
■ Activates when Prediction status ends. Affects self.
Removes 100% of bullets.
Heat Emission: Reload Ratio ▼ 50%. Removes Heat Emission under certain conditions.
■ Activates only when in Heat Emission status. Affects self.
Recovers 2% of final Max HP every I sec continuously.
■ Activates only when in Heat Emission status. Affects all allies.
Burst Gauge filling speed ▲ 38.96% continuously.
Pierce Damage ▲ 48.4% continuously.
■ Activates after landing 15 normal attack(s). Affects self.
Overheat 1: ATK ▲ 15.48%. Removed upon reloading to max ammunition.
■ Activates when normal attack hits after Prediction status takes effect. Affects self.
Changes according to the number of hits, Previous effects trigger repeatedly.
■ 30 time(s): when in Prediction and Overheat I status.
Overheat II: ATK ▲ 20.66% continuously.
■ 60 time(s): when in Prediction and Overheat Il status.
Overheat III: Attack Damage ▲ 30.8% continuously.
■ Affects self.
Prediction:
Current HP ▼ 1% every I sec, lasts for 10 sec.
Grants unlimited ammunition for 10 sec.
Gains Pierce for 10 sec.
Pierce Damage ▲ 52.8% for 10 sec.
Critical Rate ▲ 85.19% for 10 sec.
■ Affects all allies.
Attack Damage ▲ 48.2% for 10 sec.
Pierce Damage ▲ 39.98% for 10 sec.
Max Ammunition Capacity ▲ 3 round(s) for 10 sec.
■ Activates at the start of battle in combat areas. Affects this unit's squad only during battle.
Max HP ▲ 30% continuously.

Cube: Considering the burst gen she provides for the team, either Bastion or Resilience work wonders regardless of how many lines of max ammo you get.
OL Gear: ONLY 1 max ammo lines should be enough, no need for more. Elemental and ATK take priority. Critical damage and hit rate as filler lines. Crit rate as last option since she already gets a lot on her burst.