■ Affects target(s).
Deals 61.3% of ATK as damage.
Charge Time: 1 sec.
Full Charge Damage: 250% of damage.
Deals 200% damage when attacking core.
■ Activates when entering Burst Stage 1 if this unit has no MP. Affects self.
Restores 1 MP, up to a maximum of 12. All MP is removed when using Burst Skill.
■ Activates when entering Full Burst when this unit has 1 or more MP. Affects self.
Replenishes 1 MP, up to a maximum of 12. All MP is removed when using Burst Skill.
■ Activates after performing 6 Full Charge attacks. Affects self.
Max HP ▲ 3.74% (without restoring HP) for 15 sec. Stacks up to 10 times.
■ Activates when entering Burst Stage 1 if this unit has no MP. Affects self.
Restores 1 MP, up to a maximum of 12. All MP is removed when using Burst Skill.
■ Activates when entering Full Burst when this unit has 1 or more MP. Affects self.
Replenishes 1 MP, up to a maximum of 12. All MP is removed when using Burst Skill.
■ Activates after performing 6 Full Charge attacks. Affects self.
Max HP ▲ 4.03% (without restoring HP) for 15 sec. Stacks up to 10 times.
■ Activates when entering Burst Stage 1 if this unit has no MP. Affects self.
Restores 1 MP, up to a maximum of 12. All MP is removed when using Burst Skill.
■ Activates when entering Full Burst when this unit has 1 or more MP. Affects self.
Replenishes 1 MP, up to a maximum of 12. All MP is removed when using Burst Skill.
■ Activates after performing 6 Full Charge attacks. Affects self.
Max HP ▲ 4.32% (without restoring HP) for 15 sec. Stacks up to 10 times.
■ Activates when entering Burst Stage 1 if this unit has no MP. Affects self.
Restores 1 MP, up to a maximum of 12. All MP is removed when using Burst Skill.
■ Activates when entering Full Burst when this unit has 1 or more MP. Affects self.
Replenishes 1 MP, up to a maximum of 12. All MP is removed when using Burst Skill.
■ Activates after performing 6 Full Charge attacks. Affects self.
Max HP ▲ 4.61% (without restoring HP) for 15 sec. Stacks up to 10 times.
■ Activates when entering Burst Stage 1 if this unit has no MP. Affects self.
Restores 1 MP, up to a maximum of 12. All MP is removed when using Burst Skill.
■ Activates when entering Full Burst when this unit has 1 or more MP. Affects self.
Replenishes 1 MP, up to a maximum of 12. All MP is removed when using Burst Skill.
■ Activates after performing 6 Full Charge attacks. Affects self.
Max HP ▲ 4.9% (without restoring HP) for 15 sec. Stacks up to 10 times.
■ Activates when entering Burst Stage 1 if this unit has no MP. Affects self.
Restores 1 MP, up to a maximum of 12. All MP is removed when using Burst Skill.
■ Activates when entering Full Burst when this unit has 1 or more MP. Affects self.
Replenishes 1 MP, up to a maximum of 12. All MP is removed when using Burst Skill.
■ Activates after performing 6 Full Charge attacks. Affects self.
Max HP ▲ 5.19% (without restoring HP) for 15 sec. Stacks up to 10 times.
■ Activates when entering Burst Stage 1 if this unit has no MP. Affects self.
Restores 1 MP, up to a maximum of 12. All MP is removed when using Burst Skill.
■ Activates when entering Full Burst when this unit has 1 or more MP. Affects self.
Replenishes 1 MP, up to a maximum of 12. All MP is removed when using Burst Skill.
■ Activates after performing 6 Full Charge attacks. Affects self.
Max HP ▲ 5.47% (without restoring HP) for 15 sec. Stacks up to 10 times.
■ Activates when entering Burst Stage 1 if this unit has no MP. Affects self.
Restores 1 MP, up to a maximum of 12. All MP is removed when using Burst Skill.
■ Activates when entering Full Burst when this unit has 1 or more MP. Affects self.
Replenishes 1 MP, up to a maximum of 12. All MP is removed when using Burst Skill.
■ Activates after performing 6 Full Charge attacks. Affects self.
Max HP ▲ 5.76% (without restoring HP) for 15 sec. Stacks up to 10 times.
■ Activates when entering Burst Stage 1 if this unit has no MP. Affects self.
Restores 1 MP, up to a maximum of 12. All MP is removed when using Burst Skill.
■ Activates when entering Full Burst when this unit has 1 or more MP. Affects self.
