NIKKE topup gems PixAI
Drake: Great Villain banner
Drake: Great Villain banner
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Grave character portrait

Grave

Fire Fire Assault Rifle Assault Rifle Supporter Supporter Burst 2 Burst 2 Pilgrim Pilgrim Tier 2

Skills

Assault Rifle
Weapon

Assault Rifle

60 Ammo1s Reload

■ Affects target(s).
Deals 17.91% of ATK as damage.
Deals 200% damage when attacking core.

Heat Emission
Skill 1

Heat Emission

■ Activates when Prediction ends. Affects self.
Removes 100% of ammo.
Heat Emission: Reload Ratio ▼ 50%. Removes Heat Emission under certain conditionsRemoves Heat Emission under certain conditionsDescriptionHeat Emission is removed after launching a normal attack during reloading.Reloading to maximum ammo capacity removes Heat Emission.Using Burst Skill removes Heat Emission..
■ Activates only when in Heat Emission status. Affects self.
Restores HP equal to 2% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP every second. This effect is continuous.
■ Activates only when in Heat Emission status. Affects all allies.
Burst Gauge filling speedBurst Gauge filling speedDescriptionThe filling speed of Burst Gauge, which must be filled in order to enter Burst Stage.The amount each Nikke contributes to filling the Burst Gauge varies depending on her weapon type and traits. ▲ 23.02% continuously.
Pierce DamagePierce DamageDescriptionRefers to the damage dealt to enemies by Nikkes with Pierce. ▲ 28.6% continuously.

■ Activates when Prediction ends. Affects self.
Removes 100% of ammo.
Heat Emission: Reload Ratio ▼ 50%. Removes Heat Emission under certain conditionsRemoves Heat Emission under certain conditionsDescriptionHeat Emission is removed after launching a normal attack during reloading.Reloading to maximum ammo capacity removes Heat Emission.Using Burst Skill removes Heat Emission..
■ Activates only when in Heat Emission status. Affects self.
Restores HP equal to 2% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP every second. This effect is continuous.
■ Activates only when in Heat Emission status. Affects all allies.
Burst Gauge filling speedBurst Gauge filling speedDescriptionThe filling speed of Burst Gauge, which must be filled in order to enter Burst Stage.The amount each Nikke contributes to filling the Burst Gauge varies depending on her weapon type and traits. ▲ 24.79% continuously.
Pierce DamagePierce DamageDescriptionRefers to the damage dealt to enemies by Nikkes with Pierce. ▲ 30.8% continuously.

■ Activates when Prediction ends. Affects self.
Removes 100% of ammo.
Heat Emission: Reload Ratio ▼ 50%. Removes Heat Emission under certain conditionsRemoves Heat Emission under certain conditionsDescriptionHeat Emission is removed after launching a normal attack during reloading.Reloading to maximum ammo capacity removes Heat Emission.Using Burst Skill removes Heat Emission..
■ Activates only when in Heat Emission status. Affects self.
Restores HP equal to 2% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP every second. This effect is continuous.
■ Activates only when in Heat Emission status. Affects all allies.
Burst Gauge filling speedBurst Gauge filling speedDescriptionThe filling speed of Burst Gauge, which must be filled in order to enter Burst Stage.The amount each Nikke contributes to filling the Burst Gauge varies depending on her weapon type and traits. ▲ 26.56% continuously.
Pierce DamagePierce DamageDescriptionRefers to the damage dealt to enemies by Nikkes with Pierce. ▲ 33% continuously.

