Sist
Flex Gun
Firing the Flex Gun increases your Attack and Attack Speed.
■ ATK Increase: 15%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 15%
■ ATK SPD Increase Duration: 10s
Firing the Flex Gun increases your Attack and Attack Speed.
■ ATK Increase: 17%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 17%
■ ATK SPD Increase Duration: 10s
Firing the Flex Gun increases your Attack and Attack Speed.
■ ATK Increase: 19%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 19%
■ ATK SPD Increase Duration: 10s
Firing the Flex Gun increases your Attack and Attack Speed.
■ ATK Increase: 21%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 21%
■ ATK SPD Increase Duration: 10s
Firing the Flex Gun increases your Attack and Attack Speed.
■ ATK Increase: 23%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 23%
■ ATK SPD Increase Duration: 10s
Firing the Flex Gun increases your Attack and Attack Speed.
■ ATK Increase: 25%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 25%
■ ATK SPD Increase Duration: 10s
Firing the Flex Gun increases your Attack and Attack Speed.
■ ATK Increase: 27%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 27%
■ ATK SPD Increase Duration: 10s
Firing the Flex Gun increases your Attack and Attack Speed.
■ ATK Increase: 29%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 29%
■ ATK SPD Increase Duration: 10s
Firing the Flex Gun increases your Attack and Attack Speed.
■ ATK Increase: 31%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 31%
■ ATK SPD Increase Duration: 10s
Firing the Flex Gun increases your Attack and Attack Speed.
■ ATK Increase: 33%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 33%
■ ATK SPD Increase Duration: 10s
Firing the Flex Gun increases your Attack and Attack Speed.
■ ATK Increase: 35%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 35%
■ ATK SPD Increase Duration: 10s
Firing the Flex Gun increases your Attack and Attack Speed.
■ ATK Increase: 37%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 37%
■ ATK SPD Increase Duration: 10s
Firing the Flex Gun increases your Attack and Attack Speed.
■ ATK Increase: 39%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 39%
■ ATK SPD Increase Duration: 10s
Firing the Flex Gun increases your Attack and Attack Speed.
■ ATK Increase: 41%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 41%
■ ATK SPD Increase Duration: 10s
Firing the Flex Gun increases your Attack and Attack Speed.
■ ATK Increase: 43%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 43%
■ ATK SPD Increase Duration: 10s
Bullet Delivery
Fires a bullet at the enemy with the lowest remaining HP Ratio, dealing Physical Damage.
If the target is defeated, the skill can be used again.
■ Physical DMG: 600-1000%
■ Max Additional Uses: 2
Fires a bullet at the enemy with the lowest remaining HP Ratio, dealing Physical Damage.
If the target is defeated, the skill can be used again.
■ Physical DMG: 630-1150%
■ Max Additional Uses: 2
Fires a bullet at the enemy with the lowest remaining HP Ratio, dealing Physical Damage.
If the target is defeated, the skill can be used again.
■ Physical DMG: 660-1300%
■ Max Additional Uses: 2
Fires a bullet at the enemy with the lowest remaining HP Ratio, dealing Physical Damage.
If the target is defeated, the skill can be used again.
■ Physical DMG: 690-1450%
■ Max Additional Uses: 2
Fires a bullet at the enemy with the lowest remaining HP Ratio, dealing Physical Damage.
If the target is defeated, the skill can be used again.
■ Physical DMG: 720-1600%
■ Max Additional Uses: 2
Fires a bullet at the enemy with the lowest remaining HP Ratio, dealing Physical Damage.
If the target is defeated, the skill can be used again.
■ Physical DMG: 750-1750%
■ Max Additional Uses: 2
Fires a bullet at the enemy with the lowest remaining HP Ratio, dealing Physical Damage.
If the target is defeated, the skill can be used again.
■ Physical DMG: 780-1900%
■ Max Additional Uses: 2
Fires a bullet at the enemy with the lowest remaining HP Ratio, dealing Physical Damage.
If the target is defeated, the skill can be used again.
■ Physical DMG: 810-2050%
■ Max Additional Uses: 2
Fires a bullet at the enemy with the lowest remaining HP Ratio, dealing Physical Damage.
If the target is defeated, the skill can be used again.
■ Physical DMG: 840-2200%
■ Max Additional Uses: 2
Fires a bullet at the enemy with the lowest remaining HP Ratio, dealing Physical Damage.
If the target is defeated, the skill can be used again.
■ Physical DMG: 870-2350%
■ Max Additional Uses: 2
Fires a bullet at the enemy with the lowest remaining HP Ratio, dealing Physical Damage.
