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Anchor: Innocent Maid character portrait

Anchor: Innocent Maid

Water Water Rocket Launcher Rocket Launcher Supporter Supporter Burst 2 Burst 2 Elysion Elysion Tier 2
Attack buff (allies)Attack buff (self)Decrease stack of debuffsDistributed damage buff (allies)Distributed damage buff (self)Hit rate buff (allies)Hit rate buff (self)HP potency (allies)HP potency (self)HP recovery (allies)HP recovery (self)Reload speed (allies)Reload speed (self)Storage

Skills

Rocket Launcher
Weapon

Rocket Launcher

6 Ammo2s Reload

■ Affects target(s).
Deals 61.3% of ATK as damage.
Charge Time: 1 sec.
Full Charge Damage: 250% of damage.
Deals 200% damage when attacking core.

Starfish (Shaped) Omurice
Skill 1

Starfish (Shaped) Omurice

■ Activates when entering Full Burst. Affects all allies.
Effects vary according to the number of times used. Each subsequent effect triggers all effects before it:
Once: Healing ▲ 18.29% for 5 sec.
Twice: Distributed Damage ▲ 17.96% for 10 sec.
Three times: Decreases the stack count of stackable debuffs by 1.
■ Activates when entering Full Burst if an ally from the same squad is present. Affects all allies.
Restores HP equal to 1.79% of the skill user's max HP every second for 8 sec.

■ Activates when entering Full Burst. Affects all allies.
Effects vary according to the number of times used. Each subsequent effect triggers all effects before it:
Once: Healing ▲ 19.7% for 5 sec.
Twice: Distributed Damage ▲ 19.34% for 10 sec.
Three times: Decreases the stack count of stackable debuffs by 1.
■ Activates when entering Full Burst if an ally from the same squad is present. Affects all allies.
Restores HP equal to 1.93% of the skill user's max HP every second for 8 sec.

■ Activates when entering Full Burst. Affects all allies.
Effects vary according to the number of times used. Each subsequent effect triggers all effects before it:
Once: Healing ▲ 21.11% for 5 sec.
Twice: Distributed Damage ▲ 20.72% for 10 sec.
Three times: Decreases the stack count of stackable debuffs by 1.
■ Activates when entering Full Burst if an ally from the same squad is present. Affects all allies.
Restores HP equal to 2.07% of the skill user's max HP every second for 8 sec.

■ Activates when entering Full Burst. Affects all allies.
Effects vary according to the number of times used. Each subsequent effect triggers all effects before it:
Once: Healing ▲ 22.51% for 5 sec.
Twice: Distributed Damage ▲ 22.1% for 10 sec.
Three times: Decreases the stack count of stackable debuffs by 1.
■ Activates when entering Full Burst if an ally from the same squad is present. Affects all allies.
Restores HP equal to 2.21% of the skill user's max HP every second for 8 sec.

■ Activates when entering Full Burst. Affects all allies.
Effects vary according to the number of times used. Each subsequent effect triggers all effects before it:
Once: Healing ▲ 23.92% for 5 sec.
Twice: Distributed Damage ▲ 23.49% for 10 sec.
Three times: Decreases the stack count of stackable debuffs by 1.
■ Activates when entering Full Burst if an ally from the same squad is present. Affects all allies.
Restores HP equal to 2.34% of the skill user's max HP every second for 8 sec.

■ Activates when entering Full Burst. Affects all allies.
Effects vary according to the number of times used. Each subsequent effect triggers all effects before it:
Once: Healing ▲ 25.33% for 5 sec.
Twice: Distributed Damage ▲ 24.87% for 10 sec.
Three times: Decreases the stack count of stackable debuffs by 1.
■ Activates when entering Full Burst if an ally from the same squad is present. Affects all allies.
Restores HP equal to 2.48% of the skill user's max HP every second for 8 sec.

■ Activates when entering Full Burst. Affects all allies.
Effects vary according to the number of times used. Each subsequent effect triggers all effects before it:
Once: Healing ▲ 26.74% for 5 sec.
Twice: Distributed Damage ▲ 26.25% for 10 sec.
Three times: Decreases the stack count of stackable debuffs by 1.
■ Activates when entering Full Burst if an ally from the same squad is present. Affects all allies.
Restores HP equal to 2.62% of the skill user's max HP every second for 8 sec.

