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Rudd character portrait

Rudd

starstarstar Vivacious Vivacious Front row Front row Physical damage Physical damage Dragons Dragons Tank Tank Tier 3 Yearning: Tier 2

Skills

One More!
Freshman Skill

One More!

Shouts, deals AoE Physical Damage, and applies Noise to enemies.
Immediately recovers HP, and if own HP is less than 50%, recovers HP every second.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 160%
■ Noise Duration: 3.5s
■ Immediate HP Recovery: 6% of Max HP
■ Continuous HP Recovery: 6% of Max HP
■ HP Recovery Duration: 3s

Shouts, deals AoE Physical Damage, and applies Noise to enemies.
Immediately recovers HP, and if own HP is less than 50%, recovers HP every second.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 175%
■ Noise Duration: 3.5s
■ Immediate HP Recovery: 6.5% of Max HP
■ Continuous HP Recovery: 6.5% of Max HP
■ HP Recovery Duration: 3s

Shouts, deals AoE Physical Damage, and applies Noise to enemies.
Immediately recovers HP, and if own HP is less than 50%, recovers HP every second.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 190%
■ Noise Duration: 3.5s
■ Immediate HP Recovery: 7% of Max HP
■ Continuous HP Recovery: 7% of Max HP
■ HP Recovery Duration: 3s

Shouts, deals AoE Physical Damage, and applies Noise to enemies.
Immediately recovers HP, and if own HP is less than 50%, recovers HP every second.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 205%
■ Noise Duration: 3.5s
■ Immediate HP Recovery: 7.5% of Max HP
■ Continuous HP Recovery: 7.5% of Max HP
■ HP Recovery Duration: 3s

Shouts, deals AoE Physical Damage, and applies Noise to enemies.
Immediately recovers HP, and if own HP is less than 50%, recovers HP every second.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 220%
■ Noise Duration: 3.5s
■ Immediate HP Recovery: 8% of Max HP
■ Continuous HP Recovery: 8% of Max HP
■ HP Recovery Duration: 3s

Shouts, deals AoE Physical Damage, and applies Noise to enemies.
Immediately recovers HP, and if own HP is less than 50%, recovers HP every second.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 235%
■ Noise Duration: 3.5s
■ Immediate HP Recovery: 8.5% of Max HP
■ Continuous HP Recovery: 8.5% of Max HP
■ HP Recovery Duration: 3s

Shouts, deals AoE Physical Damage, and applies Noise to enemies.
Immediately recovers HP, and if own HP is less than 50%, recovers HP every second.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 250%
■ Noise Duration: 3.5s
■ Immediate HP Recovery: 9% of Max HP
■ Continuous HP Recovery: 9% of Max HP
■ HP Recovery Duration: 3s

Shouts, deals AoE Physical Damage, and applies Noise to enemies.
Immediately recovers HP, and if own HP is less than 50%, recovers HP every second.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 265%
■ Noise Duration: 3.5s
■ Immediate HP Recovery: 9.5% of Max HP
■ Continuous HP Recovery: 9.5% of Max HP
■ HP Recovery Duration: 3s

Shouts, deals AoE Physical Damage, and applies Noise to enemies.
Immediately recovers HP, and if own HP is less than 50%, recovers HP every second.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 280%
■ Noise Duration: 3.5s
■ Immediate HP Recovery: 10% of Max HP
■ Continuous HP Recovery: 10% of Max HP
■ HP Recovery Duration: 3s

Shouts, deals AoE Physical Damage, and applies Noise to enemies.
Immediately recovers HP, and if own HP is less than 50%, recovers HP every second.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 295%
■ Noise Duration: 3.5s
■ Immediate HP Recovery: 10.5% of Max HP
■ Continuous HP Recovery: 10.5% of Max HP
■ HP Recovery Duration: 3s

Shouts, deals AoE Physical Damage, and applies Noise to enemies.
Immediately recovers HP, and if own HP is less than 50%, recovers HP every second.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 310%
■ Noise Duration: 3.5s
■ Immediate HP Recovery: 11% of Max HP
■ Continuous HP Recovery: 11% of Max HP
■ HP Recovery Duration: 3s

