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Helm: Aquamarine character portrait

Helm: Aquamarine

Iron Iron Assault Rifle Assault Rifle Attacker Attacker Burst 2 Burst 2 Elysion Elysion Tier 2
Increase damage taken (multi)Increase damage taken (single)Burst cooldown reductionStronger element damage buffSeasonal/Limited

Skills

Assault Rifle
Weapon

Assault Rifle

60 Ammo1s Reload

■ Affects target(s).
Deals 13.65% of ATK as damage.
Deals 200% damage when attacking core.

Admire Accompaniment
Skill 1

Admire Accompaniment

■ Activates after landing 30 normal attacks. Affects the target.
Deals 38.76% of final ATK as additional damage.
■ Activates when entering Full Burst. Affects all allies.
Effects vary according to the number of times entered. Each subsequent effect triggers all effects before it:
Once: Cooldown of Burst Skill ▼ 1.82 sec.
Twice: Cooldown of Burst Skill ▼ 2.2 sec.
Three times: Cooldown of Burst Skill ▼ 2.6 sec.

■ Activates after landing 30 normal attacks. Affects the target.
Deals 49.05% of final ATK as additional damage.
■ Activates when entering Full Burst. Affects all allies.
Effects vary according to the number of times entered. Each subsequent effect triggers all effects before it:
Once: Cooldown of Burst Skill ▼ 1.82 sec.
Twice: Cooldown of Burst Skill ▼ 2.2 sec.
Three times: Cooldown of Burst Skill ▼ 2.6 sec.

■ Activates after landing 30 normal attacks. Affects the target.
Deals 59.34% of final ATK as additional damage.
■ Activates when entering Full Burst. Affects all allies.
Effects vary according to the number of times entered. Each subsequent effect triggers all effects before it:
Once: Cooldown of Burst Skill ▼ 1.82 sec.
Twice: Cooldown of Burst Skill ▼ 2.2 sec.
Three times: Cooldown of Burst Skill ▼ 2.6 sec.

■ Activates after landing 30 normal attacks. Affects the target.
Deals 69.61% of final ATK as additional damage.
■ Activates when entering Full Burst. Affects all allies.
Effects vary according to the number of times entered. Each subsequent effect triggers all effects before it:
Once: Cooldown of Burst Skill ▼ 1.82 sec.
Twice: Cooldown of Burst Skill ▼ 2.2 sec.
Three times: Cooldown of Burst Skill ▼ 2.6 sec.

■ Activates after landing 30 normal attacks. Affects the target.
Deals 79.92% of final ATK as additional damage.
■ Activates when entering Full Burst. Affects all allies.
Effects vary according to the number of times entered. Each subsequent effect triggers all effects before it:
Once: Cooldown of Burst Skill ▼ 1.82 sec.
Twice: Cooldown of Burst Skill ▼ 2.2 sec.
Three times: Cooldown of Burst Skill ▼ 2.6 sec.

■ Activates after landing 30 normal attacks. Affects the target.
Deals 90.19% of final ATK as additional damage.
■ Activates when entering Full Burst. Affects all allies.
Effects vary according to the number of times entered. Each subsequent effect triggers all effects before it:
Once: Cooldown of Burst Skill ▼ 1.82 sec.
Twice: Cooldown of Burst Skill ▼ 2.2 sec.
Three times: Cooldown of Burst Skill ▼ 2.6 sec.

■ Activates after landing 30 normal attacks. Affects the target.
Deals 100.48% of final ATK as additional damage.
■ Activates when entering Full Burst. Affects all allies.
Effects vary according to the number of times entered. Each subsequent effect triggers all effects before it:
Once: Cooldown of Burst Skill ▼ 1.82 sec.
Twice: Cooldown of Burst Skill ▼ 2.2 sec.
Three times: Cooldown of Burst Skill ▼ 2.6 sec.

■ Activates after landing 30 normal attacks. Affects the target.
Deals 110.76% of final ATK as additional damage.
■ Activates when entering Full Burst. Affects all allies.
Effects vary according to the number of times entered. Each subsequent effect triggers all effects before it:
Once: Cooldown of Burst Skill ▼ 1.82 sec.
Twice: Cooldown of Burst Skill ▼ 2.2 sec.
Three times: Cooldown of Burst Skill ▼ 2.6 sec.

■ Activates after landing 30 normal attacks. Affects the target.
Deals 121.05% of final ATK as additional damage.
■ Activates when entering Full Burst. Affects all allies.
Effects vary according to the number of times entered. Each subsequent effect triggers all effects before it:
Once: Cooldown of Burst Skill ▼ 1.82 sec.
Twice: Cooldown of Burst Skill ▼ 2.2 sec.
Three times: Cooldown of Burst Skill ▼ 2.6 sec.

■ Activates after landing 30 normal attacks. Affects the target.
Deals 131.34% of final ATK as additional damage.
■ Activates when entering Full Burst. Affects all allies.
Effects vary according to the number of times entered. Each subsequent effect triggers all effects before it:
Once: Cooldown of Burst Skill ▼ 1.82 sec.
Twice: Cooldown of Burst Skill ▼ 2.2 sec.
Three times: Cooldown of Burst Skill ▼ 2.6 sec.