■ Activates when entering Full Burst. Affects all allies.
Effects vary according to the number of times used. Each subsequent effect triggers all effects before it:
Once: Healing ▲ 28.14% for 5 sec.
Twice: Distributed Damage ▲ 27.63% for 10 sec.
Three times: Decreases the stack count of stackable debuffs by 1.
■ Activates when entering Full Burst if an ally from the same squad is present. Affects all allies.
Restores HP equal to 2.76% of the skill user's max HP every second for 8 sec.

■ Activates when entering Full Burst. Affects all allies.
Effects vary according to the number of times used. Each subsequent effect triggers all effects before it:
Once: Healing ▲ 29.55% for 5 sec.
Twice: Distributed Damage ▲ 29.01% for 10 sec.
Three times: Decreases the stack count of stackable debuffs by 1.
■ Activates when entering Full Burst if an ally from the same squad is present. Affects all allies.
Restores HP equal to 2.9% of the skill user's max HP every second for 8 sec.

■ Activates when entering Full Burst. Affects all allies.
Effects vary according to the number of times used. Each subsequent effect triggers all effects before it:
Once: Healing ▲ 30.96% for 5 sec.
Twice: Distributed Damage ▲ 30.4% for 10 sec.
Three times: Decreases the stack count of stackable debuffs by 1.
■ Activates when entering Full Burst if an ally from the same squad is present. Affects all allies.
Restores HP equal to 3.04% of the skill user's max HP every second for 8 sec.

Sea Anemone (Shaped) Pasta
Skill 2

Sea Anemone (Shaped) Pasta

■ Activates when Full Burst ends. Affects all allies.
Effects vary according to the number of times used. Each subsequent effect triggers all effects before it:
Once: Hit Rate ▲ 5.98% for 10 sec.
Twice: ATK ▲ 20.65% of the skill user's ATK for 10 sec.
Three times: Reload Speed ▲ 23.82% for 15 sec.

■ Activates when Full Burst ends. Affects all allies.
Effects vary according to the number of times used. Each subsequent effect triggers all effects before it:
Once: Hit Rate ▲ 6.44% for 10 sec.
Twice: ATK ▲ 22.25% of the skill user's ATK for 10 sec.
Three times: Reload Speed ▲ 25.62% for 15 sec.

■ Activates when Full Burst ends. Affects all allies.
Effects vary according to the number of times used. Each subsequent effect triggers all effects before it:
Once: Hit Rate ▲ 6.9% for 10 sec.
Twice: ATK ▲ 23.85% of the skill user's ATK for 10 sec.
Three times: Reload Speed ▲ 27.42% for 15 sec.

■ Activates when Full Burst ends. Affects all allies.
Effects vary according to the number of times used. Each subsequent effect triggers all effects before it:
Once: Hit Rate ▲ 7.36% for 10 sec.
Twice: ATK ▲ 25.44% of the skill user's ATK for 10 sec.
Three times: Reload Speed ▲ 29.23% for 15 sec.

■ Activates when Full Burst ends. Affects all allies.
Effects vary according to the number of times used. Each subsequent effect triggers all effects before it:
Once: Hit Rate ▲ 7.83% for 10 sec.
Twice: ATK ▲ 27.04% of the skill user's ATK for 10 sec.
Three times: Reload Speed ▲ 31.03% for 15 sec.

■ Activates when Full Burst ends. Affects all allies.
Effects vary according to the number of times used. Each subsequent effect triggers all effects before it:
Once: Hit Rate ▲ 8.29% for 10 sec.
Twice: ATK ▲ 28.64% of the skill user's ATK for 10 sec.
Three times: Reload Speed ▲ 32.83% for 15 sec.

■ Activates when Full Burst ends. Affects all allies.
Effects vary according to the number of times used. Each subsequent effect triggers all effects before it:
Once: Hit Rate ▲ 8.75% for 10 sec.
Twice: ATK ▲ 30.23% of the skill user's ATK for 10 sec.
Three times: Reload Speed ▲ 34.63% for 15 sec.

■ Activates when Full Burst ends. Affects all allies.
Effects vary according to the number of times used. Each subsequent effect triggers all effects before it:
Once: Hit Rate ▲ 9.21% for 10 sec.
Twice: ATK ▲ 31.83% of the skill user's ATK for 10 sec.
Three times: Reload Speed ▲ 36.44% for 15 sec.