Replenishes 1 MP, up to a maximum of 12. All MP is removed when using Burst Skill.
■ Activates after performing 6 Full Charge attacks. Affects self.
Max HP ▲ 6.05% (without restoring HP) for 15 sec. Stacks up to 10 times.
■ Activates when entering Burst Stage 1 if this unit has no MP. Affects self.
Restores 1 MP, up to a maximum of 12. All MP is removed when using Burst Skill.
■ Activates when entering Full Burst when this unit has 1 or more MP. Affects self.
Replenishes 1 MP, up to a maximum of 12. All MP is removed when using Burst Skill.
■ Activates after performing 6 Full Charge attacks. Affects self.
Max HP ▲ 6.34% (without restoring HP) for 15 sec. Stacks up to 10 times.
■ Activates when MP is replenished. Affects all Electric Code allies except for self.
Elemental Advantage Attack Damage ▲ 24.2% for 10 sec.
ATK ▲ 12.35% of the skill user's ATK for 10 sec.
■ Activates when MP is used. Affects self.
Elemental Advantage Attack Damage ▲ 18.72% for 10 sec.
ATK ▲ 1.89% of the skill user's final max HP for 10 sec.
■ Activates after performing 1 Full Charge attacks. Affects the 1 enemy unit(s) nearest to the crosshair.
Deals 323.58% of final ATK as damage.
■ Activates when MP is replenished. Affects all Electric Code allies except for self.
Elemental Advantage Attack Damage ▲ 26.06% for 10 sec.
ATK ▲ 13.3% of the skill user's ATK for 10 sec.
■ Activates when MP is used. Affects self.
Elemental Advantage Attack Damage ▲ 20.16% for 10 sec.
ATK ▲ 2.03% of the skill user's final max HP for 10 sec.
■ Activates after performing 1 Full Charge attacks. Affects the 1 enemy unit(s) nearest to the crosshair.
Deals 348.48% of final ATK as damage.
■ Activates when MP is replenished. Affects all Electric Code allies except for self.
Elemental Advantage Attack Damage ▲ 27.91% for 10 sec.
ATK ▲ 14.25% of the skill user's ATK for 10 sec.
■ Activates when MP is used. Affects self.
Elemental Advantage Attack Damage ▲ 21.6% for 10 sec.
ATK ▲ 2.18% of the skill user's final max HP for 10 sec.
■ Activates after performing 1 Full Charge attacks. Affects the 1 enemy unit(s) nearest to the crosshair.
Deals 373.37% of final ATK as damage.
■ Activates when MP is replenished. Affects all Electric Code allies except for self.
Elemental Advantage Attack Damage ▲ 29.77% for 10 sec.
ATK ▲ 15.2% of the skill user's ATK for 10 sec.
■ Activates when MP is used. Affects self.
Elemental Advantage Attack Damage ▲ 23.04% for 10 sec.
ATK ▲ 2.32% of the skill user's final max HP for 10 sec.
■ Activates after performing 1 Full Charge attacks. Affects the 1 enemy unit(s) nearest to the crosshair.
Deals 398.26% of final ATK as damage.
■ Activates when MP is replenished. Affects all Electric Code allies except for self.
Elemental Advantage Attack Damage ▲ 31.62% for 10 sec.
ATK ▲ 16.15% of the skill user's ATK for 10 sec.
■ Activates when MP is used. Affects self.
Elemental Advantage Attack Damage ▲ 24.48% for 10 sec.
ATK ▲ 2.47% of the skill user's final max HP for 10 sec.
■ Activates after performing 1 Full Charge attacks. Affects the 1 enemy unit(s) nearest to the crosshair.
Deals 423.16% of final ATK as damage.
■ Activates when MP is replenished. Affects all Electric Code allies except for self.
Elemental Advantage Attack Damage ▲ 33.48% for 10 sec.
ATK ▲ 17.1% of the skill user's ATK for 10 sec.
■ Activates when MP is used. Affects self.
Elemental Advantage Attack Damage ▲ 25.92% for 10 sec.
ATK ▲ 2.62% of the skill user's final max HP for 10 sec.
■ Activates after performing 1 Full Charge attacks. Affects the 1 enemy unit(s) nearest to the crosshair.
Deals 448.05% of final ATK as damage.
■ Activates when MP is replenished. Affects all Electric Code allies except for self.
Elemental Advantage Attack Damage ▲ 35.33% for 10 sec.
ATK ▲ 18.05% of the skill user's ATK for 10 sec.
■ Activates when MP is used. Affects self.
