■ Affects target(s).
Deals 5.57% of ATK as damage.
Deals 200% damage when attacking core.
■ Activates at the start of battle as long as this unit is alive. Affects self and both adjacent allies.
Restores HP equal to 1% of the skill user's final max HP every second.
Incoming Healing ▲ 2.36% continuously. Stacks up to 5 times.
■ Activates after performing 100 normal attacks. Affects all Electric Code allies.
Increases the stack count of stackable buffs by 1.
■ Activates at the start of battle as long as this unit is alive. Affects self and both adjacent allies.
Restores HP equal to 1% of the skill user's final max HP every second.
Incoming Healing ▲ 2.55% continuously. Stacks up to 5 times.
■ Activates after performing 100 normal attacks. Affects all Electric Code allies.
Increases the stack count of stackable buffs by 1.
■ Activates at the start of battle as long as this unit is alive. Affects self and both adjacent allies.
Restores HP equal to 1% of the skill user's final max HP every second.
Incoming Healing ▲ 2.73% continuously. Stacks up to 5 times.
■ Activates after performing 100 normal attacks. Affects all Electric Code allies.
Increases the stack count of stackable buffs by 1.
■ Activates at the start of battle as long as this unit is alive. Affects self and both adjacent allies.
Restores HP equal to 1% of the skill user's final max HP every second.
Incoming Healing ▲ 2.91% continuously. Stacks up to 5 times.
■ Activates after performing 100 normal attacks. Affects all Electric Code allies.
Increases the stack count of stackable buffs by 1.
■ Activates at the start of battle as long as this unit is alive. Affects self and both adjacent allies.
Restores HP equal to 1% of the skill user's final max HP every second.
Incoming Healing ▲ 3.09% continuously. Stacks up to 5 times.
■ Activates after performing 100 normal attacks. Affects all Electric Code allies.
Increases the stack count of stackable buffs by 1.
■ Activates at the start of battle as long as this unit is alive. Affects self and both adjacent allies.
Restores HP equal to 1% of the skill user's final max HP every second.
Incoming Healing ▲ 3.27% continuously. Stacks up to 5 times.
■ Activates after performing 100 normal attacks. Affects all Electric Code allies.
Increases the stack count of stackable buffs by 1.
■ Activates at the start of battle as long as this unit is alive. Affects self and both adjacent allies.
Restores HP equal to 1% of the skill user's final max HP every second.
Incoming Healing ▲ 3.46% continuously. Stacks up to 5 times.
■ Activates after performing 100 normal attacks. Affects all Electric Code allies.
Increases the stack count of stackable buffs by 1.
■ Activates at the start of battle as long as this unit is alive. Affects self and both adjacent allies.
Restores HP equal to 1% of the skill user's final max HP every second.
Incoming Healing ▲ 3.64% continuously. Stacks up to 5 times.
■ Activates after performing 100 normal attacks. Affects all Electric Code allies.
Increases the stack count of stackable buffs by 1.
■ Activates at the start of battle as long as this unit is alive. Affects self and both adjacent allies.
Restores HP equal to 1% of the skill user's final max HP every second.
Incoming Healing ▲ 3.82% continuously. Stacks up to 5 times.
■ Activates after performing 100 normal attacks. Affects all Electric Code allies.
Increases the stack count of stackable buffs by 1.
■ Activates at the start of battle as long as this unit is alive. Affects self and both adjacent allies.
Restores HP equal to 1% of the skill user's final max HP every second.
Incoming Healing ▲ 4% continuously. Stacks up to 5 times.
■ Activates after performing 100 normal attacks. Affects all Electric Code allies.
Increases the stack count of stackable buffs by 1.
■ Activates when the HP of an adjacent ally drops to 90% or below while the ally is still alive. Affects all allies.
Creates a shield with HP equal to 6.04% of the skill user's final max HP that lasts for 10 sec.
■ Activates when either adjacent ally reaches max HP. Affects all allies.
True Damage ▲ 18.3% for 5 sec.
■ Activates when the HP of an adjacent ally drops to 90% or below while the ally is still alive. Affects all allies.
Creates a shield with HP equal to 6.5% of the skill user's final max HP that lasts for 10 sec.
■ Activates when either adjacent ally reaches max HP. Affects all allies.
True Damage ▲ 19.71% for 5 sec.
■ Activates when the HP of an adjacent ally drops to 90% or below while the ally is still alive. Affects all allies.
