Shoupan
Irresponsible Courier
Quickly delivers the mail for 2 round trips. Recovers HP for nearby allies each time drops the mail.
■ HP Recovery Per Use: 20% of the target's Max HP + 10% of own ATK
■ HP Recovery Cast Count: 4
Quickly delivers the mail for 2 round trips. Recovers HP for nearby allies each time drops the mail.
■ HP Recovery Per Use: 20% of the target's Max HP + 11% of own ATK
■ HP Recovery Cast Count: 4
Quickly delivers the mail for 2 round trips. Recovers HP for nearby allies each time drops the mail.
■ HP Recovery Per Use: 20% of the target's Max HP + 12% of own ATK
■ HP Recovery Cast Count: 4
Quickly delivers the mail for 2 round trips. Recovers HP for nearby allies each time drops the mail.
■ HP Recovery Per Use: 20% of the target's Max HP + 13% of own ATK
■ HP Recovery Cast Count: 4
Quickly delivers the mail for 2 round trips. Recovers HP for nearby allies each time drops the mail.
■ HP Recovery Per Use: 20% of the target's Max HP + 14% of own ATK
■ HP Recovery Cast Count: 4
Quickly delivers the mail for 2 round trips. Recovers HP for nearby allies each time drops the mail.
■ HP Recovery Per Use: 20% of the target's Max HP + 15% of own ATK
■ HP Recovery Cast Count: 4
Quickly delivers the mail for 2 round trips. Recovers HP for nearby allies each time drops the mail.
■ HP Recovery Per Use: 20% of the target's Max HP + 16% of own ATK
■ HP Recovery Cast Count: 4
Quickly delivers the mail for 2 round trips. Recovers HP for nearby allies each time drops the mail.
■ HP Recovery Per Use: 20% of the target's Max HP + 17% of own ATK
■ HP Recovery Cast Count: 4
Quickly delivers the mail for 2 round trips. Recovers HP for nearby allies each time drops the mail.
■ HP Recovery Per Use: 20% of the target's Max HP + 18% of own ATK
■ HP Recovery Cast Count: 4
Quickly delivers the mail for 2 round trips. Recovers HP for nearby allies each time drops the mail.
■ HP Recovery Per Use: 20% of the target's Max HP + 19% of own ATK
■ HP Recovery Cast Count: 4
Quickly delivers the mail for 2 round trips. Recovers HP for nearby allies each time drops the mail.
■ HP Recovery Per Use: 20% of the target's Max HP + 20% of own ATK
■ HP Recovery Cast Count: 4
Quickly delivers the mail for 2 round trips. Recovers HP for nearby allies each time drops the mail.
■ HP Recovery Per Use: 20% of the target's Max HP + 21% of own ATK
■ HP Recovery Cast Count: 4
Shoupan Delivery
Dashes forward, dropping the mail, and increasing the defense of allies. Deals AoE Magical Damage to enemies and applies Noise.
Noise: Reduces Outgoing Damage Rate.
■ Magical DMG: 500%
■ Noise Duration: 10s
■ DEF Increase: 20%
■ DEF Increase Duration: 10s
Dashes forward, dropping the mail, and increasing the defense of allies. Deals AoE Magical Damage to enemies and applies Noise.
Noise: Reduces Outgoing Damage Rate.
■ Magical DMG: 550%
■ Noise Duration: 10s
■ DEF Increase: 21%
■ DEF Increase Duration: 10s
Dashes forward, dropping the mail, and increasing the defense of allies. Deals AoE Magical Damage to enemies and applies Noise.
Noise: Reduces Outgoing Damage Rate.
■ Magical DMG: 600%
■ Noise Duration: 10s
■ DEF Increase: 22%
■ DEF Increase Duration: 10s
Dashes forward, dropping the mail, and increasing the defense of allies. Deals AoE Magical Damage to enemies and applies Noise.
Noise: Reduces Outgoing Damage Rate.
■ Magical DMG: 650%
■ Noise Duration: 10s
■ DEF Increase: 23%
■ DEF Increase Duration: 10s
Dashes forward, dropping the mail, and increasing the defense of allies. Deals AoE Magical Damage to enemies and applies Noise.
Noise: Reduces Outgoing Damage Rate.
■ Magical DMG: 700%
■ Noise Duration: 10s
■ DEF Increase: 24%
■ DEF Increase Duration: 10s
Dashes forward, dropping the mail, and increasing the defense of allies. Deals AoE Magical Damage to enemies and applies Noise.
Noise: Reduces Outgoing Damage Rate.
■ Magical DMG: 750%
■ Noise Duration: 10s
■ DEF Increase: 25%
■ DEF Increase Duration: 10s
Dashes forward, dropping the mail, and increasing the defense of allies. Deals AoE Magical Damage to enemies and applies Noise.
Noise: Reduces Outgoing Damage Rate.
■ Magical DMG: 800%
■ Noise Duration: 10s
■ DEF Increase: 26%
■ DEF Increase Duration: 10s
Dashes forward, dropping the mail, and increasing the defense of allies. Deals AoE Magical Damage to enemies and applies Noise.
Noise: Reduces Outgoing Damage Rate.
■ Magical DMG: 850%
■ Noise Duration: 10s
■ DEF Increase: 27%
■ DEF Increase Duration: 10s
Dashes forward, dropping the mail, and increasing the defense of allies. Deals AoE Magical Damage to enemies and applies Noise.
