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Marciana: Marine Study banner
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Grave character portrait

Grave

Fire Fire Assault Rifle Assault Rifle Supporter Supporter Burst 2 Burst 2 Pilgrim Pilgrim Tier 2

Heat Emission

■ Activates when Prediction status ends. Affects self.
Removes 100% of ammo.
Heat Emission: Reload Ratio ▼ 50%. Removes Heat Emission under certain conditions.
■ Activates only when in Heat Emission status. Affects self.
Recovers 2% of the skill user's final Max HP every 1 sec continuously.
■ Activates only when in Heat Emission status. Affects all allies.
Burst Gauge filling speed ▲ 23.02% continuously.
Pierce Damage ▲ 28.6% continuously.

■ Activates when Prediction status ends. Affects self.
Removes 100% of ammo.
Heat Emission: Reload Ratio ▼ 50%. Removes Heat Emission under certain conditions.
■ Activates only when in Heat Emission status. Affects self.
Recovers 2% of the skill user's final Max HP every 1 sec continuously.
■ Activates only when in Heat Emission status. Affects all allies.
Burst Gauge filling speed ▲ 24.79% continuously.
Pierce Damage ▲ 30.8% continuously.

■ Activates when Prediction status ends. Affects self.
Removes 100% of ammo.
Heat Emission: Reload Ratio ▼ 50%. Removes Heat Emission under certain conditions.
■ Activates only when in Heat Emission status. Affects self.
Recovers 2% of the skill user's final Max HP every 1 sec continuously.
■ Activates only when in Heat Emission status. Affects all allies.
Burst Gauge filling speed ▲ 26.56% continuously.
Pierce Damage ▲ 33% continuously.

■ Activates when Prediction status ends. Affects self.
Removes 100% of ammo.
Heat Emission: Reload Ratio ▼ 50%. Removes Heat Emission under certain conditions.
■ Activates only when in Heat Emission status. Affects self.
Recovers 2% of the skill user's final Max HP every 1 sec continuously.
■ Activates only when in Heat Emission status. Affects all allies.
Burst Gauge filling speed ▲ 28.33% continuously.
Pierce Damage ▲ 35.2% continuously.

■ Activates when Prediction status ends. Affects self.
Removes 100% of ammo.
Heat Emission: Reload Ratio ▼ 50%. Removes Heat Emission under certain conditions.
■ Activates only when in Heat Emission status. Affects self.
Recovers 2% of the skill user's final Max HP every 1 sec continuously.
■ Activates only when in Heat Emission status. Affects all allies.
Burst Gauge filling speed ▲ 30.1% continuously.
Pierce Damage ▲ 37.4% continuously.

■ Activates when Prediction status ends. Affects self.
Removes 100% of ammo.
Heat Emission: Reload Ratio ▼ 50%. Removes Heat Emission under certain conditions.
■ Activates only when in Heat Emission status. Affects self.
Recovers 2% of the skill user's final Max HP every 1 sec continuously.
■ Activates only when in Heat Emission status. Affects all allies.
Burst Gauge filling speed ▲ 31.87% continuously.
Pierce Damage ▲ 39.6% continuously.

■ Activates when Prediction status ends. Affects self.
Removes 100% of ammo.
Heat Emission: Reload Ratio ▼ 50%. Removes Heat Emission under certain conditions.
■ Activates only when in Heat Emission status. Affects self.
Recovers 2% of the skill user's final Max HP every 1 sec continuously.
■ Activates only when in Heat Emission status. Affects all allies.
Burst Gauge filling speed ▲ 33.64% continuously.
Pierce Damage ▲ 41.8% continuously.

■ Activates when Prediction status ends. Affects self.
Removes 100% of ammo.
Heat Emission: Reload Ratio ▼ 50%. Removes Heat Emission under certain conditions.
■ Activates only when in Heat Emission status. Affects self.
Recovers 2% of the skill user's final Max HP every 1 sec continuously.
■ Activates only when in Heat Emission status. Affects all allies.
Burst Gauge filling speed ▲ 35.42% continuously.
Pierce Damage ▲ 44% continuously.

