■ Affects target(s).
Deals 5.38% of ATK as damage.
Deals 200% damage when attacking core.
■ Activates when entering Full Burst. Affects self.
DEF ▲ 15.12% for 10 sec.
■ Activates when attacked during Full Burst. Affects self.
Restores HP equal to 7.56% of the skill user's final max HP.
■ Activates when entering Full Burst. Affects self.
DEF ▲ 16.32% for 10 sec.
■ Activates when attacked during Full Burst. Affects self.
Restores HP equal to 8.16% of the skill user's final max HP.
■ Activates when entering Full Burst. Affects self.
DEF ▲ 17.52% for 10 sec.
■ Activates when attacked during Full Burst. Affects self.
Restores HP equal to 8.76% of the skill user's final max HP.
■ Activates when entering Full Burst. Affects self.
DEF ▲ 18.72% for 10 sec.
■ Activates when attacked during Full Burst. Affects self.
Restores HP equal to 9.36% of the skill user's final max HP.
■ Activates when entering Full Burst. Affects self.
DEF ▲ 19.92% for 10 sec.
■ Activates when attacked during Full Burst. Affects self.
Restores HP equal to 9.96% of the skill user's final max HP.
■ Activates when entering Full Burst. Affects self.
DEF ▲ 21.12% for 10 sec.
■ Activates when attacked during Full Burst. Affects self.
Restores HP equal to 10.56% of the skill user's final max HP.
■ Activates when entering Full Burst. Affects self.
DEF ▲ 22.32% for 10 sec.
■ Activates when attacked during Full Burst. Affects self.
Restores HP equal to 11.16% of the skill user's final max HP.
■ Activates when entering Full Burst. Affects self.
DEF ▲ 23.52% for 10 sec.
■ Activates when attacked during Full Burst. Affects self.
Restores HP equal to 11.76% of the skill user's final max HP.
■ Activates when entering Full Burst. Affects self.
DEF ▲ 24.72% for 10 sec.
■ Activates when attacked during Full Burst. Affects self.
Restores HP equal to 12.36% of the skill user's final max HP.
■ Activates when entering Full Burst. Affects self.
DEF ▲ 25.92% for 10 sec.
■ Activates when attacked during Full Burst. Affects self.
Restores HP equal to 12.96% of the skill user's final max HP.
■ Activates after landing 100 normal attacks. Affects self.
Strawberry Candy: Max Ammunition Capacity ▲ 28.35%. Stacks up to 10 times and lasts for 10 sec.
■ Activates when Strawberry Candy is at max stacks. Removes all stacks and affects all allies.
Reloads 43.31% of the magazine.
■ Activates after landing 100 normal attacks. Affects self.
Strawberry Candy: Max Ammunition Capacity ▲ 31.5%. Stacks up to 10 times and lasts for 10 sec.
■ Activates when Strawberry Candy is at max stacks. Removes all stacks and affects all allies.
Reloads 48.12% of the magazine.
■ Activates after landing 100 normal attacks. Affects self.
Strawberry Candy: Max Ammunition Capacity ▲ 34.65%. Stacks up to 10 times and lasts for 10 sec.
■ Activates when Strawberry Candy is at max stacks. Removes all stacks and affects all allies.
Reloads 52.93% of the magazine.
■ Activates after landing 100 normal attacks. Affects self.
Strawberry Candy: Max Ammunition Capacity ▲ 37.8%. Stacks up to 10 times and lasts for 10 sec.
■ Activates when Strawberry Candy is at max stacks. Removes all stacks and affects all allies.
Reloads 57.75% of the magazine.
■ Activates after landing 100 normal attacks. Affects self.
Strawberry Candy: Max Ammunition Capacity ▲ 40.95%. Stacks up to 10 times and lasts for 10 sec.
■ Activates when Strawberry Candy is at max stacks. Removes all stacks and affects all allies.
Reloads 62.56% of the magazine.
■ Activates after landing 100 normal attacks. Affects self.
Strawberry Candy: Max Ammunition Capacity ▲ 44.1%. Stacks up to 10 times and lasts for 10 sec.
■ Activates when Strawberry Candy is at max stacks. Removes all stacks and affects all allies.
Reloads 67.37% of the magazine.
■ Activates after landing 100 normal attacks. Affects self.
Strawberry Candy: Max Ammunition Capacity ▲ 47.25%. Stacks up to 10 times and lasts for 10 sec.
■ Activates when Strawberry Candy is at max stacks. Removes all stacks and affects all allies.
Reloads 72.18% of the magazine.
■ Activates after landing 100 normal attacks. Affects self.
Strawberry Candy: Max Ammunition Capacity ▲ 50.4%. Stacks up to 10 times and lasts for 10 sec.
■ Activates when Strawberry Candy is at max stacks. Removes all stacks and affects all allies.
Reloads 77% of the magazine.
■ Activates after landing 100 normal attacks. Affects self.
Strawberry Candy: Max Ammunition Capacity ▲ 53.55%. Stacks up to 10 times and lasts for 10 sec.
■ Activates when Strawberry Candy is at max stacks. Removes all stacks and affects all allies.
Reloads 81.81% of the magazine.
■ Activates after landing 100 normal attacks. Affects self.
Strawberry Candy: Max Ammunition Capacity ▲ 56.7%. Stacks up to 10 times and lasts for 10 sec.
■ Activates when Strawberry Candy is at max stacks. Removes all stacks and affects all allies.
Reloads 86.62% of the magazine.

■ Affects 5 enemy unit(s) with the highest final ATK.
Deals 154.19% of final ATK as damage.
Taunt for 2.53 sec.
■ Affects 5 enemy unit(s) with the highest final ATK.
Deals 170.36% of final ATK as damage.
Taunt for 2.81 sec.
■ Affects 5 enemy unit(s) with the highest final ATK.
Deals 186.52% of final ATK as damage.
Taunt for 3.09 sec.
■ Affects 5 enemy unit(s) with the highest final ATK.
Deals 202.68% of final ATK as damage.
Taunt for 3.37 sec.
■ Affects 5 enemy unit(s) with the highest final ATK.
Deals 218.85% of final ATK as damage.
Taunt for 3.65 sec.
■ Affects 5 enemy unit(s) with the highest final ATK.
Deals 235.01% of final ATK as damage.
Taunt for 3.93 sec.
■ Affects 5 enemy unit(s) with the highest final ATK.
Deals 251.17% of final ATK as damage.
Taunt for 4.21 sec.
■ Affects 5 enemy unit(s) with the highest final ATK.
Deals 267.34% of final ATK as damage.
Taunt for 4.5 sec.
■ Affects 5 enemy unit(s) with the highest final ATK.
Deals 283.5% of final ATK as damage.
Taunt for 4.78 sec.
■ Affects 5 enemy unit(s) with the highest final ATK.
Deals 299.66% of final ATK as damage.
Taunt for 5.06 sec.

Like all machine guns; Bastion. Unless you are super unlucky with overload stats and get no max ammunition, in that case run Resilience.
Most support units do not usually care about specific lines outside the CP padding and increasing survibavility.
MG tank / support. Outside of getting max ammo capacity, you literally don’t care what she gets.
Made by Sefhi sefhi