Aegis Cannon Suppression Fire (Cooldown: 4s)
Skill 2

Aegis Cannon Suppression Fire (Cooldown: 4s)

■ Affects 1 enemy unit(s) randomly.
Deals 62.38% of final ATK as damage.
■ Affects the enemy if the enemy is an Electric Code target.
Damage Taken ▲ 3.33%, stacks up to 5 time(s) and lasts for 5 sec.

■ Affects 1 enemy unit(s) randomly.
Deals 67.2% of final ATK as damage.
■ Affects the enemy if the enemy is an Electric Code target.
Damage Taken ▲ 3.6%, stacks up to 5 time(s) and lasts for 5 sec.

■ Affects 1 enemy unit(s) randomly.
Deals 71.98% of final ATK as damage.
■ Affects the enemy if the enemy is an Electric Code target.
Damage Taken ▲ 3.84%, stacks up to 5 time(s) and lasts for 5 sec.

■ Affects 1 enemy unit(s) randomly.
Deals 76.79% of final ATK as damage.
■ Affects the enemy if the enemy is an Electric Code target.
Damage Taken ▲ 4.11%, stacks up to 5 time(s) and lasts for 5 sec.

■ Affects 1 enemy unit(s) randomly.
Deals 81.59% of final ATK as damage.
■ Affects the enemy if the enemy is an Electric Code target.
Damage Taken ▲ 4.35%, stacks up to 5 time(s) and lasts for 5 sec.

■ Affects 1 enemy unit(s) randomly.
Deals 86.39% of final ATK as damage.
■ Affects the enemy if the enemy is an Electric Code target.
Damage Taken ▲ 4.62%, stacks up to 5 time(s) and lasts for 5 sec.

■ Affects 1 enemy unit(s) randomly.
Deals 91.18% of final ATK as damage.
■ Affects the enemy if the enemy is an Electric Code target.
Damage Taken ▲ 4.86%, stacks up to 5 time(s) and lasts for 5 sec.

■ Affects 1 enemy unit(s) randomly.
Deals 95.98% of final ATK as damage.
■ Affects the enemy if the enemy is an Electric Code target.
Damage Taken ▲ 5.13%, stacks up to 5 time(s) and lasts for 5 sec.

■ Affects 1 enemy unit(s) randomly.
Deals 100.8% of final ATK as damage.
■ Affects the enemy if the enemy is an Electric Code target.
Damage Taken ▲ 5.4%, stacks up to 5 time(s) and lasts for 5 sec.

■ Affects 1 enemy unit(s) randomly.
Deals 105.58% of final ATK as damage.
■ Affects the enemy if the enemy is an Electric Code target.
Damage Taken ▲ 5.64%, stacks up to 5 time(s) and lasts for 5 sec.

Aegis Cannon Overload
Burst

Aegis Cannon Overload

20 sec Cooldown

■ Affects all enemies.
Deals 97.39% of final ATK as Burst Skill damage.
■ Affects the enemy if the enemy is an Electric Code target.
Deals 97.39% of final ATK as additional damage.

■ Affects all enemies.
Deals 104.89% of final ATK as Burst Skill damage.
■ Affects the enemy if the enemy is an Electric Code target.
Deals 104.89% of final ATK as additional damage.

■ Affects all enemies.
Deals 112.38% of final ATK as Burst Skill damage.
■ Affects the enemy if the enemy is an Electric Code target.
Deals 112.38% of final ATK as additional damage.

■ Affects all enemies.
Deals 119.88% of final ATK as Burst Skill damage.
■ Affects the enemy if the enemy is an Electric Code target.
Deals 119.88% of final ATK as additional damage.

■ Affects all enemies.
Deals 127.36% of final ATK as Burst Skill damage.
■ Affects the enemy if the enemy is an Electric Code target.
Deals 127.36% of final ATK as additional damage.

■ Affects all enemies.
Deals 134.86% of final ATK as Burst Skill damage.
■ Affects the enemy if the enemy is an Electric Code target.
Deals 134.86% of final ATK as additional damage.

■ Affects all enemies.
Deals 142.35% of final ATK as Burst Skill damage.
■ Affects the enemy if the enemy is an Electric Code target.
Deals 142.35% of final ATK as additional damage.

■ Affects all enemies.
Deals 149.85% of final ATK as Burst Skill damage.
■ Affects the enemy if the enemy is an Electric Code target.
Deals 149.85% of final ATK as additional damage.

■ Affects all enemies.
Deals 157.33% of final ATK as Burst Skill damage.
■ Affects the enemy if the enemy is an Electric Code target.
Deals 157.33% of final ATK as additional damage.

■ Affects all enemies.
Deals 164.83% of final ATK as Burst Skill damage.
■ Affects the enemy if the enemy is an Electric Code target.
Deals 164.83% of final ATK as additional damage.

Synergies & notes

One of the strongest debuffers for Iron weak content in the game while also providing extra CDR.

If you get her, worth using (super cheap to build) for both Solo and Union raids on any Iron team.

Skill recommendations

Skill 1

4

Skill 2

7-10

Burst

4

Build

CUBES

NIKKE cubeNIKKE cube

Bastion or Resilience. Does not really matter unless you want to build her as a sub DPS.

OL GEAR

Low priority to reroll OL

Most support units do not usually care about specific lines outside the CP padding and increasing survibavility.

ONLY IF YOU ARE BUILDING HER AS A SUBDPS: Elemental damage and ATK take priority. Max ammo and crit can be filler lines.

Made by Sefhi sefhi