Leets
Quenching Strike
Focuses briefly and reduces Incoming Damage. Whenever the allies in the front row take Direct Damage while Focused, additionally increases own Physical Damage and Incoming Damage Reduction and becomes immune to statuses that make her unable to act. When Focus ends, deals AoE Physical Damage to enemies and applies Stinging.
Direct Damage: Refers to damage caused by Direct Attacks, excluding Status Effect Damage and Damage Reflection.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Physical DMG: 200%
■ Incoming DMG Reduction: 60%
■ Max Physical DMG Increase: 90%
■ Max Incoming DMG Reduction: 80%
■ Stinging Duration: 6s
Focuses briefly and reduces Incoming Damage. Whenever the allies in the front row take Direct Damage while Focused, additionally increases own Physical Damage and Incoming Damage Reduction and becomes immune to statuses that make her unable to act. When Focus ends, deals AoE Physical Damage to enemies and applies Stinging.
Direct Damage: Refers to damage caused by Direct Attacks, excluding Status Effect Damage and Damage Reflection.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Physical DMG: 220%
■ Incoming DMG Reduction: 60%
■ Max Physical DMG Increase: 100%
■ Max Incoming DMG Reduction: 80%
■ Stinging Duration: 6s
Focuses briefly and reduces Incoming Damage. Whenever the allies in the front row take Direct Damage while Focused, additionally increases own Physical Damage and Incoming Damage Reduction and becomes immune to statuses that make her unable to act. When Focus ends, deals AoE Physical Damage to enemies and applies Stinging.
Direct Damage: Refers to damage caused by Direct Attacks, excluding Status Effect Damage and Damage Reflection.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Physical DMG: 240%
■ Incoming DMG Reduction: 60%
■ Max Physical DMG Increase: 110%
■ Max Incoming DMG Reduction: 80%
■ Stinging Duration: 6s
Focuses briefly and reduces Incoming Damage. Whenever the allies in the front row take Direct Damage while Focused, additionally increases own Physical Damage and Incoming Damage Reduction and becomes immune to statuses that make her unable to act. When Focus ends, deals AoE Physical Damage to enemies and applies Stinging.
Direct Damage: Refers to damage caused by Direct Attacks, excluding Status Effect Damage and Damage Reflection.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Physical DMG: 260%
■ Incoming DMG Reduction: 60%
■ Max Physical DMG Increase: 120%
■ Max Incoming DMG Reduction: 80%
■ Stinging Duration: 6s
Focuses briefly and reduces Incoming Damage. Whenever the allies in the front row take Direct Damage while Focused, additionally increases own Physical Damage and Incoming Damage Reduction and becomes immune to statuses that make her unable to act. When Focus ends, deals AoE Physical Damage to enemies and applies Stinging.
Direct Damage: Refers to damage caused by Direct Attacks, excluding Status Effect Damage and Damage Reflection.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Physical DMG: 280%
■ Incoming DMG Reduction: 60%
■ Max Physical DMG Increase: 130%
■ Max Incoming DMG Reduction: 80%
■ Stinging Duration: 6s
Focuses briefly and reduces Incoming Damage. Whenever the allies in the front row take Direct Damage while Focused, additionally increases own Physical Damage and Incoming Damage Reduction and becomes immune to statuses that make her unable to act. When Focus ends, deals AoE Physical Damage to enemies and applies Stinging.
Direct Damage: Refers to damage caused by Direct Attacks, excluding Status Effect Damage and Damage Reflection.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Physical DMG: 300%
■ Incoming DMG Reduction: 60%
■ Max Physical DMG Increase: 140%
■ Max Incoming DMG Reduction: 80%
■ Stinging Duration: 6s
Focuses briefly and reduces Incoming Damage. Whenever the allies in the front row take Direct Damage while Focused, additionally increases own Physical Damage and Incoming Damage Reduction and becomes immune to statuses that make her unable to act. When Focus ends, deals AoE Physical Damage to enemies and applies Stinging.
Direct Damage: Refers to damage caused by Direct Attacks, excluding Status Effect Damage and Damage Reflection.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Physical DMG: 320%
■ Incoming DMG Reduction: 60%
■ Max Physical DMG Increase: 150%
■ Max Incoming DMG Reduction: 80%
■ Stinging Duration: 6s
Focuses briefly and reduces Incoming Damage. Whenever the allies in the front row take Direct Damage while Focused, additionally increases own Physical Damage and Incoming Damage Reduction and becomes immune to statuses that make her unable to act. When Focus ends, deals AoE Physical Damage to enemies and applies Stinging.