■ Activates when Prediction ends. Affects self.
Removes 100% of ammo.
Heat Emission: Reload Ratio ▼ 50%. Removes Heat Emission under certain conditionsRemoves Heat Emission under certain conditionsDescriptionHeat Emission is removed after launching a normal attack during reloading.Reloading to maximum ammo capacity removes Heat Emission.Using Burst Skill removes Heat Emission..
■ Activates only when in Heat Emission status. Affects self.
Restores HP equal to 2% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP every second. This effect is continuous.
■ Activates only when in Heat Emission status. Affects all allies.
Burst Gauge filling speedBurst Gauge filling speedDescriptionThe filling speed of Burst Gauge, which must be filled in order to enter Burst Stage.The amount each Nikke contributes to filling the Burst Gauge varies depending on her weapon type and traits. ▲ 28.33% continuously.
Pierce DamagePierce DamageDescriptionRefers to the damage dealt to enemies by Nikkes with Pierce. ▲ 35.2% continuously.

■ Activates when Prediction ends. Affects self.
Removes 100% of ammo.
Heat Emission: Reload Ratio ▼ 50%. Removes Heat Emission under certain conditionsRemoves Heat Emission under certain conditionsDescriptionHeat Emission is removed after launching a normal attack during reloading.Reloading to maximum ammo capacity removes Heat Emission.Using Burst Skill removes Heat Emission..
■ Activates only when in Heat Emission status. Affects self.
Restores HP equal to 2% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP every second. This effect is continuous.
■ Activates only when in Heat Emission status. Affects all allies.
Burst Gauge filling speedBurst Gauge filling speedDescriptionThe filling speed of Burst Gauge, which must be filled in order to enter Burst Stage.The amount each Nikke contributes to filling the Burst Gauge varies depending on her weapon type and traits. ▲ 30.1% continuously.
Pierce DamagePierce DamageDescriptionRefers to the damage dealt to enemies by Nikkes with Pierce. ▲ 37.4% continuously.

■ Activates when Prediction ends. Affects self.
Removes 100% of ammo.
Heat Emission: Reload Ratio ▼ 50%. Removes Heat Emission under certain conditionsRemoves Heat Emission under certain conditionsDescriptionHeat Emission is removed after launching a normal attack during reloading.Reloading to maximum ammo capacity removes Heat Emission.Using Burst Skill removes Heat Emission..
■ Activates only when in Heat Emission status. Affects self.
Restores HP equal to 2% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP every second. This effect is continuous.
■ Activates only when in Heat Emission status. Affects all allies.
Burst Gauge filling speedBurst Gauge filling speedDescriptionThe filling speed of Burst Gauge, which must be filled in order to enter Burst Stage.The amount each Nikke contributes to filling the Burst Gauge varies depending on her weapon type and traits. ▲ 31.87% continuously.
Pierce DamagePierce DamageDescriptionRefers to the damage dealt to enemies by Nikkes with Pierce. ▲ 39.6% continuously.

■ Activates when Prediction ends. Affects self.
Removes 100% of ammo.
Heat Emission: Reload Ratio ▼ 50%. Removes Heat Emission under certain conditionsRemoves Heat Emission under certain conditionsDescriptionHeat Emission is removed after launching a normal attack during reloading.Reloading to maximum ammo capacity removes Heat Emission.Using Burst Skill removes Heat Emission..
■ Activates only when in Heat Emission status. Affects self.
Restores HP equal to 2% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP every second. This effect is continuous.
■ Activates only when in Heat Emission status. Affects all allies.
Burst Gauge filling speedBurst Gauge filling speedDescriptionThe filling speed of Burst Gauge, which must be filled in order to enter Burst Stage.The amount each Nikke contributes to filling the Burst Gauge varies depending on her weapon type and traits. ▲ 33.64% continuously.
Pierce DamagePierce DamageDescriptionRefers to the damage dealt to enemies by Nikkes with Pierce. ▲ 41.8% continuously.

