■ Affects target(s).
Deals 5.57% of ATK as damage.
Deals 200% damage when attacking core.
■ Activates at the start of battle. Affects 1 random enemy.
Possession lasts for 6 sec.
Ability: Find and capture ghosts possessing the enemy.
Required hit count: 100 time(s) in total, cumulative across all allies.
Effect: Captures 1 ghost when the required hit count reaches 100%. A maximum of 13 ghost(s) can be captured.
Recurring interval: 6 sec
■ Affects all Water Code allies.
Effects vary according to the number of ghosts. Each subsequent effect triggers all effects before it:
1 or more ghosts:
ATK ▲ 9.57% of the skill user's ATK continuously.
4 or more ghosts:
Elemental Advantage Attack Damage ▲ 20.68% continuously.
■ Activates at the start of battle. Affects 1 random enemy.
Possession lasts for 6 sec.
Ability: Find and capture ghosts possessing the enemy.
Required hit count: 100 time(s) in total, cumulative across all allies.
Effect: Captures 1 ghost when the required hit count reaches 100%. A maximum of 13 ghost(s) can be captured.
Recurring interval: 6 sec
■ Affects all Water Code allies.
Effects vary according to the number of ghosts. Each subsequent effect triggers all effects before it:
1 or more ghosts:
ATK ▲ 10.3% of the skill user's ATK continuously.
4 or more ghosts:
Elemental Advantage Attack Damage ▲ 22.27% continuously.
■ Activates at the start of battle. Affects 1 random enemy.
Possession lasts for 6 sec.
Ability: Find and capture ghosts possessing the enemy.
Required hit count: 100 time(s) in total, cumulative across all allies.
Effect: Captures 1 ghost when the required hit count reaches 100%. A maximum of 13 ghost(s) can be captured.
Recurring interval: 6 sec
■ Affects all Water Code allies.
Effects vary according to the number of ghosts. Each subsequent effect triggers all effects before it:
1 or more ghosts:
ATK ▲ 11.04% of the skill user's ATK continuously.
4 or more ghosts:
Elemental Advantage Attack Damage ▲ 23.86% continuously.
■ Activates at the start of battle. Affects 1 random enemy.
Possession lasts for 6 sec.
Ability: Find and capture ghosts possessing the enemy.
Required hit count: 100 time(s) in total, cumulative across all allies.
Effect: Captures 1 ghost when the required hit count reaches 100%. A maximum of 13 ghost(s) can be captured.
Recurring interval: 6 sec
■ Affects all Water Code allies.
Effects vary according to the number of ghosts. Each subsequent effect triggers all effects before it:
1 or more ghosts:
ATK ▲ 11.78% of the skill user's ATK continuously.
4 or more ghosts:
Elemental Advantage Attack Damage ▲ 25.45% continuously.
■ Activates at the start of battle. Affects 1 random enemy.
Possession lasts for 6 sec.
Ability: Find and capture ghosts possessing the enemy.
Required hit count: 100 time(s) in total, cumulative across all allies.
Effect: Captures 1 ghost when the required hit count reaches 100%. A maximum of 13 ghost(s) can be captured.
Recurring interval: 6 sec
■ Affects all Water Code allies.
Effects vary according to the number of ghosts. Each subsequent effect triggers all effects before it:
1 or more ghosts:
ATK ▲ 12.51% of the skill user's ATK continuously.
4 or more ghosts:
Elemental Advantage Attack Damage ▲ 27.04% continuously.
■ Activates at the start of battle. Affects 1 random enemy.
Possession lasts for 6 sec.
Ability: Find and capture ghosts possessing the enemy.
Required hit count: 100 time(s) in total, cumulative across all allies.
Effect: Captures 1 ghost when the required hit count reaches 100%. A maximum of 13 ghost(s) can be captured.
Recurring interval: 6 sec
■ Affects all Water Code allies.
Effects vary according to the number of ghosts. Each subsequent effect triggers all effects before it:
1 or more ghosts:
ATK ▲ 13.25% of the skill user's ATK continuously.
4 or more ghosts:
Elemental Advantage Attack Damage ▲ 28.64% continuously.
■ Activates at the start of battle. Affects 1 random enemy.
Possession lasts for 6 sec.
Ability: Find and capture ghosts possessing the enemy.
Required hit count: 100 time(s) in total, cumulative across all allies.
