Taunts enemies and recovers HP. Increases Outgoing Attack during a set period of time.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery: 200% of ATK
■ ATK Increase: 25%
■ ATK Increase Duration: 6s
■ Taunt Duration: 4s
Taunts enemies and recovers HP. Increases Outgoing Attack during a set period of time.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery: 215% of ATK
■ ATK Increase: 27%
■ ATK Increase Duration: 6s
■ Taunt Duration: 4s
Taunts enemies and recovers HP. Increases Outgoing Attack during a set period of time.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery: 230% of ATK
■ ATK Increase: 29%
■ ATK Increase Duration: 6s
■ Taunt Duration: 4s
Taunts enemies and recovers HP. Increases Outgoing Attack during a set period of time.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery: 245% of ATK
■ ATK Increase: 31%
■ ATK Increase Duration: 6s
■ Taunt Duration: 4s
Taunts enemies and recovers HP. Increases Outgoing Attack during a set period of time.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery: 260% of ATK
■ ATK Increase: 33%
■ ATK Increase Duration: 6s
■ Taunt Duration: 4s
Taunts enemies and recovers HP. Increases Outgoing Attack during a set period of time.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery: 275% of ATK
■ ATK Increase: 35%
■ ATK Increase Duration: 6s
■ Taunt Duration: 4s
Taunts enemies and recovers HP. Increases Outgoing Attack during a set period of time.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery: 290% of ATK
■ ATK Increase: 37%
■ ATK Increase Duration: 6s
■ Taunt Duration: 4s
Taunts enemies and recovers HP. Increases Outgoing Attack during a set period of time.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery: 305% of ATK
■ ATK Increase: 39%
■ ATK Increase Duration: 6s
■ Taunt Duration: 4s
Taunts enemies and recovers HP. Increases Outgoing Attack during a set period of time.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery: 320% of ATK
■ ATK Increase: 41%
■ ATK Increase Duration: 6s
■ Taunt Duration: 4s
Taunts enemies and recovers HP. Increases Outgoing Attack during a set period of time.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery: 335% of ATK
■ ATK Increase: 43%
■ ATK Increase Duration: 6s
■ Taunt Duration: 4s
Taunts enemies and recovers HP. Increases Outgoing Attack during a set period of time.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery: 350% of ATK
■ ATK Increase: 45%
■ ATK Increase Duration: 6s
■ Taunt Duration: 4s
Taunts enemies and recovers HP. Increases Outgoing Attack during a set period of time.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery: 365% of ATK
■ ATK Increase: 47%
■ ATK Increase Duration: 6s
■ Taunt Duration: 4s
Spins rapidly, sweeping around with an axe, dealing AoE Physical Damage 11 times and applying Knockback to enemies. The Final Hit deals greater Damage. While spinning, becomes Invincible.
Knockback: Is pushed back, becoming unable to act.
Invincible: Immune to all Damage and debuffs.
■ Physical DMG: 216%
■ Final Hit Physical DMG: 54%
■ Invincible Duration: 3s
Spins rapidly, sweeping around with an axe, dealing AoE Physical Damage 11 times and applying Knockback to enemies. The Final Hit deals greater Damage. While spinning, becomes Invincible.
Knockback: Is pushed back, becoming unable to act.
Invincible: Immune to all Damage and debuffs.
■ Physical DMG: 237.6%
■ Final Hit Physical DMG: 59.4%
■ Invincible Duration: 3s
Spins rapidly, sweeping around with an axe, dealing AoE Physical Damage 11 times and applying Knockback to enemies. The Final Hit deals greater Damage. While spinning, becomes Invincible.
Knockback: Is pushed back, becoming unable to act.
Invincible: Immune to all Damage and debuffs.
■ Physical DMG: 259.2%
■ Final Hit Physical DMG: 64.8%
■ Invincible Duration: 3s
Spins rapidly, sweeping around with an axe, dealing AoE Physical Damage 11 times and applying Knockback to enemies. The Final Hit deals greater Damage. While spinning, becomes Invincible.
Knockback: Is pushed back, becoming unable to act.
Invincible: Immune to all Damage and debuffs.
■ Physical DMG: 280.8%
■ Final Hit Physical DMG: 70.2%
■ Invincible Duration: 3s
Spins rapidly, sweeping around with an axe, dealing AoE Physical Damage 11 times and applying Knockback to enemies. The Final Hit deals greater Damage. While spinning, becomes Invincible.
