■ Affects target(s).
Deals 5.57% of ATK as damage.
Deals 200% damage when attacking core.
■ Activates when entering Full Burst. Affects all enemies.
Ninjutsu Acid Bomb: Damage Taken ▲ 7.09% for 15 sec.
■ Activates when using Burst Skill. Affects self.
ATK ▲ 8.88% for 10 sec.
■ Activates when using Burst Skill. Affects enemies within attack range nearest to the crosshair.
Ninjutsu Hyper Acid Bomb: Damage Taken ▲ 4.74% for 10 sec.
■ Activates when entering Full Burst. Affects all enemies.
Ninjutsu Acid Bomb: Damage Taken ▲ 7.64% for 15 sec.
■ Activates when using Burst Skill. Affects self.
ATK ▲ 9.57% for 10 sec.
■ Activates when using Burst Skill. Affects enemies within attack range nearest to the crosshair.
Ninjutsu Hyper Acid Bomb: Damage Taken ▲ 5.1% for 10 sec.
■ Activates when entering Full Burst. Affects all enemies.
Ninjutsu Acid Bomb: Damage Taken ▲ 8.18% for 15 sec.
■ Activates when using Burst Skill. Affects self.
ATK ▲ 10.25% for 10 sec.
■ Activates when using Burst Skill. Affects enemies within attack range nearest to the crosshair.
Ninjutsu Hyper Acid Bomb: Damage Taken ▲ 5.47% for 10 sec.
■ Activates when entering Full Burst. Affects all enemies.
Ninjutsu Acid Bomb: Damage Taken ▲ 8.73% for 15 sec.
■ Activates when using Burst Skill. Affects self.
ATK ▲ 10.93% for 10 sec.
■ Activates when using Burst Skill. Affects enemies within attack range nearest to the crosshair.
Ninjutsu Hyper Acid Bomb: Damage Taken ▲ 5.83% for 10 sec.
■ Activates when entering Full Burst. Affects all enemies.
Ninjutsu Acid Bomb: Damage Taken ▲ 9.27% for 15 sec.
■ Activates when using Burst Skill. Affects self.
ATK ▲ 11.62% for 10 sec.
■ Activates when using Burst Skill. Affects enemies within attack range nearest to the crosshair.
Ninjutsu Hyper Acid Bomb: Damage Taken ▲ 6.2% for 10 sec.
■ Activates when entering Full Burst. Affects all enemies.
Ninjutsu Acid Bomb: Damage Taken ▲ 9.82% for 15 sec.
■ Activates when using Burst Skill. Affects self.
ATK ▲ 12.3% for 10 sec.
■ Activates when using Burst Skill. Affects enemies within attack range nearest to the crosshair.
Ninjutsu Hyper Acid Bomb: Damage Taken ▲ 6.56% for 10 sec.
■ Activates when entering Full Burst. Affects all enemies.
Ninjutsu Acid Bomb: Damage Taken ▲ 10.37% for 15 sec.
■ Activates when using Burst Skill. Affects self.
ATK ▲ 12.98% for 10 sec.
■ Activates when using Burst Skill. Affects enemies within attack range nearest to the crosshair.
Ninjutsu Hyper Acid Bomb: Damage Taken ▲ 6.93% for 10 sec.
■ Activates when entering Full Burst. Affects all enemies.
Ninjutsu Acid Bomb: Damage Taken ▲ 10.91% for 15 sec.
■ Activates when using Burst Skill. Affects self.
ATK ▲ 13.67% for 10 sec.
■ Activates when using Burst Skill. Affects enemies within attack range nearest to the crosshair.
Ninjutsu Hyper Acid Bomb: Damage Taken ▲ 7.29% for 10 sec.
■ Activates when entering Full Burst. Affects all enemies.
Ninjutsu Acid Bomb: Damage Taken ▲ 11.46% for 15 sec.
■ Activates when using Burst Skill. Affects self.
ATK ▲ 14.35% for 10 sec.
■ Activates when using Burst Skill. Affects enemies within attack range nearest to the crosshair.
Ninjutsu Hyper Acid Bomb: Damage Taken ▲ 7.66% for 10 sec.
■ Activates when entering Full Burst. Affects all enemies.
Ninjutsu Acid Bomb: Damage Taken ▲ 12% for 15 sec.
■ Activates when using Burst Skill. Affects self.
ATK ▲ 15.04% for 10 sec.
■ Activates when using Burst Skill. Affects enemies within attack range nearest to the crosshair.
