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Chisato Nishikigi character portrait

Chisato Nishikigi

Iron Iron SMG SMG Attacker Attacker Burst 3 Burst 3 Abnormal Abnormal Tier 2
True damageAttack buff (self)True damage buff (self)Hit rate buff (self)

Skills

Submachine Gun
Weapon

Submachine Gun

120 Ammo1s Reload

■ Affects target(s).
Deals 10.12% of ATK as damage.
Deals 250% damage when attacking core.

Extrasensory
Skill 1

Extrasensory

■ Activates at the start of battle. Affects self.
Charges Extrasensory to 100%, up to 100%. This effect is continuous and cannot be removed.
■ Activates while in Extrasensory status. Affects self.
Effects vary according to the charge level of Extrasensory. Each subsequent effect triggers all effects before it:
Only when at 100%: Dodging Bullets: Invulnerable for 2 sec.
Only when above 70%: ATK ▲ 31.72%. This effect is continuous and cannot be removed.
Only when above 55%: True Damage ▲ 28.73%. This effect is continuous and cannot be removed.
Only when above 25%: Hit Rate ▲ 13.22%. This effect is continuous and cannot be removed.
■ Affects self every 2 sec.
Extrasensory ▼ 1%.

■ Activates at the start of battle. Affects self.
Charges Extrasensory to 100%, up to 100%. This effect is continuous and cannot be removed.
■ Activates while in Extrasensory status. Affects self.
Effects vary according to the charge level of Extrasensory. Each subsequent effect triggers all effects before it:
Only when at 100%: Dodging Bullets: Invulnerable for 2 sec.
Only when above 70%: ATK ▲ 34.16%. This effect is continuous and cannot be removed.
Only when above 55%: True Damage ▲ 30.94%. This effect is continuous and cannot be removed.
Only when above 25%: Hit Rate ▲ 14.23%. This effect is continuous and cannot be removed.
■ Affects self every 2 sec.
Extrasensory ▼ 1%.

■ Activates at the start of battle. Affects self.
Charges Extrasensory to 100%, up to 100%. This effect is continuous and cannot be removed.
■ Activates while in Extrasensory status. Affects self.
Effects vary according to the charge level of Extrasensory. Each subsequent effect triggers all effects before it:
Only when at 100%: Dodging Bullets: Invulnerable for 2 sec.
Only when above 70%: ATK ▲ 36.61%. This effect is continuous and cannot be removed.
Only when above 55%: True Damage ▲ 33.15%. This effect is continuous and cannot be removed.
Only when above 25%: Hit Rate ▲ 15.25%. This effect is continuous and cannot be removed.
■ Affects self every 2 sec.
Extrasensory ▼ 1%.

■ Activates at the start of battle. Affects self.
Charges Extrasensory to 100%, up to 100%. This effect is continuous and cannot be removed.
■ Activates while in Extrasensory status. Affects self.
Effects vary according to the charge level of Extrasensory. Each subsequent effect triggers all effects before it:
Only when at 100%: Dodging Bullets: Invulnerable for 2 sec.
Only when above 70%: ATK ▲ 39.05%. This effect is continuous and cannot be removed.
Only when above 55%: True Damage ▲ 35.36%. This effect is continuous and cannot be removed.
Only when above 25%: Hit Rate ▲ 16.27%. This effect is continuous and cannot be removed.
■ Affects self every 2 sec.
Extrasensory ▼ 1%.

■ Activates at the start of battle. Affects self.
Charges Extrasensory to 100%, up to 100%. This effect is continuous and cannot be removed.
■ Activates while in Extrasensory status. Affects self.
Effects vary according to the charge level of Extrasensory. Each subsequent effect triggers all effects before it:
Only when at 100%: Dodging Bullets: Invulnerable for 2 sec.
Only when above 70%: ATK ▲ 41.49%. This effect is continuous and cannot be removed.
Only when above 55%: True Damage ▲ 37.57%. This effect is continuous and cannot be removed.
Only when above 25%: Hit Rate ▲ 17.28%. This effect is continuous and cannot be removed.
■ Affects self every 2 sec.
Extrasensory ▼ 1%.

