Rufo
Rufo Quick Slash
Teleports and deals Physical Damage 4 times to the farthest enemy within the designated range.
■ Total Physical DMG: 420%
Teleports and deals Physical Damage 4 times to the farthest enemy within the designated range.
■ Total Physical DMG: 462%
Teleports and deals Physical Damage 4 times to the farthest enemy within the designated range.
■ Total Physical DMG: 504%
Teleports and deals Physical Damage 4 times to the farthest enemy within the designated range.
■ Total Physical DMG: 546%
Teleports and deals Physical Damage 4 times to the farthest enemy within the designated range.
■ Total Physical DMG: 588%
Teleports and deals Physical Damage 4 times to the farthest enemy within the designated range.
■ Total Physical DMG: 630%
Teleports and deals Physical Damage 4 times to the farthest enemy within the designated range.
■ Total Physical DMG: 672%
Teleports and deals Physical Damage 4 times to the farthest enemy within the designated range.
■ Total Physical DMG: 714%
Teleports and deals Physical Damage 4 times to the farthest enemy within the designated range.
■ Total Physical DMG: 756%
Teleports and deals Physical Damage 4 times to the farthest enemy within the designated range.
■ Total Physical DMG: 798%
Teleports and deals Physical Damage 4 times to the farthest enemy within the designated range.
■ Total Physical DMG: 840%
Teleports and deals Physical Damage 4 times to the farthest enemy within the designated range.
■ Total Physical DMG: 882%
Ultimate: Fox Tornado
Teleports and spins rapidly to deal AoE Physical Damage 8 times to the farthest enemy within the designated range, applying Knockback. Increases Defense while spinning.
Knockback: Is pushed back, becoming unable to act.
■ Total Physical DMG: 350%
■ DEF Increase: 50%
Teleports and spins rapidly to deal AoE Physical Damage 8 times to the farthest enemy within the designated range, applying Knockback. Increases Defense while spinning.
Knockback: Is pushed back, becoming unable to act.
■ Total Physical DMG: 385%
■ DEF Increase: 50%
Teleports and spins rapidly to deal AoE Physical Damage 8 times to the farthest enemy within the designated range, applying Knockback. Increases Defense while spinning.
Knockback: Is pushed back, becoming unable to act.
■ Total Physical DMG: 420%
■ DEF Increase: 50%
Teleports and spins rapidly to deal AoE Physical Damage 8 times to the farthest enemy within the designated range, applying Knockback. Increases Defense while spinning.
Knockback: Is pushed back, becoming unable to act.
■ Total Physical DMG: 455%
■ DEF Increase: 50%
Teleports and spins rapidly to deal AoE Physical Damage 8 times to the farthest enemy within the designated range, applying Knockback. Increases Defense while spinning.
Knockback: Is pushed back, becoming unable to act.
■ Total Physical DMG: 490%
■ DEF Increase: 50%
Teleports and spins rapidly to deal AoE Physical Damage 8 times to the farthest enemy within the designated range, applying Knockback. Increases Defense while spinning.
Knockback: Is pushed back, becoming unable to act.
■ Total Physical DMG: 525%
■ DEF Increase: 50%
Teleports and spins rapidly to deal AoE Physical Damage 8 times to the farthest enemy within the designated range, applying Knockback. Increases Defense while spinning.
Knockback: Is pushed back, becoming unable to act.
■ Total Physical DMG: 560%
■ DEF Increase: 50%
Teleports and spins rapidly to deal AoE Physical Damage 8 times to the farthest enemy within the designated range, applying Knockback. Increases Defense while spinning.
Knockback: Is pushed back, becoming unable to act.
■ Total Physical DMG: 595%
■ DEF Increase: 50%
Teleports and spins rapidly to deal AoE Physical Damage 8 times to the farthest enemy within the designated range, applying Knockback. Increases Defense while spinning.
Knockback: Is pushed back, becoming unable to act.
■ Total Physical DMG: 630%
■ DEF Increase: 50%
Teleports and spins rapidly to deal AoE Physical Damage 8 times to the farthest enemy within the designated range, applying Knockback. Increases Defense while spinning.
Knockback: Is pushed back, becoming unable to act.
■ Total Physical DMG: 665%
■ DEF Increase: 50%
Teleports and spins rapidly to deal AoE Physical Damage 8 times to the farthest enemy within the designated range, applying Knockback. Increases Defense while spinning.
Knockback: Is pushed back, becoming unable to act.
■ Total Physical DMG: 700%
■ DEF Increase: 50%
Teleports and spins rapidly to deal AoE Physical Damage 8 times to the farthest enemy within the designated range, applying Knockback. Increases Defense while spinning.
Knockback: Is pushed back, becoming unable to act.
■ Total Physical DMG: 735%
■ DEF Increase: 50%
Passive
Increases Enhanced Attack Damage.
■ Enhanced ATK DMG Increase: 24%
Increases Enhanced Attack Damage.
■ Enhanced ATK DMG Increase: 28%
Increases Enhanced Attack Damage.
■ Enhanced ATK DMG Increase: 32%
Increases Enhanced Attack Damage.
■ Enhanced ATK DMG Increase: 36%
Increases Enhanced Attack Damage.
■ Enhanced ATK DMG Increase: 40%
Increases Enhanced Attack Damage.
■ Enhanced ATK DMG Increase: 44%
Increases Enhanced Attack Damage.
■ Enhanced ATK DMG Increase: 48%
Increases Enhanced Attack Damage.
■ Enhanced ATK DMG Increase: 52%
Increases Enhanced Attack Damage.
■ Enhanced ATK DMG Increase: 56%
Increases Enhanced Attack Damage.
■ Enhanced ATK DMG Increase: 60%
Increases Enhanced Attack Damage.
■ Enhanced ATK DMG Increase: 64%
Increases Enhanced Attack Damage.
■ Enhanced ATK DMG Increase: 68%
Normal ATK
Swings her dagger and deals Physical Damage to the closest single target.
Total Physical DMG: 100%
Enhance:
At a set chance, swings her dagger dealing Physical Damage to the enemy and applying Trickery to herself.
Trickery: Cannot be targeted by enemies. Does not trigger when no allies are present.
■ Physical DMG: 200%
■ Trickery Duration: 4s
Skill priority
You will level up most skills regardless how useful they are for the combat power padding in endgame. As a general rule of thumb:
- Units you are not sure you will use long term: Skills to level 4. If they're passives that benefit the team, can take that to 10.
- Strong units but not your main personality: Skills to level 10 for raids and elemental content. Not worth going higher if they are not your main team.
- Strong units on your main personality (and waifus): Max out skills. You can start with 10/10/10 and slowly work towards 12/12/12 when you can sweep higher stages.
- What about Yearnings? They unlock skills up to level 15. SUPER EXPENSIVE, only worth for your main team or really meta characters.
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