Posher
Which Potion Should I Give?
Randomly selects one of three potions and throws it to the enemy.
Green potion: Recovers the ally with the lowest remaining HP Ratio.
Red Potion: Deals Magical Damage to a random enemy.
Yellow Potion: Deals Magical Damage to a random enemy and applies Stun.
Stun: Becomes unable to act
■ Green Potion HP Recovery: 625-1250% of ATK
■ Red Potion Magical DMG: 1090-1880%
■ Yellow Potion Magical DMG: 1140-1160%
■ Yellow Potion Stun Duration: 4s
Potato Sweet Potato!
Throws strange potions at two random enemies and apples the Mutate debuff on them.
Mutate: Turns into an inanimate object and becomes unable to act.
■ Mutate Duration: 5.2s
Passive
Reduces Incoming Damage from Skill Attacks.
■ Incoming Skill ATK DMG Reduction: 46%
Normal ATK
Basic:
Throws a potion, dealing Magical Damage to an enemy.
■ Magical DMG: 100%
Enhance:
For the fourth attack, throws 2 potions at a random enemy, dealing Magical Damage
■ Total Magical DMG: 250%
Skill priority
You will level up most skills regardless how useful they are for the combat power padding in endgame. As a general rule of thumb:
- Units you are not sure you will use long term: Skills to level 4. If they're passives that benefit the team, can take that to 7.
- Strong units but not your main personality: Skills to level 7 for raids and elemental content. Not worth going higher if they are not your main team.
- Strong units on your main personality (and waifus): Max out skills. You can start with 7/7/7 and slowly work towards 12/12/12 when you can sweep stage 10.
Recommended artifacts
Artifacts and runes will always change depending on the stage and content you are currently facing, this is just a couple of examples on what items work for this Apostle.
Eldyne Lamp
HP Increase +16.5%
HP Healing Increase +9.9%
Chalice of Origins
Crit DMG Increase +4.6%
ATK SPD Increase +6.9%
Healing Pendant
HP Healing Increase +12.9%
Old Wooden Dagger
Crit DMG Increase +5.3%
Loves
Likes 

Great
Good 