Direct Damage: Refers to damage caused by Direct Attacks, excluding Status Effect Damage and Damage Reflection.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Physical DMG: 340%
■ Incoming DMG Reduction: 60%
■ Max Physical DMG Increase: 160%
■ Max Incoming DMG Reduction: 80%
■ Stinging Duration: 6s
Focuses briefly and reduces Incoming Damage. Whenever the allies in the front row take Direct Damage while Focused, additionally increases own Physical Damage and Incoming Damage Reduction and becomes immune to statuses that make her unable to act. When Focus ends, deals AoE Physical Damage to enemies and applies Stinging.
Direct Damage: Refers to damage caused by Direct Attacks, excluding Status Effect Damage and Damage Reflection.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Physical DMG: 360%
■ Incoming DMG Reduction: 60%
■ Max Physical DMG Increase: 170%
■ Max Incoming DMG Reduction: 80%
■ Stinging Duration: 6s
Focuses briefly and reduces Incoming Damage. Whenever the allies in the front row take Direct Damage while Focused, additionally increases own Physical Damage and Incoming Damage Reduction and becomes immune to statuses that make her unable to act. When Focus ends, deals AoE Physical Damage to enemies and applies Stinging.
Direct Damage: Refers to damage caused by Direct Attacks, excluding Status Effect Damage and Damage Reflection.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Physical DMG: 380%
■ Incoming DMG Reduction: 60%
■ Max Physical DMG Increase: 180%
■ Max Incoming DMG Reduction: 80%
■ Stinging Duration: 6s
Focuses briefly and reduces Incoming Damage. Whenever the allies in the front row take Direct Damage while Focused, additionally increases own Physical Damage and Incoming Damage Reduction and becomes immune to statuses that make her unable to act. When Focus ends, deals AoE Physical Damage to enemies and applies Stinging.
Direct Damage: Refers to damage caused by Direct Attacks, excluding Status Effect Damage and Damage Reflection.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Physical DMG: 400%
■ Incoming DMG Reduction: 60%
■ Max Physical DMG Increase: 190%
■ Max Incoming DMG Reduction: 80%
■ Stinging Duration: 6s
Focuses briefly and reduces Incoming Damage. Whenever the allies in the front row take Direct Damage while Focused, additionally increases own Physical Damage and Incoming Damage Reduction and becomes immune to statuses that make her unable to act. When Focus ends, deals AoE Physical Damage to enemies and applies Stinging.
Direct Damage: Refers to damage caused by Direct Attacks, excluding Status Effect Damage and Damage Reflection.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Physical DMG: 420%
■ Incoming DMG Reduction: 60%
■ Max Physical DMG Increase: 200%
■ Max Incoming DMG Reduction: 80%
■ Stinging Duration: 6s
Forge Hammering
Slashes the enemy 3 times and deals AoE Physical Damage.
After the final slash, Leets moves back with Recoil.
■ Physical DMG: 100%
■ Final Hit Physical DMG: 150%
Slashes the enemy 3 times and deals AoE Physical Damage.
After the final slash, Leets moves back with Recoil.
■ Physical DMG: 110%
■ Final Hit Physical DMG: 165%
Slashes the enemy 3 times and deals AoE Physical Damage.
After the final slash, Leets moves back with Recoil.
■ Physical DMG: 120%
■ Final Hit Physical DMG: 180%
Slashes the enemy 3 times and deals AoE Physical Damage.
After the final slash, Leets moves back with Recoil.
■ Physical DMG: 130%
■ Final Hit Physical DMG: 195%
Slashes the enemy 3 times and deals AoE Physical Damage.
After the final slash, Leets moves back with Recoil.
■ Physical DMG: 140%
■ Final Hit Physical DMG: 210%
Slashes the enemy 3 times and deals AoE Physical Damage.
After the final slash, Leets moves back with Recoil.
■ Physical DMG: 150%
■ Final Hit Physical DMG: 225%
Slashes the enemy 3 times and deals AoE Physical Damage.
After the final slash, Leets moves back with Recoil.
■ Physical DMG: 160%
■ Final Hit Physical DMG: 240%
Slashes the enemy 3 times and deals AoE Physical Damage.
After the final slash, Leets moves back with Recoil.
