HP recovery (allies)HP recovery (self)Shield (allies)Shield (self)Reduce target defense (multi)Max HP increase (self)Treasure (favorite item)Stronger element damage buffAttack buff (allies)Attack buff (self)
Show Treasure stats
Skills
Weapon
Rocket Launcher
6 Ammo0.5s Reload
■ Affects target(s). Deals 61.3% of ATK as damage. Charge Time: 1 sec. Full Charge Damage: 250% of damage. Deals 200% damage when attacking core.
Skill 1
Maintain Fortification
■ Activates when landing a Full Charge attack. Affects self. Cooldown of Skill 2 ▼ 4.58%.
■ Activates when landing a Full Charge attack. Affects self. Cooldown of Skill 2 ▼ 5.09%.
■ Activates when landing a Full Charge attack. Affects self. Cooldown of Skill 2 ▼ 5.6%.
■ Activates when landing a Full Charge attack. Affects self. Cooldown of Skill 2 ▼ 6.11%.
■ Activates when landing a Full Charge attack. Affects self. Cooldown of Skill 2 ▼ 6.62%.
■ Activates when landing a Full Charge attack. Affects self. Cooldown of Skill 2 ▼ 7.12%.
■ Activates when landing a Full Charge attack. Affects self. Cooldown of Skill 2 ▼ 7.63%.
■ Activates when landing a Full Charge attack. Affects self. Cooldown of Skill 2 ▼ 8.14%.
■ Activates when landing a Full Charge attack. Affects self. Cooldown of Skill 2 ▼ 8.65%.
■ Activates when landing a Full Charge attack. Affects self. Cooldown of Skill 2 ▼ 9.16%.
Skill 2
Field Discussion (Cooldown: 9s)
■ Affects self. Creates a shared shield with HP equal to 3.19% of the skill user's final max HP that protects all allies from damage. Lasts for 5 sec.
■ Affects self. Creates a shared shield with HP equal to 3.54% of the skill user's final max HP that protects all allies from damage. Lasts for 5 sec.
■ Affects self. Creates a shared shield with HP equal to 3.89% of the skill user's final max HP that protects all allies from damage. Lasts for 5 sec.
■ Affects self. Creates a shared shield with HP equal to 4.25% of the skill user's final max HP that protects all allies from damage. Lasts for 5 sec.
■ Affects self. Creates a shared shield with HP equal to 4.6% of the skill user's final max HP that protects all allies from damage. Lasts for 5 sec.
■ Affects self. Creates a shared shield with HP equal to 4.96% of the skill user's final max HP that protects all allies from damage. Lasts for 5 sec.
■ Affects self. Creates a shared shield with HP equal to 5.31% of the skill user's final max HP that protects all allies from damage. Lasts for 5 sec.
■ Affects self. Creates a shared shield with HP equal to 5.67% of the skill user's final max HP that protects all allies from damage. Lasts for 5 sec.
■ Affects self. Creates a shared shield with HP equal to 6.02% of the skill user's final max HP that protects all allies from damage. Lasts for 5 sec.
■ Affects self. Creates a shared shield with HP equal to 6.38% of the skill user's final max HP that protects all allies from damage. Lasts for 5 sec.
Burst
Start Construction
20 sec Cooldown
■ Affects 5 enemy unit(s) with the lowest remaining HP. Deals 72.73% of final ATK as damage. DEF ▼ 7.27% for 10 sec.
■ Affects 5 enemy unit(s) with the lowest remaining HP. Deals 80.81% of final ATK as damage. DEF ▼ 8.08% for 10 sec.
■ Affects 5 enemy unit(s) with the lowest remaining HP. Deals 88.89% of final ATK as damage. DEF ▼ 8.88% for 10 sec.
■ Affects 5 enemy unit(s) with the lowest remaining HP. Deals 96.97% of final ATK as damage. DEF ▼ 9.69% for 10 sec.
■ Affects 5 enemy unit(s) with the lowest remaining HP. Deals 105.06% of final ATK as damage. DEF ▼ 10.5% for 10 sec.
■ Affects 5 enemy unit(s) with the lowest remaining HP. Deals 113.14% of final ATK as damage. DEF ▼ 11.31% for 10 sec.
■ Affects 5 enemy unit(s) with the lowest remaining HP. Deals 121.22% of final ATK as damage. DEF ▼ 12.12% for 10 sec.
■ Affects 5 enemy unit(s) with the lowest remaining HP. Deals 129.3% of final ATK as damage. DEF ▼ 12.93% for 10 sec.
■ Affects 5 enemy unit(s) with the lowest remaining HP. Deals 137.38% of final ATK as damage. DEF ▼ 13.73% for 10 sec.
