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Veroo character portrait

Veroo

star Depressed Depressed Middle row Middle row Physical damage Physical damage Phantoms Phantoms DPS DPS

Take This Axe!

Throws three axes at a random enemy, dealing Physical Damage. The final hit deals greater Damage
■ Physical: 126%
■ Final Hit Physical DMG: 210

Divine Punishment of The Master - Veroo

26 sec Cooldown

Borrows the power of the Master to deal Physical Damage to an enemy.
■ Physical DMG: 420%

Passive

Increases Attack Speed.
■ ATK SPD Increase: 42%

Normal ATK

Throws her axe and deals Physical Damage to an enemy.
■ Physical DMG: 75%

Skill priority

You will level up most skills regardless how useful they are for the combat power padding in endgame. As a general rule of thumb:

  • Units you are not sure you will use long term: Skills to level 4. If they're passives that benefit the team, can take that to 7.
  • Strong units but not your main personality: Skills to level 7 for raids and elemental content. Not worth going higher if they are not your main team.
  • Strong units on your main personality (and waifus): Max out skills. You can start with 7/7/7 and slowly work towards 12/12/12 when you can sweep stage 10.