Shouts, deals AoE Physical Damage, and applies Noise to enemies.
Immediately recovers HP, and if own HP is less than 50%, recovers HP every second.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 325%
■ Noise Duration: 3.5s
■ Immediate HP Recovery: 11.5% of Max HP
■ Continuous HP Recovery: 11.5% of Max HP
■ HP Recovery Duration: 3s

Shouts, deals AoE Physical Damage, and applies Noise to enemies.
Immediately recovers HP, and if own HP is less than 50%, recovers HP every second.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 340%
■ Noise Duration: 3.5s
■ Immediate HP Recovery: 12% of Max HP
■ Continuous HP Recovery: 12% of Max HP
■ HP Recovery Duration: 3s

Shouts, deals AoE Physical Damage, and applies Noise to enemies.
Immediately recovers HP, and if own HP is less than 50%, recovers HP every second.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 355%
■ Noise Duration: 3.5s
■ Immediate HP Recovery: 12.5% of Max HP
■ Continuous HP Recovery: 12.5% of Max HP
■ HP Recovery Duration: 3s

Shouts, deals AoE Physical Damage, and applies Noise to enemies.
Immediately recovers HP, and if own HP is less than 50%, recovers HP every second.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 370%
■ Noise Duration: 3.5s
■ Immediate HP Recovery: 13% of Max HP
■ Continuous HP Recovery: 13% of Max HP
■ HP Recovery Duration: 3s

Impact Press
Senior Skill

Impact Press

18 sec Cooldown

Powerfully slams the ground 5 times, dealing AoE Physical Damage and applying Knockback to the enemy. The final hit deals higher Damage and applies Stun. When landing the final hit, recovers HP.
Stun: Becomes unable to act.
Knockback: Is pushed back, becoming unable to act.
■ Physical DMG: 90%
■ Final Hit Physical DMG: 60%
■ Stun Duration: 2s
■ HP Recovery: 12% of Max HP

Powerfully slams the ground 5 times, dealing AoE Physical Damage and applying Knockback to the enemy. The final hit deals higher Damage and applies Stun. When landing the final hit, recovers HP.
Stun: Becomes unable to act.
Knockback: Is pushed back, becoming unable to act.
■ Physical DMG: 99%
■ Final Hit Physical DMG: 66%
■ Stun Duration: 2s
■ HP Recovery: 13% of Max HP

Powerfully slams the ground 5 times, dealing AoE Physical Damage and applying Knockback to the enemy. The final hit deals higher Damage and applies Stun. When landing the final hit, recovers HP.
Stun: Becomes unable to act.
Knockback: Is pushed back, becoming unable to act.
■ Physical DMG: 108%
■ Final Hit Physical DMG: 72%
■ Stun Duration: 2s
■ HP Recovery: 14% of Max HP

Powerfully slams the ground 5 times, dealing AoE Physical Damage and applying Knockback to the enemy. The final hit deals higher Damage and applies Stun. When landing the final hit, recovers HP.
Stun: Becomes unable to act.
Knockback: Is pushed back, becoming unable to act.
■ Physical DMG: 117%
■ Final Hit Physical DMG: 78%
■ Stun Duration: 2s
■ HP Recovery: 15% of Max HP

Powerfully slams the ground 5 times, dealing AoE Physical Damage and applying Knockback to the enemy. The final hit deals higher Damage and applies Stun. When landing the final hit, recovers HP.
Stun: Becomes unable to act.
Knockback: Is pushed back, becoming unable to act.
■ Physical DMG: 126%
■ Final Hit Physical DMG: 84%
■ Stun Duration: 2s
■ HP Recovery: 16% of Max HP

Powerfully slams the ground 5 times, dealing AoE Physical Damage and applying Knockback to the enemy. The final hit deals higher Damage and applies Stun. When landing the final hit, recovers HP.
Stun: Becomes unable to act.
Knockback: Is pushed back, becoming unable to act.
■ Physical DMG: 135%
■ Final Hit Physical DMG: 90%
■ Stun Duration: 2s
■ HP Recovery: 17% of Max HP