■ Activates at the start of battle. Affects self.
Charges Extrasensory to 100%, up to 100%. This effect is continuous and cannot be removed.
■ Activates while in Extrasensory status. Affects self.
Effects vary according to the charge level of Extrasensory. Each subsequent effect triggers all effects before it:
Only when at 100%: Dodging Bullets: Invulnerable for 2 sec.
Only when above 70%: ATK ▲ 43.93%. This effect is continuous and cannot be removed.
Only when above 55%: True Damage ▲ 39.78%. This effect is continuous and cannot be removed.
Only when above 25%: Hit Rate ▲ 18.3%. This effect is continuous and cannot be removed.
■ Affects self every 2 sec.
Extrasensory ▼ 1%.

■ Activates at the start of battle. Affects self.
Charges Extrasensory to 100%, up to 100%. This effect is continuous and cannot be removed.
■ Activates while in Extrasensory status. Affects self.
Effects vary according to the charge level of Extrasensory. Each subsequent effect triggers all effects before it:
Only when at 100%: Dodging Bullets: Invulnerable for 2 sec.
Only when above 70%: ATK ▲ 46.37%. This effect is continuous and cannot be removed.
Only when above 55%: True Damage ▲ 41.99%. This effect is continuous and cannot be removed.
Only when above 25%: Hit Rate ▲ 19.32%. This effect is continuous and cannot be removed.
■ Affects self every 2 sec.
Extrasensory ▼ 1%.

■ Activates at the start of battle. Affects self.
Charges Extrasensory to 100%, up to 100%. This effect is continuous and cannot be removed.
■ Activates while in Extrasensory status. Affects self.
Effects vary according to the charge level of Extrasensory. Each subsequent effect triggers all effects before it:
Only when at 100%: Dodging Bullets: Invulnerable for 2 sec.
Only when above 70%: ATK ▲ 48.81%. This effect is continuous and cannot be removed.
Only when above 55%: True Damage ▲ 44.2%. This effect is continuous and cannot be removed.
Only when above 25%: Hit Rate ▲ 20.33%. This effect is continuous and cannot be removed.
■ Affects self every 2 sec.
Extrasensory ▼ 1%.

■ Activates at the start of battle. Affects self.
Charges Extrasensory to 100%, up to 100%. This effect is continuous and cannot be removed.
■ Activates while in Extrasensory status. Affects self.
Effects vary according to the charge level of Extrasensory. Each subsequent effect triggers all effects before it:
Only when at 100%: Dodging Bullets: Invulnerable for 2 sec.
Only when above 70%: ATK ▲ 51.25%. This effect is continuous and cannot be removed.
Only when above 55%: True Damage ▲ 46.41%. This effect is continuous and cannot be removed.
Only when above 25%: Hit Rate ▲ 21.35%. This effect is continuous and cannot be removed.
■ Affects self every 2 sec.
Extrasensory ▼ 1%.

■ Activates at the start of battle. Affects self.
Charges Extrasensory to 100%, up to 100%. This effect is continuous and cannot be removed.
■ Activates while in Extrasensory status. Affects self.
Effects vary according to the charge level of Extrasensory. Each subsequent effect triggers all effects before it:
Only when at 100%: Dodging Bullets: Invulnerable for 2 sec.
Only when above 70%: ATK ▲ 53.69%. This effect is continuous and cannot be removed.
Only when above 55%: True Damage ▲ 48.62%. This effect is continuous and cannot be removed.
Only when above 25%: Hit Rate ▲ 22.37%. This effect is continuous and cannot be removed.
■ Affects self every 2 sec.
Extrasensory ▼ 1%.

AP Rounds
Skill 2

AP Rounds

■ Activates when using Burst Skill. Affects self.
Normal attacks deal true damage for 10 sec.
■ Activates after landing 48 normal attacks. Affects the target.
Deals 279.01% of final ATK as true damage.

