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Guilty: Mighty Bunny character portrait

Guilty: Mighty Bunny

Water Water Sniper Rifle Sniper Rifle Attacker Attacker Burst 3 Burst 3 Missilis Missilis Tier 2
Attack buff (self)Attack damage (self)True damageCharge damage buff (self)

Skills

Sniper Rifle
Weapon

Sniper Rifle

6 Ammo2s Reload

■ Affects target(s).
Deals 69.04% of ATK as damage.
Charge Time: 1 sec.
Full Charge Damage: 250% of damage.
Deals 200% damage when attacking core.

What Should I Do...?
Skill 1

What Should I Do...?

■ Activates at the start of battle. Affects self.
ATK ▲ 11.88%. This effect is continuous.
■ Activates at the start of battle and when Full Charge is maintained for 1 or more seconds while this unit is not in the Mighty Stomp state. Affects self.
Initiates a new Bunny Mode based on the current mode.
Activates if this unit is in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
Activates if this unit is not in the Bunny Mode: Stance state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Engage state. Affects all allies in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Stance state. Affects all allies in the Bunny Mode: Engage state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.

■ Activates at the start of battle. Affects self.
ATK ▲ 12.79%. This effect is continuous.
■ Activates at the start of battle and when Full Charge is maintained for 1 or more seconds while this unit is not in the Mighty Stomp state. Affects self.
Initiates a new Bunny Mode based on the current mode.
Activates if this unit is in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
Activates if this unit is not in the Bunny Mode: Stance state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Engage state. Affects all allies in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Stance state. Affects all allies in the Bunny Mode: Engage state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.

■ Activates at the start of battle. Affects self.
ATK ▲ 13.7%. This effect is continuous.
■ Activates at the start of battle and when Full Charge is maintained for 1 or more seconds while this unit is not in the Mighty Stomp state. Affects self.
Initiates a new Bunny Mode based on the current mode.
Activates if this unit is in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
Activates if this unit is not in the Bunny Mode: Stance state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Engage state. Affects all allies in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Stance state. Affects all allies in the Bunny Mode: Engage state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.

■ Activates at the start of battle. Affects self.
ATK ▲ 14.62%. This effect is continuous.
■ Activates at the start of battle and when Full Charge is maintained for 1 or more seconds while this unit is not in the Mighty Stomp state. Affects self.
Initiates a new Bunny Mode based on the current mode.
Activates if this unit is in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
Activates if this unit is not in the Bunny Mode: Stance state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Engage state. Affects all allies in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Stance state. Affects all allies in the Bunny Mode: Engage state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.

■ Activates at the start of battle. Affects self.
ATK ▲ 15.53%. This effect is continuous.
■ Activates at the start of battle and when Full Charge is maintained for 1 or more seconds while this unit is not in the Mighty Stomp state. Affects self.
Initiates a new Bunny Mode based on the current mode.
Activates if this unit is in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
Activates if this unit is not in the Bunny Mode: Stance state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Engage state. Affects all allies in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Stance state. Affects all allies in the Bunny Mode: Engage state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.

■ Activates at the start of battle. Affects self.
ATK ▲ 16.45%. This effect is continuous.
■ Activates at the start of battle and when Full Charge is maintained for 1 or more seconds while this unit is not in the Mighty Stomp state. Affects self.
Initiates a new Bunny Mode based on the current mode.
Activates if this unit is in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
Activates if this unit is not in the Bunny Mode: Stance state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Engage state. Affects all allies in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Stance state. Affects all allies in the Bunny Mode: Engage state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.

■ Activates at the start of battle. Affects self.
ATK ▲ 17.36%. This effect is continuous.
■ Activates at the start of battle and when Full Charge is maintained for 1 or more seconds while this unit is not in the Mighty Stomp state. Affects self.
Initiates a new Bunny Mode based on the current mode.
Activates if this unit is in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
Activates if this unit is not in the Bunny Mode: Stance state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Engage state. Affects all allies in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Stance state. Affects all allies in the Bunny Mode: Engage state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.