■ Activates when Prediction status ends. Affects self.
Removes 100% of ammo.
Heat Emission: Reload Ratio ▼ 50%. Removes Heat Emission under certain conditions.
■ Activates only when in Heat Emission status. Affects self.
Recovers 2% of the skill user's final Max HP every 1 sec continuously.
■ Activates only when in Heat Emission status. Affects all allies.
Burst Gauge filling speed ▲ 37.19% continuously.
Pierce Damage ▲ 46.2% continuously.

■ Activates when Prediction status ends. Affects self.
Removes 100% of ammo.
Heat Emission: Reload Ratio ▼ 50%. Removes Heat Emission under certain conditions.
■ Activates only when in Heat Emission status. Affects self.
Recovers 2% of the skill user's final Max HP every 1 sec continuously.
■ Activates only when in Heat Emission status. Affects all allies.
Burst Gauge filling speed ▲ 38.96% continuously.
Pierce Damage ▲ 48.4% continuously.

Overheat

■ Activates after landing 15 normal attacks. Affects self.
Overheat I: ATK ▲ 9.15%. Removed upon reloading to max ammunition.
■ Activates when landing a normal attack after Prediction takes effect. Affects self.
Effects vary according to the number of attacks landed. Each subsequent effect triggers all effects before it:
30 attacks landed: While in Prediction and Overheat I status,
Overheat II: ATK ▲ 12.21% continuously.
60 attacks landed: While in Prediction and Overheat II status,
Overheat III: Attack Damage ▲ 18.2% continuously.

■ Activates after landing 15 normal attacks. Affects self.
Overheat I: ATK ▲ 9.85%. Removed upon reloading to max ammunition.
■ Activates when landing a normal attack after Prediction takes effect. Affects self.
Effects vary according to the number of attacks landed. Each subsequent effect triggers all effects before it:
30 attacks landed: While in Prediction and Overheat I status,
Overheat II: ATK ▲ 13.14% continuously.
60 attacks landed: While in Prediction and Overheat II status,
Overheat III: Attack Damage ▲ 19.6% continuously.

■ Activates after landing 15 normal attacks. Affects self.
Overheat I: ATK ▲ 10.56%. Removed upon reloading to max ammunition.
■ Activates when landing a normal attack after Prediction takes effect. Affects self.
Effects vary according to the number of attacks landed. Each subsequent effect triggers all effects before it:
30 attacks landed: While in Prediction and Overheat I status,
Overheat II: ATK ▲ 14.09% continuously.
60 attacks landed: While in Prediction and Overheat II status,
Overheat III: Attack Damage ▲ 21% continuously.

■ Activates after landing 15 normal attacks. Affects self.
Overheat I: ATK ▲ 11.26%. Removed upon reloading to max ammunition.
■ Activates when landing a normal attack after Prediction takes effect. Affects self.
Effects vary according to the number of attacks landed. Each subsequent effect triggers all effects before it:
30 attacks landed: While in Prediction and Overheat I status,
Overheat II: ATK ▲ 15.03% continuously.
60 attacks landed: While in Prediction and Overheat II status,
Overheat III: Attack Damage ▲ 22.4% continuously.

■ Activates after landing 15 normal attacks. Affects self.
Overheat I: ATK ▲ 11.96%. Removed upon reloading to max ammunition.
■ Activates when landing a normal attack after Prediction takes effect. Affects self.
Effects vary according to the number of attacks landed. Each subsequent effect triggers all effects before it:
30 attacks landed: While in Prediction and Overheat I status,
Overheat II: ATK ▲ 15.97% continuously.
60 attacks landed: While in Prediction and Overheat II status,
Overheat III: Attack Damage ▲ 23.8% continuously.

■ Activates after landing 15 normal attacks. Affects self.
Overheat I: ATK ▲ 12.67%. Removed upon reloading to max ammunition.
■ Activates when landing a normal attack after Prediction takes effect. Affects self.
Effects vary according to the number of attacks landed. Each subsequent effect triggers all effects before it:
30 attacks landed: While in Prediction and Overheat I status,
Overheat II: ATK ▲ 16.9% continuously.
60 attacks landed: While in Prediction and Overheat II status,
Overheat III: Attack Damage ▲ 25.2% continuously.

