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Sist character portrait

Sist

starstarstar Madness Madness Middle row Middle row Physical damage Physical damage Dragons Dragons DPS DPS Tier 3 Yearning: Tier 1

Flex Gun

Firing the Flex Gun increases your Attack and Attack Speed.
■ ATK Increase: 15%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 15%
■ ATK SPD Increase Duration: 10s

Firing the Flex Gun increases your Attack and Attack Speed.
■ ATK Increase: 17%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 17%
■ ATK SPD Increase Duration: 10s

Firing the Flex Gun increases your Attack and Attack Speed.
■ ATK Increase: 19%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 19%
■ ATK SPD Increase Duration: 10s

Firing the Flex Gun increases your Attack and Attack Speed.
■ ATK Increase: 21%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 21%
■ ATK SPD Increase Duration: 10s

Firing the Flex Gun increases your Attack and Attack Speed.
■ ATK Increase: 23%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 23%
■ ATK SPD Increase Duration: 10s

Firing the Flex Gun increases your Attack and Attack Speed.
■ ATK Increase: 25%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 25%
■ ATK SPD Increase Duration: 10s

Firing the Flex Gun increases your Attack and Attack Speed.
■ ATK Increase: 27%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 27%
■ ATK SPD Increase Duration: 10s

Firing the Flex Gun increases your Attack and Attack Speed.
■ ATK Increase: 29%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 29%
■ ATK SPD Increase Duration: 10s

Firing the Flex Gun increases your Attack and Attack Speed.
■ ATK Increase: 31%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 31%
■ ATK SPD Increase Duration: 10s

Firing the Flex Gun increases your Attack and Attack Speed.
■ ATK Increase: 33%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 33%
■ ATK SPD Increase Duration: 10s

Firing the Flex Gun increases your Attack and Attack Speed.
■ ATK Increase: 35%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 35%
■ ATK SPD Increase Duration: 10s

Firing the Flex Gun increases your Attack and Attack Speed.
■ ATK Increase: 37%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 37%
■ ATK SPD Increase Duration: 10s

Firing the Flex Gun increases your Attack and Attack Speed.
■ ATK Increase: 39%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 39%
■ ATK SPD Increase Duration: 10s

Firing the Flex Gun increases your Attack and Attack Speed.
■ ATK Increase: 41%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 41%
■ ATK SPD Increase Duration: 10s

Firing the Flex Gun increases your Attack and Attack Speed.
■ ATK Increase: 43%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 43%
■ ATK SPD Increase Duration: 10s

Bullet Delivery

24 sec Cooldown

Fires a bullet at the enemy with the lowest remaining HP Ratio, dealing Physical Damage.
If the target is defeated, the skill can be used again.
■ Physical DMG: 600-1000%
■ Max Additional Uses: 2

Fires a bullet at the enemy with the lowest remaining HP Ratio, dealing Physical Damage.
If the target is defeated, the skill can be used again.
■ Physical DMG: 630-1150%
■ Max Additional Uses: 2

Fires a bullet at the enemy with the lowest remaining HP Ratio, dealing Physical Damage.
If the target is defeated, the skill can be used again.
■ Physical DMG: 660-1300%
■ Max Additional Uses: 2

Fires a bullet at the enemy with the lowest remaining HP Ratio, dealing Physical Damage.
If the target is defeated, the skill can be used again.
■ Physical DMG: 690-1450%
■ Max Additional Uses: 2

Fires a bullet at the enemy with the lowest remaining HP Ratio, dealing Physical Damage.
If the target is defeated, the skill can be used again.
■ Physical DMG: 720-1600%
■ Max Additional Uses: 2

Fires a bullet at the enemy with the lowest remaining HP Ratio, dealing Physical Damage.
If the target is defeated, the skill can be used again.
■ Physical DMG: 750-1750%
■ Max Additional Uses: 2

Fires a bullet at the enemy with the lowest remaining HP Ratio, dealing Physical Damage.
If the target is defeated, the skill can be used again.
■ Physical DMG: 780-1900%
■ Max Additional Uses: 2

Fires a bullet at the enemy with the lowest remaining HP Ratio, dealing Physical Damage.
If the target is defeated, the skill can be used again.
■ Physical DMG: 810-2050%
■ Max Additional Uses: 2

Fires a bullet at the enemy with the lowest remaining HP Ratio, dealing Physical Damage.
If the target is defeated, the skill can be used again.
■ Physical DMG: 840-2200%
■ Max Additional Uses: 2

Fires a bullet at the enemy with the lowest remaining HP Ratio, dealing Physical Damage.
If the target is defeated, the skill can be used again.
■ Physical DMG: 870-2350%
■ Max Additional Uses: 2