■ Activates at the start of battle. Affects self.
ATK ▲ 18.27%. This effect is continuous.
■ Activates at the start of battle and when Full Charge is maintained for 1 or more seconds while this unit is not in the Mighty Stomp state. Affects self.
Initiates a new Bunny Mode based on the current mode.
Activates if this unit is in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
Activates if this unit is not in the Bunny Mode: Stance state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Engage state. Affects all allies in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Stance state. Affects all allies in the Bunny Mode: Engage state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.

■ Activates at the start of battle. Affects self.
ATK ▲ 19.19%. This effect is continuous.
■ Activates at the start of battle and when Full Charge is maintained for 1 or more seconds while this unit is not in the Mighty Stomp state. Affects self.
Initiates a new Bunny Mode based on the current mode.
Activates if this unit is in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
Activates if this unit is not in the Bunny Mode: Stance state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Engage state. Affects all allies in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Stance state. Affects all allies in the Bunny Mode: Engage state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.

■ Activates at the start of battle. Affects self.
ATK ▲ 20.1%. This effect is continuous.
■ Activates at the start of battle and when Full Charge is maintained for 1 or more seconds while this unit is not in the Mighty Stomp state. Affects self.
Initiates a new Bunny Mode based on the current mode.
Activates if this unit is in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
Activates if this unit is not in the Bunny Mode: Stance state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Engage state. Affects all allies in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Stance state. Affects all allies in the Bunny Mode: Engage state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.

Can I Take These Off...?
Skill 2

Can I Take These Off...?

■ Activates only if this unit is in the Bunny Mode: Engage state.
Chain Release
Function: Changes some attacks' damage into true damage.
Effect 1: Affects self. Normal attacks deal true damage. This effect is continuous and cannot be removed.
Effect 2: Affects self. Mighty Stomp deals true damage. This effect is continuous and cannot be removed.
Effect 3: Activates when landing a Full Charge attack. Affects the target. Deals 218.68% of final ATK as true damage.
■ Activates only when this unit is in the Bunny Mode: Stance state.
Chain Enhance
Function: Enhances this unit's offensive capabilities.
Effect 1: Affects self. Attack Damage ▲ 12.08%. This effect is continuous and cannot be removed.
Effect 2: Affects self. Charge Damage ▲ 23.64%. This effect is continuous and cannot be removed.
Effect 3: Activates when landing a Full Charge attack. Affects the target. Deals 266.44% of final ATK as additional damage.

■ Activates only if this unit is in the Bunny Mode: Engage state.
Chain Release
Function: Changes some attacks' damage into true damage.
Effect 1: Affects self. Normal attacks deal true damage. This effect is continuous and cannot be removed.
Effect 2: Affects self. Mighty Stomp deals true damage. This effect is continuous and cannot be removed.
Effect 3: Activates when landing a Full Charge attack. Affects the target. Deals 235.51% of final ATK as true damage.
■ Activates only when this unit is in the Bunny Mode: Stance state.
Chain Enhance
Function: Enhances this unit's offensive capabilities.
Effect 1: Affects self. Attack Damage ▲ 13.01%. This effect is continuous and cannot be removed.
Effect 2: Affects self. Charge Damage ▲ 25.45%. This effect is continuous and cannot be removed.
Effect 3: Activates when landing a Full Charge attack. Affects the target. Deals 286.93% of final ATK as additional damage.

■ Activates only if this unit is in the Bunny Mode: Engage state.
Chain Release
Function: Changes some attacks' damage into true damage.
Effect 1: Affects self. Normal attacks deal true damage. This effect is continuous and cannot be removed.
Effect 2: Affects self. Mighty Stomp deals true damage. This effect is continuous and cannot be removed.
Effect 3: Activates when landing a Full Charge attack. Affects the target. Deals 252.33% of final ATK as true damage.
■ Activates only when this unit is in the Bunny Mode: Stance state.
Chain Enhance
Function: Enhances this unit's offensive capabilities.
Effect 1: Affects self. Attack Damage ▲ 13.94%. This effect is continuous and cannot be removed.
Effect 2: Affects self. Charge Damage ▲ 27.27%. This effect is continuous and cannot be removed.
Effect 3: Activates when landing a Full Charge attack. Affects the target. Deals 307.43% of final ATK as additional damage.

