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Velvet character portrait

Velvet

starstarstar Composed Composed Front row Front row Physical damage Physical damage Witches Witches Tank Tank Tier 3

Skills

Challenge Accepted!
Freshman Skill

Challenge Accepted!

Taunts enemies and recovers HP. Increases Outgoing Attack during a set period of time.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery: 200% of ATK
■ ATK Increase: 25%
■ ATK Increase Duration: 6s
■ Taunt Duration: 4s

Taunts enemies and recovers HP. Increases Outgoing Attack during a set period of time.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery: 215% of ATK
■ ATK Increase: 27%
■ ATK Increase Duration: 6s
■ Taunt Duration: 4s

Taunts enemies and recovers HP. Increases Outgoing Attack during a set period of time.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery: 230% of ATK
■ ATK Increase: 29%
■ ATK Increase Duration: 6s
■ Taunt Duration: 4s

Taunts enemies and recovers HP. Increases Outgoing Attack during a set period of time.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery: 245% of ATK
■ ATK Increase: 31%
■ ATK Increase Duration: 6s
■ Taunt Duration: 4s

Taunts enemies and recovers HP. Increases Outgoing Attack during a set period of time.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery: 260% of ATK
■ ATK Increase: 33%
■ ATK Increase Duration: 6s
■ Taunt Duration: 4s

Taunts enemies and recovers HP. Increases Outgoing Attack during a set period of time.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery: 275% of ATK
■ ATK Increase: 35%
■ ATK Increase Duration: 6s
■ Taunt Duration: 4s

Taunts enemies and recovers HP. Increases Outgoing Attack during a set period of time.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery: 290% of ATK
■ ATK Increase: 37%
■ ATK Increase Duration: 6s
■ Taunt Duration: 4s

Taunts enemies and recovers HP. Increases Outgoing Attack during a set period of time.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery: 305% of ATK
■ ATK Increase: 39%
■ ATK Increase Duration: 6s
■ Taunt Duration: 4s

Taunts enemies and recovers HP. Increases Outgoing Attack during a set period of time.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery: 320% of ATK
■ ATK Increase: 41%
■ ATK Increase Duration: 6s
■ Taunt Duration: 4s

Taunts enemies and recovers HP. Increases Outgoing Attack during a set period of time.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery: 335% of ATK
■ ATK Increase: 43%
■ ATK Increase Duration: 6s
■ Taunt Duration: 4s

Taunts enemies and recovers HP. Increases Outgoing Attack during a set period of time.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery: 350% of ATK
■ ATK Increase: 45%
■ ATK Increase Duration: 6s
■ Taunt Duration: 4s

Taunts enemies and recovers HP. Increases Outgoing Attack during a set period of time.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery: 365% of ATK
■ ATK Increase: 47%
■ ATK Increase Duration: 6s
■ Taunt Duration: 4s

Magic: Centrifugal Separation
Senior Skill

Magic: Centrifugal Separation

20 sec Cooldown

Spins rapidly, sweeping around with an axe, dealing AoE Physical Damage 11 times and applying Knockback to enemies. The Final Hit deals greater Damage. While spinning, becomes Invincible.
Knockback: Is pushed back, becoming unable to act.
Invincible: Immune to all Damage and debuffs.
■ Physical DMG: 216%
■ Final Hit Physical DMG: 54%
■ Invincible Duration: 3s

Spins rapidly, sweeping around with an axe, dealing AoE Physical Damage 11 times and applying Knockback to enemies. The Final Hit deals greater Damage. While spinning, becomes Invincible.
Knockback: Is pushed back, becoming unable to act.
Invincible: Immune to all Damage and debuffs.
■ Physical DMG: 237.6%
■ Final Hit Physical DMG: 59.4%
■ Invincible Duration: 3s

Spins rapidly, sweeping around with an axe, dealing AoE Physical Damage 11 times and applying Knockback to enemies. The Final Hit deals greater Damage. While spinning, becomes Invincible.
Knockback: Is pushed back, becoming unable to act.
Invincible: Immune to all Damage and debuffs.
■ Physical DMG: 259.2%
■ Final Hit Physical DMG: 64.8%
■ Invincible Duration: 3s

Spins rapidly, sweeping around with an axe, dealing AoE Physical Damage 11 times and applying Knockback to enemies. The Final Hit deals greater Damage. While spinning, becomes Invincible.
Knockback: Is pushed back, becoming unable to act.
Invincible: Immune to all Damage and debuffs.
■ Physical DMG: 280.8%
■ Final Hit Physical DMG: 70.2%
■ Invincible Duration: 3s

Spins rapidly, sweeping around with an axe, dealing AoE Physical Damage 11 times and applying Knockback to enemies. The Final Hit deals greater Damage. While spinning, becomes Invincible.
Knockback: Is pushed back, becoming unable to act.
Invincible: Immune to all Damage and debuffs.
■ Physical DMG: 302.4%
■ Final Hit Physical DMG: 75.6%
■ Invincible Duration: 3s

Spins rapidly, sweeping around with an axe, dealing AoE Physical Damage 11 times and applying Knockback to enemies. The Final Hit deals greater Damage. While spinning, becomes Invincible.
Knockback: Is pushed back, becoming unable to act.
Invincible: Immune to all Damage and debuffs.
■ Physical DMG: 324%
■ Final Hit Physical DMG: 81%
■ Invincible Duration: 3s

