Rudd
One More!
Shouts, deals AoE Physical Damage, and applies Noise to enemies.
Immediately recovers HP, and if own HP is less than 50%, recovers HP every second.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 160%
■ Noise Duration: 3.5s
■ Immediate HP Recovery: 6% of Max HP
■ Continuous HP Recovery: 6% of Max HP
■ HP Recovery Duration: 3s
Shouts, deals AoE Physical Damage, and applies Noise to enemies.
Immediately recovers HP, and if own HP is less than 50%, recovers HP every second.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 175%
■ Noise Duration: 3.5s
■ Immediate HP Recovery: 6.5% of Max HP
■ Continuous HP Recovery: 6.5% of Max HP
■ HP Recovery Duration: 3s
Shouts, deals AoE Physical Damage, and applies Noise to enemies.
Immediately recovers HP, and if own HP is less than 50%, recovers HP every second.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 190%
■ Noise Duration: 3.5s
■ Immediate HP Recovery: 7% of Max HP
■ Continuous HP Recovery: 7% of Max HP
■ HP Recovery Duration: 3s
Shouts, deals AoE Physical Damage, and applies Noise to enemies.
Immediately recovers HP, and if own HP is less than 50%, recovers HP every second.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 205%
■ Noise Duration: 3.5s
■ Immediate HP Recovery: 7.5% of Max HP
■ Continuous HP Recovery: 7.5% of Max HP
■ HP Recovery Duration: 3s
Shouts, deals AoE Physical Damage, and applies Noise to enemies.
Immediately recovers HP, and if own HP is less than 50%, recovers HP every second.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 220%
■ Noise Duration: 3.5s
■ Immediate HP Recovery: 8% of Max HP
■ Continuous HP Recovery: 8% of Max HP
■ HP Recovery Duration: 3s
Shouts, deals AoE Physical Damage, and applies Noise to enemies.
Immediately recovers HP, and if own HP is less than 50%, recovers HP every second.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 235%
■ Noise Duration: 3.5s
■ Immediate HP Recovery: 8.5% of Max HP
■ Continuous HP Recovery: 8.5% of Max HP
■ HP Recovery Duration: 3s
Shouts, deals AoE Physical Damage, and applies Noise to enemies.
Immediately recovers HP, and if own HP is less than 50%, recovers HP every second.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 250%
■ Noise Duration: 3.5s
■ Immediate HP Recovery: 9% of Max HP
■ Continuous HP Recovery: 9% of Max HP
■ HP Recovery Duration: 3s
Shouts, deals AoE Physical Damage, and applies Noise to enemies.
Immediately recovers HP, and if own HP is less than 50%, recovers HP every second.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 265%
■ Noise Duration: 3.5s
■ Immediate HP Recovery: 9.5% of Max HP
■ Continuous HP Recovery: 9.5% of Max HP
■ HP Recovery Duration: 3s
Shouts, deals AoE Physical Damage, and applies Noise to enemies.
Immediately recovers HP, and if own HP is less than 50%, recovers HP every second.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 280%
■ Noise Duration: 3.5s
■ Immediate HP Recovery: 10% of Max HP
■ Continuous HP Recovery: 10% of Max HP
■ HP Recovery Duration: 3s
Shouts, deals AoE Physical Damage, and applies Noise to enemies.
Immediately recovers HP, and if own HP is less than 50%, recovers HP every second.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 295%
■ Noise Duration: 3.5s
■ Immediate HP Recovery: 10.5% of Max HP
■ Continuous HP Recovery: 10.5% of Max HP
■ HP Recovery Duration: 3s
Shouts, deals AoE Physical Damage, and applies Noise to enemies.
Immediately recovers HP, and if own HP is less than 50%, recovers HP every second.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 310%
■ Noise Duration: 3.5s
■ Immediate HP Recovery: 11% of Max HP
■ Continuous HP Recovery: 11% of Max HP
■ HP Recovery Duration: 3s
Shouts, deals AoE Physical Damage, and applies Noise to enemies.
Immediately recovers HP, and if own HP is less than 50%, recovers HP every second.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 325%
■ Noise Duration: 3.5s
■ Immediate HP Recovery: 11.5% of Max HP
■ Continuous HP Recovery: 11.5% of Max HP
■ HP Recovery Duration: 3s
Impact Press
Powerfully slams the ground 5 times, dealing AoE Physical Damage and applying Knockback to the enemy. The final hit deals higher Damage and applies Stun. When landing the final hit, recovers HP.
Stun: Becomes unable to act.
Knockback: Is pushed back, becoming unable to act.
■ Physical DMG: 90%
■ Final Hit Physical DMG: 60%
■ Stun Duration: 2s
■ HP Recovery: 12% of Max HP
Powerfully slams the ground 5 times, dealing AoE Physical Damage and applying Knockback to the enemy. The final hit deals higher Damage and applies Stun. When landing the final hit, recovers HP.
Stun: Becomes unable to act.
Knockback: Is pushed back, becoming unable to act.
