Maison
Take This Shuriken!
Throws 3 shurikens, dealing Physical Damage to a random enemy. The final hit deals greater Damage
■ Physical DMG: 120%
■ Final Hit Physical DMG: 80%
Throws 3 shurikens, dealing Physical Damage to a random enemy. The final hit deals greater Damage
■ Physical DMG: 132%
■ Final Hit Physical DMG: 88%
Throws 3 shurikens, dealing Physical Damage to a random enemy. The final hit deals greater Damage
■ Physical DMG: 144%
■ Final Hit Physical DMG: 96%
Throws 3 shurikens, dealing Physical Damage to a random enemy. The final hit deals greater Damage
■ Physical DMG: 156%
■ Final Hit Physical DMG: 104%
Throws 3 shurikens, dealing Physical Damage to a random enemy. The final hit deals greater Damage
■ Physical DMG: 168%
■ Final Hit Physical DMG: 112%
Throws 3 shurikens, dealing Physical Damage to a random enemy. The final hit deals greater Damage
■ Physical DMG: 180%
■ Final Hit Physical DMG: 120%
Throws 3 shurikens, dealing Physical Damage to a random enemy. The final hit deals greater Damage
■ Physical DMG: 192%
■ Final Hit Physical DMG: 128%
Throws 3 shurikens, dealing Physical Damage to a random enemy. The final hit deals greater Damage
■ Physical DMG: 204%
■ Final Hit Physical DMG: 136%
Throws 3 shurikens, dealing Physical Damage to a random enemy. The final hit deals greater Damage
■ Physical DMG: 216%
■ Final Hit Physical DMG: 144%
Throws 3 shurikens, dealing Physical Damage to a random enemy. The final hit deals greater Damage
■ Physical DMG: 228%
■ Final Hit Physical DMG: 152%
Throws 3 shurikens, dealing Physical Damage to a random enemy. The final hit deals greater Damage
■ Physical DMG: 240%
■ Final Hit Physical DMG: 160%
Throws 3 shurikens, dealing Physical Damage to a random enemy. The final hit deals greater Damage
■ Physical DMG: 252%
■ Final Hit Physical DMG: 168%
Divine Punishment of The Master - Maison
Borrows the power of the Master to deal Physical Damage to an enemy.
■ Physical DMG: 200%
Borrows the power of the Master to deal Physical Damage to an enemy.
■ Physical DMG: 220%
Borrows the power of the Master to deal Physical Damage to an enemy.
■ Physical DMG: 240%
Borrows the power of the Master to deal Physical Damage to an enemy.
■ Physical DMG: 260%
Borrows the power of the Master to deal Physical Damage to an enemy.
■ Physical DMG: 280%
Borrows the power of the Master to deal Physical Damage to an enemy.
■ Physical DMG: 300%
Borrows the power of the Master to deal Physical Damage to an enemy.
■ Physical DMG: 320%
Borrows the power of the Master to deal Physical Damage to an enemy.
■ Physical DMG: 340%
Borrows the power of the Master to deal Physical Damage to an enemy.
■ Physical DMG: 360%
Borrows the power of the Master to deal Physical Damage to an enemy.
■ Physical DMG: 380%
Borrows the power of the Master to deal Physical Damage to an enemy.
■ Physical DMG: 400%
Borrows the power of the Master to deal Physical Damage to an enemy.
■ Physical DMG: 420%
Passive
Increases CRIT Hit.
■ CRIT Hit Increase: 20%
Increases CRIT Hit.
■ CRIT Hit Increase: 22%
Increases CRIT Hit.
■ CRIT Hit Increase: 24%
Increases CRIT Hit.
■ CRIT Hit Increase: 26%
Increases CRIT Hit.
■ CRIT Hit Increase: 28%
Increases CRIT Hit.
■ CRIT Hit Increase: 30%
Increases CRIT Hit.
■ CRIT Hit Increase: 32%
Increases CRIT Hit.
■ CRIT Hit Increase: 34%
Increases CRIT Hit.
■ CRIT Hit Increase: 36%
Increases CRIT Hit.
■ CRIT Hit Increase: 38%
Increases CRIT Hit.
■ CRIT Hit Increase: 40%
Increases CRIT Hit.
■ CRIT Hit Increase: 42%
Normal ATK
Throws a shuriken,dealing Physical Damage to an enemy.
■ Physical DMG: 60%
Skill priority
You will level up most skills regardless how useful they are for the combat power padding in endgame. As a general rule of thumb:
- Units you are not sure you will use long term: Skills to level 4. If they're passives that benefit the team, can take that to 10.
- Strong units but not your main personality: Skills to level 10 for raids and elemental content. Not worth going higher if they are not your main team.
- Strong units on your main personality (and waifus): Max out skills. You can start with 10/10/10 and slowly work towards 12/12/12 when you can sweep higher stages.
- What about Yearnings? They unlock skills up to level 15. SUPER EXPENSIVE, only worth for your main team or really meta characters.