■ Physical DMG: 170%
■ Final Hit Physical DMG: 255%
Slashes the enemy 3 times and deals AoE Physical Damage.
After the final slash, Leets moves back with Recoil.
■ Physical DMG: 180%
■ Final Hit Physical DMG: 270%
Slashes the enemy 3 times and deals AoE Physical Damage.
After the final slash, Leets moves back with Recoil.
■ Physical DMG: 190%
■ Final Hit Physical DMG: 285%
Slashes the enemy 3 times and deals AoE Physical Damage.
After the final slash, Leets moves back with Recoil.
■ Physical DMG: 200%
■ Final Hit Physical DMG: 300%
Slashes the enemy 3 times and deals AoE Physical Damage.
After the final slash, Leets moves back with Recoil.
■ Physical DMG: 210%
■ Final Hit Physical DMG: 315%
Passive
Increases Outgoing Damage to targeted enemies.
Reduces Incoming Damage from targeted enemies.
■ DMG Increase: 60%
■ Incoming DMG Reduction: 24%
Increases Outgoing Damage to targeted enemies.
Reduces Incoming Damage from targeted enemies.
■ DMG Increase: 66%
■ Incoming DMG Reduction: 26%
Increases Outgoing Damage to targeted enemies.
Reduces Incoming Damage from targeted enemies.
■ DMG Increase: 72%
■ Incoming DMG Reduction: 28%
Increases Outgoing Damage to targeted enemies.
Reduces Incoming Damage from targeted enemies.
■ DMG Increase: 78%
■ Incoming DMG Reduction: 30%
Increases Outgoing Damage to targeted enemies.
Reduces Incoming Damage from targeted enemies.
■ DMG Increase: 84%
■ Incoming DMG Reduction: 32%
Increases Outgoing Damage to targeted enemies.
Reduces Incoming Damage from targeted enemies.
■ DMG Increase: 90%
■ Incoming DMG Reduction: 34%
Increases Outgoing Damage to targeted enemies.
Reduces Incoming Damage from targeted enemies.
■ DMG Increase: 96%
■ Incoming DMG Reduction: 36%
Increases Outgoing Damage to targeted enemies.
Reduces Incoming Damage from targeted enemies.
■ DMG Increase: 102%
■ Incoming DMG Reduction: 38%
Increases Outgoing Damage to targeted enemies.
Reduces Incoming Damage from targeted enemies.
■ DMG Increase: 108%
■ Incoming DMG Reduction: 40%
Increases Outgoing Damage to targeted enemies.
Reduces Incoming Damage from targeted enemies.
■ DMG Increase: 114%
■ Incoming DMG Reduction: 42%
Increases Outgoing Damage to targeted enemies.
Reduces Incoming Damage from targeted enemies.
■ DMG Increase: 120%
■ Incoming DMG Reduction: 44%
Increases Outgoing Damage to targeted enemies.
Reduces Incoming Damage from targeted enemies.
■ DMG Increase: 126%
■ Incoming DMG Reduction: 46%
Normal ATK
Swings a greatsword and deals AoE Physical Damage to the enemy twice. The second hit deals a higher damage.
Physical DMG: 60%
2nd Hit Physical DMG: 90%
Enhance:
At a set chance, deals AoE Physical Damage and applies Knockback on the enemy.
Knockback: Is pushed back, becoming unable to act.
■ Physical DMG: 200%
Skill priority
You will level up most skills regardless how useful they are for the combat power padding in endgame. As a general rule of thumb:
- Units you are not sure you will use long term: Skills to level 4. If they're passives that benefit the team, can take that to 10.
- Strong units but not your main personality: Skills to level 10 for raids and elemental content. Not worth going higher if they are not your main team.
- Strong units on your main personality (and waifus): Max out skills. You can start with 10/10/10 and slowly work towards 12/12/12 when you can sweep higher stages.
- What about Yearnings? They unlock skills up to level 15. SUPER EXPENSIVE, only worth for your main team or really meta characters.
Recommended artifacts
Artifacts and runes will always change depending on the stage and content you are currently facing, this is just a couple of examples on what items work for this Apostle.
Elena's Enhanced Drone
HP Increase +16.6%
ATK Increase +13.3%
Leet's Worn Whetstone
HP Increase +18.4%
DEF Increase +18.4%
Xion's Black Cape
ATK Increase +16.6%
Crit Rate Increase +9.9%
Dragonlight Sword
ATK Increase +40.3%
Loves
Likes 

Great
Good 