■ Activates only if this unit is in the Bunny Mode: Engage state.
Chain Release
Function: Changes some attacks' damage into true damage.
Effect 1: Affects self. Normal attacks deal true damage. This effect is continuous and cannot be removed.
Effect 2: Affects self. Mighty Stomp deals true damage. This effect is continuous and cannot be removed.
Effect 3: Activates when landing a Full Charge attack. Affects the target. Deals 269.15% of final ATK as true damage.
■ Activates only when this unit is in the Bunny Mode: Stance state.
Chain Enhance
Function: Enhances this unit's offensive capabilities.
Effect 1: Affects self. Attack Damage ▲ 14.87%. This effect is continuous and cannot be removed.
Effect 2: Affects self. Charge Damage ▲ 29.09%. This effect is continuous and cannot be removed.
Effect 3: Activates when landing a Full Charge attack. Affects the target. Deals 327.92% of final ATK as additional damage.

■ Activates only if this unit is in the Bunny Mode: Engage state.
Chain Release
Function: Changes some attacks' damage into true damage.
Effect 1: Affects self. Normal attacks deal true damage. This effect is continuous and cannot be removed.
Effect 2: Affects self. Mighty Stomp deals true damage. This effect is continuous and cannot be removed.
Effect 3: Activates when landing a Full Charge attack. Affects the target. Deals 285.97% of final ATK as true damage.
■ Activates only when this unit is in the Bunny Mode: Stance state.
Chain Enhance
Function: Enhances this unit's offensive capabilities.
Effect 1: Affects self. Attack Damage ▲ 15.8%. This effect is continuous and cannot be removed.
Effect 2: Affects self. Charge Damage ▲ 30.91%. This effect is continuous and cannot be removed.
Effect 3: Activates when landing a Full Charge attack. Affects the target. Deals 348.42% of final ATK as additional damage.

■ Activates only if this unit is in the Bunny Mode: Engage state.
Chain Release
Function: Changes some attacks' damage into true damage.
Effect 1: Affects self. Normal attacks deal true damage. This effect is continuous and cannot be removed.
Effect 2: Affects self. Mighty Stomp deals true damage. This effect is continuous and cannot be removed.
Effect 3: Activates when landing a Full Charge attack. Affects the target. Deals 302.79% of final ATK as true damage.
■ Activates only when this unit is in the Bunny Mode: Stance state.
Chain Enhance
Function: Enhances this unit's offensive capabilities.
Effect 1: Affects self. Attack Damage ▲ 16.73%. This effect is continuous and cannot be removed.
Effect 2: Affects self. Charge Damage ▲ 32.73%. This effect is continuous and cannot be removed.
Effect 3: Activates when landing a Full Charge attack. Affects the target. Deals 368.91% of final ATK as additional damage.

■ Activates only if this unit is in the Bunny Mode: Engage state.
Chain Release
Function: Changes some attacks' damage into true damage.
Effect 1: Affects self. Normal attacks deal true damage. This effect is continuous and cannot be removed.
Effect 2: Affects self. Mighty Stomp deals true damage. This effect is continuous and cannot be removed.
Effect 3: Activates when landing a Full Charge attack. Affects the target. Deals 319.61% of final ATK as true damage.
■ Activates only when this unit is in the Bunny Mode: Stance state.
Chain Enhance
Function: Enhances this unit's offensive capabilities.
Effect 1: Affects self. Attack Damage ▲ 17.66%. This effect is continuous and cannot be removed.
Effect 2: Affects self. Charge Damage ▲ 34.55%. This effect is continuous and cannot be removed.
Effect 3: Activates when landing a Full Charge attack. Affects the target. Deals 389.41% of final ATK as additional damage.