■ Activates when Prediction ends. Affects self.
Removes 100% of ammo.
Heat Emission: Reload Ratio ▼ 50%. Removes Heat Emission under certain conditionsRemoves Heat Emission under certain conditionsDescriptionHeat Emission is removed after launching a normal attack during reloading.Reloading to maximum ammo capacity removes Heat Emission.Using Burst Skill removes Heat Emission..
■ Activates only when in Heat Emission status. Affects self.
Restores HP equal to 2% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP every second. This effect is continuous.
■ Activates only when in Heat Emission status. Affects all allies.
Burst Gauge filling speedBurst Gauge filling speedDescriptionThe filling speed of Burst Gauge, which must be filled in order to enter Burst Stage.The amount each Nikke contributes to filling the Burst Gauge varies depending on her weapon type and traits. ▲ 35.42% continuously.
Pierce DamagePierce DamageDescriptionRefers to the damage dealt to enemies by Nikkes with Pierce. ▲ 44% continuously.

■ Activates when Prediction ends. Affects self.
Removes 100% of ammo.
Heat Emission: Reload Ratio ▼ 50%. Removes Heat Emission under certain conditionsRemoves Heat Emission under certain conditionsDescriptionHeat Emission is removed after launching a normal attack during reloading.Reloading to maximum ammo capacity removes Heat Emission.Using Burst Skill removes Heat Emission..
■ Activates only when in Heat Emission status. Affects self.
Restores HP equal to 2% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP every second. This effect is continuous.
■ Activates only when in Heat Emission status. Affects all allies.
Burst Gauge filling speedBurst Gauge filling speedDescriptionThe filling speed of Burst Gauge, which must be filled in order to enter Burst Stage.The amount each Nikke contributes to filling the Burst Gauge varies depending on her weapon type and traits. ▲ 37.19% continuously.
Pierce DamagePierce DamageDescriptionRefers to the damage dealt to enemies by Nikkes with Pierce. ▲ 46.2% continuously.

■ Activates when Prediction ends. Affects self.
Removes 100% of ammo.
Heat Emission: Reload Ratio ▼ 50%. Removes Heat Emission under certain conditionsRemoves Heat Emission under certain conditionsDescriptionHeat Emission is removed after launching a normal attack during reloading.Reloading to maximum ammo capacity removes Heat Emission.Using Burst Skill removes Heat Emission..
■ Activates only when in Heat Emission status. Affects self.
Restores HP equal to 2% of the skill user's finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. max HP every second. This effect is continuous.
■ Activates only when in Heat Emission status. Affects all allies.
Burst Gauge filling speedBurst Gauge filling speedDescriptionThe filling speed of Burst Gauge, which must be filled in order to enter Burst Stage.The amount each Nikke contributes to filling the Burst Gauge varies depending on her weapon type and traits. ▲ 38.96% continuously.
Pierce DamagePierce DamageDescriptionRefers to the damage dealt to enemies by Nikkes with Pierce. ▲ 48.4% continuously.

Overheat
Skill 2

Overheat

■ Activates after landing 15 normal attacks. Affects self.
Overheat I: ATK ▲ 9.15%. Removed upon reloading to max ammunition.
■ Activates when landing a normal attack after Prediction takes effect. Affects self.
Effects vary according to the number of attacks landed. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
30 attacks landed: While in the Prediction and Overheat I states,
Overheat II: ATK ▲ 12.21% continuously.
60 attacks landed: While in the Prediction and Overheat II states,
Overheat III: Attack Damage ▲ 18.2% continuously.

■ Activates after landing 15 normal attacks. Affects self.
Overheat I: ATK ▲ 9.85%. Removed upon reloading to max ammunition.
■ Activates when landing a normal attack after Prediction takes effect. Affects self.
Effects vary according to the number of attacks landed. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
30 attacks landed: While in the Prediction and Overheat I states,
Overheat II: ATK ▲ 13.14% continuously.
60 attacks landed: While in the Prediction and Overheat II states,
Overheat III: Attack Damage ▲ 19.6% continuously.

■ Activates after landing 15 normal attacks. Affects self.
Overheat I: ATK ▲ 10.56%. Removed upon reloading to max ammunition.
■ Activates when landing a normal attack after Prediction takes effect. Affects self.
Effects vary according to the number of attacks landed. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
30 attacks landed: While in the Prediction and Overheat I states,
Overheat II: ATK ▲ 14.09% continuously.
60 attacks landed: While in the Prediction and Overheat II states,
Overheat III: Attack Damage ▲ 21% continuously.

