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Rufo character portrait

Rufo

starstarstar Vivacious Vivacious Middle row Middle row Physical damage Physical damage Werebeasts Werebeasts DPS DPS Tier 4 Yearning: Tier 3
Rufo Quick Slash

Rufo Quick Slash

Teleports and deals Physical Damage 4 times to the farthest enemy within the designated range.
■ Total Physical DMG: 420%

Teleports and deals Physical Damage 4 times to the farthest enemy within the designated range.
■ Total Physical DMG: 462%

Teleports and deals Physical Damage 4 times to the farthest enemy within the designated range.
■ Total Physical DMG: 504%

Teleports and deals Physical Damage 4 times to the farthest enemy within the designated range.
■ Total Physical DMG: 546%

Teleports and deals Physical Damage 4 times to the farthest enemy within the designated range.
■ Total Physical DMG: 588%

Teleports and deals Physical Damage 4 times to the farthest enemy within the designated range.
■ Total Physical DMG: 630%

Teleports and deals Physical Damage 4 times to the farthest enemy within the designated range.
■ Total Physical DMG: 672%

Teleports and deals Physical Damage 4 times to the farthest enemy within the designated range.
■ Total Physical DMG: 714%

Teleports and deals Physical Damage 4 times to the farthest enemy within the designated range.
■ Total Physical DMG: 756%

Teleports and deals Physical Damage 4 times to the farthest enemy within the designated range.
■ Total Physical DMG: 798%

Teleports and deals Physical Damage 4 times to the farthest enemy within the designated range.
■ Total Physical DMG: 840%

Teleports and deals Physical Damage 4 times to the farthest enemy within the designated range.
■ Total Physical DMG: 882%

Teleports and deals Physical Damage 4 times to the farthest enemy within the designated range.
■ Total Physical DMG: 924%

Teleports and deals Physical Damage 4 times to the farthest enemy within the designated range.
■ Total Physical DMG: 966%

Teleports and deals Physical Damage 4 times to the farthest enemy within the designated range.
■ Total Physical DMG: 1008%

Ultimate: Fox Tornado

Ultimate: Fox Tornado

24 sec Cooldown

Teleports and spins rapidly to deal AoE Physical Damage 8 times to the farthest enemy within the designated range, applying Knockback. Increases Defense while spinning.
Knockback: Is pushed back, becoming unable to act.
■ Total Physical DMG: 350%
■ DEF Increase: 50%

Teleports and spins rapidly to deal AoE Physical Damage 8 times to the farthest enemy within the designated range, applying Knockback. Increases Defense while spinning.
Knockback: Is pushed back, becoming unable to act.
■ Total Physical DMG: 385%
■ DEF Increase: 50%

Teleports and spins rapidly to deal AoE Physical Damage 8 times to the farthest enemy within the designated range, applying Knockback. Increases Defense while spinning.
Knockback: Is pushed back, becoming unable to act.
■ Total Physical DMG: 420%
■ DEF Increase: 50%

Teleports and spins rapidly to deal AoE Physical Damage 8 times to the farthest enemy within the designated range, applying Knockback. Increases Defense while spinning.
Knockback: Is pushed back, becoming unable to act.
■ Total Physical DMG: 455%
■ DEF Increase: 50%

Teleports and spins rapidly to deal AoE Physical Damage 8 times to the farthest enemy within the designated range, applying Knockback. Increases Defense while spinning.
Knockback: Is pushed back, becoming unable to act.
■ Total Physical DMG: 490%
■ DEF Increase: 50%

Teleports and spins rapidly to deal AoE Physical Damage 8 times to the farthest enemy within the designated range, applying Knockback. Increases Defense while spinning.
Knockback: Is pushed back, becoming unable to act.
■ Total Physical DMG: 525%
■ DEF Increase: 50%

Teleports and spins rapidly to deal AoE Physical Damage 8 times to the farthest enemy within the designated range, applying Knockback. Increases Defense while spinning.
Knockback: Is pushed back, becoming unable to act.
■ Total Physical DMG: 560%
■ DEF Increase: 50%

Teleports and spins rapidly to deal AoE Physical Damage 8 times to the farthest enemy within the designated range, applying Knockback. Increases Defense while spinning.
Knockback: Is pushed back, becoming unable to act.
■ Total Physical DMG: 595%
■ DEF Increase: 50%

Teleports and spins rapidly to deal AoE Physical Damage 8 times to the farthest enemy within the designated range, applying Knockback. Increases Defense while spinning.
Knockback: Is pushed back, becoming unable to act.
■ Total Physical DMG: 630%
■ DEF Increase: 50%