■ Physical DMG: 99%
■ Final Hit Physical DMG: 66%
■ Stun Duration: 2s
■ HP Recovery: 13% of Max HP
Powerfully slams the ground 5 times, dealing AoE Physical Damage and applying Knockback to the enemy. The final hit deals higher Damage and applies Stun. When landing the final hit, recovers HP.
Stun: Becomes unable to act.
Knockback: Is pushed back, becoming unable to act.
■ Physical DMG: 108%
■ Final Hit Physical DMG: 72%
■ Stun Duration: 2s
■ HP Recovery: 14% of Max HP
Powerfully slams the ground 5 times, dealing AoE Physical Damage and applying Knockback to the enemy. The final hit deals higher Damage and applies Stun. When landing the final hit, recovers HP.
Stun: Becomes unable to act.
Knockback: Is pushed back, becoming unable to act.
■ Physical DMG: 117%
■ Final Hit Physical DMG: 78%
■ Stun Duration: 2s
■ HP Recovery: 15% of Max HP
Powerfully slams the ground 5 times, dealing AoE Physical Damage and applying Knockback to the enemy. The final hit deals higher Damage and applies Stun. When landing the final hit, recovers HP.
Stun: Becomes unable to act.
Knockback: Is pushed back, becoming unable to act.
■ Physical DMG: 126%
■ Final Hit Physical DMG: 84%
■ Stun Duration: 2s
■ HP Recovery: 16% of Max HP
Powerfully slams the ground 5 times, dealing AoE Physical Damage and applying Knockback to the enemy. The final hit deals higher Damage and applies Stun. When landing the final hit, recovers HP.
Stun: Becomes unable to act.
Knockback: Is pushed back, becoming unable to act.
■ Physical DMG: 135%
■ Final Hit Physical DMG: 90%
■ Stun Duration: 2s
■ HP Recovery: 17% of Max HP
Powerfully slams the ground 5 times, dealing AoE Physical Damage and applying Knockback to the enemy. The final hit deals higher Damage and applies Stun. When landing the final hit, recovers HP.
Stun: Becomes unable to act.
Knockback: Is pushed back, becoming unable to act.
■ Physical DMG: 144%
■ Final Hit Physical DMG: 96%
■ Stun Duration: 2s
■ HP Recovery: 18% of Max HP
Powerfully slams the ground 5 times, dealing AoE Physical Damage and applying Knockback to the enemy. The final hit deals higher Damage and applies Stun. When landing the final hit, recovers HP.
Stun: Becomes unable to act.
Knockback: Is pushed back, becoming unable to act.
■ Physical DMG: 153%
■ Final Hit Physical DMG: 102%
■ Stun Duration: 2s
■ HP Recovery: 19% of Max HP
Powerfully slams the ground 5 times, dealing AoE Physical Damage and applying Knockback to the enemy. The final hit deals higher Damage and applies Stun. When landing the final hit, recovers HP.
Stun: Becomes unable to act.
Knockback: Is pushed back, becoming unable to act.
■ Physical DMG: 162%
■ Final Hit Physical DMG: 108%
■ Stun Duration: 2s
■ HP Recovery: 20% of Max HP
Powerfully slams the ground 5 times, dealing AoE Physical Damage and applying Knockback to the enemy. The final hit deals higher Damage and applies Stun. When landing the final hit, recovers HP.
Stun: Becomes unable to act.
Knockback: Is pushed back, becoming unable to act.
■ Physical DMG: 171%
■ Final Hit Physical DMG: 114%
■ Stun Duration: 2s
■ HP Recovery: 21% of Max HP
Powerfully slams the ground 5 times, dealing AoE Physical Damage and applying Knockback to the enemy. The final hit deals higher Damage and applies Stun. When landing the final hit, recovers HP.
Stun: Becomes unable to act.
Knockback: Is pushed back, becoming unable to act.
■ Physical DMG: 180%
■ Final Hit Physical DMG: 120%
■ Stun Duration: 2s
■ HP Recovery: 22% of Max HP
Powerfully slams the ground 5 times, dealing AoE Physical Damage and applying Knockback to the enemy. The final hit deals higher Damage and applies Stun. When landing the final hit, recovers HP.
Stun: Becomes unable to act.
Knockback: Is pushed back, becoming unable to act.
■ Physical DMG: 189%
■ Final Hit Physical DMG: 126%
■ Stun Duration: 2s
■ HP Recovery: 23% of Max HP
Passive
Reduces Incoming Physical Damage.
After taking Direct Damage 6 times, applies Invincible on herself.
Direct Damage: Refers to damage caused by Direct Attacks, excluding Status Effect Damage and Damage Reflection.
Invincible: Immune to all damage and debuffs.
■ Incoming Physical DMG Reduction: 24%
■ Invincible Duration: 2s
■ Invincible Cooldown: 15s
Reduces Incoming Physical Damage.
After taking Direct Damage 6 times, applies Invincible on herself.
Direct Damage: Refers to damage caused by Direct Attacks, excluding Status Effect Damage and Damage Reflection.
Invincible: Immune to all damage and debuffs.
■ Incoming Physical DMG Reduction: 26%
■ Invincible Duration: 2s
■ Invincible Cooldown: 15s
Reduces Incoming Physical Damage.
