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MaestroMK2 character portrait

MaestroMK2

starstar Madness Madness Front row Front row Physical damage Physical damage Elves Elves Tank Tank Tier 4

Robot Matrix

Grants Shield to the front row allies
■ Shield: 10% of Max HP
■ Shield Duration: 3s

Grants Shield to the front row allies
■ Shield: 11% of Max HP
■ Shield Duration: 3s

Grants Shield to the front row allies
■ Shield: 12% of Max HP
■ Shield Duration: 3s

Grants Shield to the front row allies
■ Shield: 13% of Max HP
■ Shield Duration: 3s

Grants Shield to the front row allies
■ Shield: 14% of Max HP
■ Shield Duration: 3s

Grants Shield to the front row allies
■ Shield: 15% of Max HP
■ Shield Duration: 3s

Grants Shield to the front row allies
■ Shield: 16% of Max HP
■ Shield Duration: 3s

Grants Shield to the front row allies
■ Shield: 17% of Max HP
■ Shield Duration: 3s

Grants Shield to the front row allies
■ Shield: 18% of Max HP
■ Shield Duration: 3s

Grants Shield to the front row allies
■ Shield: 19% of Max HP
■ Shield Duration: 3s

Grants Shield to the front row allies
■ Shield: 20% of Max HP
■ Shield Duration: 3s

Grants Shield to the front row allies
■ Shield: 21% of Max HP
■ Shield Duration: 3s

Sonar Shock Wave

16 sec Cooldown

Unleashes a shockwave, deals Physical Damage to enemies within range, and applies the Noise debuff on them.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 100%
■ Noise Duration: 6s

Unleashes a shockwave, deals Physical Damage to enemies within range, and applies the Noise debuff on them.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 110%
■ Noise Duration: 6s

Unleashes a shockwave, deals Physical Damage to enemies within range, and applies the Noise debuff on them.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 120%
■ Noise Duration: 6s

Unleashes a shockwave, deals Physical Damage to enemies within range, and applies the Noise debuff on them.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 130%
■ Noise Duration: 6s

Unleashes a shockwave, deals Physical Damage to enemies within range, and applies the Noise debuff on them.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 140%
■ Noise Duration: 6s

Unleashes a shockwave, deals Physical Damage to enemies within range, and applies the Noise debuff on them.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 150%
■ Noise Duration: 6s

Unleashes a shockwave, deals Physical Damage to enemies within range, and applies the Noise debuff on them.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 160%
■ Noise Duration: 6s

Unleashes a shockwave, deals Physical Damage to enemies within range, and applies the Noise debuff on them.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 170%
■ Noise Duration: 6s

Unleashes a shockwave, deals Physical Damage to enemies within range, and applies the Noise debuff on them.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 180%
■ Noise Duration: 6s

Unleashes a shockwave, deals Physical Damage to enemies within range, and applies the Noise debuff on them.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 190%
■ Noise Duration: 6s

Unleashes a shockwave, deals Physical Damage to enemies within range, and applies the Noise debuff on them.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 200%
■ Noise Duration: 6s

Unleashes a shockwave, deals Physical Damage to enemies within range, and applies the Noise debuff on them.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 210%
■ Noise Duration: 6s

Passive

Increases Basic Attack Damage.
Becomes immune to Poison and Stinging.
Poison: Applies Damage every second and reduces its Outgoing Damage.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Basic ATK DMG Increase: 30%

Increases Basic Attack Damage.
Becomes immune to Poison and Stinging.
Poison: Applies Damage every second and reduces its Outgoing Damage.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Basic ATK DMG Increase: 32%

Increases Basic Attack Damage.
Becomes immune to Poison and Stinging.
Poison: Applies Damage every second and reduces its Outgoing Damage.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Basic ATK DMG Increase: 34%

Increases Basic Attack Damage.
Becomes immune to Poison and Stinging.
Poison: Applies Damage every second and reduces its Outgoing Damage.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Basic ATK DMG Increase: 36%

Increases Basic Attack Damage.
Becomes immune to Poison and Stinging.
Poison: Applies Damage every second and reduces its Outgoing Damage.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Basic ATK DMG Increase: 38%

Increases Basic Attack Damage.
Becomes immune to Poison and Stinging.
Poison: Applies Damage every second and reduces its Outgoing Damage.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Basic ATK DMG Increase: 40%

Increases Basic Attack Damage.
Becomes immune to Poison and Stinging.
Poison: Applies Damage every second and reduces its Outgoing Damage.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Basic ATK DMG Increase: 42%

Increases Basic Attack Damage.
Becomes immune to Poison and Stinging.
Poison: Applies Damage every second and reduces its Outgoing Damage.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Basic ATK DMG Increase: 44%

Increases Basic Attack Damage.
Becomes immune to Poison and Stinging.
Poison: Applies Damage every second and reduces its Outgoing Damage.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Basic ATK DMG Increase: 46%

Increases Basic Attack Damage.
Becomes immune to Poison and Stinging.
Poison: Applies Damage every second and reduces its Outgoing Damage.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Basic ATK DMG Increase: 48%

Increases Basic Attack Damage.
Becomes immune to Poison and Stinging.
Poison: Applies Damage every second and reduces its Outgoing Damage.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Basic ATK DMG Increase: 50%

Increases Basic Attack Damage.
Becomes immune to Poison and Stinging.
Poison: Applies Damage every second and reduces its Outgoing Damage.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Basic ATK DMG Increase: 52%

Normal ATK

Slams a first down and deals Physical Damage to an enemy.
■ Physical DMG: 175%

Skill priority

You will level up most skills regardless how useful they are for the combat power padding in endgame. As a general rule of thumb:

  • Units you are not sure you will use long term: Skills to level 4. If they're passives that benefit the team, can take that to 10.
  • Strong units but not your main personality: Skills to level 10 for raids and elemental content. Not worth going higher if they are not your main team.
  • Strong units on your main personality (and waifus): Max out skills. You can start with 10/10/10 and slowly work towards 12/12/12 when you can sweep higher stages.
  • What about Yearnings? They unlock skills up to level 15. SUPER EXPENSIVE, only worth for your main team or really meta characters.
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