Hilde
Phytoncide Wave
Unleashes a wave and recovers the HP of all nearby allies 1 time. Additionally, recovers the HP of 2 allies with HP lower than 80% every second.
■ Wave HP Recovery: Physical DMG: 10% of own Max HP
■ Continuous HP Recovery: 4.3% of own Max HP
■ HP Recovery Duration: 6s
Unleashes a wave and recovers the HP of all nearby allies 1 time. Additionally, recovers the HP of 2 allies with HP lower than 80% every second.
■ Wave HP Recovery: Physical DMG: 11% of own Max HP
■ Continuous HP Recovery: 4.6% of own Max HP
■ HP Recovery Duration: 6s
Unleashes a wave and recovers the HP of all nearby allies 1 time. Additionally, recovers the HP of 2 allies with HP lower than 80% every second.
■ Wave HP Recovery: Physical DMG: 12% of own Max HP
■ Continuous HP Recovery: 4.9% of own Max HP
■ HP Recovery Duration: 6s
Unleashes a wave and recovers the HP of all nearby allies 1 time. Additionally, recovers the HP of 2 allies with HP lower than 80% every second.
■ Wave HP Recovery: Physical DMG: 13% of own Max HP
■ Continuous HP Recovery: 5.2% of own Max HP
■ HP Recovery Duration: 6s
Unleashes a wave and recovers the HP of all nearby allies 1 time. Additionally, recovers the HP of 2 allies with HP lower than 80% every second.
■ Wave HP Recovery: Physical DMG: 14% of own Max HP
■ Continuous HP Recovery: 5.5% of own Max HP
■ HP Recovery Duration: 6s
Unleashes a wave and recovers the HP of all nearby allies 1 time. Additionally, recovers the HP of 2 allies with HP lower than 80% every second.
■ Wave HP Recovery: Physical DMG: 15% of own Max HP
■ Continuous HP Recovery: 5.8% of own Max HP
■ HP Recovery Duration: 6s
Unleashes a wave and recovers the HP of all nearby allies 1 time. Additionally, recovers the HP of 2 allies with HP lower than 80% every second.
■ Wave HP Recovery: Physical DMG: 16% of own Max HP
■ Continuous HP Recovery: 6.1% of own Max HP
■ HP Recovery Duration: 6s
Unleashes a wave and recovers the HP of all nearby allies 1 time. Additionally, recovers the HP of 2 allies with HP lower than 80% every second.
■ Wave HP Recovery: Physical DMG: 17% of own Max HP
■ Continuous HP Recovery: 6.4% of own Max HP
■ HP Recovery Duration: 6s
Unleashes a wave and recovers the HP of all nearby allies 1 time. Additionally, recovers the HP of 2 allies with HP lower than 80% every second.
■ Wave HP Recovery: Physical DMG: 18% of own Max HP
■ Continuous HP Recovery: 6.7% of own Max HP
■ HP Recovery Duration: 6s
Unleashes a wave and recovers the HP of all nearby allies 1 time. Additionally, recovers the HP of 2 allies with HP lower than 80% every second.
■ Wave HP Recovery: Physical DMG: 19% of own Max HP
■ Continuous HP Recovery: 7% of own Max HP
■ HP Recovery Duration: 6s
Unleashes a wave and recovers the HP of all nearby allies 1 time. Additionally, recovers the HP of 2 allies with HP lower than 80% every second.
■ Wave HP Recovery: Physical DMG: 20% of own Max HP
■ Continuous HP Recovery: 7.3% of own Max HP
■ HP Recovery Duration: 6s
Unleashes a wave and recovers the HP of all nearby allies 1 time. Additionally, recovers the HP of 2 allies with HP lower than 80% every second.
■ Wave HP Recovery: Physical DMG: 21% of own Max HP
■ Continuous HP Recovery: 7.6% of own Max HP
■ HP Recovery Duration: 6s
Unleashes a wave and recovers the HP of all nearby allies 1 time. Additionally, recovers the HP of 2 allies with HP lower than 80% every second.
■ Wave HP Recovery: Physical DMG: 22% of own Max HP
■ Continuous HP Recovery: 7.9% of own Max HP
■ HP Recovery Duration: 6s
Unleashes a wave and recovers the HP of all nearby allies 1 time. Additionally, recovers the HP of 2 allies with HP lower than 80% every second.