Powerfully slams the ground 5 times, dealing AoE Physical Damage and applying Knockback to the enemy. The final hit deals higher Damage and applies Stun. When landing the final hit, recovers HP.
Stun: Becomes unable to act.
Knockback: Is pushed back, becoming unable to act.
■ Physical DMG: 144%
■ Final Hit Physical DMG: 96%
■ Stun Duration: 2s
■ HP Recovery: 18% of Max HP

Powerfully slams the ground 5 times, dealing AoE Physical Damage and applying Knockback to the enemy. The final hit deals higher Damage and applies Stun. When landing the final hit, recovers HP.
Stun: Becomes unable to act.
Knockback: Is pushed back, becoming unable to act.
■ Physical DMG: 153%
■ Final Hit Physical DMG: 102%
■ Stun Duration: 2s
■ HP Recovery: 19% of Max HP

Powerfully slams the ground 5 times, dealing AoE Physical Damage and applying Knockback to the enemy. The final hit deals higher Damage and applies Stun. When landing the final hit, recovers HP.
Stun: Becomes unable to act.
Knockback: Is pushed back, becoming unable to act.
■ Physical DMG: 162%
■ Final Hit Physical DMG: 108%
■ Stun Duration: 2s
■ HP Recovery: 20% of Max HP

Powerfully slams the ground 5 times, dealing AoE Physical Damage and applying Knockback to the enemy. The final hit deals higher Damage and applies Stun. When landing the final hit, recovers HP.
Stun: Becomes unable to act.
Knockback: Is pushed back, becoming unable to act.
■ Physical DMG: 171%
■ Final Hit Physical DMG: 114%
■ Stun Duration: 2s
■ HP Recovery: 21% of Max HP

Powerfully slams the ground 5 times, dealing AoE Physical Damage and applying Knockback to the enemy. The final hit deals higher Damage and applies Stun. When landing the final hit, recovers HP.
Stun: Becomes unable to act.
Knockback: Is pushed back, becoming unable to act.
■ Physical DMG: 180%
■ Final Hit Physical DMG: 120%
■ Stun Duration: 2s
■ HP Recovery: 22% of Max HP

Powerfully slams the ground 5 times, dealing AoE Physical Damage and applying Knockback to the enemy. The final hit deals higher Damage and applies Stun. When landing the final hit, recovers HP.
Stun: Becomes unable to act.
Knockback: Is pushed back, becoming unable to act.
■ Physical DMG: 189%
■ Final Hit Physical DMG: 126%
■ Stun Duration: 2s
■ HP Recovery: 23% of Max HP

Powerfully slams the ground 5 times, dealing AoE Physical Damage and applying Knockback to the enemy. The final hit deals higher Damage and applies Stun. When landing the final hit, recovers HP.
Stun: Becomes unable to act.
Knockback: Is pushed back, becoming unable to act.
■ Physical DMG: 198%
■ Final Hit Physical DMG: 132%
■ Stun Duration: 2s
■ HP Recovery: 24% of Max HP

Powerfully slams the ground 5 times, dealing AoE Physical Damage and applying Knockback to the enemy. The final hit deals higher Damage and applies Stun. When landing the final hit, recovers HP.
Stun: Becomes unable to act.
Knockback: Is pushed back, becoming unable to act.
■ Physical DMG: 207%
■ Final Hit Physical DMG: 138%
■ Stun Duration: 2s
■ HP Recovery: 25% of Max HP

Powerfully slams the ground 5 times, dealing AoE Physical Damage and applying Knockback to the enemy. The final hit deals higher Damage and applies Stun. When landing the final hit, recovers HP.
Stun: Becomes unable to act.
Knockback: Is pushed back, becoming unable to act.
■ Physical DMG: 216%
■ Final Hit Physical DMG: 144%
■ Stun Duration: 2s
■ HP Recovery: 26% of Max HP