■ Activates after landing 15 normal attacks. Affects self.
Overheat I: ATK ▲ 11.26%. Removed upon reloading to max ammunition.
■ Activates when landing a normal attack after Prediction takes effect. Affects self.
Effects vary according to the number of attacks landed. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
30 attacks landed: While in the Prediction and Overheat I states,
Overheat II: ATK ▲ 15.03% continuously.
60 attacks landed: While in the Prediction and Overheat II states,
Overheat III: Attack Damage ▲ 22.4% continuously.

■ Activates after landing 15 normal attacks. Affects self.
Overheat I: ATK ▲ 11.96%. Removed upon reloading to max ammunition.
■ Activates when landing a normal attack after Prediction takes effect. Affects self.
Effects vary according to the number of attacks landed. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
30 attacks landed: While in the Prediction and Overheat I states,
Overheat II: ATK ▲ 15.97% continuously.
60 attacks landed: While in the Prediction and Overheat II states,
Overheat III: Attack Damage ▲ 23.8% continuously.

■ Activates after landing 15 normal attacks. Affects self.
Overheat I: ATK ▲ 12.67%. Removed upon reloading to max ammunition.
■ Activates when landing a normal attack after Prediction takes effect. Affects self.
Effects vary according to the number of attacks landed. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
30 attacks landed: While in the Prediction and Overheat I states,
Overheat II: ATK ▲ 16.9% continuously.
60 attacks landed: While in the Prediction and Overheat II states,
Overheat III: Attack Damage ▲ 25.2% continuously.

■ Activates after landing 15 normal attacks. Affects self.
Overheat I: ATK ▲ 13.37%. Removed upon reloading to max ammunition.
■ Activates when landing a normal attack after Prediction takes effect. Affects self.
Effects vary according to the number of attacks landed. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
30 attacks landed: While in the Prediction and Overheat I states,
Overheat II: ATK ▲ 17.84% continuously.
60 attacks landed: While in the Prediction and Overheat II states,
Overheat III: Attack Damage ▲ 26.6% continuously.

■ Activates after landing 15 normal attacks. Affects self.
Overheat I: ATK ▲ 14.07%. Removed upon reloading to max ammunition.
■ Activates when landing a normal attack after Prediction takes effect. Affects self.
Effects vary according to the number of attacks landed. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
30 attacks landed: While in the Prediction and Overheat I states,
Overheat II: ATK ▲ 18.79% continuously.
60 attacks landed: While in the Prediction and Overheat II states,
Overheat III: Attack Damage ▲ 28% continuously.

■ Activates after landing 15 normal attacks. Affects self.
Overheat I: ATK ▲ 14.78%. Removed upon reloading to max ammunition.
■ Activates when landing a normal attack after Prediction takes effect. Affects self.
Effects vary according to the number of attacks landed. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
30 attacks landed: While in the Prediction and Overheat I states,
Overheat II: ATK ▲ 19.72% continuously.
60 attacks landed: While in the Prediction and Overheat II states,
Overheat III: Attack Damage ▲ 29.4% continuously.

■ Activates after landing 15 normal attacks. Affects self.
Overheat I: ATK ▲ 15.48%. Removed upon reloading to max ammunition.
■ Activates when landing a normal attack after Prediction takes effect. Affects self.
Effects vary according to the number of attacks landed. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
30 attacks landed: While in the Prediction and Overheat I states,
Overheat II: ATK ▲ 20.66% continuously.
60 attacks landed: While in the Prediction and Overheat II states,
Overheat III: Attack Damage ▲ 30.8% continuously.