■ Activates when using Burst Skill. Affects self.
Normal attacks deal true damage for 10 sec.
■ Activates after landing 48 normal attacks. Affects the target.
Deals 300.48% of final ATK as true damage.

■ Activates when using Burst Skill. Affects self.
Normal attacks deal true damage for 10 sec.
■ Activates after landing 48 normal attacks. Affects the target.
Deals 321.94% of final ATK as true damage.

■ Activates when using Burst Skill. Affects self.
Normal attacks deal true damage for 10 sec.
■ Activates after landing 48 normal attacks. Affects the target.
Deals 343.4% of final ATK as true damage.

■ Activates when using Burst Skill. Affects self.
Normal attacks deal true damage for 10 sec.
■ Activates after landing 48 normal attacks. Affects the target.
Deals 364.87% of final ATK as true damage.

■ Activates when using Burst Skill. Affects self.
Normal attacks deal true damage for 10 sec.
■ Activates after landing 48 normal attacks. Affects the target.
Deals 386.33% of final ATK as true damage.

■ Activates when using Burst Skill. Affects self.
Normal attacks deal true damage for 10 sec.
■ Activates after landing 48 normal attacks. Affects the target.
Deals 407.79% of final ATK as true damage.

■ Activates when using Burst Skill. Affects self.
Normal attacks deal true damage for 10 sec.
■ Activates after landing 48 normal attacks. Affects the target.
Deals 429.25% of final ATK as true damage.

■ Activates when using Burst Skill. Affects self.
Normal attacks deal true damage for 10 sec.
■ Activates after landing 48 normal attacks. Affects the target.
Deals 450.72% of final ATK as true damage.

■ Activates when using Burst Skill. Affects self.
Normal attacks deal true damage for 10 sec.
■ Activates after landing 48 normal attacks. Affects the target.
Deals 472.18% of final ATK as true damage.

Emergency Charge
Burst

Emergency Charge

40 sec Cooldown

■ Affects self.
Charges Extrasensory to 100%.
ATK ▲ 43.23% for 10 sec.

■ Affects self.
Charges Extrasensory to 100%.
ATK ▲ 46.56% for 10 sec.

■ Affects self.
Charges Extrasensory to 100%.
ATK ▲ 49.88% for 10 sec.

■ Affects self.
Charges Extrasensory to 100%.
ATK ▲ 53.21% for 10 sec.

■ Affects self.
Charges Extrasensory to 100%.
ATK ▲ 56.53% for 10 sec.

■ Affects self.
Charges Extrasensory to 100%.
ATK ▲ 59.86% for 10 sec.

■ Affects self.
Charges Extrasensory to 100%.
ATK ▲ 63.18% for 10 sec.

■ Affects self.
Charges Extrasensory to 100%.
ATK ▲ 66.51% for 10 sec.

■ Affects self.
Charges Extrasensory to 100%.
ATK ▲ 69.84% for 10 sec.

■ Affects self.
Charges Extrasensory to 100%.
ATK ▲ 73.16% for 10 sec.

Skill recommendations

Skill 1

7

Skill 2

10

Burst

7

Build

CUBES

NIKKE cubeNIKKE cubeNIKKE cube

If you get a couple max ammo lines (or reload speed buffers) you can run Bastion or Rupture for extra True DMG. Otherwise, the classic Resilience.

OL GEAR

Even with all the ATK she gives herself, you still want to go for a basic DPS build: ATK, Elemental DMG and a couple max ammo lines. You can ignore Hit Rate thanks to her skill 1, but it’s fine to get an extra line or two if you don’t want to reroll.

Pros & Cons

  • Great damage dealer; She's basically Vesti: Tactical Upgrade but for Iron content.
  • Will see A LOT of usage on both high deficit pushing and tower thanks to her true damage (main tower since there is no Abnormal one yet)
  • Her buffs are really easy to maintain as long as you are bursting with her. She should never go below 70% on Extrasensory

Made by Sefhi sefhi