Ninjutsu Hyper Acid Bomb: Damage Taken ▲ 8% for 10 sec.
■ Activates at the start of battle.
Effects vary according to squad formation. Only one set of effects is applied.
Activates if there are no other Defender allies in the squad. Affects self.
Effect 1: Creates a shield with HP equal to 7.24% of the skill user's final max HP that lasts for 10 sec.
Effect 2: Attract: Taunts all enemies continuously.
Activates if there is another Defender ally in the squad. Affects self.
Effect 1: Ninjutsu Camouflage: Prevents being targeted by single-target attacks for 10 sec. This effect is removed upon taking a direct hit.
Effect 2: Ninjutsu Injection: Restores HP equal to 6.17% of attack damage. This effect is continuous.
■ Activates after performing 200 normal attacks while in the Attract state. Affects self.
Creates a shield with HP equal to 7.24% of the skill user's final max HP that lasts for 10 sec.
■ Activates every 4 sec while in the Ninjutsu Injection state. Affects self.
Ninjutsu IFAK: Lasts for 4 sec.
Function: Stores up HP recovery for a time, after which all allies are healed for the stored amount.
Effect 1: The maximum amount stored is equal to 90.9% of the skill user's final ATK.
Effect 2: Once the duration ends, all allies are healed for the stored recovery amount.
■ Activates at the start of battle.
Effects vary according to squad formation. Only one set of effects is applied.
Activates if there are no other Defender allies in the squad. Affects self.
Effect 1: Creates a shield with HP equal to 7.8% of the skill user's final max HP that lasts for 10 sec.
Effect 2: Attract: Taunts all enemies continuously.
Activates if there is another Defender ally in the squad. Affects self.
Effect 1: Ninjutsu Camouflage: Prevents being targeted by single-target attacks for 10 sec. This effect is removed upon taking a direct hit.
Effect 2: Ninjutsu Injection: Restores HP equal to 6.73% of attack damage. This effect is continuous.
■ Activates after performing 200 normal attacks while in the Attract state. Affects self.
Creates a shield with HP equal to 7.8% of the skill user's final max HP that lasts for 10 sec.
■ Activates every 4 sec while in the Ninjutsu Injection state. Affects self.
Ninjutsu IFAK: Lasts for 4 sec.
Function: Stores up HP recovery for a time, after which all allies are healed for the stored amount.
Effect 1: The maximum amount stored is equal to 99.17% of the skill user's final ATK.
Effect 2: Once the duration ends, all allies are healed for the stored recovery amount.
■ Activates at the start of battle.
Effects vary according to squad formation. Only one set of effects is applied.
Activates if there are no other Defender allies in the squad. Affects self.
Effect 1: Creates a shield with HP equal to 8.35% of the skill user's final max HP that lasts for 10 sec.
Effect 2: Attract: Taunts all enemies continuously.
Activates if there is another Defender ally in the squad. Affects self.
Effect 1: Ninjutsu Camouflage: Prevents being targeted by single-target attacks for 10 sec. This effect is removed upon taking a direct hit.
Effect 2: Ninjutsu Injection: Restores HP equal to 7.29% of attack damage. This effect is continuous.
■ Activates after performing 200 normal attacks while in the Attract state. Affects self.
Creates a shield with HP equal to 8.35% of the skill user's final max HP that lasts for 10 sec.
■ Activates every 4 sec while in the Ninjutsu Injection state. Affects self.
Ninjutsu IFAK: Lasts for 4 sec.
Function: Stores up HP recovery for a time, after which all allies are healed for the stored amount.
Effect 1: The maximum amount stored is equal to 107.43% of the skill user's final ATK.
Effect 2: Once the duration ends, all allies are healed for the stored recovery amount.
■ Activates at the start of battle.
Effects vary according to squad formation. Only one set of effects is applied.
Activates if there are no other Defender allies in the squad. Affects self.
Effect 1: Creates a shield with HP equal to 8.91% of the skill user's final max HP that lasts for 10 sec.
Effect 2: Attract: Taunts all enemies continuously.
Activates if there is another Defender ally in the squad. Affects self.
Effect 1: Ninjutsu Camouflage: Prevents being targeted by single-target attacks for 10 sec. This effect is removed upon taking a direct hit.
Effect 2: Ninjutsu Injection: Restores HP equal to 7.85% of attack damage. This effect is continuous.
■ Activates after performing 200 normal attacks while in the Attract state. Affects self.
