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Maison character portrait

Maison

star Madness Madness Back row Back row Physical damage Physical damage Phantoms Phantoms DPS DPS Tier 4

Skills

Take This Shuriken!
Freshman Skill

Take This Shuriken!

Throws 3 shurikens, dealing Physical Damage to a random enemy. The final hit deals greater Damage
■ Physical DMG: 120%
■ Final Hit Physical DMG: 80%

Throws 3 shurikens, dealing Physical Damage to a random enemy. The final hit deals greater Damage
■ Physical DMG: 132%
■ Final Hit Physical DMG: 88%

Throws 3 shurikens, dealing Physical Damage to a random enemy. The final hit deals greater Damage
■ Physical DMG: 144%
■ Final Hit Physical DMG: 96%

Throws 3 shurikens, dealing Physical Damage to a random enemy. The final hit deals greater Damage
■ Physical DMG: 156%
■ Final Hit Physical DMG: 104%

Throws 3 shurikens, dealing Physical Damage to a random enemy. The final hit deals greater Damage
■ Physical DMG: 168%
■ Final Hit Physical DMG: 112%

Throws 3 shurikens, dealing Physical Damage to a random enemy. The final hit deals greater Damage
■ Physical DMG: 180%
■ Final Hit Physical DMG: 120%

Throws 3 shurikens, dealing Physical Damage to a random enemy. The final hit deals greater Damage
■ Physical DMG: 192%
■ Final Hit Physical DMG: 128%

Throws 3 shurikens, dealing Physical Damage to a random enemy. The final hit deals greater Damage
■ Physical DMG: 204%
■ Final Hit Physical DMG: 136%

Throws 3 shurikens, dealing Physical Damage to a random enemy. The final hit deals greater Damage
■ Physical DMG: 216%
■ Final Hit Physical DMG: 144%

Throws 3 shurikens, dealing Physical Damage to a random enemy. The final hit deals greater Damage
■ Physical DMG: 228%
■ Final Hit Physical DMG: 152%

Throws 3 shurikens, dealing Physical Damage to a random enemy. The final hit deals greater Damage
■ Physical DMG: 240%
■ Final Hit Physical DMG: 160%

Throws 3 shurikens, dealing Physical Damage to a random enemy. The final hit deals greater Damage
■ Physical DMG: 252%
■ Final Hit Physical DMG: 168%

Divine Punishment of The Master - Maison
Senior Skill

Divine Punishment of The Master - Maison

18 sec Cooldown

Borrows the power of the Master to deal Physical Damage to an enemy.
■ Physical DMG: 200%

Borrows the power of the Master to deal Physical Damage to an enemy.
■ Physical DMG: 220%

Borrows the power of the Master to deal Physical Damage to an enemy.
■ Physical DMG: 240%

Borrows the power of the Master to deal Physical Damage to an enemy.
■ Physical DMG: 260%

Borrows the power of the Master to deal Physical Damage to an enemy.
■ Physical DMG: 280%

Borrows the power of the Master to deal Physical Damage to an enemy.
■ Physical DMG: 300%

Borrows the power of the Master to deal Physical Damage to an enemy.
■ Physical DMG: 320%

Borrows the power of the Master to deal Physical Damage to an enemy.
■ Physical DMG: 340%

Borrows the power of the Master to deal Physical Damage to an enemy.
■ Physical DMG: 360%

Borrows the power of the Master to deal Physical Damage to an enemy.
■ Physical DMG: 380%

Borrows the power of the Master to deal Physical Damage to an enemy.
■ Physical DMG: 400%

Borrows the power of the Master to deal Physical Damage to an enemy.
■ Physical DMG: 420%

Passive
Passive

Passive

Increases CRIT Hit.
■ CRIT Hit Increase: 20%

Increases CRIT Hit.
■ CRIT Hit Increase: 22%

Increases CRIT Hit.
■ CRIT Hit Increase: 24%

Increases CRIT Hit.
■ CRIT Hit Increase: 26%

Increases CRIT Hit.
■ CRIT Hit Increase: 28%

Increases CRIT Hit.
■ CRIT Hit Increase: 30%

Increases CRIT Hit.
■ CRIT Hit Increase: 32%

Increases CRIT Hit.
■ CRIT Hit Increase: 34%

Increases CRIT Hit.
■ CRIT Hit Increase: 36%

Increases CRIT Hit.
■ CRIT Hit Increase: 38%

Increases CRIT Hit.
■ CRIT Hit Increase: 40%

Increases CRIT Hit.
■ CRIT Hit Increase: 42%

Normal ATK
Normal ATK

Normal ATK

Throws a shuriken, dealing Physical Damage to an enemy.
■ Physical DMG: 60%

Skill priority

You will level up most skills regardless how useful they are for the combat power padding in endgame. As a general rule of thumb:

  • Units you are not sure you will use long term: Skills to level 4. If they're passives that benefit the team, can take that to 10.
  • Strong units but not your main personality: Skills to level 10 for raids and elemental content. Not worth going higher if they are not your main team.
  • Strong units on your main personality (and waifus): Max out skills. You can start with 10/10/10 and slowly work towards 12/12/12 when you can sweep higher stages.
  • What about Yearnings? They unlock skills up to level 15. SUPER EXPENSIVE, only worth for your main team or really meta characters.

Food & A-Club

Favorite food

trickcal food icon Loves /고급 캔 사료 trickcal food/VIP 캔 사료 trickcal food
캔 사료 trickcal food해초 샐러드 trickcal food해초 포케 trickcal food해초 도시락 trickcal food

Made by Sefhi sefhi