Velvet
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Taunts enemies and recovers HP. Increases Outgoing Attack during a set period of time.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery: 200% of ATK
■ ATK Increase: 25%
■ ATK Increase Duration: 6s
■ Taunt Duration: 4s
Taunts enemies and recovers HP. Increases Outgoing Attack during a set period of time.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery: 215% of ATK
■ ATK Increase: 27%
■ ATK Increase Duration: 6s
■ Taunt Duration: 4s
Taunts enemies and recovers HP. Increases Outgoing Attack during a set period of time.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery: 230% of ATK
■ ATK Increase: 29%
■ ATK Increase Duration: 6s
■ Taunt Duration: 4s
Taunts enemies and recovers HP. Increases Outgoing Attack during a set period of time.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery: 245% of ATK
■ ATK Increase: 31%
■ ATK Increase Duration: 6s
■ Taunt Duration: 4s
Taunts enemies and recovers HP. Increases Outgoing Attack during a set period of time.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery: 260% of ATK
■ ATK Increase: 33%
■ ATK Increase Duration: 6s
■ Taunt Duration: 4s
Taunts enemies and recovers HP. Increases Outgoing Attack during a set period of time.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery: 275% of ATK
■ ATK Increase: 35%
■ ATK Increase Duration: 6s
■ Taunt Duration: 4s
Taunts enemies and recovers HP. Increases Outgoing Attack during a set period of time.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery: 290% of ATK
■ ATK Increase: 37%
■ ATK Increase Duration: 6s
■ Taunt Duration: 4s
Taunts enemies and recovers HP. Increases Outgoing Attack during a set period of time.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery: 305% of ATK
■ ATK Increase: 39%
■ ATK Increase Duration: 6s
■ Taunt Duration: 4s
Taunts enemies and recovers HP. Increases Outgoing Attack during a set period of time.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery: 320% of ATK
■ ATK Increase: 41%
■ ATK Increase Duration: 6s
■ Taunt Duration: 4s
Taunts enemies and recovers HP. Increases Outgoing Attack during a set period of time.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery: 335% of ATK
■ ATK Increase: 43%
■ ATK Increase Duration: 6s
■ Taunt Duration: 4s
Taunts enemies and recovers HP. Increases Outgoing Attack during a set period of time.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery: 350% of ATK
■ ATK Increase: 45%
■ ATK Increase Duration: 6s
■ Taunt Duration: 4s
Taunts enemies and recovers HP. Increases Outgoing Attack during a set period of time.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery: 365% of ATK
■ ATK Increase: 47%
■ ATK Increase Duration: 6s
■ Taunt Duration: 4s
Magic: Centrifugal Separation
Spins rapidly, sweeping around with an axe, dealing AoE Physical Damage 11 times and applying Knockback to enemies. The Final Hit deals greater Damage. While spinning, becomes Invincible.
Knockback: Is pushed back, becoming unable to act.
Invincible: Immune to all Damage and debuffs.
■ Physical DMG: 216%
■ Final Hit Physical DMG: 54%
■ Invincible Duration: 3s
Spins rapidly, sweeping around with an axe, dealing AoE Physical Damage 11 times and applying Knockback to enemies. The Final Hit deals greater Damage. While spinning, becomes Invincible.
Knockback: Is pushed back, becoming unable to act.
Invincible: Immune to all Damage and debuffs.
■ Physical DMG: 237.6%
■ Final Hit Physical DMG: 59.4%
■ Invincible Duration: 3s
Spins rapidly, sweeping around with an axe, dealing AoE Physical Damage 11 times and applying Knockback to enemies. The Final Hit deals greater Damage. While spinning, becomes Invincible.
Knockback: Is pushed back, becoming unable to act.
Invincible: Immune to all Damage and debuffs.
■ Physical DMG: 259.2%
■ Final Hit Physical DMG: 64.8%
■ Invincible Duration: 3s
Spins rapidly, sweeping around with an axe, dealing AoE Physical Damage 11 times and applying Knockback to enemies. The Final Hit deals greater Damage. While spinning, becomes Invincible.
Knockback: Is pushed back, becoming unable to act.
Invincible: Immune to all Damage and debuffs.
■ Physical DMG: 280.8%
■ Final Hit Physical DMG: 70.2%
■ Invincible Duration: 3s
Spins rapidly, sweeping around with an axe, dealing AoE Physical Damage 11 times and applying Knockback to enemies. The Final Hit deals greater Damage. While spinning, becomes Invincible.
Knockback: Is pushed back, becoming unable to act.
Invincible: Immune to all Damage and debuffs.
