■ Affects target(s).
Deals 69.04% of ATK as damage.
Charge Time: 1 sec.
Full Charge Damage: 250% of damage.
Deals 200% damage when attacking core.
■ Activates at the start of battle. Affects self.
ATK ▲ 11.88%. This effect is continuous.
■ Activates at the start of battle and when Full Charge is maintained for 1 or more seconds while this unit is not in the Mighty Stomp state. Affects self.
Initiates a new Bunny Mode based on the current mode.
Activates if this unit is in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
Activates if this unit is not in the Bunny Mode: Stance state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Engage state. Affects all allies in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Stance state. Affects all allies in the Bunny Mode: Engage state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates at the start of battle. Affects self.
ATK ▲ 12.79%. This effect is continuous.
■ Activates at the start of battle and when Full Charge is maintained for 1 or more seconds while this unit is not in the Mighty Stomp state. Affects self.
Initiates a new Bunny Mode based on the current mode.
Activates if this unit is in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
Activates if this unit is not in the Bunny Mode: Stance state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Engage state. Affects all allies in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Stance state. Affects all allies in the Bunny Mode: Engage state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates at the start of battle. Affects self.
ATK ▲ 13.7%. This effect is continuous.
■ Activates at the start of battle and when Full Charge is maintained for 1 or more seconds while this unit is not in the Mighty Stomp state. Affects self.
Initiates a new Bunny Mode based on the current mode.
Activates if this unit is in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
Activates if this unit is not in the Bunny Mode: Stance state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Engage state. Affects all allies in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Stance state. Affects all allies in the Bunny Mode: Engage state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates at the start of battle. Affects self.
ATK ▲ 14.62%. This effect is continuous.
■ Activates at the start of battle and when Full Charge is maintained for 1 or more seconds while this unit is not in the Mighty Stomp state. Affects self.
Initiates a new Bunny Mode based on the current mode.
Activates if this unit is in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
Activates if this unit is not in the Bunny Mode: Stance state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Engage state. Affects all allies in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Stance state. Affects all allies in the Bunny Mode: Engage state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates at the start of battle. Affects self.
ATK ▲ 15.53%. This effect is continuous.
■ Activates at the start of battle and when Full Charge is maintained for 1 or more seconds while this unit is not in the Mighty Stomp state. Affects self.
Initiates a new Bunny Mode based on the current mode.
Activates if this unit is in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
Activates if this unit is not in the Bunny Mode: Stance state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Engage state. Affects all allies in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Stance state. Affects all allies in the Bunny Mode: Engage state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates at the start of battle. Affects self.
ATK ▲ 16.45%. This effect is continuous.
■ Activates at the start of battle and when Full Charge is maintained for 1 or more seconds while this unit is not in the Mighty Stomp state. Affects self.
Initiates a new Bunny Mode based on the current mode.
Activates if this unit is in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
Activates if this unit is not in the Bunny Mode: Stance state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Engage state. Affects all allies in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Stance state. Affects all allies in the Bunny Mode: Engage state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates at the start of battle. Affects self.
ATK ▲ 17.36%. This effect is continuous.
■ Activates at the start of battle and when Full Charge is maintained for 1 or more seconds while this unit is not in the Mighty Stomp state. Affects self.
Initiates a new Bunny Mode based on the current mode.
Activates if this unit is in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
Activates if this unit is not in the Bunny Mode: Stance state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Engage state. Affects all allies in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Stance state. Affects all allies in the Bunny Mode: Engage state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates at the start of battle. Affects self.
ATK ▲ 18.27%. This effect is continuous.
■ Activates at the start of battle and when Full Charge is maintained for 1 or more seconds while this unit is not in the Mighty Stomp state. Affects self.
Initiates a new Bunny Mode based on the current mode.
Activates if this unit is in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
Activates if this unit is not in the Bunny Mode: Stance state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Engage state. Affects all allies in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Stance state. Affects all allies in the Bunny Mode: Engage state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates at the start of battle. Affects self.
ATK ▲ 19.19%. This effect is continuous.
■ Activates at the start of battle and when Full Charge is maintained for 1 or more seconds while this unit is not in the Mighty Stomp state. Affects self.
Initiates a new Bunny Mode based on the current mode.
Activates if this unit is in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
Activates if this unit is not in the Bunny Mode: Stance state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Engage state. Affects all allies in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Stance state. Affects all allies in the Bunny Mode: Engage state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates at the start of battle. Affects self.
ATK ▲ 20.1%. This effect is continuous.
■ Activates at the start of battle and when Full Charge is maintained for 1 or more seconds while this unit is not in the Mighty Stomp state. Affects self.