Elemental Advantage Attack Damage ▲ 27.36% for 10 sec.
ATK ▲ 2.76% of the skill user's final max HP for 10 sec.
■ Activates after performing 1 Full Charge attacks. Affects the 1 enemy unit(s) nearest to the crosshair.
Deals 472.94% of final ATK as damage.
■ Activates when MP is replenished. Affects all Electric Code allies except for self.
Elemental Advantage Attack Damage ▲ 37.19% for 10 sec.
ATK ▲ 19% of the skill user's ATK for 10 sec.
■ Activates when MP is used. Affects self.
Elemental Advantage Attack Damage ▲ 28.8% for 10 sec.
ATK ▲ 2.91% of the skill user's final max HP for 10 sec.
■ Activates after performing 1 Full Charge attacks. Affects the 1 enemy unit(s) nearest to the crosshair.
Deals 497.84% of final ATK as damage.
■ Activates when MP is replenished. Affects all Electric Code allies except for self.
Elemental Advantage Attack Damage ▲ 39.04% for 10 sec.
ATK ▲ 19.95% of the skill user's ATK for 10 sec.
■ Activates when MP is used. Affects self.
Elemental Advantage Attack Damage ▲ 30.24% for 10 sec.
ATK ▲ 3.05% of the skill user's final max HP for 10 sec.
■ Activates after performing 1 Full Charge attacks. Affects the 1 enemy unit(s) nearest to the crosshair.
Deals 522.73% of final ATK as damage.
■ Activates when MP is replenished. Affects all Electric Code allies except for self.
Elemental Advantage Attack Damage ▲ 40.9% for 10 sec.
ATK ▲ 20.9% of the skill user's ATK for 10 sec.
■ Activates when MP is used. Affects self.
Elemental Advantage Attack Damage ▲ 31.68% for 10 sec.
ATK ▲ 3.2% of the skill user's final max HP for 10 sec.
■ Activates after performing 1 Full Charge attacks. Affects the 1 enemy unit(s) nearest to the crosshair.
Deals 547.62% of final ATK as damage.

■ Affects the 1 enemy unit(s) nearest to the crosshair.
Deals damage equal to 811.2% of the sum of 10% of the skill user's final max HP and the skill user's ATK. Attacks repeatedly based on current MP.
■ Affects the 1 enemy unit(s) nearest to the crosshair.
Deals damage equal to 873.6% of the sum of 10% of the skill user's final max HP and the skill user's ATK. Attacks repeatedly based on current MP.
■ Affects the 1 enemy unit(s) nearest to the crosshair.
Deals damage equal to 936% of the sum of 10% of the skill user's final max HP and the skill user's ATK. Attacks repeatedly based on current MP.
■ Affects the 1 enemy unit(s) nearest to the crosshair.
Deals damage equal to 998.4% of the sum of 10% of the skill user's final max HP and the skill user's ATK. Attacks repeatedly based on current MP.
■ Affects the 1 enemy unit(s) nearest to the crosshair.
Deals damage equal to 1060.8% of the sum of 10% of the skill user's final max HP and the skill user's ATK. Attacks repeatedly based on current MP.
■ Affects the 1 enemy unit(s) nearest to the crosshair.
Deals damage equal to 1123.2% of the sum of 10% of the skill user's final max HP and the skill user's ATK. Attacks repeatedly based on current MP.
■ Affects the 1 enemy unit(s) nearest to the crosshair.
Deals damage equal to 1185.6% of the sum of 10% of the skill user's final max HP and the skill user's ATK. Attacks repeatedly based on current MP.
■ Affects the 1 enemy unit(s) nearest to the crosshair.
Deals damage equal to 1248% of the sum of 10% of the skill user's final max HP and the skill user's ATK. Attacks repeatedly based on current MP.
■ Affects the 1 enemy unit(s) nearest to the crosshair.
Deals damage equal to 1310.4% of the sum of 10% of the skill user's final max HP and the skill user's ATK. Attacks repeatedly based on current MP.
■ Affects the 1 enemy unit(s) nearest to the crosshair.
Deals damage equal to 1372.8% of the sum of 10% of the skill user's final max HP and the skill user's ATK. Attacks repeatedly based on current MP.


Using fast reload composition? Bastion. Other compositions? Resilience. It is worth considering Vigor cube ONLY if it’s levelled up. Raw stats from a level 9 Resilience cube is better than a level 5 Vigor.
Elemental damage and ATK take priority as usual. Max ammo and charge damage / speed as secondary lines.
Made by Sefhi sefhi