■ Activates when Full Burst ends. Affects all allies.
Effects vary according to the number of times used. Each subsequent effect triggers all effects before it:
Once: Hit Rate ▲ 9.67% for 10 sec.
Twice: ATK ▲ 33.43% of the skill user's ATK for 10 sec.
Three times: Reload Speed ▲ 38.24% for 15 sec.

■ Activates when Full Burst ends. Affects all allies.
Effects vary according to the number of times used. Each subsequent effect triggers all effects before it:
Once: Hit Rate ▲ 10.13% for 10 sec.
Twice: ATK ▲ 35.02% of the skill user's ATK for 10 sec.
Three times: Reload Speed ▲ 40.04% for 15 sec.

Seaside Stroll
Burst

Seaside Stroll

40 sec Cooldown

■ Affects all allies.
Storage: Stores excess incoming healing, up to 35.56% of the skill user's max HP. Lasts for 25 sec.
Restores HP equal to 23.56% of the skill user's max HP.
ATK ▲ 17.78% of the skill user's ATK for 10 sec.

■ Affects all allies.
Storage: Stores excess incoming healing, up to 38.3% of the skill user's max HP. Lasts for 25 sec.
Restores HP equal to 25.41% of the skill user's max HP.
ATK ▲ 19.15% of the skill user's ATK for 10 sec.

■ Affects all allies.
Storage: Stores excess incoming healing, up to 41.04% of the skill user's max HP. Lasts for 25 sec.
Restores HP equal to 27.25% of the skill user's max HP.
ATK ▲ 20.52% of the skill user's ATK for 10 sec.

■ Affects all allies.
Storage: Stores excess incoming healing, up to 43.77% of the skill user's max HP. Lasts for 25 sec.
Restores HP equal to 29.1% of the skill user's max HP.
ATK ▲ 21.88% of the skill user's ATK for 10 sec.

■ Affects all allies.
Storage: Stores excess incoming healing, up to 46.51% of the skill user's max HP. Lasts for 25 sec.
Restores HP equal to 30.95% of the skill user's max HP.
ATK ▲ 23.25% of the skill user's ATK for 10 sec.

■ Affects all allies.
Storage: Stores excess incoming healing, up to 49.24% of the skill user's max HP. Lasts for 25 sec.
Restores HP equal to 32.79% of the skill user's max HP.
ATK ▲ 24.62% of the skill user's ATK for 10 sec.

■ Affects all allies.
Storage: Stores excess incoming healing, up to 51.98% of the skill user's max HP. Lasts for 25 sec.
Restores HP equal to 34.64% of the skill user's max HP.
ATK ▲ 25.99% of the skill user's ATK for 10 sec.

■ Affects all allies.
Storage: Stores excess incoming healing, up to 54.72% of the skill user's max HP. Lasts for 25 sec.
Restores HP equal to 36.49% of the skill user's max HP.
ATK ▲ 27.36% of the skill user's ATK for 10 sec.

■ Affects all allies.
Storage: Stores excess incoming healing, up to 57.45% of the skill user's max HP. Lasts for 25 sec.
Restores HP equal to 38.33% of the skill user's max HP.
ATK ▲ 28.72% of the skill user's ATK for 10 sec.

■ Affects all allies.
Storage: Stores excess incoming healing, up to 60.19% of the skill user's max HP. Lasts for 25 sec.
Restores HP equal to 40.18% of the skill user's max HP.
ATK ▲ 30.09% of the skill user's ATK for 10 sec.

Skill recommendations

Skill 1

7-10

Skill 2

7-10

Burst

7-10

Build

CUBES

NIKKE cube

She gives herself enough reload speed, so you can go Bastion.

OL GEAR

Low priority to reroll OL

Most support units do not usually care about specific lines outside the CP padding and increasing survibavility.

Low priority to overload, but pretty popular character for all PVE content, you can build her as a normal DPS with Elemental DMG, ATK, Max ammo capacity.

Pros & Cons

  • Elysion finally gets their own set of duo units (it only took 2 years)
  • Paired with Maid Mast you get all the offensive buffs needed (and with huge percentages) for your team plus sustain AND reload speed
  • Even without Mast she’s providing really good buffs for the team and even better for distributed damage DPS units (Black Shadow, 2B, Quency, etc.)
  • First character in the game that reduces stack count of debuffs. So far it only works with Mast, but we’ll see over time
  • To get heals on every rotation you need another Aegis Squad member on the team. You still get heals on her burst but only every other rotation
  • 40-second burst 2 means you need to change your team composition and always run double B2

Made by Sefhi sefhi