Initiates a new Bunny Mode based on the current mode.
Activates if this unit is in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
Activates if this unit is not in the Bunny Mode: Stance state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Engage state. Affects all allies in the Bunny Mode: Stance state.
Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed.
■ Activates when this unit enters the Bunny Mode: Stance state. Affects all allies in the Bunny Mode: Engage state.
Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
■ Activates only if this unit is in the Bunny Mode: Engage state.
Chain Release
Function: Changes some attacks' damage into true damage.
Effect 1: Affects self. Normal attacks deal true damage. This effect is continuous and cannot be removed.
Effect 2: Affects self. Mighty Stomp deals true damage. This effect is continuous and cannot be removed.
Effect 3: Activates when landing a Full Charge attack. Affects the target. Deals 218.68% of final ATK as true damage.
■ Activates only when this unit is in the Bunny Mode: Stance state.
Chain Enhance
Function: Enhances this unit's offensive capabilities.
Effect 1: Affects self. Attack Damage ▲ 12.08%. This effect is continuous and cannot be removed.
Effect 2: Affects self. Charge Damage ▲ 23.64%. This effect is continuous and cannot be removed.
Effect 3: Activates when landing a Full Charge attack. Affects the target. Deals 266.44% of final ATK as additional damage.
■ Activates only if this unit is in the Bunny Mode: Engage state.
Chain Release
Function: Changes some attacks' damage into true damage.
Effect 1: Affects self. Normal attacks deal true damage. This effect is continuous and cannot be removed.
Effect 2: Affects self. Mighty Stomp deals true damage. This effect is continuous and cannot be removed.
Effect 3: Activates when landing a Full Charge attack. Affects the target. Deals 235.51% of final ATK as true damage.
■ Activates only when this unit is in the Bunny Mode: Stance state.
Chain Enhance
Function: Enhances this unit's offensive capabilities.
Effect 1: Affects self. Attack Damage ▲ 13.01%. This effect is continuous and cannot be removed.
Effect 2: Affects self. Charge Damage ▲ 25.45%. This effect is continuous and cannot be removed.
Effect 3: Activates when landing a Full Charge attack. Affects the target. Deals 286.93% of final ATK as additional damage.
■ Activates only if this unit is in the Bunny Mode: Engage state.
Chain Release
Function: Changes some attacks' damage into true damage.
Effect 1: Affects self. Normal attacks deal true damage. This effect is continuous and cannot be removed.
Effect 2: Affects self. Mighty Stomp deals true damage. This effect is continuous and cannot be removed.
Effect 3: Activates when landing a Full Charge attack. Affects the target. Deals 252.33% of final ATK as true damage.
■ Activates only when this unit is in the Bunny Mode: Stance state.
Chain Enhance
Function: Enhances this unit's offensive capabilities.
Effect 1: Affects self. Attack Damage ▲ 13.94%. This effect is continuous and cannot be removed.
Effect 2: Affects self. Charge Damage ▲ 27.27%. This effect is continuous and cannot be removed.
Effect 3: Activates when landing a Full Charge attack. Affects the target. Deals 307.43% of final ATK as additional damage.
■ Activates only if this unit is in the Bunny Mode: Engage state.
Chain Release
Function: Changes some attacks' damage into true damage.
Effect 1: Affects self. Normal attacks deal true damage. This effect is continuous and cannot be removed.
Effect 2: Affects self. Mighty Stomp deals true damage. This effect is continuous and cannot be removed.
Effect 3: Activates when landing a Full Charge attack. Affects the target. Deals 269.15% of final ATK as true damage.
■ Activates only when this unit is in the Bunny Mode: Stance state.
Chain Enhance
Function: Enhances this unit's offensive capabilities.
Effect 1: Affects self. Attack Damage ▲ 14.87%. This effect is continuous and cannot be removed.
Effect 2: Affects self. Charge Damage ▲ 29.09%. This effect is continuous and cannot be removed.
Effect 3: Activates when landing a Full Charge attack. Affects the target. Deals 327.92% of final ATK as additional damage.
■ Activates only if this unit is in the Bunny Mode: Engage state.
Chain Release
Function: Changes some attacks' damage into true damage.
Effect 1: Affects self. Normal attacks deal true damage. This effect is continuous and cannot be removed.
Effect 2: Affects self. Mighty Stomp deals true damage. This effect is continuous and cannot be removed.
Effect 3: Activates when landing a Full Charge attack. Affects the target. Deals 285.97% of final ATK as true damage.
■ Activates only when this unit is in the Bunny Mode: Stance state.
Chain Enhance
Function: Enhances this unit's offensive capabilities.
Effect 1: Affects self. Attack Damage ▲ 15.8%. This effect is continuous and cannot be removed.