Passive
Passive

Passive

Reduces Incoming Physical Damage.
After taking Direct Damage 6 times, applies Invincible on herself.
Direct Damage: Refers to damage caused by Direct Attacks, excluding Status Effect Damage and Damage Reflection.
Invincible: Immune to all damage and debuffs.
■ Incoming Physical DMG Reduction: 24%
■ Invincible Duration: 2s
■ Invincible Cooldown: 15s

Reduces Incoming Physical Damage.
After taking Direct Damage 6 times, applies Invincible on herself.
Direct Damage: Refers to damage caused by Direct Attacks, excluding Status Effect Damage and Damage Reflection.
Invincible: Immune to all damage and debuffs.
■ Incoming Physical DMG Reduction: 26%
■ Invincible Duration: 2s
■ Invincible Cooldown: 15s

Reduces Incoming Physical Damage.
After taking Direct Damage 6 times, applies Invincible on herself.
Direct Damage: Refers to damage caused by Direct Attacks, excluding Status Effect Damage and Damage Reflection.
Invincible: Immune to all damage and debuffs.
■ Incoming Physical DMG Reduction: 28%
■ Invincible Duration: 2s
■ Invincible Cooldown: 15s

Reduces Incoming Physical Damage.
After taking Direct Damage 6 times, applies Invincible on herself.
Direct Damage: Refers to damage caused by Direct Attacks, excluding Status Effect Damage and Damage Reflection.
Invincible: Immune to all damage and debuffs.
■ Incoming Physical DMG Reduction: 30%
■ Invincible Duration: 2s
■ Invincible Cooldown: 15s

Reduces Incoming Physical Damage.
After taking Direct Damage 6 times, applies Invincible on herself.
Direct Damage: Refers to damage caused by Direct Attacks, excluding Status Effect Damage and Damage Reflection.
Invincible: Immune to all damage and debuffs.
■ Incoming Physical DMG Reduction: 32%
■ Invincible Duration: 2s
■ Invincible Cooldown: 15s

Reduces Incoming Physical Damage.
After taking Direct Damage 6 times, applies Invincible on herself.
Direct Damage: Refers to damage caused by Direct Attacks, excluding Status Effect Damage and Damage Reflection.
Invincible: Immune to all damage and debuffs.
■ Incoming Physical DMG Reduction: 34%
■ Invincible Duration: 2s
■ Invincible Cooldown: 15s

Reduces Incoming Physical Damage.
After taking Direct Damage 6 times, applies Invincible on herself.
Direct Damage: Refers to damage caused by Direct Attacks, excluding Status Effect Damage and Damage Reflection.
Invincible: Immune to all damage and debuffs.
■ Incoming Physical DMG Reduction: 36%
■ Invincible Duration: 2s
■ Invincible Cooldown: 15s

Reduces Incoming Physical Damage.
After taking Direct Damage 6 times, applies Invincible on herself.
Direct Damage: Refers to damage caused by Direct Attacks, excluding Status Effect Damage and Damage Reflection.
Invincible: Immune to all damage and debuffs.
■ Incoming Physical DMG Reduction: 38%
■ Invincible Duration: 2s
■ Invincible Cooldown: 15s

Reduces Incoming Physical Damage.
After taking Direct Damage 6 times, applies Invincible on herself.
Direct Damage: Refers to damage caused by Direct Attacks, excluding Status Effect Damage and Damage Reflection.
Invincible: Immune to all damage and debuffs.
■ Incoming Physical DMG Reduction: 40%
■ Invincible Duration: 2s
■ Invincible Cooldown: 15s

Reduces Incoming Physical Damage.
After taking Direct Damage 6 times, applies Invincible on herself.
Direct Damage: Refers to damage caused by Direct Attacks, excluding Status Effect Damage and Damage Reflection.
Invincible: Immune to all damage and debuffs.
■ Incoming Physical DMG Reduction: 42%
■ Invincible Duration: 2s
■ Invincible Cooldown: 15s

Reduces Incoming Physical Damage.
After taking Direct Damage 6 times, applies Invincible on herself.
Direct Damage: Refers to damage caused by Direct Attacks, excluding Status Effect Damage and Damage Reflection.
Invincible: Immune to all damage and debuffs.
■ Incoming Physical DMG Reduction: 44%
■ Invincible Duration: 2s
■ Invincible Cooldown: 15s