Teleports and spins rapidly to deal AoE Physical Damage 8 times to the farthest enemy within the designated range, applying Knockback. Increases Defense while spinning.
Knockback: Is pushed back, becoming unable to act.
■ Total Physical DMG: 665%
■ DEF Increase: 50%

Teleports and spins rapidly to deal AoE Physical Damage 8 times to the farthest enemy within the designated range, applying Knockback. Increases Defense while spinning.
Knockback: Is pushed back, becoming unable to act.
■ Total Physical DMG: 700%
■ DEF Increase: 50%

Teleports and spins rapidly to deal AoE Physical Damage 8 times to the farthest enemy within the designated range, applying Knockback. Increases Defense while spinning.
Knockback: Is pushed back, becoming unable to act.
■ Total Physical DMG: 735%
■ DEF Increase: 50%

Teleports and spins rapidly to deal AoE Physical Damage 8 times to the farthest enemy within the designated range, applying Knockback. Increases Defense while spinning.
Knockback: Is pushed back, becoming unable to act.
■ Total Physical DMG: 770%
■ DEF Increase: 50%

Teleports and spins rapidly to deal AoE Physical Damage 8 times to the farthest enemy within the designated range, applying Knockback. Increases Defense while spinning.
Knockback: Is pushed back, becoming unable to act.
■ Total Physical DMG: 805%
■ DEF Increase: 50%

Teleports and spins rapidly to deal AoE Physical Damage 8 times to the farthest enemy within the designated range, applying Knockback. Increases Defense while spinning.
Knockback: Is pushed back, becoming unable to act.
■ Total Physical DMG: 840%
■ DEF Increase: 50%

Passive

Passive

Increases Enhanced Attack Damage.
■ Enhanced ATK DMG Increase: 24%

Increases Enhanced Attack Damage.
■ Enhanced ATK DMG Increase: 28%

Increases Enhanced Attack Damage.
■ Enhanced ATK DMG Increase: 32%

Increases Enhanced Attack Damage.
■ Enhanced ATK DMG Increase: 36%

Increases Enhanced Attack Damage.
■ Enhanced ATK DMG Increase: 40%

Increases Enhanced Attack Damage.
■ Enhanced ATK DMG Increase: 44%

Increases Enhanced Attack Damage.
■ Enhanced ATK DMG Increase: 48%

Increases Enhanced Attack Damage.
■ Enhanced ATK DMG Increase: 52%

Increases Enhanced Attack Damage.
■ Enhanced ATK DMG Increase: 56%

Increases Enhanced Attack Damage.
■ Enhanced ATK DMG Increase: 60%

Increases Enhanced Attack Damage.
■ Enhanced ATK DMG Increase: 64%

Increases Enhanced Attack Damage.
■ Enhanced ATK DMG Increase: 68%

Increases Enhanced Attack Damage.
■ Enhanced ATK DMG Increase: 72%

Increases Enhanced Attack Damage.
■ Enhanced ATK DMG Increase: 76%

Increases Enhanced Attack Damage.
■ Enhanced ATK DMG Increase: 80%

Normal ATK

Normal ATK

Basic:
Swings her dagger, dealing Physical Damage 2 times to the enemy.
■ Total Physical DMG: 100%
Enhance:
At a set chance, swings her dagger dealing Physical Damage to the enemy and applying Trickeryto herself.
Trickery: Cannot be targeted by enemies. Does not trigger when no allies are present.
■ Physical DMG: 200%
■ Trickery Duration: 4s

Yearning (aside)

Chow Rebels Knowledge Queen

Chow Rebels Knowledge Queen

Increases the bearer's Max HP, Physical ATK, CRIT Hit, and CRIT DMG.

The Three Musketeers' Great Adventure

The Three Musketeers' Great Adventure

Increases Normal Attack Damage.
When Trickery is applied to self, increases Attack Speed and reduces Senior Cooldown.
At the start of a wave, her own first Normal Attack is dealt as an Enhanced Attack.
Trickery: Cannot be targeted by enemies. Does not trigger when no allies are present.

The greatest strategist!

The greatest strategist!

Increases the Attack Speed of all allies.

Skill priority

You will level up most skills regardless how useful they are for the combat power padding in endgame. As a general rule of thumb:

  • Units you are not sure you will use long term: Skills to level 4. If they're passives that benefit the team, can take that to 10.
  • Strong units but not your main personality: Skills to level 10 for raids and elemental content. Not worth going higher if they are not your main team.
  • Strong units on your main personality (and waifus): Max out skills. You can start with 10/10/10 and slowly work towards 12/12/12 when you can sweep higher stages.
  • What about Yearnings? They unlock skills up to level 15. SUPER EXPENSIVE, only worth for your main team or really meta characters.
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Made by Sefhi sefhi