■ Activates only if this unit is in the Bunny Mode: Engage state.
Chain Release
Function: Changes some attacks' damage into true damage.
Effect 1: Affects self. Normal attacks deal true damage. This effect is continuous and cannot be removed.
Effect 2: Affects self. Mighty Stomp deals true damage. This effect is continuous and cannot be removed.
Effect 3: Activates when landing a Full Charge attack. Affects the target. Deals 336.44% of final ATK as true damage.
■ Activates only when this unit is in the Bunny Mode: Stance state.
Chain Enhance
Function: Enhances this unit's offensive capabilities.
Effect 1: Affects self. Attack Damage ▲ 18.59%. This effect is continuous and cannot be removed.
Effect 2: Affects self. Charge Damage ▲ 36.36%. This effect is continuous and cannot be removed.
Effect 3: Activates when landing a Full Charge attack. Affects the target. Deals 409.9% of final ATK as additional damage.

■ Activates only if this unit is in the Bunny Mode: Engage state.
Chain Release
Function: Changes some attacks' damage into true damage.
Effect 1: Affects self. Normal attacks deal true damage. This effect is continuous and cannot be removed.
Effect 2: Affects self. Mighty Stomp deals true damage. This effect is continuous and cannot be removed.
Effect 3: Activates when landing a Full Charge attack. Affects the target. Deals 353.26% of final ATK as true damage.
■ Activates only when this unit is in the Bunny Mode: Stance state.
Chain Enhance
Function: Enhances this unit's offensive capabilities.
Effect 1: Affects self. Attack Damage ▲ 19.52%. This effect is continuous and cannot be removed.
Effect 2: Affects self. Charge Damage ▲ 38.18%. This effect is continuous and cannot be removed.
Effect 3: Activates when landing a Full Charge attack. Affects the target. Deals 430.4% of final ATK as additional damage.

■ Activates only if this unit is in the Bunny Mode: Engage state.
Chain Release
Function: Changes some attacks' damage into true damage.
Effect 1: Affects self. Normal attacks deal true damage. This effect is continuous and cannot be removed.
Effect 2: Affects self. Mighty Stomp deals true damage. This effect is continuous and cannot be removed.
Effect 3: Activates when landing a Full Charge attack. Affects the target. Deals 370.08% of final ATK as true damage.
■ Activates only when this unit is in the Bunny Mode: Stance state.
Chain Enhance
Function: Enhances this unit's offensive capabilities.
Effect 1: Affects self. Attack Damage ▲ 20.45%. This effect is continuous and cannot be removed.
Effect 2: Affects self. Charge Damage ▲ 40%. This effect is continuous and cannot be removed.
Effect 3: Activates when landing a Full Charge attack. Affects the target. Deals 450.89% of final ATK as additional damage.

I'm Finally Free...!
Burst

I'm Finally Free...!

40 sec Cooldown

■ Affects self.
Mighty Stomp: Changes the weapon in use
Charge Time: Fixed at 1.5 sec
Damage: 61.3% of final ATK
Full Charge Damage: 250%
Duration: 1 rounds
Additional Effect 1: Charge Damage ▲ 827.27% for 1 rounds.
Additional Effect 2: Attack Damage ▲ 45.71% for 10 sec.

■ Affects self.
Mighty Stomp: Changes the weapon in use
Charge Time: Fixed at 1.5 sec
Damage: 65.74% of final ATK
Full Charge Damage: 250%
Duration: 1 rounds
Additional Effect 1: Charge Damage ▲ 890.91% for 1 rounds.
Additional Effect 2: Attack Damage ▲ 49.22% for 10 sec.

■ Affects self.
Mighty Stomp: Changes the weapon in use
Charge Time: Fixed at 1.5 sec
Damage: 70.19% of final ATK
Full Charge Damage: 250%
Duration: 1 rounds
Additional Effect 1: Charge Damage ▲ 954.55% for 1 rounds.
Additional Effect 2: Attack Damage ▲ 52.74% for 10 sec.