Noise: Reduces Outgoing Damage Rate.
■ Magical DMG: 900%
■ Noise Duration: 10s
■ DEF Increase: 28%
■ DEF Increase Duration: 10s
Dashes forward, dropping the mail, and increasing the defense of allies. Deals AoE Magical Damage to enemies and applies Noise.
Noise: Reduces Outgoing Damage Rate.
■ Magical DMG: 950%
■ Noise Duration: 10s
■ DEF Increase: 29%
■ DEF Increase Duration: 10s
Dashes forward, dropping the mail, and increasing the defense of allies. Deals AoE Magical Damage to enemies and applies Noise.
Noise: Reduces Outgoing Damage Rate.
■ Magical DMG: 1000%
■ Noise Duration: 10s
■ DEF Increase: 30%
■ DEF Increase Duration: 10s
Dashes forward, dropping the mail, and increasing the defense of allies. Deals AoE Magical Damage to enemies and applies Noise.
Noise: Reduces Outgoing Damage Rate.
■ Magical DMG: 1050%
■ Noise Duration: 10s
■ DEF Increase: 31%
■ DEF Increase Duration: 10s
Passive
Reduces Incoming Damage from enemy Skill Attacks.
Increases Enhanced Attack and the Movement Speed of Freshman Skills.
■ Incoming Skill ATK DMG Reduction: 24%
■ Skill MOV SPD Increase: 50%
Reduces Incoming Damage from enemy Skill Attacks.
Increases Enhanced Attack and the Movement Speed of Freshman Skills.
■ Incoming Skill ATK DMG Reduction: 26%
■ Skill MOV SPD Increase: 50%
Reduces Incoming Damage from enemy Skill Attacks.
Increases Enhanced Attack and the Movement Speed of Freshman Skills.
■ Incoming Skill ATK DMG Reduction: 28%
■ Skill MOV SPD Increase: 50%
Reduces Incoming Damage from enemy Skill Attacks.
Increases Enhanced Attack and the Movement Speed of Freshman Skills.
■ Incoming Skill ATK DMG Reduction: 30%
■ Skill MOV SPD Increase: 50%
Reduces Incoming Damage from enemy Skill Attacks.
Increases Enhanced Attack and the Movement Speed of Freshman Skills.
■ Incoming Skill ATK DMG Reduction: 32%
■ Skill MOV SPD Increase: 50%
Reduces Incoming Damage from enemy Skill Attacks.
Increases Enhanced Attack and the Movement Speed of Freshman Skills.
■ Incoming Skill ATK DMG Reduction: 34%
■ Skill MOV SPD Increase: 50%
Reduces Incoming Damage from enemy Skill Attacks.
Increases Enhanced Attack and the Movement Speed of Freshman Skills.
■ Incoming Skill ATK DMG Reduction: 36%
■ Skill MOV SPD Increase: 50%
Reduces Incoming Damage from enemy Skill Attacks.
Increases Enhanced Attack and the Movement Speed of Freshman Skills.
■ Incoming Skill ATK DMG Reduction: 38%
■ Skill MOV SPD Increase: 50%
Reduces Incoming Damage from enemy Skill Attacks.
Increases Enhanced Attack and the Movement Speed of Freshman Skills.
■ Incoming Skill ATK DMG Reduction: 40%
■ Skill MOV SPD Increase: 50%
Reduces Incoming Damage from enemy Skill Attacks.
Increases Enhanced Attack and the Movement Speed of Freshman Skills.
■ Incoming Skill ATK DMG Reduction: 42%
■ Skill MOV SPD Increase: 50%
Reduces Incoming Damage from enemy Skill Attacks.
Increases Enhanced Attack and the Movement Speed of Freshman Skills.
■ Incoming Skill ATK DMG Reduction: 44%
■ Skill MOV SPD Increase: 50%
Reduces Incoming Damage from enemy Skill Attacks.
Increases Enhanced Attack and the Movement Speed of Freshman Skills.
■ Incoming Skill ATK DMG Reduction: 46%
■ Skill MOV SPD Increase: 50%
Normal ATK
Basic:
Throws mail and deals Magical Damage to the enemy.
■ Magical DMG: 55%
Enhance:
Recovers and returns the ally with the lowest HP Ratio in lieu of her second attack.
■ HP Recovery: 15% of the target's Max HP
Skill priority
You will level up most skills regardless how useful they are for the combat power padding in endgame. As a general rule of thumb:
- Units you are not sure you will use long term: Skills to level 4. If they're passives that benefit the team, can take that to 10.
- Strong units but not your main personality: Skills to level 10 for raids and elemental content. Not worth going higher if they are not your main team.
- Strong units on your main personality (and waifus): Max out skills. You can start with 10/10/10 and slowly work towards 12/12/12 when you can sweep higher stages.
- What about Yearnings? They unlock skills up to level 15. SUPER EXPENSIVE, only worth for your main team or really meta characters.
Recommended artifacts
Artifacts and runes will always change depending on the stage and content you are currently facing, this is just a couple of examples on what items work for this Apostle.
Naia's Dolphin Water Gun
HP Increase +19.9%
DEF Increase +14.9%
Picora's Fashion Pouch
ATK Increase +18.4%
HP Healing Increase +14.7%
Shoupan's Magical Backpack
HP Increase +25.7%
ATK Increase +19.3%
Healing Pendant
HP Healing Increase +12.9%
Loves
Likes 

Great
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