Firing the Flex Gun increases your Attack and Attack Speed.
■ ATK Increase: 15%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 15%
■ ATK SPD Increase Duration: 10s
Firing the Flex Gun increases your Attack and Attack Speed.
■ ATK Increase: 17%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 17%
■ ATK SPD Increase Duration: 10s
Firing the Flex Gun increases your Attack and Attack Speed.
■ ATK Increase: 19%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 19%
■ ATK SPD Increase Duration: 10s
Firing the Flex Gun increases your Attack and Attack Speed.
■ ATK Increase: 21%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 21%
■ ATK SPD Increase Duration: 10s
Firing the Flex Gun increases your Attack and Attack Speed.
■ ATK Increase: 23%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 23%
■ ATK SPD Increase Duration: 10s
Firing the Flex Gun increases your Attack and Attack Speed.
■ ATK Increase: 25%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 25%
■ ATK SPD Increase Duration: 10s
Firing the Flex Gun increases your Attack and Attack Speed.
■ ATK Increase: 27%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 27%
■ ATK SPD Increase Duration: 10s
Firing the Flex Gun increases your Attack and Attack Speed.
■ ATK Increase: 29%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 29%
■ ATK SPD Increase Duration: 10s
Firing the Flex Gun increases your Attack and Attack Speed.
■ ATK Increase: 31%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 31%
■ ATK SPD Increase Duration: 10s
Firing the Flex Gun increases your Attack and Attack Speed.
■ ATK Increase: 33%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 33%
■ ATK SPD Increase Duration: 10s
Firing the Flex Gun increases your Attack and Attack Speed.
■ ATK Increase: 35%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 35%
■ ATK SPD Increase Duration: 10s
Firing the Flex Gun increases your Attack and Attack Speed.
■ ATK Increase: 37%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 37%
■ ATK SPD Increase Duration: 10s
Firing the Flex Gun increases your Attack and Attack Speed.
■ ATK Increase: 39%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 39%
■ ATK SPD Increase Duration: 10s
Firing the Flex Gun increases your Attack and Attack Speed.
■ ATK Increase: 41%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 41%
■ ATK SPD Increase Duration: 10s
Firing the Flex Gun increases your Attack and Attack Speed.
■ ATK Increase: 43%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 43%
■ ATK SPD Increase Duration: 10s
Fires a bullet at the enemy with the lowest remaining HP Ratio, dealing Physical Damage.
If the target is defeated, the skill can be used again.
■ Physical DMG: 600-1000%
■ Max Additional Uses: 2
Fires a bullet at the enemy with the lowest remaining HP Ratio, dealing Physical Damage.
If the target is defeated, the skill can be used again.
■ Physical DMG: 630-1150%
■ Max Additional Uses: 2
Fires a bullet at the enemy with the lowest remaining HP Ratio, dealing Physical Damage.
If the target is defeated, the skill can be used again.
■ Physical DMG: 660-1300%
■ Max Additional Uses: 2
Fires a bullet at the enemy with the lowest remaining HP Ratio, dealing Physical Damage.
If the target is defeated, the skill can be used again.
■ Physical DMG: 690-1450%
■ Max Additional Uses: 2
Fires a bullet at the enemy with the lowest remaining HP Ratio, dealing Physical Damage.
If the target is defeated, the skill can be used again.
■ Physical DMG: 720-1600%
■ Max Additional Uses: 2
Fires a bullet at the enemy with the lowest remaining HP Ratio, dealing Physical Damage.
If the target is defeated, the skill can be used again.
■ Physical DMG: 750-1750%
■ Max Additional Uses: 2
Fires a bullet at the enemy with the lowest remaining HP Ratio, dealing Physical Damage.
If the target is defeated, the skill can be used again.
■ Physical DMG: 780-1900%
■ Max Additional Uses: 2
Fires a bullet at the enemy with the lowest remaining HP Ratio, dealing Physical Damage.
If the target is defeated, the skill can be used again.
■ Physical DMG: 810-2050%
■ Max Additional Uses: 2