■ Activates after landing 15 normal attacks. Affects self.
Overheat I: ATK ▲ 13.37%. Removed upon reloading to max ammunition.
■ Activates when landing a normal attack after Prediction takes effect. Affects self.
Effects vary according to the number of attacks landed. Each subsequent effect triggers all effects before it:
30 attacks landed: While in Prediction and Overheat I status,
Overheat II: ATK ▲ 17.84% continuously.
60 attacks landed: While in Prediction and Overheat II status,
Overheat III: Attack Damage ▲ 26.6% continuously.

■ Activates after landing 15 normal attacks. Affects self.
Overheat I: ATK ▲ 14.07%. Removed upon reloading to max ammunition.
■ Activates when landing a normal attack after Prediction takes effect. Affects self.
Effects vary according to the number of attacks landed. Each subsequent effect triggers all effects before it:
30 attacks landed: While in Prediction and Overheat I status,
Overheat II: ATK ▲ 18.79% continuously.
60 attacks landed: While in Prediction and Overheat II status,
Overheat III: Attack Damage ▲ 28% continuously.

■ Activates after landing 15 normal attacks. Affects self.
Overheat I: ATK ▲ 14.78%. Removed upon reloading to max ammunition.
■ Activates when landing a normal attack after Prediction takes effect. Affects self.
Effects vary according to the number of attacks landed. Each subsequent effect triggers all effects before it:
30 attacks landed: While in Prediction and Overheat I status,
Overheat II: ATK ▲ 19.72% continuously.
60 attacks landed: While in Prediction and Overheat II status,
Overheat III: Attack Damage ▲ 29.4% continuously.

■ Activates after landing 15 normal attacks. Affects self.
Overheat I: ATK ▲ 15.48%. Removed upon reloading to max ammunition.
■ Activates when landing a normal attack after Prediction takes effect. Affects self.
Effects vary according to the number of attacks landed. Each subsequent effect triggers all effects before it:
30 attacks landed: While in Prediction and Overheat I status,
Overheat II: ATK ▲ 20.66% continuously.
60 attacks landed: While in Prediction and Overheat II status,
Overheat III: Attack Damage ▲ 30.8% continuously.

Plot Spoiler

20 sec Cooldown

■ Affects self.
Prediction:
Current HP ▼ 1% every 1 sec, lasts for 10 sec.
Grants unlimited ammunition for 10 sec.
Gain Pierce for 10 sec.
Pierce Damage ▲ 31.2% for 10 sec.
Critical Rate ▲ 53.24% for 10 sec.
■ Affects all allies.
Attack Damage ▲ 28.48% for 10 sec.
Pierce Damage ▲ 23.63% for 10 sec.
Max Ammunition Capacity ▲ 3 round(s) for 10 sec.

■ Affects self.
Prediction:
Current HP ▼ 1% every 1 sec, lasts for 10 sec.
Grants unlimited ammunition for 10 sec.
Gain Pierce for 10 sec.
Pierce Damage ▲ 33.6% for 10 sec.
Critical Rate ▲ 56.79% for 10 sec.
■ Affects all allies.
Attack Damage ▲ 30.67% for 10 sec.
Pierce Damage ▲ 25.44% for 10 sec.
Max Ammunition Capacity ▲ 3 round(s) for 10 sec.

■ Affects self.
Prediction:
Current HP ▼ 1% every 1 sec, lasts for 10 sec.
Grants unlimited ammunition for 10 sec.
Gain Pierce for 10 sec.
Pierce Damage ▲ 36% for 10 sec.
Critical Rate ▲ 60.34% for 10 sec.
■ Affects all allies.
Attack Damage ▲ 32.86% for 10 sec.
Pierce Damage ▲ 27.26% for 10 sec.
Max Ammunition Capacity ▲ 3 round(s) for 10 sec.

■ Affects self.
Prediction:
Current HP ▼ 1% every 1 sec, lasts for 10 sec.
Grants unlimited ammunition for 10 sec.
Gain Pierce for 10 sec.
Pierce Damage ▲ 38.4% for 10 sec.
Critical Rate ▲ 63.89% for 10 sec.
■ Affects all allies.
Attack Damage ▲ 35.05% for 10 sec.
Pierce Damage ▲ 29.08% for 10 sec.
Max Ammunition Capacity ▲ 3 round(s) for 10 sec.

