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Elegg: Boom and Shock character portrait

Elegg: Boom and Shock

boom
Water Water Machine Gun Machine Gun Attacker Attacker Burst 3 Burst 3 Missilis Missilis Tier 2
Attack buff (allies)Stronger element damage buffAttack buff (self)Seasonal/Limited

Skills

Machine Gun
Weapon

Machine Gun

300 Ammo2.5s Reload

■ Affects target(s).
Deals 5.57% of ATK as damage.
Deals 200% damage when attacking core.

Hello Ghost
Skill 1

Hello Ghost

■ Activates at the start of battle. Affects 1 random enemy.
Possession lasts for 6 sec.
Ability: Find and capture ghosts possessing the enemy.
Required hit count: 100 time(s) in total, cumulative across all allies.
Effect: Captures 1 ghost when the required hit count reaches 100%. A maximum of 13 ghost(s) can be captured.
Recurring interval: 6 sec
■ Affects all Water Code allies.
Effects vary according to the number of ghosts. Each subsequent effect triggers all effects before it:
1 or more ghosts:
ATK ▲ 9.57% of the skill user's ATK continuously.
4 or more ghosts:
Elemental Advantage Attack Damage ▲ 20.68% continuously.

■ Activates at the start of battle. Affects 1 random enemy.
Possession lasts for 6 sec.
Ability: Find and capture ghosts possessing the enemy.
Required hit count: 100 time(s) in total, cumulative across all allies.
Effect: Captures 1 ghost when the required hit count reaches 100%. A maximum of 13 ghost(s) can be captured.
Recurring interval: 6 sec
■ Affects all Water Code allies.
Effects vary according to the number of ghosts. Each subsequent effect triggers all effects before it:
1 or more ghosts:
ATK ▲ 10.3% of the skill user's ATK continuously.
4 or more ghosts:
Elemental Advantage Attack Damage ▲ 22.27% continuously.

■ Activates at the start of battle. Affects 1 random enemy.
Possession lasts for 6 sec.
Ability: Find and capture ghosts possessing the enemy.
Required hit count: 100 time(s) in total, cumulative across all allies.
Effect: Captures 1 ghost when the required hit count reaches 100%. A maximum of 13 ghost(s) can be captured.
Recurring interval: 6 sec
■ Affects all Water Code allies.
Effects vary according to the number of ghosts. Each subsequent effect triggers all effects before it:
1 or more ghosts:
ATK ▲ 11.04% of the skill user's ATK continuously.
4 or more ghosts:
Elemental Advantage Attack Damage ▲ 23.86% continuously.

■ Activates at the start of battle. Affects 1 random enemy.
Possession lasts for 6 sec.
Ability: Find and capture ghosts possessing the enemy.
Required hit count: 100 time(s) in total, cumulative across all allies.
Effect: Captures 1 ghost when the required hit count reaches 100%. A maximum of 13 ghost(s) can be captured.
Recurring interval: 6 sec
■ Affects all Water Code allies.
Effects vary according to the number of ghosts. Each subsequent effect triggers all effects before it:
1 or more ghosts:
ATK ▲ 11.78% of the skill user's ATK continuously.
4 or more ghosts:
Elemental Advantage Attack Damage ▲ 25.45% continuously.

■ Activates at the start of battle. Affects 1 random enemy.
Possession lasts for 6 sec.
Ability: Find and capture ghosts possessing the enemy.
Required hit count: 100 time(s) in total, cumulative across all allies.
Effect: Captures 1 ghost when the required hit count reaches 100%. A maximum of 13 ghost(s) can be captured.
Recurring interval: 6 sec
■ Affects all Water Code allies.
Effects vary according to the number of ghosts. Each subsequent effect triggers all effects before it:
1 or more ghosts:
ATK ▲ 12.51% of the skill user's ATK continuously.
4 or more ghosts:
Elemental Advantage Attack Damage ▲ 27.04% continuously.

■ Activates at the start of battle. Affects 1 random enemy.
Possession lasts for 6 sec.
Ability: Find and capture ghosts possessing the enemy.
Required hit count: 100 time(s) in total, cumulative across all allies.
Effect: Captures 1 ghost when the required hit count reaches 100%. A maximum of 13 ghost(s) can be captured.
Recurring interval: 6 sec
■ Affects all Water Code allies.
Effects vary according to the number of ghosts. Each subsequent effect triggers all effects before it:
1 or more ghosts:
ATK ▲ 13.25% of the skill user's ATK continuously.
4 or more ghosts:
Elemental Advantage Attack Damage ▲ 28.64% continuously.