Spins rapidly, sweeping around with an axe, dealing AoE Physical Damage 11 times and applying Knockback to enemies. The Final Hit deals greater Damage. While spinning, becomes Invincible.
Knockback: Is pushed back, becoming unable to act.
Invincible: Immune to all Damage and debuffs.
■ Physical DMG: 345.6%
■ Final Hit Physical DMG: 86.4%
■ Invincible Duration: 3s

Spins rapidly, sweeping around with an axe, dealing AoE Physical Damage 11 times and applying Knockback to enemies. The Final Hit deals greater Damage. While spinning, becomes Invincible.
Knockback: Is pushed back, becoming unable to act.
Invincible: Immune to all Damage and debuffs.
■ Physical DMG: 367.2%
■ Final Hit Physical DMG: 91.8%
■ Invincible Duration: 3s

Spins rapidly, sweeping around with an axe, dealing AoE Physical Damage 11 times and applying Knockback to enemies. The Final Hit deals greater Damage. While spinning, becomes Invincible.
Knockback: Is pushed back, becoming unable to act.
Invincible: Immune to all Damage and debuffs.
■ Physical DMG: 388.8%
■ Final Hit Physical DMG: 97.2%
■ Invincible Duration: 3s

Spins rapidly, sweeping around with an axe, dealing AoE Physical Damage 11 times and applying Knockback to enemies. The Final Hit deals greater Damage. While spinning, becomes Invincible.
Knockback: Is pushed back, becoming unable to act.
Invincible: Immune to all Damage and debuffs.
■ Physical DMG: 410.4%
■ Final Hit Physical DMG: 102.6%
■ Invincible Duration: 3s

Spins rapidly, sweeping around with an axe, dealing AoE Physical Damage 11 times and applying Knockback to enemies. The Final Hit deals greater Damage. While spinning, becomes Invincible.
Knockback: Is pushed back, becoming unable to act.
Invincible: Immune to all Damage and debuffs.
■ Physical DMG: 432%
■ Final Hit Physical DMG: 108%
■ Invincible Duration: 3s

Spins rapidly, sweeping around with an axe, dealing AoE Physical Damage 11 times and applying Knockback to enemies. The Final Hit deals greater Damage. While spinning, becomes Invincible.
Knockback: Is pushed back, becoming unable to act.
Invincible: Immune to all Damage and debuffs.
■ Physical DMG: 453.6%
■ Final Hit Physical DMG: 113.4%
■ Invincible Duration: 3s

Passive
Passive

Passive

Increases Max HP.
■ Max HP Increase: 20%

Increases Max HP.
■ Max HP Increase: 22%

Increases Max HP.
■ Max HP Increase: 24%

Increases Max HP.
■ Max HP Increase: 26%

Increases Max HP.
■ Max HP Increase: 28%

Increases Max HP.
■ Max HP Increase: 30%

Increases Max HP.
■ Max HP Increase: 32%

Increases Max HP.
■ Max HP Increase: 34%

Increases Max HP.
■ Max HP Increase: 36%

Increases Max HP.
■ Max HP Increase: 38%

Increases Max HP.
■ Max HP Increase: 40%

Increases Max HP.
■ Max HP Increase: 42%

Normal ATK
Normal ATK

Normal ATK

Strikes down with her axe and deals AoE Physical Damage to enemies.
■ Physical DMG: 125%

Recommended artifacts

Artifacts and runes will change depending on the stage and content you are currently facing, this is just a couple of examples on what items work for this Apostle.

Legendary
Yomi's Moonflower
26

Yomi's Moonflower

Crit Rate Increase Crit Rate Increase +21%

Crit DMG Increase Crit DMG Increase +11.2%

Legendary
Life Gem
23

Life Gem

HP Increase HP Increase +24.5%

Incoming CRIT DMG Reduction Incoming CRIT DMG Reduction +6.1%

Unique
Blessed Pauldrons
16

Blessed Pauldrons

HP Increase HP Increase +12.4%

DEF Increase DEF Increase +9.3%

Unique
Healing Pendant
14

Healing Pendant

HP Healing Increase HP Healing Increase +12.9%

Food & A-Club

Favorite food

trickcal food icon Loves /두입초 쌈 trickcal food
한입초 쌈 trickcal food코코넛 솔잎죽 trickcal food코코넛 만능 녹즙 trickcal food
trickcal food icon Dislikes 딸기 케이크 trickcal food와앙 딸기 케이크 trickcal food마시멜로 마카롱 trickcal food저당 마시멜로 마카롱 trickcal food

A-Club resources

trickcal resource icon Great stone trickcal resource
wink-ink trickcal resourcefine-metal-shaving trickcal resource

Skill priority

You will level up most skills regardless how useful they are for the combat power padding in endgame. As a general rule of thumb:

  • Units you are not sure you will use long term: Skills to level 4. If they're passives that benefit the team, can take that to 10.
  • Strong units but not your main personality: Skills to level 10 for raids and elemental content. Not worth going higher if they are not your main team.
  • Strong units on your main personality (and waifus): Max out skills. You can start with 10/10/10 and slowly work towards 12/12/12 when you can sweep higher stages.
  • What about Yearnings? They unlock skills up to level 15. SUPER EXPENSIVE, only worth for your main team or really meta characters.

Made by Sefhi sefhi