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EVE character portrait

EVE

Iron Iron Assault Rifle Assault Rifle Attacker Attacker Burst 3 Burst 3 Abnormal Abnormal Tier 2
Critical rate buff (self)Increase damage taken (single)Attack buff (self)Max ammo capacity increaseInstant ammo reload (%)Seasonal/Limited

Skills

Assault Rifle
Weapon

Assault Rifle

60 Ammo1s Reload

■ Affects target(s).
Deals 13.65% of ATK as damage.
Deals 200% damage when attacking core.

Impact-Type Exospine
Skill 1

Impact-Type Exospine

■ Activates at the start of battle. Affects self.
Impact-Type Exospine: Critical Rate ▲ 35.45% continuously.
■ Activates after landing 44 critical hits with normal attacks. Affects random enemy units.
Unstable Energy: Deals 141.82% of final ATK as damage. Attacks sequentially 3 times.
■ Activates when Unstable Energy hits an Electric Code target. Affects the target.
Damage Taken ▲ 5.91% for 10 sec.

■ Activates at the start of battle. Affects self.
Impact-Type Exospine: Critical Rate ▲ 38.18% continuously.
■ Activates after landing 44 critical hits with normal attacks. Affects random enemy units.
Unstable Energy: Deals 152.72% of final ATK as damage. Attacks sequentially 3 times.
■ Activates when Unstable Energy hits an Electric Code target. Affects the target.
Damage Taken ▲ 6.36% for 10 sec.

■ Activates at the start of battle. Affects self.
Impact-Type Exospine: Critical Rate ▲ 40.91% continuously.
■ Activates after landing 44 critical hits with normal attacks. Affects random enemy units.
Unstable Energy: Deals 163.63% of final ATK as damage. Attacks sequentially 3 times.
■ Activates when Unstable Energy hits an Electric Code target. Affects the target.
Damage Taken ▲ 6.82% for 10 sec.

■ Activates at the start of battle. Affects self.
Impact-Type Exospine: Critical Rate ▲ 43.63% continuously.
■ Activates after landing 44 critical hits with normal attacks. Affects random enemy units.
Unstable Energy: Deals 174.54% of final ATK as damage. Attacks sequentially 3 times.
■ Activates when Unstable Energy hits an Electric Code target. Affects the target.
Damage Taken ▲ 7.27% for 10 sec.

■ Activates at the start of battle. Affects self.
Impact-Type Exospine: Critical Rate ▲ 46.36% continuously.
■ Activates after landing 44 critical hits with normal attacks. Affects random enemy units.
Unstable Energy: Deals 185.45% of final ATK as damage. Attacks sequentially 3 times.
■ Activates when Unstable Energy hits an Electric Code target. Affects the target.
Damage Taken ▲ 7.73% for 10 sec.

■ Activates at the start of battle. Affects self.
Impact-Type Exospine: Critical Rate ▲ 49.09% continuously.
■ Activates after landing 44 critical hits with normal attacks. Affects random enemy units.
Unstable Energy: Deals 196.36% of final ATK as damage. Attacks sequentially 3 times.
■ Activates when Unstable Energy hits an Electric Code target. Affects the target.
Damage Taken ▲ 8.18% for 10 sec.

■ Activates at the start of battle. Affects self.
Impact-Type Exospine: Critical Rate ▲ 51.82% continuously.
■ Activates after landing 44 critical hits with normal attacks. Affects random enemy units.
Unstable Energy: Deals 207.27% of final ATK as damage. Attacks sequentially 3 times.
■ Activates when Unstable Energy hits an Electric Code target. Affects the target.
Damage Taken ▲ 8.64% for 10 sec.

■ Activates at the start of battle. Affects self.
Impact-Type Exospine: Critical Rate ▲ 54.54% continuously.
■ Activates after landing 44 critical hits with normal attacks. Affects random enemy units.
Unstable Energy: Deals 218.18% of final ATK as damage. Attacks sequentially 3 times.
■ Activates when Unstable Energy hits an Electric Code target. Affects the target.
Damage Taken ▲ 9.09% for 10 sec.

■ Activates at the start of battle. Affects self.
Impact-Type Exospine: Critical Rate ▲ 57.27% continuously.
■ Activates after landing 44 critical hits with normal attacks. Affects random enemy units.
Unstable Energy: Deals 229.09% of final ATK as damage. Attacks sequentially 3 times.
■ Activates when Unstable Energy hits an Electric Code target. Affects the target.
Damage Taken ▲ 9.55% for 10 sec.

■ Activates at the start of battle. Affects self.
Impact-Type Exospine: Critical Rate ▲ 60% continuously.
■ Activates after landing 44 critical hits with normal attacks. Affects random enemy units.
Unstable Energy: Deals 240% of final ATK as damage. Attacks sequentially 3 times.
■ Activates when Unstable Energy hits an Electric Code target. Affects the target.
Damage Taken ▲ 10% for 10 sec.