■ Affects 5 enemy unit(s) with the lowest remaining HP. Deals 145.46% of final ATK as damage. DEF ▼ 14.54% for 10 sec.
Skills
Weapon
Rocket Launcher
6 Ammo0.5s Reload
■ Affects target(s). Deals 61.3% of ATK as damage. Charge Time: 1 sec. Full Charge Damage: 250% of damage. Deals 200% damage when attacking core.
Skill 1
Maintain Fortification
■ Activates when landing a Full Charge attack. Affects self. Cooldown of Skill 2 ▼ 4.58%. ■ Activates when Skill 2 activates. Affects all Iron Code allies. Elemental Advantage Attack Damage ▲ 3.13%. Stacks up to 10 times and lasts for 10 sec. ■ Activates at the start of battle. Affects all allies. Stockpile: Stores excess incoming healing, up to 3.5% of the skill user's max HP. Lasts for 5 sec. Restores HP equal to 3.5% of the skill user's final max HP. ■ Activates when an ally's HP (including this unit's) drops to 100% or below while this unit is in the Stockpile state. Affects all allies. Restores HP equal to 3.5% of the skill user's final max HP.
■ Activates when landing a Full Charge attack. Affects self. Cooldown of Skill 2 ▼ 5.09%. ■ Activates when Skill 2 activates. Affects all Iron Code allies. Elemental Advantage Attack Damage ▲ 3.41%. Stacks up to 10 times and lasts for 10 sec. ■ Activates at the start of battle. Affects all allies. Stockpile: Stores excess incoming healing, up to 3.88% of the skill user's max HP. Lasts for 5 sec. Restores HP equal to 3.88% of the skill user's final max HP. ■ Activates when an ally's HP (including this unit's) drops to 100% or below while this unit is in the Stockpile state. Affects all allies. Restores HP equal to 3.88% of the skill user's final max HP.
■ Activates when landing a Full Charge attack. Affects self. Cooldown of Skill 2 ▼ 5.6%. ■ Activates when Skill 2 activates. Affects all Iron Code allies. Elemental Advantage Attack Damage ▲ 3.7%. Stacks up to 10 times and lasts for 10 sec. ■ Activates at the start of battle. Affects all allies. Stockpile: Stores excess incoming healing, up to 4.27% of the skill user's max HP. Lasts for 5 sec. Restores HP equal to 4.27% of the skill user's final max HP. ■ Activates when an ally's HP (including this unit's) drops to 100% or below while this unit is in the Stockpile state. Affects all allies. Restores HP equal to 4.27% of the skill user's final max HP.
■ Activates when landing a Full Charge attack. Affects self. Cooldown of Skill 2 ▼ 6.11%. ■ Activates when Skill 2 activates. Affects all Iron Code allies. Elemental Advantage Attack Damage ▲ 3.98%. Stacks up to 10 times and lasts for 10 sec. ■ Activates at the start of battle. Affects all allies. Stockpile: Stores excess incoming healing, up to 4.66% of the skill user's max HP. Lasts for 5 sec. Restores HP equal to 4.66% of the skill user's final max HP. ■ Activates when an ally's HP (including this unit's) drops to 100% or below while this unit is in the Stockpile state. Affects all allies. Restores HP equal to 4.66% of the skill user's final max HP.
■ Activates when landing a Full Charge attack. Affects self. Cooldown of Skill 2 ▼ 6.62%. ■ Activates when Skill 2 activates. Affects all Iron Code allies. Elemental Advantage Attack Damage ▲ 4.27%. Stacks up to 10 times and lasts for 10 sec. ■ Activates at the start of battle. Affects all allies. Stockpile: Stores excess incoming healing, up to 5.04% of the skill user's max HP. Lasts for 5 sec. Restores HP equal to 5.04% of the skill user's final max HP. ■ Activates when an ally's HP (including this unit's) drops to 100% or below while this unit is in the Stockpile state. Affects all allies. Restores HP equal to 5.04% of the skill user's final max HP.
■ Activates when landing a Full Charge attack. Affects self. Cooldown of Skill 2 ▼ 7.12%. ■ Activates when Skill 2 activates. Affects all Iron Code allies. Elemental Advantage Attack Damage ▲ 4.56%. Stacks up to 10 times and lasts for 10 sec. ■ Activates at the start of battle. Affects all allies. Stockpile: Stores excess incoming healing, up to 5.44% of the skill user's max HP. Lasts for 5 sec. Restores HP equal to 5.44% of the skill user's final max HP. ■ Activates when an ally's HP (including this unit's) drops to 100% or below while this unit is in the Stockpile state. Affects all allies. Restores HP equal to 5.44% of the skill user's final max HP.