Creates a shield with HP equal to 8.91% of the skill user's final max HP that lasts for 10 sec.
■ Activates every 4 sec while in the Ninjutsu Injection state. Affects self.
Ninjutsu IFAK: Lasts for 4 sec.
Function: Stores up HP recovery for a time, after which all allies are healed for the stored amount.
Effect 1: The maximum amount stored is equal to 115.69% of the skill user's final ATK.
Effect 2: Once the duration ends, all allies are healed for the stored recovery amount.
■ Activates at the start of battle.
Effects vary according to squad formation. Only one set of effects is applied.
Activates if there are no other Defender allies in the squad. Affects self.
Effect 1: Creates a shield with HP equal to 9.47% of the skill user's final max HP that lasts for 10 sec.
Effect 2: Attract: Taunts all enemies continuously.
Activates if there is another Defender ally in the squad. Affects self.
Effect 1: Ninjutsu Camouflage: Prevents being targeted by single-target attacks for 10 sec. This effect is removed upon taking a direct hit.
Effect 2: Ninjutsu Injection: Restores HP equal to 8.42% of attack damage. This effect is continuous.
■ Activates after performing 200 normal attacks while in the Attract state. Affects self.
Creates a shield with HP equal to 9.47% of the skill user's final max HP that lasts for 10 sec.
■ Activates every 4 sec while in the Ninjutsu Injection state. Affects self.
Ninjutsu IFAK: Lasts for 4 sec.
Function: Stores up HP recovery for a time, after which all allies are healed for the stored amount.
Effect 1: The maximum amount stored is equal to 123.96% of the skill user's final ATK.
Effect 2: Once the duration ends, all allies are healed for the stored recovery amount.
■ Activates at the start of battle.
Effects vary according to squad formation. Only one set of effects is applied.
Activates if there are no other Defender allies in the squad. Affects self.
Effect 1: Creates a shield with HP equal to 10.02% of the skill user's final max HP that lasts for 10 sec.
Effect 2: Attract: Taunts all enemies continuously.
Activates if there is another Defender ally in the squad. Affects self.
Effect 1: Ninjutsu Camouflage: Prevents being targeted by single-target attacks for 10 sec. This effect is removed upon taking a direct hit.
Effect 2: Ninjutsu Injection: Restores HP equal to 8.98% of attack damage. This effect is continuous.
■ Activates after performing 200 normal attacks while in the Attract state. Affects self.
Creates a shield with HP equal to 10.02% of the skill user's final max HP that lasts for 10 sec.
■ Activates every 4 sec while in the Ninjutsu Injection state. Affects self.
Ninjutsu IFAK: Lasts for 4 sec.
Function: Stores up HP recovery for a time, after which all allies are healed for the stored amount.
Effect 1: The maximum amount stored is equal to 132.22% of the skill user's final ATK.
Effect 2: Once the duration ends, all allies are healed for the stored recovery amount.
■ Activates at the start of battle.
Effects vary according to squad formation. Only one set of effects is applied.
Activates if there are no other Defender allies in the squad. Affects self.
Effect 1: Creates a shield with HP equal to 10.58% of the skill user's final max HP that lasts for 10 sec.
Effect 2: Attract: Taunts all enemies continuously.
Activates if there is another Defender ally in the squad. Affects self.
Effect 1: Ninjutsu Camouflage: Prevents being targeted by single-target attacks for 10 sec. This effect is removed upon taking a direct hit.
Effect 2: Ninjutsu Injection: Restores HP equal to 9.54% of attack damage. This effect is continuous.
■ Activates after performing 200 normal attacks while in the Attract state. Affects self.
Creates a shield with HP equal to 10.58% of the skill user's final max HP that lasts for 10 sec.
■ Activates every 4 sec while in the Ninjutsu Injection state. Affects self.
Ninjutsu IFAK: Lasts for 4 sec.
Function: Stores up HP recovery for a time, after which all allies are healed for the stored amount.
Effect 1: The maximum amount stored is equal to 140.49% of the skill user's final ATK.
Effect 2: Once the duration ends, all allies are healed for the stored recovery amount.
■ Activates at the start of battle.
Effects vary according to squad formation. Only one set of effects is applied.
Activates if there are no other Defender allies in the squad. Affects self.
Effect 1: Creates a shield with HP equal to 11.14% of the skill user's final max HP that lasts for 10 sec.
Effect 2: Attract: Taunts all enemies continuously.
