Veroo
Take This Axe!
Throws three axes at a random enemy, dealing Physical Damage. The final hit deals greater Damage.
■ Physical DMG: 60%
■ Final Hit Physical DMG: 100%
Throws three axes at a random enemy, dealing Physical Damage. The final hit deals greater Damage.
■ Physical DMG: 66%
■ Final Hit Physical DMG: 110%
Throws three axes at a random enemy, dealing Physical Damage. The final hit deals greater Damage.
■ Physical DMG: 72%
■ Final Hit Physical DMG: 120%
Throws three axes at a random enemy, dealing Physical Damage. The final hit deals greater Damage.
■ Physical DMG: 78%
■ Final Hit Physical DMG: 130%
Throws three axes at a random enemy, dealing Physical Damage. The final hit deals greater Damage.
■ Physical DMG: 84%
■ Final Hit Physical DMG: 140%
Throws three axes at a random enemy, dealing Physical Damage. The final hit deals greater Damage.
■ Physical DMG: 90%
■ Final Hit Physical DMG: 150%
Throws three axes at a random enemy, dealing Physical Damage. The final hit deals greater Damage.
■ Physical DMG: 96%
■ Final Hit Physical DMG: 160%
Throws three axes at a random enemy, dealing Physical Damage. The final hit deals greater Damage.
■ Physical DMG: 102%
■ Final Hit Physical DMG: 170%
Throws three axes at a random enemy, dealing Physical Damage. The final hit deals greater Damage.
■ Physical DMG: 108%
■ Final Hit Physical DMG: 180%
Throws three axes at a random enemy, dealing Physical Damage. The final hit deals greater Damage.
■ Physical DMG: 114%
■ Final Hit Physical DMG: 190%
Throws three axes at a random enemy, dealing Physical Damage. The final hit deals greater Damage.
■ Physical DMG: 120%
■ Final Hit Physical DMG: 200%
Throws three axes at a random enemy, dealing Physical Damage. The final hit deals greater Damage.
■ Physical DMG: 126%
■ Final Hit Physical DMG: 210%
Divine Punishment of The Master - Veroo
Borrows the power of the Master to deal Physical Damage to an enemy.
■ Physical DMG: 200%
Borrows the power of the Master to deal Physical Damage to an enemy.
■ Physical DMG: 220%
Borrows the power of the Master to deal Physical Damage to an enemy.
■ Physical DMG: 240%
Borrows the power of the Master to deal Physical Damage to an enemy.
■ Physical DMG: 260%
Borrows the power of the Master to deal Physical Damage to an enemy.
■ Physical DMG: 280%
Borrows the power of the Master to deal Physical Damage to an enemy.
■ Physical DMG: 300%
Borrows the power of the Master to deal Physical Damage to an enemy.
■ Physical DMG: 320%
Borrows the power of the Master to deal Physical Damage to an enemy.
■ Physical DMG: 340%
Borrows the power of the Master to deal Physical Damage to an enemy.
■ Physical DMG: 360%
Borrows the power of the Master to deal Physical Damage to an enemy.
■ Physical DMG: 380%
Borrows the power of the Master to deal Physical Damage to an enemy.
■ Physical DMG: 400%
Borrows the power of the Master to deal Physical Damage to an enemy.
■ Physical DMG: 420%
Passive
Increases Attack Speed.
■ ATK SPD Increase: 20%
Increases Attack Speed.
■ ATK SPD Increase: 22%
Increases Attack Speed.
■ ATK SPD Increase: 24%
Increases Attack Speed.
■ ATK SPD Increase: 26%
Increases Attack Speed.
■ ATK SPD Increase: 28%
Increases Attack Speed.
■ ATK SPD Increase: 30%
Increases Attack Speed.
■ ATK SPD Increase: 32%
Increases Attack Speed.
■ ATK SPD Increase: 34%
Increases Attack Speed.
■ ATK SPD Increase: 36%
Increases Attack Speed.
■ ATK SPD Increase: 38%
Increases Attack Speed.
■ ATK SPD Increase: 40%
Increases Attack Speed.
■ ATK SPD Increase: 42%
Normal ATK
Throws her axe and deals Physical Damage to an enemy.
■ Physical DMG: 75%
Skill priority
You will level up most skills regardless how useful they are for the combat power padding in endgame. As a general rule of thumb:
- Units you are not sure you will use long term: Skills to level 4. If they're passives that benefit the team, can take that to 10.
- Strong units but not your main personality: Skills to level 10 for raids and elemental content. Not worth going higher if they are not your main team.
- Strong units on your main personality (and waifus): Max out skills. You can start with 10/10/10 and slowly work towards 12/12/12 when you can sweep higher stages.
- What about Yearnings? They unlock skills up to level 15. SUPER EXPENSIVE, only worth for your main team or really meta characters.