■ Activates when landing a Full Charge attack. Affects self. Cooldown of Skill 2 ▼ 7.63%. ■ Activates when Skill 2 activates. Affects all Iron Code allies. Elemental Advantage Attack Damage ▲ 4.84%. Stacks up to 10 times and lasts for 10 sec. ■ Activates at the start of battle. Affects all allies. Stockpile: Stores excess incoming healing, up to 5.83% of the skill user's max HP. Lasts for 5 sec. Restores HP equal to 5.83% of the skill user's final max HP. ■ Activates when an ally's HP (including this unit's) drops to 100% or below while this unit is in the Stockpile state. Affects all allies. Restores HP equal to 5.83% of the skill user's final max HP.
■ Activates when landing a Full Charge attack. Affects self. Cooldown of Skill 2 ▼ 8.14%. ■ Activates when Skill 2 activates. Affects all Iron Code allies. Elemental Advantage Attack Damage ▲ 5.12%. Stacks up to 10 times and lasts for 10 sec. ■ Activates at the start of battle. Affects all allies. Stockpile: Stores excess incoming healing, up to 6.22% of the skill user's max HP. Lasts for 5 sec. Restores HP equal to 6.22% of the skill user's final max HP. ■ Activates when an ally's HP (including this unit's) drops to 100% or below while this unit is in the Stockpile state. Affects all allies. Restores HP equal to 6.22% of the skill user's final max HP.
■ Activates when landing a Full Charge attack. Affects self. Cooldown of Skill 2 ▼ 8.65%. ■ Activates when Skill 2 activates. Affects all Iron Code allies. Elemental Advantage Attack Damage ▲ 5.41%. Stacks up to 10 times and lasts for 10 sec. ■ Activates at the start of battle. Affects all allies. Stockpile: Stores excess incoming healing, up to 6.6% of the skill user's max HP. Lasts for 5 sec. Restores HP equal to 6.6% of the skill user's final max HP. ■ Activates when an ally's HP (including this unit's) drops to 100% or below while this unit is in the Stockpile state. Affects all allies. Restores HP equal to 6.6% of the skill user's final max HP.
■ Activates when landing a Full Charge attack. Affects self. Cooldown of Skill 2 ▼ 9.16%. ■ Activates when Skill 2 activates. Affects all Iron Code allies. Elemental Advantage Attack Damage ▲ 5.69%. Stacks up to 10 times and lasts for 10 sec. ■ Activates at the start of battle. Affects all allies. Stockpile: Stores excess incoming healing, up to 7% of the skill user's max HP. Lasts for 5 sec. Restores HP equal to 7% of the skill user's final max HP. ■ Activates when an ally's HP (including this unit's) drops to 100% or below while this unit is in the Stockpile state. Affects all allies. Restores HP equal to 7% of the skill user's final max HP.
Skill 2
Field Discussion (Cooldown: 9s)
■ Affects self. Creates a shared shield with HP equal to 3.5% of the skill user's final max HP that protects all allies from damage. Lasts for 5 sec. ■ Affects all allies. ATK ▲ 2.53% of the skill user's ATK. Stacks up to 10 times and lasts for 8 sec.
■ Affects self. Creates a shared shield with HP equal to 3.88% of the skill user's final max HP that protects all allies from damage. Lasts for 5 sec. ■ Affects all allies. ATK ▲ 2.76% of the skill user's ATK. Stacks up to 10 times and lasts for 8 sec.
■ Affects self. Creates a shared shield with HP equal to 4.27% of the skill user's final max HP that protects all allies from damage. Lasts for 5 sec. ■ Affects all allies. ATK ▲ 2.99% of the skill user's ATK. Stacks up to 10 times and lasts for 8 sec.
■ Affects self. Creates a shared shield with HP equal to 4.66% of the skill user's final max HP that protects all allies from damage. Lasts for 5 sec. ■ Affects all allies. ATK ▲ 3.22% of the skill user's ATK. Stacks up to 10 times and lasts for 8 sec.
■ Affects self. Creates a shared shield with HP equal to 5.04% of the skill user's final max HP that protects all allies from damage. Lasts for 5 sec. ■ Affects all allies. ATK ▲ 3.45% of the skill user's ATK. Stacks up to 10 times and lasts for 8 sec.
■ Affects self. Creates a shared shield with HP equal to 5.44% of the skill user's final max HP that protects all allies from damage. Lasts for 5 sec. ■ Affects all allies. ATK ▲ 3.68% of the skill user's ATK. Stacks up to 10 times and lasts for 8 sec.
■ Affects self. Creates a shared shield with HP equal to 5.83% of the skill user's final max HP that protects all allies from damage. Lasts for 5 sec. ■ Affects all allies. ATK ▲ 3.92% of the skill user's ATK. Stacks up to 10 times and lasts for 8 sec.