Effect: Captures 1 ghost when the required hit count reaches 100%. A maximum of 13 ghost(s) can be captured.
Recurring interval: 6 sec
■ Affects all Water Code allies.
Effects vary according to the number of ghosts. Each subsequent effect triggers all effects before it:
1 or more ghosts:
ATK ▲ 13.99% of the skill user's ATK continuously.
4 or more ghosts:
Elemental Advantage Attack Damage ▲ 30.23% continuously.
■ Activates at the start of battle. Affects 1 random enemy.
Possession lasts for 6 sec.
Ability: Find and capture ghosts possessing the enemy.
Required hit count: 100 time(s) in total, cumulative across all allies.
Effect: Captures 1 ghost when the required hit count reaches 100%. A maximum of 13 ghost(s) can be captured.
Recurring interval: 6 sec
■ Affects all Water Code allies.
Effects vary according to the number of ghosts. Each subsequent effect triggers all effects before it:
1 or more ghosts:
ATK ▲ 14.72% of the skill user's ATK continuously.
4 or more ghosts:
Elemental Advantage Attack Damage ▲ 31.82% continuously.
■ Activates at the start of battle. Affects 1 random enemy.
Possession lasts for 6 sec.
Ability: Find and capture ghosts possessing the enemy.
Required hit count: 100 time(s) in total, cumulative across all allies.
Effect: Captures 1 ghost when the required hit count reaches 100%. A maximum of 13 ghost(s) can be captured.
Recurring interval: 6 sec
■ Affects all Water Code allies.
Effects vary according to the number of ghosts. Each subsequent effect triggers all effects before it:
1 or more ghosts:
ATK ▲ 15.46% of the skill user's ATK continuously.
4 or more ghosts:
Elemental Advantage Attack Damage ▲ 33.41% continuously.
■ Activates at the start of battle. Affects 1 random enemy.
Possession lasts for 6 sec.
Ability: Find and capture ghosts possessing the enemy.
Required hit count: 100 time(s) in total, cumulative across all allies.
Effect: Captures 1 ghost when the required hit count reaches 100%. A maximum of 13 ghost(s) can be captured.
Recurring interval: 6 sec
■ Affects all Water Code allies.
Effects vary according to the number of ghosts. Each subsequent effect triggers all effects before it:
1 or more ghosts:
ATK ▲ 16.2% of the skill user's ATK continuously.
4 or more ghosts:
Elemental Advantage Attack Damage ▲ 35% continuously.
■ Activates when using Burst Skill. Affects self.
ATK ▲ 23.63% for 10 sec.
■ Activates when a ghost is captured while at maximum ghost capacity. Affects all enemies.
Deals 650% of final ATK as damage.
■ Activates when using Burst Skill. Affects self.
ATK ▲ 25.45% for 10 sec.
■ Activates when a ghost is captured while at maximum ghost capacity. Affects all enemies.
Deals 700% of final ATK as damage.
■ Activates when using Burst Skill. Affects self.
ATK ▲ 27.27% for 10 sec.
■ Activates when a ghost is captured while at maximum ghost capacity. Affects all enemies.
Deals 750% of final ATK as damage.
■ Activates when using Burst Skill. Affects self.
ATK ▲ 29.09% for 10 sec.
■ Activates when a ghost is captured while at maximum ghost capacity. Affects all enemies.
Deals 800% of final ATK as damage.
■ Activates when using Burst Skill. Affects self.
ATK ▲ 30.91% for 10 sec.
■ Activates when a ghost is captured while at maximum ghost capacity. Affects all enemies.
Deals 850% of final ATK as damage.
■ Activates when using Burst Skill. Affects self.
ATK ▲ 32.72% for 10 sec.
■ Activates when a ghost is captured while at maximum ghost capacity. Affects all enemies.
Deals 900% of final ATK as damage.
■ Activates when using Burst Skill. Affects self.
ATK ▲ 34.54% for 10 sec.
■ Activates when a ghost is captured while at maximum ghost capacity. Affects all enemies.
Deals 950% of final ATK as damage.
■ Activates when using Burst Skill. Affects self.
ATK ▲ 36.36% for 10 sec.
■ Activates when a ghost is captured while at maximum ghost capacity. Affects all enemies.
Deals 1000% of final ATK as damage.
■ Activates when using Burst Skill. Affects self.
ATK ▲ 38.18% for 10 sec.
■ Activates when a ghost is captured while at maximum ghost capacity. Affects all enemies.