■ Affects self.
Prediction:
Current HP ▼ 1% every 1 sec, lasts for 10 sec.
Grants unlimited ammunition for 10 sec.
Gain Pierce for 10 sec.
Pierce Damage ▲ 40.8% for 10 sec.
Critical Rate ▲ 67.44% for 10 sec.
■ Affects all allies.
Attack Damage ▲ 37.25% for 10 sec.
Pierce Damage ▲ 30.9% for 10 sec.
Max Ammunition Capacity ▲ 3 round(s) for 10 sec.

■ Affects self.
Prediction:
Current HP ▼ 1% every 1 sec, lasts for 10 sec.
Grants unlimited ammunition for 10 sec.
Gain Pierce for 10 sec.
Pierce Damage ▲ 43.2% for 10 sec.
Critical Rate ▲ 70.99% for 10 sec.
■ Affects all allies.
Attack Damage ▲ 39.44% for 10 sec.
Pierce Damage ▲ 32.72% for 10 sec.
Max Ammunition Capacity ▲ 3 round(s) for 10 sec.

■ Affects self.
Prediction:
Current HP ▼ 1% every 1 sec, lasts for 10 sec.
Grants unlimited ammunition for 10 sec.
Gain Pierce for 10 sec.
Pierce Damage ▲ 45.6% for 10 sec.
Critical Rate ▲ 74.54% for 10 sec.
■ Affects all allies.
Attack Damage ▲ 41.63% for 10 sec.
Pierce Damage ▲ 34.53% for 10 sec.
Max Ammunition Capacity ▲ 3 round(s) for 10 sec.

■ Affects self.
Prediction:
Current HP ▼ 1% every 1 sec, lasts for 10 sec.
Grants unlimited ammunition for 10 sec.
Gain Pierce for 10 sec.
Pierce Damage ▲ 48% for 10 sec.
Critical Rate ▲ 78.09% for 10 sec.
■ Affects all allies.
Attack Damage ▲ 43.82% for 10 sec.
Pierce Damage ▲ 36.35% for 10 sec.
Max Ammunition Capacity ▲ 3 round(s) for 10 sec.

■ Affects self.
Prediction:
Current HP ▼ 1% every 1 sec, lasts for 10 sec.
Grants unlimited ammunition for 10 sec.
Gain Pierce for 10 sec.
Pierce Damage ▲ 50.4% for 10 sec.
Critical Rate ▲ 81.64% for 10 sec.
■ Affects all allies.
Attack Damage ▲ 46.01% for 10 sec.
Pierce Damage ▲ 38.17% for 10 sec.
Max Ammunition Capacity ▲ 3 round(s) for 10 sec.

■ Affects self.
Prediction:
Current HP ▼ 1% every 1 sec, lasts for 10 sec.
Grants unlimited ammunition for 10 sec.
Gain Pierce for 10 sec.
Pierce Damage ▲ 52.8% for 10 sec.
Critical Rate ▲ 85.19% for 10 sec.
■ Affects all allies.
Attack Damage ▲ 48.2% for 10 sec.
Pierce Damage ▲ 39.98% for 10 sec.
Max Ammunition Capacity ▲ 3 round(s) for 10 sec.

Skill recommendations

Skill 1

7-10

Skill 2

7-10

Burst

7-10

Build

CUBES

NIKKE cubeNIKKE cubeNIKKE cube

Considering the burst gen she provides for the team, either Bastion or Resilience work wonders regardless of how many lines of max ammo you get. Pierce cube for extra damage can also work.

OL GEAR

ONLY 1 max ammo lines should be enough, no need for more. Elemental and ATK take priority. Critical damage and hit rate as filler lines. Crit rate as last option since she already gets a lot on her burst.

Pros & Cons

  • A lot of the meta DPS units we use have pierce, making Grave one of the best buffers thanks to her skill 1 and burst
  • Insane burst generation, allows you to rotate more and faster as long as you have proper cooldown reduction
  • She’s a supporter that can also act as a sub-DPS unit depending on your team composition and investment
  • Even outside pierce teams, she’s still one of the strongest burst 2 buffers power creeping the latest collab and limited units (as usual)

Solo Raid Usage

This is based on the top 50 players of all NIKKE servers combined. Data is from enikk.app, check their website for a lot more information.

Usage shown is based on the date the unit was released to avoid empty spaces on previous raids.

Nov 2024Feb 2025May 2025Aug 2025Nov 2025Feb 2026May 2026

Made by Sefhi sefhi