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Scarlet: Goddeath banner
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Mary: Bay Goddess character portrait

Mary: Bay Goddess

Water Water Sniper Rifle Sniper Rifle Supporter Supporter Burst 1 Burst 1 Tetra Tetra Tier 4
Attack buff (allies)Attack buff (self)Stronger element damage buffMax HP increase (allies)Max HP increase (self)Stacking HP recovery buff (allies)Seasonal/Limited

Skills

Sniper Rifle
Weapon

Sniper Rifle

6 Ammo1.5s Reload

■ Affects target(s).
Deals 65.95% of ATK as damage.
Charge Time: 1 sec.
Full Charge Damage: 250% of damage.
Deals 200% damage when attacking core.

Seaside Sunshine
Skill 1

Seaside Sunshine

■ Activates when entering Full Burst. Affects all allies.
Effects vary according to the number of times entered. Each subsequent effect triggers all effects before it:
Once: Restores HP equal to 0.62% of the skill user's final max HP every second for 5 sec.
Twice: Restores HP equal to 2.18% of the skill user's final max HP every second for 5 sec.
Three times: Restores HP equal to 4.05% of the skill user's final max HP every second for 5 sec.

■ Activates when entering Full Burst. Affects all allies.
Effects vary according to the number of times entered. Each subsequent effect triggers all effects before it:
Once: Restores HP equal to 0.67% of the skill user's final max HP every second for 5 sec.
Twice: Restores HP equal to 2.35% of the skill user's final max HP every second for 5 sec.
Three times: Restores HP equal to 4.36% of the skill user's final max HP every second for 5 sec.

■ Activates when entering Full Burst. Affects all allies.
Effects vary according to the number of times entered. Each subsequent effect triggers all effects before it:
Once: Restores HP equal to 0.72% of the skill user's final max HP every second for 5 sec.
Twice: Restores HP equal to 2.52% of the skill user's final max HP every second for 5 sec.
Three times: Restores HP equal to 4.68% of the skill user's final max HP every second for 5 sec.

■ Activates when entering Full Burst. Affects all allies.
Effects vary according to the number of times entered. Each subsequent effect triggers all effects before it:
Once: Restores HP equal to 0.76% of the skill user's final max HP every second for 5 sec.
Twice: Restores HP equal to 2.68% of the skill user's final max HP every second for 5 sec.
Three times: Restores HP equal to 4.99% of the skill user's final max HP every second for 5 sec.

■ Activates when entering Full Burst. Affects all allies.
Effects vary according to the number of times entered. Each subsequent effect triggers all effects before it:
Once: Restores HP equal to 0.81% of the skill user's final max HP every second for 5 sec.
Twice: Restores HP equal to 2.85% of the skill user's final max HP every second for 5 sec.
Three times: Restores HP equal to 5.3% of the skill user's final max HP every second for 5 sec.

■ Activates when entering Full Burst. Affects all allies.
Effects vary according to the number of times entered. Each subsequent effect triggers all effects before it:
Once: Restores HP equal to 0.86% of the skill user's final max HP every second for 5 sec.
Twice: Restores HP equal to 3.02% of the skill user's final max HP every second for 5 sec.
Three times: Restores HP equal to 5.61% of the skill user's final max HP every second for 5 sec.

■ Activates when entering Full Burst. Affects all allies.
Effects vary according to the number of times entered. Each subsequent effect triggers all effects before it:
Once: Restores HP equal to 0.91% of the skill user's final max HP every second for 5 sec.
Twice: Restores HP equal to 3.19% of the skill user's final max HP every second for 5 sec.
Three times: Restores HP equal to 5.92% of the skill user's final max HP every second for 5 sec.

■ Activates when entering Full Burst. Affects all allies.
Effects vary according to the number of times entered. Each subsequent effect triggers all effects before it:
Once: Restores HP equal to 0.96% of the skill user's final max HP every second for 5 sec.
Twice: Restores HP equal to 3.36% of the skill user's final max HP every second for 5 sec.
Three times: Restores HP equal to 6.24% of the skill user's final max HP every second for 5 sec.