■ Affects self. Creates a shared shield with HP equal to 6.22% of the skill user's final max HP that protects all allies from damage. Lasts for 5 sec. ■ Affects all allies. ATK ▲ 4.14% of the skill user's ATK. Stacks up to 10 times and lasts for 8 sec.
■ Affects self. Creates a shared shield with HP equal to 6.6% of the skill user's final max HP that protects all allies from damage. Lasts for 5 sec. ■ Affects all allies. ATK ▲ 4.37% of the skill user's ATK. Stacks up to 10 times and lasts for 8 sec.
■ Affects self. Creates a shared shield with HP equal to 7% of the skill user's final max HP that protects all allies from damage. Lasts for 5 sec. ■ Affects all allies. ATK ▲ 4.6% of the skill user's ATK. Stacks up to 10 times and lasts for 8 sec.
Burst
Start Construction
20 sec Cooldown
■ Affects the 5 enemy unit(s) with the lowest remaining HP. Deals 72.73% of final ATK as damage. DEF ▼ 7.27% for 10 sec. ■ Affects all allies. Restores HP equal to 17.84% of the skill user's final max HP.
■ Affects the 5 enemy unit(s) with the lowest remaining HP. Deals 80.81% of final ATK as damage. DEF ▼ 8.08% for 10 sec. ■ Affects all allies. Restores HP equal to 19.21% of the skill user's final max HP.
■ Affects the 5 enemy unit(s) with the lowest remaining HP. Deals 88.89% of final ATK as damage. DEF ▼ 8.88% for 10 sec. ■ Affects all allies. Restores HP equal to 20.59% of the skill user's final max HP.
■ Affects the 5 enemy unit(s) with the lowest remaining HP. Deals 96.97% of final ATK as damage. DEF ▼ 9.69% for 10 sec. ■ Affects all allies. Restores HP equal to 21.96% of the skill user's final max HP.
■ Affects the 5 enemy unit(s) with the lowest remaining HP. Deals 105.06% of final ATK as damage. DEF ▼ 10.5% for 10 sec. ■ Affects all allies. Restores HP equal to 23.33% of the skill user's final max HP.
■ Affects the 5 enemy unit(s) with the lowest remaining HP. Deals 113.14% of final ATK as damage. DEF ▼ 11.31% for 10 sec. ■ Affects all allies. Restores HP equal to 24.71% of the skill user's final max HP.
■ Affects the 5 enemy unit(s) with the lowest remaining HP. Deals 121.22% of final ATK as damage. DEF ▼ 12.12% for 10 sec. ■ Affects all allies. Restores HP equal to 26.08% of the skill user's final max HP.
■ Affects the 5 enemy unit(s) with the lowest remaining HP. Deals 129.3% of final ATK as damage. DEF ▼ 12.93% for 10 sec. ■ Affects all allies. Restores HP equal to 27.45% of the skill user's final max HP.
■ Affects the 5 enemy unit(s) with the lowest remaining HP. Deals 137.38% of final ATK as damage. DEF ▼ 13.73% for 10 sec. ■ Affects all allies. Restores HP equal to 28.82% of the skill user's final max HP.
■ Affects the 5 enemy unit(s) with the lowest remaining HP. Deals 145.46% of final ATK as damage. DEF ▼ 14.54% for 10 sec. ■ Affects all allies. Restores HP equal to 30.2% of the skill user's final max HP.
Synergies & notes
HER SKILL 1 DOES NOT WORK WITH RAPI: RED HOOD. Since it's a buff for Iron code allies, it does not proc on her because her base element is still Fire, take it into consideration when building teams with Centi.
Skill recommendations
Skill 1
4
Skill 2
4
Burst
4
Skill 1
10
Skill 2
10
Burst
4-7
Build
CUBES
Highest stat available takes priority since her skills have final modifiers. Adjutant is nice for the charge speed if you have it invested.
OL GEAR
Low priority to reroll OL
Most support units do not usually care about specific lines outside the CP padding and increasing survibavility.
Outside of charge speed, she does not care at all. Stat sticks to increase shield and buffs output.
Pros & Cons
One of the highest (and fastest) burst generation unit in the game
Tall strong girl, can pick you up like a princess
You can’t choose a target for her debuff, bad for bosses with minions
Shield is mostly RNG which means you can really use it to cheese specific mechanics on bosses
Overall without her favorite item she is a useless unit in most PVE content
From useless to one of the strongest Iron buffers in the game, fantastic treasure thanks to skill 1 and 2
Not only provides offensive buffs, can also sustain the team with skill 1 and if you decide to burst with her
Pretty cheap to build (outside the favorite item) since she does not care about gear and you can go 7/7/4 for basic Iron weak usage
Made by Sefhisefhi
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