Knockback: Is pushed back, becoming unable to act.
Invincible: Immune to all Damage and debuffs.
■ Physical DMG: 302.4%
■ Final Hit Physical DMG: 75.6%
■ Invincible Duration: 3s
Spins rapidly, sweeping around with an axe, dealing AoE Physical Damage 11 times and applying Knockback to enemies. The Final Hit deals greater Damage. While spinning, becomes Invincible.
Knockback: Is pushed back, becoming unable to act.
Invincible: Immune to all Damage and debuffs.
■ Physical DMG: 324%
■ Final Hit Physical DMG: 81%
■ Invincible Duration: 3s
Spins rapidly, sweeping around with an axe, dealing AoE Physical Damage 11 times and applying Knockback to enemies. The Final Hit deals greater Damage. While spinning, becomes Invincible.
Knockback: Is pushed back, becoming unable to act.
Invincible: Immune to all Damage and debuffs.
■ Physical DMG: 345.6%
■ Final Hit Physical DMG: 86.4%
■ Invincible Duration: 3s
Spins rapidly, sweeping around with an axe, dealing AoE Physical Damage 11 times and applying Knockback to enemies. The Final Hit deals greater Damage. While spinning, becomes Invincible.
Knockback: Is pushed back, becoming unable to act.
Invincible: Immune to all Damage and debuffs.
■ Physical DMG: 367.2%
■ Final Hit Physical DMG: 91.8%
■ Invincible Duration: 3s
Spins rapidly, sweeping around with an axe, dealing AoE Physical Damage 11 times and applying Knockback to enemies. The Final Hit deals greater Damage. While spinning, becomes Invincible.
Knockback: Is pushed back, becoming unable to act.
Invincible: Immune to all Damage and debuffs.
■ Physical DMG: 388.8%
■ Final Hit Physical DMG: 97.2%
■ Invincible Duration: 3s
Spins rapidly, sweeping around with an axe, dealing AoE Physical Damage 11 times and applying Knockback to enemies. The Final Hit deals greater Damage. While spinning, becomes Invincible.
Knockback: Is pushed back, becoming unable to act.
Invincible: Immune to all Damage and debuffs.
■ Physical DMG: 410.4%
■ Final Hit Physical DMG: 102.6%
■ Invincible Duration: 3s
Spins rapidly, sweeping around with an axe, dealing AoE Physical Damage 11 times and applying Knockback to enemies. The Final Hit deals greater Damage. While spinning, becomes Invincible.
Knockback: Is pushed back, becoming unable to act.
Invincible: Immune to all Damage and debuffs.
■ Physical DMG: 432%
■ Final Hit Physical DMG: 108%
■ Invincible Duration: 3s
Spins rapidly, sweeping around with an axe, dealing AoE Physical Damage 11 times and applying Knockback to enemies. The Final Hit deals greater Damage. While spinning, becomes Invincible.
Knockback: Is pushed back, becoming unable to act.
Invincible: Immune to all Damage and debuffs.
■ Physical DMG: 453.6%
■ Final Hit Physical DMG: 113.4%
■ Invincible Duration: 3s
Increases Max HP.
■ Max HP Increase: 20%
Increases Max HP.
■ Max HP Increase: 22%
Increases Max HP.
■ Max HP Increase: 24%
Increases Max HP.
■ Max HP Increase: 26%
Increases Max HP.
■ Max HP Increase: 28%
Increases Max HP.
■ Max HP Increase: 30%
Increases Max HP.
■ Max HP Increase: 32%
Increases Max HP.
■ Max HP Increase: 34%
Increases Max HP.
■ Max HP Increase: 36%
Increases Max HP.
■ Max HP Increase: 38%
Increases Max HP.
■ Max HP Increase: 40%
Increases Max HP.
■ Max HP Increase: 42%
Strikes down with her axe and deals AoE Physical Damage to enemies.
■ Physical DMG: 125%
You will level up most skills regardless how useful they are for the combat power padding in endgame. As a general rule of thumb:
Artifacts and runes will always change depending on the stage and content you are currently facing, this is just a couple of examples on what items work for this Apostle.
Crit Rate Increase +21%
Crit DMG Increase +11.2%
HP Increase +24.5%
Incoming CRIT DMG Reduction +6.1%
HP Increase +12.4%
DEF Increase +9.3%
HP Healing Increase +12.9%
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