■ Activates when entering Full Burst. Affects all allies.
Effects vary according to the number of times entered. Each subsequent effect triggers all effects before it:
Once: Restores HP equal to 1% of the skill user's final max HP every second for 5 sec.
Twice: Restores HP equal to 3.52% of the skill user's final max HP every second for 5 sec.
Three times: Restores HP equal to 6.55% of the skill user's final max HP every second for 5 sec.

■ Activates when entering Full Burst. Affects all allies.
Effects vary according to the number of times entered. Each subsequent effect triggers all effects before it:
Once: Restores HP equal to 1.05% of the skill user's final max HP every second for 5 sec.
Twice: Restores HP equal to 3.69% of the skill user's final max HP every second for 5 sec.
Three times: Restores HP equal to 6.86% of the skill user's final max HP every second for 5 sec.

Waves Kiss The Feet
Skill 2

Waves Kiss The Feet

■ Activates when using Burst Skill. Affects all Water Code allies.
Effects vary according to the number of times used. Each subsequent effect triggers all effects before it:
Once: Elemental Advantage Attack Damage ▲ 3.43% for 3 sec.
Twice: Elemental Advantage Attack Damage ▲ 3.43% for 5 sec.
Three times: Elemental Advantage Attack Damage ▲ 2.97% for 10 sec.

■ Activates when using Burst Skill. Affects all Water Code allies.
Effects vary according to the number of times used. Each subsequent effect triggers all effects before it:
Once: Elemental Advantage Attack Damage ▲ 5.36% for 3 sec.
Twice: Elemental Advantage Attack Damage ▲ 4.59% for 5 sec.
Three times: Elemental Advantage Attack Damage ▲ 3.57% for 10 sec.

■ Activates when using Burst Skill. Affects all Water Code allies.
Effects vary according to the number of times used. Each subsequent effect triggers all effects before it:
Once: Elemental Advantage Attack Damage ▲ 7.3% for 3 sec.
Twice: Elemental Advantage Attack Damage ▲ 5.75% for 5 sec.
Three times: Elemental Advantage Attack Damage ▲ 4.17% for 10 sec.

■ Activates when using Burst Skill. Affects all Water Code allies.
Effects vary according to the number of times used. Each subsequent effect triggers all effects before it:
Once: Elemental Advantage Attack Damage ▲ 9.24% for 3 sec.
Twice: Elemental Advantage Attack Damage ▲ 6.91% for 5 sec.
Three times: Elemental Advantage Attack Damage ▲ 4.76% for 10 sec.

■ Activates when using Burst Skill. Affects all Water Code allies.
Effects vary according to the number of times used. Each subsequent effect triggers all effects before it:
Once: Elemental Advantage Attack Damage ▲ 11.17% for 3 sec.
Twice: Elemental Advantage Attack Damage ▲ 8.07% for 5 sec.
Three times: Elemental Advantage Attack Damage ▲ 5.36% for 10 sec.

■ Activates when using Burst Skill. Affects all Water Code allies.
Effects vary according to the number of times used. Each subsequent effect triggers all effects before it:
Once: Elemental Advantage Attack Damage ▲ 13.11% for 3 sec.
Twice: Elemental Advantage Attack Damage ▲ 9.24% for 5 sec.
Three times: Elemental Advantage Attack Damage ▲ 5.96% for 10 sec.

■ Activates when using Burst Skill. Affects all Water Code allies.
Effects vary according to the number of times used. Each subsequent effect triggers all effects before it:
Once: Elemental Advantage Attack Damage ▲ 15.04% for 3 sec.
Twice: Elemental Advantage Attack Damage ▲ 10.4% for 5 sec.
Three times: Elemental Advantage Attack Damage ▲ 6.56% for 10 sec.

