Sari
Playful Laughter
Quickly moves to the farthest enemy within the designated range and swings her scythe to deal Physical Damage.
■ Physical DMG: 180%
Quickly moves to the farthest enemy within the designated range and swings her scythe to deal Physical Damage.
■ Physical DMG: 200%
Quickly moves to the farthest enemy within the designated range and swings her scythe to deal Physical Damage.
■ Physical DMG: 220%
Quickly moves to the farthest enemy within the designated range and swings her scythe to deal Physical Damage.
■ Physical DMG: 240%
Quickly moves to the farthest enemy within the designated range and swings her scythe to deal Physical Damage.
■ Physical DMG: 260%
Quickly moves to the farthest enemy within the designated range and swings her scythe to deal Physical Damage.
■ Physical DMG: 280%
Quickly moves to the farthest enemy within the designated range and swings her scythe to deal Physical Damage.
■ Physical DMG: 300%
Quickly moves to the farthest enemy within the designated range and swings her scythe to deal Physical Damage.
■ Physical DMG: 320%
Quickly moves to the farthest enemy within the designated range and swings her scythe to deal Physical Damage.
■ Physical DMG: 340%
Quickly moves to the farthest enemy within the designated range and swings her scythe to deal Physical Damage.
■ Physical DMG: 360%
Quickly moves to the farthest enemy within the designated range and swings her scythe to deal Physical Damage.
■ Physical DMG: 380%
Quickly moves to the farthest enemy within the designated range and swings her scythe to deal Physical Damage.
■ Physical DMG: 400%
Super-positive Hand Trick
With her Scythe, deals Physical Damage to the enemy and applies Silence.
Silence: Unable to use any skills.
■ Physical DMG: 400%
■ Silence Duration: 6s
With her Scythe, deals Physical Damage to the enemy and applies Silence.
Silence: Unable to use any skills.
■ Physical DMG: 440%
■ Silence Duration: 6s
With her Scythe, deals Physical Damage to the enemy and applies Silence.
Silence: Unable to use any skills.
■ Physical DMG: 480%
■ Silence Duration: 6s
With her Scythe, deals Physical Damage to the enemy and applies Silence.
Silence: Unable to use any skills.
■ Physical DMG: 520%
■ Silence Duration: 6s
With her Scythe, deals Physical Damage to the enemy and applies Silence.
Silence: Unable to use any skills.
■ Physical DMG: 560%
■ Silence Duration: 6s
With her Scythe, deals Physical Damage to the enemy and applies Silence.
Silence: Unable to use any skills.
■ Physical DMG: 600%
■ Silence Duration: 6s
With her Scythe, deals Physical Damage to the enemy and applies Silence.
Silence: Unable to use any skills.
■ Physical DMG: 640%
■ Silence Duration: 6s
With her Scythe, deals Physical Damage to the enemy and applies Silence.
Silence: Unable to use any skills.
■ Physical DMG: 680%
■ Silence Duration: 6s
With her Scythe, deals Physical Damage to the enemy and applies Silence.
Silence: Unable to use any skills.
■ Physical DMG: 720%
■ Silence Duration: 6s
With her Scythe, deals Physical Damage to the enemy and applies Silence.
Silence: Unable to use any skills.
■ Physical DMG: 760%
■ Silence Duration: 6s
With her Scythe, deals Physical Damage to the enemy and applies Silence.
Silence: Unable to use any skills.
■ Physical DMG: 800%
■ Silence Duration: 6s
With her Scythe, deals Physical Damage to the enemy and applies Silence.
Silence: Unable to use any skills.
■ Physical DMG: 840%
■ Silence Duration: 6s
Passive
Increases CRIT Hit.
■ CRIT Hit Increase: 20%
Increases CRIT Hit.
■ CRIT Hit Increase: 22%
Increases CRIT Hit.
■ CRIT Hit Increase: 24%
Increases CRIT Hit.
■ CRIT Hit Increase: 26%
Increases CRIT Hit.
■ CRIT Hit Increase: 28%
Increases CRIT Hit.
■ CRIT Hit Increase: 30%
Increases CRIT Hit.
■ CRIT Hit Increase: 32%
Increases CRIT Hit.
■ CRIT Hit Increase: 34%
Increases CRIT Hit.
■ CRIT Hit Increase: 36%
Increases CRIT Hit.
■ CRIT Hit Increase: 38%
Increases CRIT Hit.
■ CRIT Hit Increase: 40%
Increases CRIT Hit.
■ CRIT Hit Increase: 42%
Normal ATK
Swings her scythe, dealing Physical Damage to an enemy.
■ Physical DMG: 70%
Skill priority
You will level up most skills regardless how useful they are for the combat power padding in endgame. As a general rule of thumb:
- Units you are not sure you will use long term: Skills to level 4. If they're passives that benefit the team, can take that to 10.
- Strong units but not your main personality: Skills to level 10 for raids and elemental content. Not worth going higher if they are not your main team.
- Strong units on your main personality (and waifus): Max out skills. You can start with 10/10/10 and slowly work towards 12/12/12 when you can sweep higher stages.
- What about Yearnings? They unlock skills up to level 15. SUPER EXPENSIVE, only worth for your main team or really meta characters.




