Silphir
Ruler of the Sky
Deals AoE Physical Damage to enemies and reduces their SP.
■ Physical DMG: 140%
■ SP Reduction: 15%
Deals AoE Physical Damage to enemies and reduces their SP.
■ Physical DMG: 154%
■ SP Reduction: 16.5%
Deals AoE Physical Damage to enemies and reduces their SP.
■ Physical DMG: 168%
■ SP Reduction: 18%
Deals AoE Physical Damage to enemies and reduces their SP.
■ Physical DMG: 182%
■ SP Reduction: 19.5%
Deals AoE Physical Damage to enemies and reduces their SP.
■ Physical DMG: 196%
■ SP Reduction: 21%
Deals AoE Physical Damage to enemies and reduces their SP.
■ Physical DMG: 210%
■ SP Reduction: 22.5%
Deals AoE Physical Damage to enemies and reduces their SP.
■ Physical DMG: 224%
■ SP Reduction: 24%
Deals AoE Physical Damage to enemies and reduces their SP.
■ Physical DMG: 238%
■ SP Reduction: 25.5%
Deals AoE Physical Damage to enemies and reduces their SP.
■ Physical DMG: 252%
■ SP Reduction: 27%
Deals AoE Physical Damage to enemies and reduces their SP.
■ Physical DMG: 266%
■ SP Reduction: 28.5%
Deals AoE Physical Damage to enemies and reduces their SP.
■ Physical DMG: 280%
■ SP Reduction: 30%
Deals AoE Physical Damage to enemies and reduces their SP.
■ Physical DMG: 294%
■ SP Reduction: 31.5%
Attack of the Almighty Silphir
Throws 8 daggers at the enemy.
■ Total Physical DMG: 350%
Throws 8 daggers at the enemy.
■ Total Physical DMG: 385%
Throws 8 daggers at the enemy.
■ Total Physical DMG: 420%
Throws 8 daggers at the enemy.
■ Total Physical DMG: 455%
Throws 8 daggers at the enemy.
■ Total Physical DMG: 490%
Throws 8 daggers at the enemy.
■ Total Physical DMG: 525%
Throws 8 daggers at the enemy.
■ Total Physical DMG: 560%
Throws 8 daggers at the enemy.
■ Total Physical DMG: 595%
Throws 8 daggers at the enemy.
■ Total Physical DMG: 630%
Throws 8 daggers at the enemy.
■ Total Physical DMG: 665%
Throws 8 daggers at the enemy.
■ Total Physical DMG: 700%
Throws 8 daggers at the enemy.
■ Total Physical DMG: 735%
Passive
Increases Basic Attack Damage and Enhanced Attack Chance.
■ Basic ATK DMG Increase: 30%
■ Enhanced Attack Chance Increase: 10%
Increases Basic Attack Damage and Enhanced Attack Chance.
■ Basic ATK DMG Increase: 32%
■ Enhanced Attack Chance Increase: 11%
Increases Basic Attack Damage and Enhanced Attack Chance.
■ Basic ATK DMG Increase: 34%
■ Enhanced Attack Chance Increase: 12%
Increases Basic Attack Damage and Enhanced Attack Chance.
■ Basic ATK DMG Increase: 36%
■ Enhanced Attack Chance Increase: 13%
Increases Basic Attack Damage and Enhanced Attack Chance.
■ Basic ATK DMG Increase: 38%
■ Enhanced Attack Chance Increase: 14%
Increases Basic Attack Damage and Enhanced Attack Chance.
■ Basic ATK DMG Increase: 40%
■ Enhanced Attack Chance Increase: 15%
Increases Basic Attack Damage and Enhanced Attack Chance.
■ Basic ATK DMG Increase: 42%
■ Enhanced Attack Chance Increase: 16%
Increases Basic Attack Damage and Enhanced Attack Chance.
■ Basic ATK DMG Increase: 44%
■ Enhanced Attack Chance Increase: 17%
Increases Basic Attack Damage and Enhanced Attack Chance.
■ Basic ATK DMG Increase: 46%
■ Enhanced Attack Chance Increase: 18%
Increases Basic Attack Damage and Enhanced Attack Chance.
■ Basic ATK DMG Increase: 48%
■ Enhanced Attack Chance Increase: 19%
Increases Basic Attack Damage and Enhanced Attack Chance.
■ Basic ATK DMG Increase: 50%
■ Enhanced Attack Chance Increase: 20%
Increases Basic Attack Damage and Enhanced Attack Chance.
■ Basic ATK DMG Increase: 52%
■ Enhanced Attack Chance Increase: 21%
Normal ATK
Silphir throws a dagger, dealing Physical Damage to an enemy.
Physical DMG: 100%
Enhance:
At a set chance, throws daggers 3 times, dealing Physical Damage per hit to the enemy. The final hit deals greater Damage and reduces SP.
■ Physical DMG: 96%
■ Final Hit Physical DMG: 64%
■ SP Reduction: 10%
Skill priority
You will level up most skills regardless how useful they are for the combat power padding in endgame. As a general rule of thumb:
- Units you are not sure you will use long term: Skills to level 4. If they're passives that benefit the team, can take that to 10.
- Strong units but not your main personality: Skills to level 10 for raids and elemental content. Not worth going higher if they are not your main team.
- Strong units on your main personality (and waifus): Max out skills. You can start with 10/10/10 and slowly work towards 12/12/12 when you can sweep higher stages.
- What about Yearnings? They unlock skills up to level 15. SUPER EXPENSIVE, only worth for your main team or really meta characters.
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