Creates a shield with HP equal to 6.96% of the skill user's final max HP that lasts for 10 sec.
■ Activates when either adjacent ally reaches max HP. Affects all allies.
True Damage ▲ 21.12% for 5 sec.
■ Activates when the HP of an adjacent ally drops to 90% or below while the ally is still alive. Affects all allies.
Creates a shield with HP equal to 7.43% of the skill user's final max HP that lasts for 10 sec.
■ Activates when either adjacent ally reaches max HP. Affects all allies.
True Damage ▲ 22.52% for 5 sec.
■ Activates when the HP of an adjacent ally drops to 90% or below while the ally is still alive. Affects all allies.
Creates a shield with HP equal to 7.89% of the skill user's final max HP that lasts for 10 sec.
■ Activates when either adjacent ally reaches max HP. Affects all allies.
True Damage ▲ 23.93% for 5 sec.
■ Activates when the HP of an adjacent ally drops to 90% or below while the ally is still alive. Affects all allies.
Creates a shield with HP equal to 8.36% of the skill user's final max HP that lasts for 10 sec.
■ Activates when either adjacent ally reaches max HP. Affects all allies.
True Damage ▲ 25.34% for 5 sec.
■ Activates when the HP of an adjacent ally drops to 90% or below while the ally is still alive. Affects all allies.
Creates a shield with HP equal to 8.82% of the skill user's final max HP that lasts for 10 sec.
■ Activates when either adjacent ally reaches max HP. Affects all allies.
True Damage ▲ 26.75% for 5 sec.
■ Activates when the HP of an adjacent ally drops to 90% or below while the ally is still alive. Affects all allies.
Creates a shield with HP equal to 9.29% of the skill user's final max HP that lasts for 10 sec.
■ Activates when either adjacent ally reaches max HP. Affects all allies.
True Damage ▲ 28.16% for 5 sec.
■ Activates when the HP of an adjacent ally drops to 90% or below while the ally is still alive. Affects all allies.
Creates a shield with HP equal to 9.75% of the skill user's final max HP that lasts for 10 sec.
■ Activates when either adjacent ally reaches max HP. Affects all allies.
True Damage ▲ 29.56% for 5 sec.
■ Activates when the HP of an adjacent ally drops to 90% or below while the ally is still alive. Affects all allies.
Creates a shield with HP equal to 10.22% of the skill user's final max HP that lasts for 10 sec.
■ Activates when either adjacent ally reaches max HP. Affects all allies.
True Damage ▲ 30.97% for 5 sec.

■ Affects all allies.
Restores HP equal to 6.17% of the skill user's final max HP.
True Damage ▲ 25.05% for 10 sec.
■ Affects all allies.
Restores HP equal to 6.65% of the skill user's final max HP.
True Damage ▲ 26.98% for 10 sec.
■ Affects all allies.
Restores HP equal to 7.12% of the skill user's final max HP.
True Damage ▲ 28.9% for 10 sec.
■ Affects all allies.
Restores HP equal to 7.6% of the skill user's final max HP.
True Damage ▲ 30.83% for 10 sec.
■ Affects all allies.
Restores HP equal to 8.07% of the skill user's final max HP.
True Damage ▲ 32.76% for 10 sec.
■ Affects all allies.
Restores HP equal to 8.55% of the skill user's final max HP.
True Damage ▲ 34.68% for 10 sec.
■ Affects all allies.
Restores HP equal to 9.02% of the skill user's final max HP.
True Damage ▲ 36.61% for 10 sec.
■ Affects all allies.
Restores HP equal to 9.5% of the skill user's final max HP.
True Damage ▲ 38.54% for 10 sec.
■ Affects all allies.
Restores HP equal to 9.97% of the skill user's final max HP.
True Damage ▲ 40.47% for 10 sec.
■ Affects all allies.
Restores HP equal to 10.45% of the skill user's final max HP.
True Damage ▲ 42.39% for 10 sec.
DO NOT level her skill 1 past level 7. It will brick her HP based skills in most situations. Level 4 is more than enough for most people, but you can take it to 7 if you want the extra heals.


Support unit that does not really care, so highest level for raw stats or Vigor if you have invested in it.
Most support units do not usually care about specific lines outside the CP padding and increasing survibavility.
Support unit, does not matter what stats she gets as a general rule of thumb.
Made by Sefhi sefhi