Activates if there is another Defender ally in the squad. Affects self.
Effect 1: Ninjutsu Camouflage: Prevents being targeted by single-target attacks for 10 sec. This effect is removed upon taking a direct hit.
Effect 2: Ninjutsu Injection: Restores HP equal to 10.1% of attack damage. This effect is continuous.
■ Activates after performing 200 normal attacks while in the Attract state. Affects self.
Creates a shield with HP equal to 11.14% of the skill user's final max HP that lasts for 10 sec.
■ Activates every 4 sec while in the Ninjutsu Injection state. Affects self.
Ninjutsu IFAK: Lasts for 4 sec.
Function: Stores up HP recovery for a time, after which all allies are healed for the stored amount.
Effect 1: The maximum amount stored is equal to 148.75% of the skill user's final ATK.
Effect 2: Once the duration ends, all allies are healed for the stored recovery amount.
■ Activates at the start of battle.
Effects vary according to squad formation. Only one set of effects is applied.
Activates if there are no other Defender allies in the squad. Affects self.
Effect 1: Creates a shield with HP equal to 11.7% of the skill user's final max HP that lasts for 10 sec.
Effect 2: Attract: Taunts all enemies continuously.
Activates if there is another Defender ally in the squad. Affects self.
Effect 1: Ninjutsu Camouflage: Prevents being targeted by single-target attacks for 10 sec. This effect is removed upon taking a direct hit.
Effect 2: Ninjutsu Injection: Restores HP equal to 10.66% of attack damage. This effect is continuous.
■ Activates after performing 200 normal attacks while in the Attract state. Affects self.
Creates a shield with HP equal to 11.7% of the skill user's final max HP that lasts for 10 sec.
■ Activates every 4 sec while in the Ninjutsu Injection state. Affects self.
Ninjutsu IFAK: Lasts for 4 sec.
Function: Stores up HP recovery for a time, after which all allies are healed for the stored amount.
Effect 1: The maximum amount stored is equal to 157.02% of the skill user's final ATK.
Effect 2: Once the duration ends, all allies are healed for the stored recovery amount.
■ Activates at the start of battle.
Effects vary according to squad formation. Only one set of effects is applied.
Activates if there are no other Defender allies in the squad. Affects self.
Effect 1: Creates a shield with HP equal to 12.25% of the skill user's final max HP that lasts for 10 sec.
Effect 2: Attract: Taunts all enemies continuously.
Activates if there is another Defender ally in the squad. Affects self.
Effect 1: Ninjutsu Camouflage: Prevents being targeted by single-target attacks for 10 sec. This effect is removed upon taking a direct hit.
Effect 2: Ninjutsu Injection: Restores HP equal to 11.22% of attack damage. This effect is continuous.
■ Activates after performing 200 normal attacks while in the Attract state. Affects self.
Creates a shield with HP equal to 12.25% of the skill user's final max HP that lasts for 10 sec.
■ Activates every 4 sec while in the Ninjutsu Injection state. Affects self.
Ninjutsu IFAK: Lasts for 4 sec.
Function: Stores up HP recovery for a time, after which all allies are healed for the stored amount.
Effect 1: The maximum amount stored is equal to 165.28% of the skill user's final ATK.
Effect 2: Once the duration ends, all allies are healed for the stored recovery amount.

■ Affects all allies.
Distributed Damage ▲ 11.82% for 10 sec.
ATK ▲ 8.86% of the skill user's ATK for 10 sec.
■ Affects all enemies.
Deals 102.6% of final ATK as distributed damage.
■ Affects self while in Attract status.
Next shield's HP ▲ 11.9% for 10 sec.
■ Affects self while in Ninjutsu Injection status.
Maximum Accumulation of Ninjutsu IFAK ▲ 11.9% for 10 sec.
■ Affects all allies.
Distributed Damage ▲ 12.73% for 10 sec.
ATK ▲ 9.54% of the skill user's ATK for 10 sec.
■ Affects all enemies.
Deals 110.49% of final ATK as distributed damage.
■ Affects self while in Attract status.
Next shield's HP ▲ 12.81% for 10 sec.
■ Affects self while in Ninjutsu Injection status.
Maximum Accumulation of Ninjutsu IFAK ▲ 12.81% for 10 sec.
■ Affects all allies.
Distributed Damage ▲ 13.64% for 10 sec.
ATK ▲ 10.22% of the skill user's ATK for 10 sec.