Effect 2: Affects self. Charge Damage ▲ 30.91%. This effect is continuous and cannot be removed.
Effect 3: Activates when landing a Full Charge attack. Affects the target. Deals 348.42% of final ATK as additional damage.
■ Activates only if this unit is in the Bunny Mode: Engage state.
Chain Release
Function: Changes some attacks' damage into true damage.
Effect 1: Affects self. Normal attacks deal true damage. This effect is continuous and cannot be removed.
Effect 2: Affects self. Mighty Stomp deals true damage. This effect is continuous and cannot be removed.
Effect 3: Activates when landing a Full Charge attack. Affects the target. Deals 302.79% of final ATK as true damage.
■ Activates only when this unit is in the Bunny Mode: Stance state.
Chain Enhance
Function: Enhances this unit's offensive capabilities.
Effect 1: Affects self. Attack Damage ▲ 16.73%. This effect is continuous and cannot be removed.
Effect 2: Affects self. Charge Damage ▲ 32.73%. This effect is continuous and cannot be removed.
Effect 3: Activates when landing a Full Charge attack. Affects the target. Deals 368.91% of final ATK as additional damage.
■ Activates only if this unit is in the Bunny Mode: Engage state.
Chain Release
Function: Changes some attacks' damage into true damage.
Effect 1: Affects self. Normal attacks deal true damage. This effect is continuous and cannot be removed.
Effect 2: Affects self. Mighty Stomp deals true damage. This effect is continuous and cannot be removed.
Effect 3: Activates when landing a Full Charge attack. Affects the target. Deals 319.61% of final ATK as true damage.
■ Activates only when this unit is in the Bunny Mode: Stance state.
Chain Enhance
Function: Enhances this unit's offensive capabilities.
Effect 1: Affects self. Attack Damage ▲ 17.66%. This effect is continuous and cannot be removed.
Effect 2: Affects self. Charge Damage ▲ 34.55%. This effect is continuous and cannot be removed.
Effect 3: Activates when landing a Full Charge attack. Affects the target. Deals 389.41% of final ATK as additional damage.
■ Activates only if this unit is in the Bunny Mode: Engage state.
Chain Release
Function: Changes some attacks' damage into true damage.
Effect 1: Affects self. Normal attacks deal true damage. This effect is continuous and cannot be removed.
Effect 2: Affects self. Mighty Stomp deals true damage. This effect is continuous and cannot be removed.
Effect 3: Activates when landing a Full Charge attack. Affects the target. Deals 336.44% of final ATK as true damage.
■ Activates only when this unit is in the Bunny Mode: Stance state.
Chain Enhance
Function: Enhances this unit's offensive capabilities.
Effect 1: Affects self. Attack Damage ▲ 18.59%. This effect is continuous and cannot be removed.
Effect 2: Affects self. Charge Damage ▲ 36.36%. This effect is continuous and cannot be removed.
Effect 3: Activates when landing a Full Charge attack. Affects the target. Deals 409.9% of final ATK as additional damage.
■ Activates only if this unit is in the Bunny Mode: Engage state.
Chain Release
Function: Changes some attacks' damage into true damage.
Effect 1: Affects self. Normal attacks deal true damage. This effect is continuous and cannot be removed.
Effect 2: Affects self. Mighty Stomp deals true damage. This effect is continuous and cannot be removed.
Effect 3: Activates when landing a Full Charge attack. Affects the target. Deals 353.26% of final ATK as true damage.
■ Activates only when this unit is in the Bunny Mode: Stance state.
Chain Enhance
Function: Enhances this unit's offensive capabilities.
Effect 1: Affects self. Attack Damage ▲ 19.52%. This effect is continuous and cannot be removed.
Effect 2: Affects self. Charge Damage ▲ 38.18%. This effect is continuous and cannot be removed.
Effect 3: Activates when landing a Full Charge attack. Affects the target. Deals 430.4% of final ATK as additional damage.
■ Activates only if this unit is in the Bunny Mode: Engage state.
Chain Release
Function: Changes some attacks' damage into true damage.
Effect 1: Affects self. Normal attacks deal true damage. This effect is continuous and cannot be removed.
Effect 2: Affects self. Mighty Stomp deals true damage. This effect is continuous and cannot be removed.
Effect 3: Activates when landing a Full Charge attack. Affects the target. Deals 370.08% of final ATK as true damage.
■ Activates only when this unit is in the Bunny Mode: Stance state.
Chain Enhance
Function: Enhances this unit's offensive capabilities.
Effect 1: Affects self. Attack Damage ▲ 20.45%. This effect is continuous and cannot be removed.