Eagle Eye-Type Exospine
Skill 2

Eagle Eye-Type Exospine

■ Activates at the start of battle. Affects self.
Eagle Eye-Type Exospine.
Previous effects trigger repeatedly.
ATK ▲ 29.55% of the skill user's ATK continuously.
Max Ammunition Capacity ▲ 14.77% continuously.
■ Activates after landing 10 normal attacks on an Electric Code target. Affects self.
Reloads 3 round(s).

■ Activates at the start of battle. Affects self.
Eagle Eye-Type Exospine.
Previous effects trigger repeatedly.
ATK ▲ 31.82% of the skill user's ATK continuously.
Max Ammunition Capacity ▲ 15.91% continuously.
■ Activates after landing 10 normal attacks on an Electric Code target. Affects self.
Reloads 3 round(s).

■ Activates at the start of battle. Affects self.
Eagle Eye-Type Exospine.
Previous effects trigger repeatedly.
ATK ▲ 34.09% of the skill user's ATK continuously.
Max Ammunition Capacity ▲ 17.04% continuously.
■ Activates after landing 10 normal attacks on an Electric Code target. Affects self.
Reloads 3 round(s).

■ Activates at the start of battle. Affects self.
Eagle Eye-Type Exospine.
Previous effects trigger repeatedly.
ATK ▲ 36.36% of the skill user's ATK continuously.
Max Ammunition Capacity ▲ 18.18% continuously.
■ Activates after landing 10 normal attacks on an Electric Code target. Affects self.
Reloads 3 round(s).

■ Activates at the start of battle. Affects self.
Eagle Eye-Type Exospine.
Previous effects trigger repeatedly.
ATK ▲ 38.64% of the skill user's ATK continuously.
Max Ammunition Capacity ▲ 19.32% continuously.
■ Activates after landing 10 normal attacks on an Electric Code target. Affects self.
Reloads 3 round(s).

■ Activates at the start of battle. Affects self.
Eagle Eye-Type Exospine.
Previous effects trigger repeatedly.
ATK ▲ 40.91% of the skill user's ATK continuously.
Max Ammunition Capacity ▲ 20.45% continuously.
■ Activates after landing 10 normal attacks on an Electric Code target. Affects self.
Reloads 3 round(s).

■ Activates at the start of battle. Affects self.
Eagle Eye-Type Exospine.
Previous effects trigger repeatedly.
ATK ▲ 43.18% of the skill user's ATK continuously.
Max Ammunition Capacity ▲ 21.59% continuously.
■ Activates after landing 10 normal attacks on an Electric Code target. Affects self.
Reloads 3 round(s).

■ Activates at the start of battle. Affects self.
Eagle Eye-Type Exospine.
Previous effects trigger repeatedly.
ATK ▲ 45.46% of the skill user's ATK continuously.
Max Ammunition Capacity ▲ 22.73% continuously.
■ Activates after landing 10 normal attacks on an Electric Code target. Affects self.
Reloads 3 round(s).

■ Activates at the start of battle. Affects self.
Eagle Eye-Type Exospine.
Previous effects trigger repeatedly.
ATK ▲ 47.73% of the skill user's ATK continuously.
Max Ammunition Capacity ▲ 23.86% continuously.
■ Activates after landing 10 normal attacks on an Electric Code target. Affects self.
Reloads 3 round(s).

■ Activates at the start of battle. Affects self.
Eagle Eye-Type Exospine.
Previous effects trigger repeatedly.
ATK ▲ 50% of the skill user's ATK continuously.
Max Ammunition Capacity ▲ 25% continuously.
■ Activates after landing 10 normal attacks on an Electric Code target. Affects self.
Reloads 3 round(s).

Counter Chain
Burst

Counter Chain

40 sec Cooldown

■ Affects random enemy units.
Deals 270.13% of final ATK as damage. Attacks sequentially 6 times.
■ Affects self.
Exospine Mk2
Function: Enhances Exospine.
Duration: 3 sec.
Triggers Impact-Type Exospine Mk2.
Effect: The damage multiplier of Unstable Energy sequential attacks is scaled by 100%.
Triggers Eagle Eye-Type Exospine Mk2.
Effect: The damage multiplier of Eagle Eye-Type Exospine is scaled by 100%.

■ Affects random enemy units.
Deals 290.91% of final ATK as damage. Attacks sequentially 6 times.
■ Affects self.
Exospine Mk2
Function: Enhances Exospine.
Duration: 3 sec.
Triggers Impact-Type Exospine Mk2.
Effect: The damage multiplier of Unstable Energy sequential attacks is scaled by 100%.
Triggers Eagle Eye-Type Exospine Mk2.
Effect: The damage multiplier of Eagle Eye-Type Exospine is scaled by 100%.