■ Activates when using Burst Skill. Affects all Water Code allies.
Effects vary according to the number of times used. Each subsequent effect triggers all effects before it:
Once: Elemental Advantage Attack Damage ▲ 16.98% for 3 sec.
Twice: Elemental Advantage Attack Damage ▲ 11.56% for 5 sec.
Three times: Elemental Advantage Attack Damage ▲ 7.16% for 10 sec.

■ Activates when using Burst Skill. Affects all Water Code allies.
Effects vary according to the number of times used. Each subsequent effect triggers all effects before it:
Once: Elemental Advantage Attack Damage ▲ 18.92% for 3 sec.
Twice: Elemental Advantage Attack Damage ▲ 12.72% for 5 sec.
Three times: Elemental Advantage Attack Damage ▲ 7.76% for 10 sec.

■ Activates when using Burst Skill. Affects all Water Code allies.
Effects vary according to the number of times used. Each subsequent effect triggers all effects before it:
Once: Elemental Advantage Attack Damage ▲ 20.85% for 3 sec.
Twice: Elemental Advantage Attack Damage ▲ 13.88% for 5 sec.
Three times: Elemental Advantage Attack Damage ▲ 8.36% for 10 sec.

Tranquil Waters
Burst

Tranquil Waters

20 sec Cooldown

■ Affects all Water Code allies.
ATK ▲ 13.72% for 3 sec.
■ Affects all allies.
Max HP ▲ 16.47% of the skill user's final max HP for 10 sec.

■ Affects all Water Code allies.
ATK ▲ 14.78% for 3 sec.
■ Affects all allies.
Max HP ▲ 17.74% of the skill user's final max HP for 10 sec.

■ Affects all Water Code allies.
ATK ▲ 15.84% for 3 sec.
■ Affects all allies.
Max HP ▲ 19% of the skill user's final max HP for 10 sec.

■ Affects all Water Code allies.
ATK ▲ 16.89% for 3 sec.
■ Affects all allies.
Max HP ▲ 20.27% of the skill user's final max HP for 10 sec.

■ Affects all Water Code allies.
ATK ▲ 17.95% for 3 sec.
■ Affects all allies.
Max HP ▲ 21.54% of the skill user's final max HP for 10 sec.

■ Affects all Water Code allies.
ATK ▲ 19% for 3 sec.
■ Affects all allies.
Max HP ▲ 22.8% of the skill user's final max HP for 10 sec.

■ Affects all Water Code allies.
ATK ▲ 20.06% for 3 sec.
■ Affects all allies.
Max HP ▲ 24.07% of the skill user's final max HP for 10 sec.

■ Affects all Water Code allies.
ATK ▲ 21.12% for 3 sec.
■ Affects all allies.
Max HP ▲ 25.34% of the skill user's final max HP for 10 sec.

■ Affects all Water Code allies.
ATK ▲ 22.17% for 3 sec.
■ Affects all allies.
Max HP ▲ 26.61% of the skill user's final max HP for 10 sec.

■ Affects all Water Code allies.
ATK ▲ 23.23% for 3 sec.
■ Affects all allies.
Max HP ▲ 27.87% of the skill user's final max HP for 10 sec.

Synergies & notes

New players can use her for Water content since she provides decent heals + elemental damage for everyone in the team, but for people who have a wide roster of characters, she falls off pretty hard since her numbers are just not there.

Biggest problem for ANY B1 in the game is competing for the CDR spot and Mary, compared to modern B1 characters, can't put up a fight.

Skill recommendations

Skill 1

4

Skill 2

4

Burst

4

Build

CUBES

NIKKE cubeNIKKE cubeNIKKE cube

Vigor or Healing cubes for extra heals if your units are dying. Resilience otherwise for faster reloads.

OL GEAR

Low priority to reroll OL

Most support units do not usually care about specific lines outside the CP padding and increasing survibavility.

Doesn’t benefit from any specific overload lines. At high investment can act as a sub-dps and healer so you could get Elemental damage, ATK and max ammo.

Made by Sefhi sefhi