Plot Spoiler
Burst

Plot Spoiler

20 sec Cooldown

■ Affects self.
Prediction:
Current HP ▼ 1% every second for 10 sec.
Grants unlimited ammunition for 10 sec.
Grants Pierce for 10 sec.
Pierce DamagePierce DamageDescriptionRefers to the damage dealt to enemies by Nikkes with Pierce. ▲ 31.2% for 10 sec.
Critical Rate ▲ 53.24% for 10 sec.
■ Affects all allies.
Attack Damage ▲ 28.48% for 10 sec.
Pierce DamagePierce DamageDescriptionRefers to the damage dealt to enemies by Nikkes with Pierce. ▲ 23.63% for 10 sec.
Max Ammunition Capacity ▲ 3 round(s) for 10 sec.

■ Affects self.
Prediction:
Current HP ▼ 1% every second for 10 sec.
Grants unlimited ammunition for 10 sec.
Grants Pierce for 10 sec.
Pierce DamagePierce DamageDescriptionRefers to the damage dealt to enemies by Nikkes with Pierce. ▲ 33.6% for 10 sec.
Critical Rate ▲ 56.79% for 10 sec.
■ Affects all allies.
Attack Damage ▲ 30.67% for 10 sec.
Pierce DamagePierce DamageDescriptionRefers to the damage dealt to enemies by Nikkes with Pierce. ▲ 25.44% for 10 sec.
Max Ammunition Capacity ▲ 3 round(s) for 10 sec.

■ Affects self.
Prediction:
Current HP ▼ 1% every second for 10 sec.
Grants unlimited ammunition for 10 sec.
Grants Pierce for 10 sec.
Pierce DamagePierce DamageDescriptionRefers to the damage dealt to enemies by Nikkes with Pierce. ▲ 36% for 10 sec.
Critical Rate ▲ 60.34% for 10 sec.
■ Affects all allies.
Attack Damage ▲ 32.86% for 10 sec.
Pierce DamagePierce DamageDescriptionRefers to the damage dealt to enemies by Nikkes with Pierce. ▲ 27.26% for 10 sec.
Max Ammunition Capacity ▲ 3 round(s) for 10 sec.

■ Affects self.
Prediction:
Current HP ▼ 1% every second for 10 sec.
Grants unlimited ammunition for 10 sec.
Grants Pierce for 10 sec.
Pierce DamagePierce DamageDescriptionRefers to the damage dealt to enemies by Nikkes with Pierce. ▲ 38.4% for 10 sec.
Critical Rate ▲ 63.89% for 10 sec.
■ Affects all allies.
Attack Damage ▲ 35.05% for 10 sec.
Pierce DamagePierce DamageDescriptionRefers to the damage dealt to enemies by Nikkes with Pierce. ▲ 29.08% for 10 sec.
Max Ammunition Capacity ▲ 3 round(s) for 10 sec.

■ Affects self.
Prediction:
Current HP ▼ 1% every second for 10 sec.
Grants unlimited ammunition for 10 sec.
Grants Pierce for 10 sec.
Pierce DamagePierce DamageDescriptionRefers to the damage dealt to enemies by Nikkes with Pierce. ▲ 40.8% for 10 sec.
Critical Rate ▲ 67.44% for 10 sec.
■ Affects all allies.
Attack Damage ▲ 37.25% for 10 sec.
Pierce DamagePierce DamageDescriptionRefers to the damage dealt to enemies by Nikkes with Pierce. ▲ 30.9% for 10 sec.
Max Ammunition Capacity ▲ 3 round(s) for 10 sec.

■ Affects self.
Prediction:
Current HP ▼ 1% every second for 10 sec.
Grants unlimited ammunition for 10 sec.
Grants Pierce for 10 sec.
Pierce DamagePierce DamageDescriptionRefers to the damage dealt to enemies by Nikkes with Pierce. ▲ 43.2% for 10 sec.
Critical Rate ▲ 70.99% for 10 sec.
■ Affects all allies.
Attack Damage ▲ 39.44% for 10 sec.
Pierce DamagePierce DamageDescriptionRefers to the damage dealt to enemies by Nikkes with Pierce. ▲ 32.72% for 10 sec.
Max Ammunition Capacity ▲ 3 round(s) for 10 sec.

