Grants Shield to the front row allies
■ Shield: 10% of Max HP
■ Shield Duration: 3s
Grants Shield to the front row allies
■ Shield: 11% of Max HP
■ Shield Duration: 3s
Grants Shield to the front row allies
■ Shield: 12% of Max HP
■ Shield Duration: 3s
Grants Shield to the front row allies
■ Shield: 13% of Max HP
■ Shield Duration: 3s
Grants Shield to the front row allies
■ Shield: 14% of Max HP
■ Shield Duration: 3s
Grants Shield to the front row allies
■ Shield: 15% of Max HP
■ Shield Duration: 3s
Grants Shield to the front row allies
■ Shield: 16% of Max HP
■ Shield Duration: 3s
Grants Shield to the front row allies
■ Shield: 17% of Max HP
■ Shield Duration: 3s
Grants Shield to the front row allies
■ Shield: 18% of Max HP
■ Shield Duration: 3s
Grants Shield to the front row allies
■ Shield: 19% of Max HP
■ Shield Duration: 3s
Grants Shield to the front row allies
■ Shield: 20% of Max HP
■ Shield Duration: 3s
Grants Shield to the front row allies
■ Shield: 21% of Max HP
■ Shield Duration: 3s
Unleashes a shockwave, deals Physical Damage to enemies within range, and applies the Noise debuff on them.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 100%
■ Noise Duration: 6s
Unleashes a shockwave, deals Physical Damage to enemies within range, and applies the Noise debuff on them.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 110%
■ Noise Duration: 6s
Unleashes a shockwave, deals Physical Damage to enemies within range, and applies the Noise debuff on them.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 120%
■ Noise Duration: 6s
Unleashes a shockwave, deals Physical Damage to enemies within range, and applies the Noise debuff on them.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 130%
■ Noise Duration: 6s
Unleashes a shockwave, deals Physical Damage to enemies within range, and applies the Noise debuff on them.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 140%
■ Noise Duration: 6s
Unleashes a shockwave, deals Physical Damage to enemies within range, and applies the Noise debuff on them.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 150%
■ Noise Duration: 6s
Unleashes a shockwave, deals Physical Damage to enemies within range, and applies the Noise debuff on them.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 160%
■ Noise Duration: 6s
Unleashes a shockwave, deals Physical Damage to enemies within range, and applies the Noise debuff on them.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 170%
■ Noise Duration: 6s
Unleashes a shockwave, deals Physical Damage to enemies within range, and applies the Noise debuff on them.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 180%
■ Noise Duration: 6s
Unleashes a shockwave, deals Physical Damage to enemies within range, and applies the Noise debuff on them.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 190%
■ Noise Duration: 6s
Unleashes a shockwave, deals Physical Damage to enemies within range, and applies the Noise debuff on them.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 200%
■ Noise Duration: 6s
Unleashes a shockwave, deals Physical Damage to enemies within range, and applies the Noise debuff on them.
Noise: Reduces Outgoing Damage.
■ Physical DMG: 210%
■ Noise Duration: 6s
Increases Basic Attack Damage.
Becomes immune to Poison and Stinging.
Poison: Applies Damage every second and reduces its Outgoing Damage.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Basic ATK DMG Increase: 30%
Increases Basic Attack Damage.
Becomes immune to Poison and Stinging.
Poison: Applies Damage every second and reduces its Outgoing Damage.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Basic ATK DMG Increase: 32%
Increases Basic Attack Damage.
Becomes immune to Poison and Stinging.
Poison: Applies Damage every second and reduces its Outgoing Damage.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Basic ATK DMG Increase: 34%
Increases Basic Attack Damage.
Becomes immune to Poison and Stinging.
Poison: Applies Damage every second and reduces its Outgoing Damage.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Basic ATK DMG Increase: 36%
Increases Basic Attack Damage.
Becomes immune to Poison and Stinging.
Poison: Applies Damage every second and reduces its Outgoing Damage.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Basic ATK DMG Increase: 38%
Increases Basic Attack Damage.
Becomes immune to Poison and Stinging.
Poison: Applies Damage every second and reduces its Outgoing Damage.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Basic ATK DMG Increase: 40%
Increases Basic Attack Damage.
Becomes immune to Poison and Stinging.
Poison: Applies Damage every second and reduces its Outgoing Damage.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Basic ATK DMG Increase: 42%
Increases Basic Attack Damage.
Becomes immune to Poison and Stinging.
Poison: Applies Damage every second and reduces its Outgoing Damage.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Basic ATK DMG Increase: 44%
Increases Basic Attack Damage.
Becomes immune to Poison and Stinging.
Poison: Applies Damage every second and reduces its Outgoing Damage.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Basic ATK DMG Increase: 46%
Increases Basic Attack Damage.
Becomes immune to Poison and Stinging.
Poison: Applies Damage every second and reduces its Outgoing Damage.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Basic ATK DMG Increase: 48%
Increases Basic Attack Damage.
Becomes immune to Poison and Stinging.
Poison: Applies Damage every second and reduces its Outgoing Damage.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Basic ATK DMG Increase: 50%
Increases Basic Attack Damage.
Becomes immune to Poison and Stinging.
Poison: Applies Damage every second and reduces its Outgoing Damage.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Basic ATK DMG Increase: 52%
Slams a fist down and deals Physical Damage to an enemy.
■ Physical DMG: 175%
You will level up most skills regardless how useful they are for the combat power padding in endgame. As a general rule of thumb:
Loves
Likes 

Great
Good 
Made by Sefhi sefhi