Fires a bullet at the enemy with the lowest remaining HP Ratio, dealing Physical Damage.
If the target is defeated, the skill can be used again.
■ Physical DMG: 840-2200%
■ Max Additional Uses: 2
Fires a bullet at the enemy with the lowest remaining HP Ratio, dealing Physical Damage.
If the target is defeated, the skill can be used again.
■ Physical DMG: 870-2350%
■ Max Additional Uses: 2
Fires a bullet at the enemy with the lowest remaining HP Ratio, dealing Physical Damage.
If the target is defeated, the skill can be used again.
■ Physical DMG: 900-2500%
■ Max Additional Uses: 2
Fires a bullet at the enemy with the lowest remaining HP Ratio, dealing Physical Damage.
If the target is defeated, the skill can be used again.
■ Physical DMG: 930-2650%
■ Max Additional Uses: 2
Fires a bullet at the enemy with the lowest remaining HP Ratio, dealing Physical Damage.
If the target is defeated, the skill can be used again.
■ Physical DMG: 960-2800%
■ Max Additional Uses: 2
Fires a bullet at the enemy with the lowest remaining HP Ratio, dealing Physical Damage.
If the target is defeated, the skill can be used again.
■ Physical DMG: 990-2950%
■ Max Additional Uses: 2
Fires a bullet at the enemy with the lowest remaining HP Ratio, dealing Physical Damage.
If the target is defeated, the skill can be used again.
■ Physical DMG: 1020-3100%
■ Max Additional Uses: 2
When Basic Attack hits, instantly reduces current Senior Skill Cooldown.
■ Instant Cooldown Reduction: 1s
When Basic Attack hits, instantly reduces current Senior Skill Cooldown.
■ Instant Cooldown Reduction: 1.1s
When Basic Attack hits, instantly reduces current Senior Skill Cooldown.
■ Instant Cooldown Reduction: 1.2s
When Basic Attack hits, instantly reduces current Senior Skill Cooldown.
■ Instant Cooldown Reduction: 1.3s
When Basic Attack hits, instantly reduces current Senior Skill Cooldown.
■ Instant Cooldown Reduction: 1.4s
When Basic Attack hits, instantly reduces current Senior Skill Cooldown.
■ Instant Cooldown Reduction: 1.5s
When Basic Attack hits, instantly reduces current Senior Skill Cooldown.
■ Instant Cooldown Reduction: 1.6s
When Basic Attack hits, instantly reduces current Senior Skill Cooldown.
■ Instant Cooldown Reduction: 1.7s
When Basic Attack hits, instantly reduces current Senior Skill Cooldown.
■ Instant Cooldown Reduction: 1.8s
When Basic Attack hits, instantly reduces current Senior Skill Cooldown.
■ Instant Cooldown Reduction: 1.9s
When Basic Attack hits, instantly reduces current Senior Skill Cooldown.
■ Instant Cooldown Reduction: 2s
When Basic Attack hits, instantly reduces current Senior Skill Cooldown.
■ Instant Cooldown Reduction: 2.1s
When Basic Attack hits, instantly reduces current Senior Skill Cooldown.
■ Instant Cooldown Reduction: 2.2s
When Basic Attack hits, instantly reduces current Senior Skill Cooldown.
■ Instant Cooldown Reduction: 2.3s
When Basic Attack hits, instantly reduces current Senior Skill Cooldown.
■ Instant Cooldown Reduction: 2.4s
Throws junk and deals damage to an enemy.
■ Physical DMG: 110%

Increases the bearer's Max HP, Physical ATK, CRIT Hit, and CRIT DMG.
■ Max HP Increase: 6%
■ Physical ATK Increase: 6%
■ CRIT Increase: 6%
■ CRIT DMG Increase: 6%

Upon receiving her Freshman Skill Buff, increases the Attack and Attack Speed of a random allied DPS Apostle.
If there are no DPS Apostles, this applies to a random ally instead.
Senior Skill always deals Max Physical Damage.
■ Random Allied Apostles: 1
■ ATK Increase: 33%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 33%
■ ATK SPD Increase Duration: 10s

Increase CRIT Hit and CRIT DMG of all allies.
■ CRIT Increase: 6%
■ CRIT DMG Increase: 6%
You will level up most skills regardless how useful they are for the combat power padding in endgame. As a general rule of thumb:
Artifacts and runes will always change depending on the stage and content you are currently facing, this is just a couple of examples on what items work for this Apostle.
HP Increase +16.6%
ATK Increase +13.3%
ATK Increase +16.6%
Crit Rate Increase +9.9%
ATK Increase +40.3%
ATK Increase +23.7%
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