■ Activates at the start of battle. Affects 1 random enemy.
Possession lasts for 6 sec.
Ability: Find and capture ghosts possessing the enemy.
Required hit count: 100 time(s) in total, cumulative across all allies.
Effect: Captures 1 ghost when the required hit count reaches 100%. A maximum of 13 ghost(s) can be captured.
Recurring interval: 6 sec
■ Affects all Water Code allies.
Effects vary according to the number of ghosts. Each subsequent effect triggers all effects before it:
1 or more ghosts:
ATK ▲ 13.99% of the skill user's ATK continuously.
4 or more ghosts:
Elemental Advantage Attack Damage ▲ 30.23% continuously.

■ Activates at the start of battle. Affects 1 random enemy.
Possession lasts for 6 sec.
Ability: Find and capture ghosts possessing the enemy.
Required hit count: 100 time(s) in total, cumulative across all allies.
Effect: Captures 1 ghost when the required hit count reaches 100%. A maximum of 13 ghost(s) can be captured.
Recurring interval: 6 sec
■ Affects all Water Code allies.
Effects vary according to the number of ghosts. Each subsequent effect triggers all effects before it:
1 or more ghosts:
ATK ▲ 14.72% of the skill user's ATK continuously.
4 or more ghosts:
Elemental Advantage Attack Damage ▲ 31.82% continuously.

■ Activates at the start of battle. Affects 1 random enemy.
Possession lasts for 6 sec.
Ability: Find and capture ghosts possessing the enemy.
Required hit count: 100 time(s) in total, cumulative across all allies.
Effect: Captures 1 ghost when the required hit count reaches 100%. A maximum of 13 ghost(s) can be captured.
Recurring interval: 6 sec
■ Affects all Water Code allies.
Effects vary according to the number of ghosts. Each subsequent effect triggers all effects before it:
1 or more ghosts:
ATK ▲ 15.46% of the skill user's ATK continuously.
4 or more ghosts:
Elemental Advantage Attack Damage ▲ 33.41% continuously.

■ Activates at the start of battle. Affects 1 random enemy.
Possession lasts for 6 sec.
Ability: Find and capture ghosts possessing the enemy.
Required hit count: 100 time(s) in total, cumulative across all allies.
Effect: Captures 1 ghost when the required hit count reaches 100%. A maximum of 13 ghost(s) can be captured.
Recurring interval: 6 sec
■ Affects all Water Code allies.
Effects vary according to the number of ghosts. Each subsequent effect triggers all effects before it:
1 or more ghosts:
ATK ▲ 16.2% of the skill user's ATK continuously.
4 or more ghosts:
Elemental Advantage Attack Damage ▲ 35% continuously.

Ghostbuster
Skill 2

Ghostbuster

■ Activates when using Burst Skill. Affects self.
ATK ▲ 23.63% for 10 sec.
■ Activates when a ghost is captured while at maximum ghost capacity. Affects all enemies.
Deals 650% of final ATK as damage.

■ Activates when using Burst Skill. Affects self.
ATK ▲ 25.45% for 10 sec.
■ Activates when a ghost is captured while at maximum ghost capacity. Affects all enemies.
Deals 700% of final ATK as damage.

■ Activates when using Burst Skill. Affects self.
ATK ▲ 27.27% for 10 sec.
■ Activates when a ghost is captured while at maximum ghost capacity. Affects all enemies.
Deals 750% of final ATK as damage.

■ Activates when using Burst Skill. Affects self.
ATK ▲ 29.09% for 10 sec.
■ Activates when a ghost is captured while at maximum ghost capacity. Affects all enemies.
Deals 800% of final ATK as damage.

■ Activates when using Burst Skill. Affects self.
ATK ▲ 30.91% for 10 sec.
■ Activates when a ghost is captured while at maximum ghost capacity. Affects all enemies.
Deals 850% of final ATK as damage.

■ Activates when using Burst Skill. Affects self.
ATK ▲ 32.72% for 10 sec.
■ Activates when a ghost is captured while at maximum ghost capacity. Affects all enemies.
Deals 900% of final ATK as damage.

■ Activates when using Burst Skill. Affects self.
ATK ▲ 34.54% for 10 sec.
■ Activates when a ghost is captured while at maximum ghost capacity. Affects all enemies.
Deals 950% of final ATK as damage.

■ Activates when using Burst Skill. Affects self.
ATK ▲ 36.36% for 10 sec.
■ Activates when a ghost is captured while at maximum ghost capacity. Affects all enemies.
Deals 1000% of final ATK as damage.

■ Activates when using Burst Skill. Affects self.
ATK ▲ 38.18% for 10 sec.
■ Activates when a ghost is captured while at maximum ghost capacity. Affects all enemies.
Deals 1050% of final ATK as damage.

■ Activates when using Burst Skill. Affects self.
ATK ▲ 40% for 10 sec.
■ Activates when a ghost is captured while at maximum ghost capacity. Affects all enemies.
Deals 1100% of final ATK as damage.