■ Physical DMG: 302.4%
■ Final Hit Physical DMG: 75.6%
■ Invincible Duration: 3s
Spins rapidly, sweeping around with an axe, dealing AoE Physical Damage 11 times and applying Knockback to enemies. The Final Hit deals greater Damage. While spinning, becomes Invincible.
Knockback: Is pushed back, becoming unable to act.
Invincible: Immune to all Damage and debuffs.
■ Physical DMG: 324%
■ Final Hit Physical DMG: 81%
■ Invincible Duration: 3s
Spins rapidly, sweeping around with an axe, dealing AoE Physical Damage 11 times and applying Knockback to enemies. The Final Hit deals greater Damage. While spinning, becomes Invincible.
Knockback: Is pushed back, becoming unable to act.
Invincible: Immune to all Damage and debuffs.
■ Physical DMG: 345.6%
■ Final Hit Physical DMG: 86.4%
■ Invincible Duration: 3s
Spins rapidly, sweeping around with an axe, dealing AoE Physical Damage 11 times and applying Knockback to enemies. The Final Hit deals greater Damage. While spinning, becomes Invincible.
Knockback: Is pushed back, becoming unable to act.
Invincible: Immune to all Damage and debuffs.
■ Physical DMG: 367.2%
■ Final Hit Physical DMG: 91.8%
■ Invincible Duration: 3s
Spins rapidly, sweeping around with an axe, dealing AoE Physical Damage 11 times and applying Knockback to enemies. The Final Hit deals greater Damage. While spinning, becomes Invincible.
Knockback: Is pushed back, becoming unable to act.
Invincible: Immune to all Damage and debuffs.
■ Physical DMG: 388.8%
■ Final Hit Physical DMG: 97.2%
■ Invincible Duration: 3s
Spins rapidly, sweeping around with an axe, dealing AoE Physical Damage 11 times and applying Knockback to enemies. The Final Hit deals greater Damage. While spinning, becomes Invincible.
Knockback: Is pushed back, becoming unable to act.
Invincible: Immune to all Damage and debuffs.
■ Physical DMG: 410.4%
■ Final Hit Physical DMG: 102.6%
■ Invincible Duration: 3s
Spins rapidly, sweeping around with an axe, dealing AoE Physical Damage 11 times and applying Knockback to enemies. The Final Hit deals greater Damage. While spinning, becomes Invincible.
Knockback: Is pushed back, becoming unable to act.
Invincible: Immune to all Damage and debuffs.
■ Physical DMG: 432%
■ Final Hit Physical DMG: 108%
■ Invincible Duration: 3s
Spins rapidly, sweeping around with an axe, dealing AoE Physical Damage 11 times and applying Knockback to enemies. The Final Hit deals greater Damage. While spinning, becomes Invincible.
Knockback: Is pushed back, becoming unable to act.
Invincible: Immune to all Damage and debuffs.
■ Physical DMG: 453.6%
■ Final Hit Physical DMG: 113.4%
■ Invincible Duration: 3s
Passive
Increases Max HP.
■ Max HP Increase: 20%
Increases Max HP.
■ Max HP Increase: 22%
Increases Max HP.
■ Max HP Increase: 24%
Increases Max HP.
■ Max HP Increase: 26%
Increases Max HP.
■ Max HP Increase: 28%
Increases Max HP.
■ Max HP Increase: 30%
Increases Max HP.
■ Max HP Increase: 32%
Increases Max HP.
■ Max HP Increase: 34%
Increases Max HP.
■ Max HP Increase: 36%
Increases Max HP.
■ Max HP Increase: 38%
Increases Max HP.
■ Max HP Increase: 40%
Increases Max HP.
■ Max HP Increase: 42%
Normal ATK
Strikes Down with her axe and deals AoE Physical Damage.
■ Physical DMG: 125%
Skill priority
You will level up most skills regardless how useful they are for the combat power padding in endgame. As a general rule of thumb:
- Units you are not sure you will use long term: Skills to level 4. If they're passives that benefit the team, can take that to 10.
- Strong units but not your main personality: Skills to level 10 for raids and elemental content. Not worth going higher if they are not your main team.
- Strong units on your main personality (and waifus): Max out skills. You can start with 10/10/10 and slowly work towards 12/12/12 when you can sweep higher stages.
- What about Yearnings? They unlock skills up to level 15. SUPER EXPENSIVE, only worth for your main team or really meta characters.
Recommended artifacts
Artifacts and runes will always change depending on the stage and content you are currently facing, this is just a couple of examples on what items work for this Apostle.
Yomi's Moonflower
Crit Rate Increase +21%
Crit DMG Increase +11.2%
Life Gem
HP Increase +24.5%
Incoming CRIT DMG Reduction +6.1%
Blessed Pauldrons
HP Increase +12.4%
DEF Increase +9.3%
Healing Pendant
HP Healing Increase +12.9%
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