Fires a bullet at the enemy with the lowest remaining HP Ratio, dealing Physical Damage.
If the target is defeated, the skill can be used again.
■ Physical DMG: 900-2500%
■ Max Additional Uses: 2

Fires a bullet at the enemy with the lowest remaining HP Ratio, dealing Physical Damage.
If the target is defeated, the skill can be used again.
■ Physical DMG: 930-2650%
■ Max Additional Uses: 2

Fires a bullet at the enemy with the lowest remaining HP Ratio, dealing Physical Damage.
If the target is defeated, the skill can be used again.
■ Physical DMG: 960-2800%
■ Max Additional Uses: 2

Fires a bullet at the enemy with the lowest remaining HP Ratio, dealing Physical Damage.
If the target is defeated, the skill can be used again.
■ Physical DMG: 990-2950%
■ Max Additional Uses: 2

Fires a bullet at the enemy with the lowest remaining HP Ratio, dealing Physical Damage.
If the target is defeated, the skill can be used again.
■ Physical DMG: 1020-3100%
■ Max Additional Uses: 2

Passive

When Basic Attack hits, reduces senior skill cooldown.
■ Cooldown Reduction: 1s

When Basic Attack hits, reduces senior skill cooldown.
■ Cooldown Reduction: 1.1s

When Basic Attack hits, reduces senior skill cooldown.
■ Cooldown Reduction: 1.2s

When Basic Attack hits, reduces senior skill cooldown.
■ Cooldown Reduction: 1.3s

When Basic Attack hits, reduces senior skill cooldown.
■ Cooldown Reduction: 1.4s

When Basic Attack hits, reduces senior skill cooldown.
■ Cooldown Reduction: 1.5s

When Basic Attack hits, reduces senior skill cooldown.
■ Cooldown Reduction: 1.6s

When Basic Attack hits, reduces senior skill cooldown.
■ Cooldown Reduction: 1.7s

When Basic Attack hits, reduces senior skill cooldown.
■ Cooldown Reduction: 1.8s

When Basic Attack hits, reduces senior skill cooldown.
■ Cooldown Reduction: 1.9s

When Basic Attack hits, reduces senior skill cooldown.
■ Cooldown Reduction: 2s

When Basic Attack hits, reduces senior skill cooldown.
■ Cooldown Reduction: 2.1s

When Basic Attack hits, reduces senior skill cooldown.
■ Cooldown Reduction: 2.2s

When Basic Attack hits, reduces senior skill cooldown.
■ Cooldown Reduction: 2.3s

When Basic Attack hits, reduces senior skill cooldown.
■ Cooldown Reduction: 2.4s

Normal ATK

Throws junk and deals damage to an enemy
■ Physical DMG: 110%

Yearning (aside)

Business Genius Sist

Increases the bearer's Max HP, Physical ATK, CRIT Hit, and CRIT DMG.
■ Max HP Increase: 6%
■ Physical ATK Increase: 6%
■ CRIT Increase: 6%
■ CRIT DMG Increase: 6%

Friendship Duel

Upon receiving her Freshman Skill Buff, increases the Attack and Attack Speed of a random allied DPS Apostle.
If there are no DPS Apostles, this applies to a random ally instead.
Senior Skill always deals Max Physical Damage.
■ Random Allied Apostles: 2
■ ATK Increase: 33%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 33%
■ ATK SPD Increase Duration: 10s

Ally-Targeted Product

Increases Critical Hit and Critical Damage of all allies.
■ CRIT Increase: 6%
■ CRIT DMG Increase: 6%

Skill priority

You will level up most skills regardless how useful they are for the combat power padding in endgame. As a general rule of thumb:

  • Units you are not sure you will use long term: Skills to level 4. If they're passives that benefit the team, can take that to 10.
  • Strong units but not your main personality: Skills to level 10 for raids and elemental content. Not worth going higher if they are not your main team.
  • Strong units on your main personality (and waifus): Max out skills. You can start with 10/10/10 and slowly work towards 12/12/12 when you can sweep higher stages.
  • What about Yearnings? They unlock skills up to level 15. SUPER EXPENSIVE, only worth for your main team or really meta characters.

Recommended artifacts

Artifacts and runes will always change depending on the stage and content you are currently facing, this is just a couple of examples on what items work for this Apostle.

Legendary
Elena's Enhanced Drone
21

Elena's Enhanced Drone

HP Increase HP Increase +16.6%

ATK Increase ATK Increase +13.3%

Legendary
Xion's Black Cape
25

Xion's Black Cape

ATK Increase ATK Increase +16.6%

Crit Rate Increase Crit Rate Increase +9.9%

Legendary
Dragonlight Sword
25

Dragonlight Sword

ATK Increase ATK Increase +40.3%

Unique
Jade Codex
20

Jade Codex

ATK Increase ATK Increase +23.7%

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