13 Ghosts
Burst

13 Ghosts

40 sec Cooldown

■ Affects random enemy units if the number of ghosts is not 13.
Deals 472.72% of final ATK as damage. Attacks sequentially 6 times.
Number of ghosts ▼ 6. Maintains at least 1 ghost.
■ Affects random enemy units if the number of ghosts is 13.
Deals 472.72% of final ATK as damage. Attacks sequentially 13 times.
Number of ghosts ▼ 9.

■ Affects random enemy units if the number of ghosts is not 13.
Deals 509.09% of final ATK as damage. Attacks sequentially 6 times.
Number of ghosts ▼ 6. Maintains at least 1 ghost.
■ Affects random enemy units if the number of ghosts is 13.
Deals 509.09% of final ATK as damage. Attacks sequentially 13 times.
Number of ghosts ▼ 9.

■ Affects random enemy units if the number of ghosts is not 13.
Deals 545.45% of final ATK as damage. Attacks sequentially 6 times.
Number of ghosts ▼ 6. Maintains at least 1 ghost.
■ Affects random enemy units if the number of ghosts is 13.
Deals 545.45% of final ATK as damage. Attacks sequentially 13 times.
Number of ghosts ▼ 9.

■ Affects random enemy units if the number of ghosts is not 13.
Deals 581.81% of final ATK as damage. Attacks sequentially 6 times.
Number of ghosts ▼ 6. Maintains at least 1 ghost.
■ Affects random enemy units if the number of ghosts is 13.
Deals 581.81% of final ATK as damage. Attacks sequentially 13 times.
Number of ghosts ▼ 9.

■ Affects random enemy units if the number of ghosts is not 13.
Deals 618.18% of final ATK as damage. Attacks sequentially 6 times.
Number of ghosts ▼ 6. Maintains at least 1 ghost.
■ Affects random enemy units if the number of ghosts is 13.
Deals 618.18% of final ATK as damage. Attacks sequentially 13 times.
Number of ghosts ▼ 9.

■ Affects random enemy units if the number of ghosts is not 13.
Deals 654.54% of final ATK as damage. Attacks sequentially 6 times.
Number of ghosts ▼ 6. Maintains at least 1 ghost.
■ Affects random enemy units if the number of ghosts is 13.
Deals 654.54% of final ATK as damage. Attacks sequentially 13 times.
Number of ghosts ▼ 9.

■ Affects random enemy units if the number of ghosts is not 13.
Deals 690.9% of final ATK as damage. Attacks sequentially 6 times.
Number of ghosts ▼ 6. Maintains at least 1 ghost.
■ Affects random enemy units if the number of ghosts is 13.
Deals 690.9% of final ATK as damage. Attacks sequentially 13 times.
Number of ghosts ▼ 9.

■ Affects random enemy units if the number of ghosts is not 13.
Deals 727.27% of final ATK as damage. Attacks sequentially 6 times.
Number of ghosts ▼ 6. Maintains at least 1 ghost.
■ Affects random enemy units if the number of ghosts is 13.
Deals 727.27% of final ATK as damage. Attacks sequentially 13 times.
Number of ghosts ▼ 9.

■ Affects random enemy units if the number of ghosts is not 13.
Deals 763.63% of final ATK as damage. Attacks sequentially 6 times.
Number of ghosts ▼ 6. Maintains at least 1 ghost.
■ Affects random enemy units if the number of ghosts is 13.
Deals 763.63% of final ATK as damage. Attacks sequentially 13 times.
Number of ghosts ▼ 9.

■ Affects random enemy units if the number of ghosts is not 13.
Deals 800% of final ATK as damage. Attacks sequentially 6 times.
Number of ghosts ▼ 6. Maintains at least 1 ghost.
■ Affects random enemy units if the number of ghosts is 13.
Deals 800% of final ATK as damage. Attacks sequentially 13 times.
Number of ghosts ▼ 9.

Skill recommendations

Skill 1

10

Skill 2

7

Burst

4-7

Build

CUBES

NIKKE cubeNIKKE cube

Bastion if you have enough max ammo lines to never reload. Resilience otherwise since she takes 2.5 seconds to reload.

OL GEAR

Basic DPS build: Elemental DMG, ATK and max ammo capacity. Filler lines can be crit related, ignore hit rate since MGs are already always hitting core after ramp up.

Pros & Cons

  • Great elemental buffer offburst unit for Water teams. Doesn’t need to burst or heavily invest in her, making her also cheap to build as support
  • Cheap to build if you want to use her as a support (7/7/4). You can take burst to 7 if you plan on bursting at the end of the fight with her
  • For some reason Shift Up keeps making all elemental buffers limited units (Maiden, Anis and now Elegg)
  • In contrast to xMaiden, Elegg can burst twice per battle but her damage does not increase that much compared to just bursting once, making it... a weird choice by Shift Up, the usual

Made by Sefhi sefhi