■ Affects self.
Prediction:
Current HP ▼ 1% every second for 10 sec.
Grants unlimited ammunition for 10 sec.
Grants Pierce for 10 sec.
Pierce DamagePierce DamageDescriptionRefers to the damage dealt to enemies by Nikkes with Pierce. ▲ 45.6% for 10 sec.
Critical Rate ▲ 74.54% for 10 sec.
■ Affects all allies.
Attack Damage ▲ 41.63% for 10 sec.
Pierce DamagePierce DamageDescriptionRefers to the damage dealt to enemies by Nikkes with Pierce. ▲ 34.53% for 10 sec.
Max Ammunition Capacity ▲ 3 round(s) for 10 sec.

■ Affects self.
Prediction:
Current HP ▼ 1% every second for 10 sec.
Grants unlimited ammunition for 10 sec.
Grants Pierce for 10 sec.
Pierce DamagePierce DamageDescriptionRefers to the damage dealt to enemies by Nikkes with Pierce. ▲ 48% for 10 sec.
Critical Rate ▲ 78.09% for 10 sec.
■ Affects all allies.
Attack Damage ▲ 43.82% for 10 sec.
Pierce DamagePierce DamageDescriptionRefers to the damage dealt to enemies by Nikkes with Pierce. ▲ 36.35% for 10 sec.
Max Ammunition Capacity ▲ 3 round(s) for 10 sec.

■ Affects self.
Prediction:
Current HP ▼ 1% every second for 10 sec.
Grants unlimited ammunition for 10 sec.
Grants Pierce for 10 sec.
Pierce DamagePierce DamageDescriptionRefers to the damage dealt to enemies by Nikkes with Pierce. ▲ 50.4% for 10 sec.
Critical Rate ▲ 81.64% for 10 sec.
■ Affects all allies.
Attack Damage ▲ 46.01% for 10 sec.
Pierce DamagePierce DamageDescriptionRefers to the damage dealt to enemies by Nikkes with Pierce. ▲ 38.17% for 10 sec.
Max Ammunition Capacity ▲ 3 round(s) for 10 sec.

■ Affects self.
Prediction:
Current HP ▼ 1% every second for 10 sec.
Grants unlimited ammunition for 10 sec.
Grants Pierce for 10 sec.
Pierce DamagePierce DamageDescriptionRefers to the damage dealt to enemies by Nikkes with Pierce. ▲ 52.8% for 10 sec.
Critical Rate ▲ 85.19% for 10 sec.
■ Affects all allies.
Attack Damage ▲ 48.2% for 10 sec.
Pierce DamagePierce DamageDescriptionRefers to the damage dealt to enemies by Nikkes with Pierce. ▲ 39.98% for 10 sec.
Max Ammunition Capacity ▲ 3 round(s) for 10 sec.

Skill recommendations

Skill 1

7-10

Skill 2

7-10

Burst

7-10

Build

CUBES

NIKKE cubeNIKKE cubeNIKKE cube

Considering the burst gen she provides for the team, either Bastion or Resilience work wonders regardless of how many lines of max ammo you get. Pierce cube for extra damage can also work.

OL GEAR

ONLY 1 max ammo lines should be enough, no need for more. Elemental and ATK take priority. Critical damage and hit rate as filler lines. Crit rate as last option since she already gets a lot on her burst.

Pros & Cons

  • A lot of the meta DPS units we use have pierce, making Grave one of the best buffers thanks to her skill 1 and burst
  • Insane burst generation, allows you to rotate more and faster as long as you have proper cooldown reduction
  • She’s a supporter that can also act as a sub-DPS unit depending on your team composition and investment
  • Even outside pierce teams, she’s still one of the strongest burst 2 buffers power creeping the latest collab and limited units (as usual)

Made by Sefhi sefhi