Reduces Incoming Physical Damage.
After taking Direct Damage 6 times, applies Invincible on herself.
Direct Damage: Refers to damage caused by Direct Attacks, excluding Status Effect Damage and Damage Reflection.
Invincible: Immune to all damage and debuffs.
■ Incoming Physical DMG Reduction: 46%
■ Invincible Duration: 2s
■ Invincible Cooldown: 15s

Reduces Incoming Physical Damage.
After taking Direct Damage 6 times, applies Invincible on herself.
Direct Damage: Refers to damage caused by Direct Attacks, excluding Status Effect Damage and Damage Reflection.
Invincible: Immune to all damage and debuffs.
■ Incoming Physical DMG Reduction: 48%
■ Invincible Duration: 2s
■ Invincible Cooldown: 15s

Reduces Incoming Physical Damage.
After taking Direct Damage 6 times, applies Invincible on herself.
Direct Damage: Refers to damage caused by Direct Attacks, excluding Status Effect Damage and Damage Reflection.
Invincible: Immune to all damage and debuffs.
■ Incoming Physical DMG Reduction: 50%
■ Invincible Duration: 2s
■ Invincible Cooldown: 15s

Reduces Incoming Physical Damage.
After taking Direct Damage 6 times, applies Invincible on herself.
Direct Damage: Refers to damage caused by Direct Attacks, excluding Status Effect Damage and Damage Reflection.
Invincible: Immune to all damage and debuffs.
■ Incoming Physical DMG Reduction: 52%
■ Invincible Duration: 2s
■ Invincible Cooldown: 15s

Normal ATK
Normal ATK

Normal ATK

Swings her fist and deals Physical Damage to an enemy.
■ Physical DMG: 100%

Yearning (aside)

Prevent Muscle Loss
star

Prevent Muscle Loss

Increases the bearer's Max HP, Physical Defense and Magical Defense.

Protein Supplement
starstar

Protein Supplement

Increases Max HP.
When a Normal Attack hits, instantly reduces current Senior Skill Cooldown.
Freshman Skill's HP Recovery Ratio is doubled.

Muscle Vanguard
starstarstar

Muscle Vanguard

Increases front row allies' SP recovery per second.

Skill priority

You will level up most skills regardless how useful they are for the combat power padding in endgame. As a general rule of thumb:

  • Units you are not sure you will use long term: Skills to level 4. If they're passives that benefit the team, can take that to 10.
  • Strong units but not your main personality: Skills to level 10 for raids and elemental content. Not worth going higher if they are not your main team.
  • Strong units on your main personality (and waifus): Max out skills. You can start with 10/10/10 and slowly work towards 12/12/12 when you can sweep higher stages.
  • What about Yearnings? They unlock skills up to level 15. SUPER EXPENSIVE, only worth for your main team or really meta characters.

Recommended artifacts

Artifacts and runes will always change depending on the stage and content you are currently facing, this is just a couple of examples on what items work for this Apostle.

Legendary
Yomi's Moonflower
26

Yomi's Moonflower

Crit Rate Increase Crit Rate Increase +21%

Crit DMG Increase Crit DMG Increase +11.2%

Legendary
Life Gem
23

Life Gem

HP Increase HP Increase +24.5%

Incoming CRIT DMG Reduction Incoming CRIT DMG Reduction +6.1%

Unique
Blessed Pauldrons
16

Blessed Pauldrons

HP Increase HP Increase +12.4%

DEF Increase DEF Increase +9.3%

Unique
Safety Harness
22

Safety Harness

HP Increase HP Increase +35%

Food & A-Club

Favorite food

trickcal food icon Loves /927곡 미숫가루 trickcal food
미숫가루 trickcal food우주식량 trickcal foodANSA 우주식량 trickcal food

A-Club resources

trickcal resource icon Great sprinkles trickcal resource
rice trickcal resourcerainbow-nectar trickcal resource

Made by Sefhi sefhi