■ Affects random enemy units.
Deals 311.69% of final ATK as damage. Attacks sequentially 6 times.
■ Affects self.
Exospine Mk2
Function: Enhances Exospine.
Duration: 3 sec.
Triggers Impact-Type Exospine Mk2.
Effect: The damage multiplier of Unstable Energy sequential attacks is scaled by 100%.
Triggers Eagle Eye-Type Exospine Mk2.
Effect: The damage multiplier of Eagle Eye-Type Exospine is scaled by 100%.

■ Affects random enemy units.
Deals 332.47% of final ATK as damage. Attacks sequentially 6 times.
■ Affects self.
Exospine Mk2
Function: Enhances Exospine.
Duration: 5 sec.
Triggers Impact-Type Exospine Mk2.
Effect: The damage multiplier of Unstable Energy sequential attacks is scaled by 100%.
Triggers Eagle Eye-Type Exospine Mk2.
Effect: The damage multiplier of Eagle Eye-Type Exospine is scaled by 100%.

■ Affects random enemy units.
Deals 353.25% of final ATK as damage. Attacks sequentially 6 times.
■ Affects self.
Exospine Mk2
Function: Enhances Exospine.
Duration: 5 sec.
Triggers Impact-Type Exospine Mk2.
Effect: The damage multiplier of Unstable Energy sequential attacks is scaled by 100%.
Triggers Eagle Eye-Type Exospine Mk2.
Effect: The damage multiplier of Eagle Eye-Type Exospine is scaled by 100%.

■ Affects random enemy units.
Deals 374.03% of final ATK as damage. Attacks sequentially 6 times.
■ Affects self.
Exospine Mk2
Function: Enhances Exospine.
Duration: 5 sec.
Triggers Impact-Type Exospine Mk2.
Effect: The damage multiplier of Unstable Energy sequential attacks is scaled by 100%.
Triggers Eagle Eye-Type Exospine Mk2.
Effect: The damage multiplier of Eagle Eye-Type Exospine is scaled by 100%.

■ Affects random enemy units.
Deals 394.8% of final ATK as damage. Attacks sequentially 6 times.
■ Affects self.
Exospine Mk2
Function: Enhances Exospine.
Duration: 7 sec.
Triggers Impact-Type Exospine Mk2.
Effect: The damage multiplier of Unstable Energy sequential attacks is scaled by 100%.
Triggers Eagle Eye-Type Exospine Mk2.
Effect: The damage multiplier of Eagle Eye-Type Exospine is scaled by 100%.

■ Affects random enemy units.
Deals 415.58% of final ATK as damage. Attacks sequentially 6 times.
■ Affects self.
Exospine Mk2
Function: Enhances Exospine.
Duration: 7 sec.
Triggers Impact-Type Exospine Mk2.
Effect: The damage multiplier of Unstable Energy sequential attacks is scaled by 100%.
Triggers Eagle Eye-Type Exospine Mk2.
Effect: The damage multiplier of Eagle Eye-Type Exospine is scaled by 100%.

■ Affects random enemy units.
Deals 436.36% of final ATK as damage. Attacks sequentially 6 times.
■ Affects self.
Exospine Mk2
Function: Enhances Exospine.
Duration: 7 sec.
Triggers Impact-Type Exospine Mk2.
Effect: The damage multiplier of Unstable Energy sequential attacks is scaled by 100%.
Triggers Eagle Eye-Type Exospine Mk2.
Effect: The damage multiplier of Eagle Eye-Type Exospine is scaled by 100%.

■ Affects random enemy units.
Deals 457.14% of final ATK as damage. Attacks sequentially 6 times.
■ Affects self.
Exospine Mk2
Function: Enhances Exospine.
Duration: 10 sec.
Triggers Impact-Type Exospine Mk2.
Effect: The damage multiplier of Unstable Energy sequential attacks is scaled by 100%.
Triggers Eagle Eye-Type Exospine Mk2.
Effect: The damage multiplier of Eagle Eye-Type Exospine is scaled by 100%.

Skill recommendations

Skill 1

10

Skill 2

7

Burst

7

Build

CUBES

NIKKE cubeNIKKE cubeNIKKE cube

Bastion to pair with skill 1 so you can avoid reloading as much as possible. Resilience does still work as usual, and you can run Destruction if you want to increase her damage on bosses with parts.

OL GEAR

Elemental damage, ATK and Crit Damage take priority. Max Ammo Capacity and Crit Rate afterwards as filler lines, so you can proc skill 1 more consistently.

Pros & Cons

  • Strong sub DPS and debuffer for Iron weak content thanks to her passives. This also makes her a staple pick for elemental raids (both Union Raid and Solo Raid)
  • God damn EVE those assets are making me act up 😭
  • Hard to slot on campaign at a high deficit outside bossing stages since both skill 1 and burst affect random enemies

Made by Sefhi sefhi