If the target is defeated, the skill can be used again.
■ Physical DMG: 900-2500%
■ Max Additional Uses: 2
Fires a bullet at the enemy with the lowest remaining HP Ratio, dealing Physical Damage.
If the target is defeated, the skill can be used again.
■ Physical DMG: 930-2650%
■ Max Additional Uses: 2
Fires a bullet at the enemy with the lowest remaining HP Ratio, dealing Physical Damage.
If the target is defeated, the skill can be used again.
■ Physical DMG: 960-2800%
■ Max Additional Uses: 2
Fires a bullet at the enemy with the lowest remaining HP Ratio, dealing Physical Damage.
If the target is defeated, the skill can be used again.
■ Physical DMG: 990-2950%
■ Max Additional Uses: 2
Fires a bullet at the enemy with the lowest remaining HP Ratio, dealing Physical Damage.
If the target is defeated, the skill can be used again.
■ Physical DMG: 1020-3100%
■ Max Additional Uses: 2
Passive
When Basic Attack hits, reduces senior skill cooldown.
■ Cooldown Reduction: 1s
When Basic Attack hits, reduces senior skill cooldown.
■ Cooldown Reduction: 1.1s
When Basic Attack hits, reduces senior skill cooldown.
■ Cooldown Reduction: 1.2s
When Basic Attack hits, reduces senior skill cooldown.
■ Cooldown Reduction: 1.3s
When Basic Attack hits, reduces senior skill cooldown.
■ Cooldown Reduction: 1.4s
When Basic Attack hits, reduces senior skill cooldown.
■ Cooldown Reduction: 1.5s
When Basic Attack hits, reduces senior skill cooldown.
■ Cooldown Reduction: 1.6s
When Basic Attack hits, reduces senior skill cooldown.
■ Cooldown Reduction: 1.7s
When Basic Attack hits, reduces senior skill cooldown.
■ Cooldown Reduction: 1.8s
When Basic Attack hits, reduces senior skill cooldown.
■ Cooldown Reduction: 1.9s
When Basic Attack hits, reduces senior skill cooldown.
■ Cooldown Reduction: 2s
When Basic Attack hits, reduces senior skill cooldown.
■ Cooldown Reduction: 2.1s
When Basic Attack hits, reduces senior skill cooldown.
■ Cooldown Reduction: 2.2s
When Basic Attack hits, reduces senior skill cooldown.
■ Cooldown Reduction: 2.3s
When Basic Attack hits, reduces senior skill cooldown.
■ Cooldown Reduction: 2.4s
Normal ATK
Throws junk and deals damage to an enemy
■ Physical DMG: 110%
Yearning (aside)
Business Genius Sist
Increases the bearer's Max HP, Physical ATK, CRIT Hit, and CRIT DMG.
■ Max HP Increase: 6%
■ Physical ATK Increase: 6%
■ CRIT Increase: 6%
■ CRIT DMG Increase: 6%
Friendship Duel
Upon receiving her Freshman Skill Buff, increases the Attack and Attack Speed of a random allied DPS Apostle.
If there are no DPS Apostles, this applies to a random ally instead.
Senior Skill always deals Max Physical Damage.
■ Random Allied Apostles: 2
■ ATK Increase: 33%
■ ATK Increase Duration: 10s
■ ATK SPD Increase: 33%
■ ATK SPD Increase Duration: 10s
Ally-Targeted Product
Increases Critical Hit and Critical Damage of all allies.
■ CRIT Increase: 6%
■ CRIT DMG Increase: 6%
Skill priority
You will level up most skills regardless how useful they are for the combat power padding in endgame. As a general rule of thumb:
- Units you are not sure you will use long term: Skills to level 4. If they're passives that benefit the team, can take that to 10.
- Strong units but not your main personality: Skills to level 10 for raids and elemental content. Not worth going higher if they are not your main team.
- Strong units on your main personality (and waifus): Max out skills. You can start with 10/10/10 and slowly work towards 12/12/12 when you can sweep higher stages.
- What about Yearnings? They unlock skills up to level 15. SUPER EXPENSIVE, only worth for your main team or really meta characters.
Recommended artifacts
Artifacts and runes will always change depending on the stage and content you are currently facing, this is just a couple of examples on what items work for this Apostle.
Elena's Enhanced Drone
HP Increase +16.6%
ATK Increase +13.3%
Xion's Black Cape
ATK Increase +16.6%
Crit Rate Increase +9.9%
Dragonlight Sword
ATK Increase +40.3%
Jade Codex
ATK Increase +23.7%
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