5 sec.
Stage 5 or above: Fixed at 0.4 sec.
Damage: 252.78% of final ATK
Full Charge Damage: 300%
Max Ammunition Capacity: 1
Additional Effect: Gains Pierce.
■ Affects all allies.
Attack Damage ▲ 18.06% for 10 sec.

■ Affects self.
Changes the weapon in use: Matis UberBuster
Charge Time is fixed. Effect varies according to the stage of Overcurrent. Only one effect is triggered at a time.
Charge Time: 3sec.
Stage 1 or below: Fixed at 3 sec.
Stage 2: Fixed at 2.5 sec.
Stage 3: Fixed at 2 sec.
Stage 4: Fixed at 1.5 sec.
Stage 5 or above: Fixed at 0.4 sec.
Damage: 272.22% of final ATK
Full Charge Damage: 300%
Max Ammunition Capacity: 1
Additional Effect: Gains Pierce.
■ Affects all allies.
Attack Damage ▲ 19.44% for 10 sec.

■ Affects self.
Changes the weapon in use: Matis UberBuster
Charge Time is fixed. Effect varies according to the stage of Overcurrent. Only one effect is triggered at a time.
Charge Time: 3sec.
Stage 1 or below: Fixed at 3 sec.
Stage 2: Fixed at 2.5 sec.
Stage 3: Fixed at 2 sec.
Stage 4: Fixed at 1.5 sec.
Stage 5 or above: Fixed at 0.4 sec.
Damage: 291.67% of final ATK
Full Charge Damage: 300%
Max Ammunition Capacity: 1
Additional Effect: Gains Pierce.
■ Affects all allies.
Attack Damage ▲ 20.83% for 10 sec.

■ Affects self.
Changes the weapon in use: Matis UberBuster
Charge Time is fixed. Effect varies according to the stage of Overcurrent. Only one effect is triggered at a time.
Charge Time: 3sec.
Stage 1 or below: Fixed at 3 sec.
Stage 2: Fixed at 2.5 sec.
Stage 3: Fixed at 2 sec.
Stage 4: Fixed at 1.5 sec.
Stage 5 or above: Fixed at 0.4 sec.
Damage: 311.11% of final ATK
Full Charge Damage: 300%
Max Ammunition Capacity: 1
Additional Effect: Gains Pierce.
■ Affects all allies.
Attack Damage ▲ 22.22% for 10 sec.

■ Affects self.
Changes the weapon in use: Matis UberBuster
Charge Time is fixed. Effect varies according to the stage of Overcurrent. Only one effect is triggered at a time.
Charge Time: 3sec.
Stage 1 or below: Fixed at 3 sec.
Stage 2: Fixed at 2.5 sec.
Stage 3: Fixed at 2 sec.
Stage 4: Fixed at 1.5 sec.
Stage 5 or above: Fixed at 0.4 sec.
Damage: 330.56% of final ATK
Full Charge Damage: 300%
Max Ammunition Capacity: 1
Additional Effect: Gains Pierce.
■ Affects all allies.
Attack Damage ▲ 23.61% for 10 sec.

■ Affects self.
Changes the weapon in use: Matis UberBuster
Charge Time is fixed. Effect varies according to the stage of Overcurrent. Only one effect is triggered at a time.
Charge Time: 3sec.
Stage 1 or below: Fixed at 3 sec.
Stage 2: Fixed at 2.5 sec.
Stage 3: Fixed at 2 sec.
Stage 4: Fixed at 1.5 sec.
Stage 5 or above: Fixed at 0.4 sec.
Damage: 350% of final ATK
Full Charge Damage: 300%
Max Ammunition Capacity: 1
Additional Effect: Gains Pierce.
■ Affects all allies.
Attack Damage ▲ 25% for 10 sec.

Skill recommendations

Skill 1

7-10

Skill 2

7

Burst

7

Build

CUBES

NIKKE cubeNIKKE cubeNIKKE cube

You want to keep shooting to stack skill 1, and since she scales with HP you can run Resilience, Bastion or Vigor (ONLY if invested)

OL GEAR

Low priority to reroll OL

Most support units do not usually care about specific lines outside the CP padding and increasing survibavility.

Charge Speed for stacking skill 1. Outside of that, basic sub DPS build, but low priority to roll anything outside CS.

Pros & Cons

  • Cheap character to build since going past level 7 on skills does not make sense for most players. If you do want to maximize her buffs, you probably need to take that skill 1 higher tho
  • Even if it takes time to fully stack, HP scalers like Cindi do hit harder with Maxwell in the team
  • Without Charge Speed it takes quite a bit to fully stack Skill 1, so she can be an expensive girl to build if you are unlucky with rolls
  • Just nitpicking, but the amount of HP units you can scale with is not that big (Laplace, Cindi, xMaiden and maybe 2B if you wanna cope)

Made by Sefhi sefhi