■ Affects all enemies.
Deals 118.38% of final ATK as distributed damage.
■ Affects self while in Attract status.
Next shield's HP ▲ 13.73% for 10 sec.
■ Affects self while in Ninjutsu Injection status.
Maximum Accumulation of Ninjutsu IFAK ▲ 13.73% for 10 sec.
■ Affects all allies.
Distributed Damage ▲ 14.55% for 10 sec.
ATK ▲ 10.9% of the skill user's ATK for 10 sec.
■ Affects all enemies.
Deals 126.27% of final ATK as distributed damage.
■ Affects self while in Attract status.
Next shield's HP ▲ 14.64% for 10 sec.
■ Affects self while in Ninjutsu Injection status.
Maximum Accumulation of Ninjutsu IFAK ▲ 14.64% for 10 sec.
■ Affects all allies.
Distributed Damage ▲ 15.46% for 10 sec.
ATK ▲ 11.59% of the skill user's ATK for 10 sec.
■ Affects all enemies.
Deals 134.16% of final ATK as distributed damage.
■ Affects self while in Attract status.
Next shield's HP ▲ 15.56% for 10 sec.
■ Affects self while in Ninjutsu Injection status.
Maximum Accumulation of Ninjutsu IFAK ▲ 15.56% for 10 sec.
■ Affects all allies.
Distributed Damage ▲ 16.37% for 10 sec.
ATK ▲ 12.27% of the skill user's ATK for 10 sec.
■ Affects all enemies.
Deals 142.06% of final ATK as distributed damage.
■ Affects self while in Attract status.
Next shield's HP ▲ 16.47% for 10 sec.
■ Affects self while in Ninjutsu Injection status.
Maximum Accumulation of Ninjutsu IFAK ▲ 16.47% for 10 sec.
■ Affects all allies.
Distributed Damage ▲ 17.28% for 10 sec.
ATK ▲ 12.95% of the skill user's ATK for 10 sec.
■ Affects all enemies.
Deals 149.95% of final ATK as distributed damage.
■ Affects self while in Attract status.
Next shield's HP ▲ 17.39% for 10 sec.
■ Affects self while in Ninjutsu Injection status.
Maximum Accumulation of Ninjutsu IFAK ▲ 17.39% for 10 sec.
■ Affects all allies.
Distributed Damage ▲ 18.19% for 10 sec.
ATK ▲ 13.63% of the skill user's ATK for 10 sec.
■ Affects all enemies.
Deals 157.84% of final ATK as distributed damage.
■ Affects self while in Attract status.
Next shield's HP ▲ 18.3% for 10 sec.
■ Affects self while in Ninjutsu Injection status.
Maximum Accumulation of Ninjutsu IFAK ▲ 18.3% for 10 sec.
■ Affects all allies.
Distributed Damage ▲ 19.1% for 10 sec.
ATK ▲ 14.31% of the skill user's ATK for 10 sec.
■ Affects all enemies.
Deals 165.73% of final ATK as distributed damage.
■ Affects self while in Attract status.
Next shield's HP ▲ 19.22% for 10 sec.
■ Affects self while in Ninjutsu Injection status.
Maximum Accumulation of Ninjutsu IFAK ▲ 19.22% for 10 sec.
■ Affects all allies.
Distributed Damage ▲ 20% for 10 sec.
ATK ▲ 15% of the skill user's ATK for 10 sec.
■ Affects all enemies.
Deals 170% of final ATK as distributed damage.
■ Affects self while in Attract status.
Next shield's HP ▲ 20.13% for 10 sec.
■ Affects self while in Ninjutsu Injection status.
Maximum Accumulation of Ninjutsu IFAK ▲ 20.13% for 10 sec.
If she's not paired with Crown (or overall Defender units, but not a lot of actual good picks outside Crown or Cinderella) it's not worth using her.
Her damage taken debuff is pretty good if paired with consistent heals (similar to Marciana storage, but based on her own damage), and even though her numbers are great, it's still quite niche with the current roster.
If not used on a team with another defender NIKKE, her rating would go down, considering her shields are way worse and she will taunt and, most likely, kill herself.

Like all machine guns; Bastion. Unless you are super unlucky with overload stats and get no max ammunition, in that case run Resilience.
Most support units do not usually care about specific lines outside the CP padding and increasing survibavility.
Simple support that doesn't have great personal damage, you can focus on max ammo capacity and anything else is filler.
Made by Sefhi sefhi