After taking Direct Damage 6 times, applies Invincible on herself.
Direct Damage: Refers to damage caused by Direct Attacks, excluding Status Effect Damage and Damage Reflection.
Invincible: Immune to all damage and debuffs.
■ Incoming Physical DMG Reduction: 28%
■ Invincible Duration: 2s
■ Invincible Cooldown: 15s
Reduces Incoming Physical Damage.
After taking Direct Damage 6 times, applies Invincible on herself.
Direct Damage: Refers to damage caused by Direct Attacks, excluding Status Effect Damage and Damage Reflection.
Invincible: Immune to all damage and debuffs.
■ Incoming Physical DMG Reduction: 30%
■ Invincible Duration: 2s
■ Invincible Cooldown: 15s
Reduces Incoming Physical Damage.
After taking Direct Damage 6 times, applies Invincible on herself.
Direct Damage: Refers to damage caused by Direct Attacks, excluding Status Effect Damage and Damage Reflection.
Invincible: Immune to all damage and debuffs.
■ Incoming Physical DMG Reduction: 32%
■ Invincible Duration: 2s
■ Invincible Cooldown: 15s
Reduces Incoming Physical Damage.
After taking Direct Damage 6 times, applies Invincible on herself.
Direct Damage: Refers to damage caused by Direct Attacks, excluding Status Effect Damage and Damage Reflection.
Invincible: Immune to all damage and debuffs.
■ Incoming Physical DMG Reduction: 34%
■ Invincible Duration: 2s
■ Invincible Cooldown: 15s
Reduces Incoming Physical Damage.
After taking Direct Damage 6 times, applies Invincible on herself.
Direct Damage: Refers to damage caused by Direct Attacks, excluding Status Effect Damage and Damage Reflection.
Invincible: Immune to all damage and debuffs.
■ Incoming Physical DMG Reduction: 36%
■ Invincible Duration: 2s
■ Invincible Cooldown: 15s
Reduces Incoming Physical Damage.
After taking Direct Damage 6 times, applies Invincible on herself.
Direct Damage: Refers to damage caused by Direct Attacks, excluding Status Effect Damage and Damage Reflection.
Invincible: Immune to all damage and debuffs.
■ Incoming Physical DMG Reduction: 38%
■ Invincible Duration: 2s
■ Invincible Cooldown: 15s
Reduces Incoming Physical Damage.
After taking Direct Damage 6 times, applies Invincible on herself.
Direct Damage: Refers to damage caused by Direct Attacks, excluding Status Effect Damage and Damage Reflection.
Invincible: Immune to all damage and debuffs.
■ Incoming Physical DMG Reduction: 40%
■ Invincible Duration: 2s
■ Invincible Cooldown: 15s
Reduces Incoming Physical Damage.
After taking Direct Damage 6 times, applies Invincible on herself.
Direct Damage: Refers to damage caused by Direct Attacks, excluding Status Effect Damage and Damage Reflection.
Invincible: Immune to all damage and debuffs.
■ Incoming Physical DMG Reduction: 42%
■ Invincible Duration: 2s
■ Invincible Cooldown: 15s
Reduces Incoming Physical Damage.
After taking Direct Damage 6 times, applies Invincible on herself.
Direct Damage: Refers to damage caused by Direct Attacks, excluding Status Effect Damage and Damage Reflection.
Invincible: Immune to all damage and debuffs.
■ Incoming Physical DMG Reduction: 44%
■ Invincible Duration: 2s
■ Invincible Cooldown: 15s
Reduces Incoming Physical Damage.
After taking Direct Damage 6 times, applies Invincible on herself.
Direct Damage: Refers to damage caused by Direct Attacks, excluding Status Effect Damage and Damage Reflection.
Invincible: Immune to all damage and debuffs.
■ Incoming Physical DMG Reduction: 46%
■ Invincible Duration: 2s
■ Invincible Cooldown: 15s
Normal ATK
Swings her first and deals Physical Damage to an enemy.
■ Physical DMG: 100%
Skill priority
You will level up most skills regardless how useful they are for the combat power padding in endgame. As a general rule of thumb:
- Units you are not sure you will use long term: Skills to level 4. If they're passives that benefit the team, can take that to 10.
- Strong units but not your main personality: Skills to level 10 for raids and elemental content. Not worth going higher if they are not your main team.
- Strong units on your main personality (and waifus): Max out skills. You can start with 10/10/10 and slowly work towards 12/12/12 when you can sweep higher stages.
- What about Yearnings? They unlock skills up to level 15. SUPER EXPENSIVE, only worth for your main team or really meta characters.
Recommended artifacts
Artifacts and runes will always change depending on the stage and content you are currently facing, this is just a couple of examples on what items work for this Apostle.
Yomi's Moonflower
Crit Rate Increase +21%
Crit DMG Increase +11.2%
Life Gem
HP Increase +24.5%
Incoming CRIT DMG Reduction +6.1%
Blessed Pauldrons
HP Increase +12.4%
DEF Increase +9.3%
Safety Harness
HP Increase +35%
Loves
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