Effect 2: Affects self. Charge Damage ▲ 40%. This effect is continuous and cannot be removed.
Effect 3: Activates when landing a Full Charge attack. Affects the target. Deals 450.89% of final ATK as additional damage.

■ Affects self.
Mighty Stomp: Changes the weapon in use
Charge Time: Fixed at 1.5 sec
Damage: 61.3% of final ATK
Full Charge Damage: 250%
Duration: 1 rounds
Additional Effect 1: Charge Damage ▲ 827.27% for 1 rounds.
Additional Effect 2: Attack Damage ▲ 45.71% for 10 sec.
■ Affects self.
Mighty Stomp: Changes the weapon in use
Charge Time: Fixed at 1.5 sec
Damage: 65.74% of final ATK
Full Charge Damage: 250%
Duration: 1 rounds
Additional Effect 1: Charge Damage ▲ 890.91% for 1 rounds.
Additional Effect 2: Attack Damage ▲ 49.22% for 10 sec.
■ Affects self.
Mighty Stomp: Changes the weapon in use
Charge Time: Fixed at 1.5 sec
Damage: 70.19% of final ATK
Full Charge Damage: 250%
Duration: 1 rounds
Additional Effect 1: Charge Damage ▲ 954.55% for 1 rounds.
Additional Effect 2: Attack Damage ▲ 52.74% for 10 sec.
■ Affects self.
Mighty Stomp: Changes the weapon in use
Charge Time: Fixed at 1.5 sec
Damage: 74.63% of final ATK
Full Charge Damage: 250%
Duration: 1 rounds
Additional Effect 1: Charge Damage ▲ 1018.18% for 1 rounds.
Additional Effect 2: Attack Damage ▲ 56.25% for 10 sec.
■ Affects self.
Mighty Stomp: Changes the weapon in use
Charge Time: Fixed at 1.5 sec
Damage: 79.08% of final ATK
Full Charge Damage: 250%
Duration: 1 rounds
Additional Effect 1: Charge Damage ▲ 1081.82% for 1 rounds.
Additional Effect 2: Attack Damage ▲ 59.77% for 10 sec.
■ Affects self.
Mighty Stomp: Changes the weapon in use
Charge Time: Fixed at 1.5 sec
Damage: 83.52% of final ATK
Full Charge Damage: 250%
Duration: 1 rounds
Additional Effect 1: Charge Damage ▲ 1145.45% for 1 rounds.
Additional Effect 2: Attack Damage ▲ 63.29% for 10 sec.
■ Affects self.
Mighty Stomp: Changes the weapon in use
Charge Time: Fixed at 1.5 sec
Damage: 87.97% of final ATK
Full Charge Damage: 250%
Duration: 1 rounds
Additional Effect 1: Charge Damage ▲ 1209.09% for 1 rounds.
Additional Effect 2: Attack Damage ▲ 66.8% for 10 sec.
■ Affects self.
Mighty Stomp: Changes the weapon in use
Charge Time: Fixed at 1.5 sec
Damage: 92.41% of final ATK
Full Charge Damage: 250%
Duration: 1 rounds
Additional Effect 1: Charge Damage ▲ 1272.73% for 1 rounds.
Additional Effect 2: Attack Damage ▲ 70.32% for 10 sec.
■ Affects self.
Mighty Stomp: Changes the weapon in use
Charge Time: Fixed at 1.5 sec
Damage: 96.86% of final ATK
Full Charge Damage: 250%
Duration: 1 rounds
Additional Effect 1: Charge Damage ▲ 1336.36% for 1 rounds.
Additional Effect 2: Attack Damage ▲ 73.83% for 10 sec.
■ Affects self.
Mighty Stomp: Changes the weapon in use
Charge Time: Fixed at 1.5 sec
Damage: 101.3% of final ATK
Full Charge Damage: 250%
Duration: 1 rounds
Additional Effect 1: Charge Damage ▲ 1400% for 1 rounds.
Additional Effect 2: Attack Damage ▲ 77.35% for 10 sec.
If you are using her alone or with bunny Sin, to switch stances you simply hold your mouse until the icon on the left (bunny) changes color.
White bunny = normal buffs
Green/purple bunny (depending on what unit you look at) = true DMG buffs
You also do not need to switch on both girls, they will follow each other to whatever stance you are switching.


If she's on a True DMG team use Rupture, if not Resilience is a better pick (or Bastion if you have enough max ammo).
Elemental and ATK as priority as usual. Afterwards it heavily depends what compositions you want to use her, my recommendation is 1 good line of max ammo and then just get Charge Speed (Crit also works!). I would like to roll more Charge Speed but I don't have rocks 😡
Made by Sefhi sefhi