■ Affects self.
Mighty Stomp: Changes the weapon in use
Charge Time: Fixed at 1.5 sec
Damage: 74.63% of final ATK
Full Charge Damage: 250%
Duration: 1 rounds
Additional Effect 1: Charge Damage ▲ 1018.18% for 1 rounds.
Additional Effect 2: Attack Damage ▲ 56.25% for 10 sec.

■ Affects self.
Mighty Stomp: Changes the weapon in use
Charge Time: Fixed at 1.5 sec
Damage: 79.08% of final ATK
Full Charge Damage: 250%
Duration: 1 rounds
Additional Effect 1: Charge Damage ▲ 1081.82% for 1 rounds.
Additional Effect 2: Attack Damage ▲ 59.77% for 10 sec.

■ Affects self.
Mighty Stomp: Changes the weapon in use
Charge Time: Fixed at 1.5 sec
Damage: 83.52% of final ATK
Full Charge Damage: 250%
Duration: 1 rounds
Additional Effect 1: Charge Damage ▲ 1145.45% for 1 rounds.
Additional Effect 2: Attack Damage ▲ 63.29% for 10 sec.

■ Affects self.
Mighty Stomp: Changes the weapon in use
Charge Time: Fixed at 1.5 sec
Damage: 87.97% of final ATK
Full Charge Damage: 250%
Duration: 1 rounds
Additional Effect 1: Charge Damage ▲ 1209.09% for 1 rounds.
Additional Effect 2: Attack Damage ▲ 66.8% for 10 sec.

■ Affects self.
Mighty Stomp: Changes the weapon in use
Charge Time: Fixed at 1.5 sec
Damage: 92.41% of final ATK
Full Charge Damage: 250%
Duration: 1 rounds
Additional Effect 1: Charge Damage ▲ 1272.73% for 1 rounds.
Additional Effect 2: Attack Damage ▲ 70.32% for 10 sec.

■ Affects self.
Mighty Stomp: Changes the weapon in use
Charge Time: Fixed at 1.5 sec
Damage: 96.86% of final ATK
Full Charge Damage: 250%
Duration: 1 rounds
Additional Effect 1: Charge Damage ▲ 1336.36% for 1 rounds.
Additional Effect 2: Attack Damage ▲ 73.83% for 10 sec.

■ Affects self.
Mighty Stomp: Changes the weapon in use
Charge Time: Fixed at 1.5 sec
Damage: 101.3% of final ATK
Full Charge Damage: 250%
Duration: 1 rounds
Additional Effect 1: Charge Damage ▲ 1400% for 1 rounds.
Additional Effect 2: Attack Damage ▲ 77.35% for 10 sec.

Synergies & notes

If you are using her alone or with bunny Sin, to switch stances you simply hold your mouse until the icon on the left (bunny) changes color.

White bunny = normal buffs

Green/purple bunny (depending on what unit you look at) = true DMG buffs

You also do not need to switch on both girls, they will follow each other to whatever stance you are switching.

Skill recommendations

Skill 1

4-7

Skill 2

7-10

Burst

7-10

Build

CUBES

NIKKE cubeNIKKE cubeNIKKE cube

If she's on a True DMG team use Rupture, if not Resilience is a better pick (or Bastion if you have enough max ammo).

OL GEAR

Elemental and ATK as priority as usual. Afterwards it heavily depends what compositions you want to use her, my recommendation is 1 good line of max ammo and then just get Charge Speed (Crit also works!). I would like to roll more Charge Speed but I don't have rocks 😡

Pros & Cons

  • True damage went from a meme to actually having a few units to pick from. Guilty can be slotted with Flora, Ada, Takina or switching her Bunny Stance to be used on any normal composition instead.
  • For new players, not switching modes does not fully brick her damage output, since she still remains on her default stance, way better and simpler than other units like Bready or B.Milk
  • Can be used for Tower, Raids and normal water weak content BUT at the same time is a non-limited 2% banner before 4th anniversary, making it pretty hard to recommend pulling.
  • Switching modes can get confusing for new players (or people who don't read kits) and that can impact her damage output.

Made by Sefhi sefhi