Deals 1050% of final ATK as damage.
■ Activates when using Burst Skill. Affects self.
ATK ▲ 40% for 10 sec.
■ Activates when a ghost is captured while at maximum ghost capacity. Affects all enemies.
Deals 1100% of final ATK as damage.

■ Affects random enemy units if the number of ghosts is not 13.
Deals 472.72% of final ATK as damage. Attacks sequentially 6 times.
Number of ghosts ▼ 6. Maintains at least 1 ghost.
■ Affects random enemy units if the number of ghosts is 13.
Deals 472.72% of final ATK as damage. Attacks sequentially 13 times.
Number of ghosts ▼ 9.
■ Affects random enemy units if the number of ghosts is not 13.
Deals 509.09% of final ATK as damage. Attacks sequentially 6 times.
Number of ghosts ▼ 6. Maintains at least 1 ghost.
■ Affects random enemy units if the number of ghosts is 13.
Deals 509.09% of final ATK as damage. Attacks sequentially 13 times.
Number of ghosts ▼ 9.
■ Affects random enemy units if the number of ghosts is not 13.
Deals 545.45% of final ATK as damage. Attacks sequentially 6 times.
Number of ghosts ▼ 6. Maintains at least 1 ghost.
■ Affects random enemy units if the number of ghosts is 13.
Deals 545.45% of final ATK as damage. Attacks sequentially 13 times.
Number of ghosts ▼ 9.
■ Affects random enemy units if the number of ghosts is not 13.
Deals 581.81% of final ATK as damage. Attacks sequentially 6 times.
Number of ghosts ▼ 6. Maintains at least 1 ghost.
■ Affects random enemy units if the number of ghosts is 13.
Deals 581.81% of final ATK as damage. Attacks sequentially 13 times.
Number of ghosts ▼ 9.
■ Affects random enemy units if the number of ghosts is not 13.
Deals 618.18% of final ATK as damage. Attacks sequentially 6 times.
Number of ghosts ▼ 6. Maintains at least 1 ghost.
■ Affects random enemy units if the number of ghosts is 13.
Deals 618.18% of final ATK as damage. Attacks sequentially 13 times.
Number of ghosts ▼ 9.
■ Affects random enemy units if the number of ghosts is not 13.
Deals 654.54% of final ATK as damage. Attacks sequentially 6 times.
Number of ghosts ▼ 6. Maintains at least 1 ghost.
■ Affects random enemy units if the number of ghosts is 13.
Deals 654.54% of final ATK as damage. Attacks sequentially 13 times.
Number of ghosts ▼ 9.
■ Affects random enemy units if the number of ghosts is not 13.
Deals 690.9% of final ATK as damage. Attacks sequentially 6 times.
Number of ghosts ▼ 6. Maintains at least 1 ghost.
■ Affects random enemy units if the number of ghosts is 13.
Deals 690.9% of final ATK as damage. Attacks sequentially 13 times.
Number of ghosts ▼ 9.
■ Affects random enemy units if the number of ghosts is not 13.
Deals 727.27% of final ATK as damage. Attacks sequentially 6 times.
Number of ghosts ▼ 6. Maintains at least 1 ghost.
■ Affects random enemy units if the number of ghosts is 13.
Deals 727.27% of final ATK as damage. Attacks sequentially 13 times.
Number of ghosts ▼ 9.
■ Affects random enemy units if the number of ghosts is not 13.
Deals 763.63% of final ATK as damage. Attacks sequentially 6 times.
Number of ghosts ▼ 6. Maintains at least 1 ghost.
■ Affects random enemy units if the number of ghosts is 13.
Deals 763.63% of final ATK as damage. Attacks sequentially 13 times.
Number of ghosts ▼ 9.
■ Affects random enemy units if the number of ghosts is not 13.
Deals 800% of final ATK as damage. Attacks sequentially 6 times.
Number of ghosts ▼ 6. Maintains at least 1 ghost.
■ Affects random enemy units if the number of ghosts is 13.
Deals 800% of final ATK as damage. Attacks sequentially 13 times.
Number of ghosts ▼ 9.

Bastion if you have enough max ammo lines to never reload. Resilience otherwise since she takes 2.5 seconds to reload.
Basic DPS build: Elemental DMG, ATK and max ammo capacity. Filler lines can be crit related, ignore hit rate since MGs are already always hitting core after ramp up.
Made by Sefhi sefhi