■ Wave HP Recovery: Physical DMG: 23% of own Max HP
■ Continuous HP Recovery: 8.2% of own Max HP
■ HP Recovery Duration: 6s
Unleashes a wave and recovers the HP of all nearby allies 1 time. Additionally, recovers the HP of 2 allies with HP lower than 80% every second.
■ Wave HP Recovery: Physical DMG: 24% of own Max HP
■ Continuous HP Recovery: 8.5% of own Max HP
■ HP Recovery Duration: 6s
Overtreatment
Activates Indiscriminate Treatment, dealing AoE Magical Damage to enemies. Allies within range become Giant and their Attack Speed increases.
■ Magical DMG per Hit: 340%
■ ATK SPD Increase: 65%
■ ATK SPD Increase Duration: 7s
Activates Indiscriminate Treatment, dealing AoE Magical Damage to enemies. Allies within range become Giant and their Attack Speed increases.
■ Magical DMG per Hit: 370%
■ ATK SPD Increase: 67%
■ ATK SPD Increase Duration: 7.25s
Activates Indiscriminate Treatment, dealing AoE Magical Damage to enemies. Allies within range become Giant and their Attack Speed increases.
■ Magical DMG per Hit: 400%
■ ATK SPD Increase: 69%
■ ATK SPD Increase Duration: 7.5s
Activates Indiscriminate Treatment, dealing AoE Magical Damage to enemies. Allies within range become Giant and their Attack Speed increases.
■ Magical DMG per Hit: 430%
■ ATK SPD Increase: 71%
■ ATK SPD Increase Duration: 7.75s
Activates Indiscriminate Treatment, dealing AoE Magical Damage to enemies. Allies within range become Giant and their Attack Speed increases.
■ Magical DMG per Hit: 460%
■ ATK SPD Increase: 73%
■ ATK SPD Increase Duration: 8s
Activates Indiscriminate Treatment, dealing AoE Magical Damage to enemies. Allies within range become Giant and their Attack Speed increases.
■ Magical DMG per Hit: 490%
■ ATK SPD Increase: 75%
■ ATK SPD Increase Duration: 8.25s
Activates Indiscriminate Treatment, dealing AoE Magical Damage to enemies. Allies within range become Giant and their Attack Speed increases.
■ Magical DMG per Hit: 520%
■ ATK SPD Increase: 77%
■ ATK SPD Increase Duration: 8.5s
Activates Indiscriminate Treatment, dealing AoE Magical Damage to enemies. Allies within range become Giant and their Attack Speed increases.
■ Magical DMG per Hit: 550%
■ ATK SPD Increase: 79%
■ ATK SPD Increase Duration: 8.75s
Activates Indiscriminate Treatment, dealing AoE Magical Damage to enemies. Allies within range become Giant and their Attack Speed increases.
■ Magical DMG per Hit: 580%
■ ATK SPD Increase: 81%
■ ATK SPD Increase Duration: 9s
Activates Indiscriminate Treatment, dealing AoE Magical Damage to enemies. Allies within range become Giant and their Attack Speed increases.
■ Magical DMG per Hit: 610%
■ ATK SPD Increase: 83%
■ ATK SPD Increase Duration: 9.25s
Activates Indiscriminate Treatment, dealing AoE Magical Damage to enemies. Allies within range become Giant and their Attack Speed increases.
■ Magical DMG per Hit: 640%
■ ATK SPD Increase: 85%
■ ATK SPD Increase Duration: 9.5s
Activates Indiscriminate Treatment, dealing AoE Magical Damage to enemies. Allies within range become Giant and their Attack Speed increases.
■ Magical DMG per Hit: 670%
■ ATK SPD Increase: 87%
■ ATK SPD Increase Duration: 9.75s
Activates Indiscriminate Treatment, dealing AoE Magical Damage to enemies. Allies within range become Giant and their Attack Speed increases.
■ Magical DMG per Hit: 700%
■ ATK SPD Increase: 89%
■ ATK SPD Increase Duration: 10s
Activates Indiscriminate Treatment, dealing AoE Magical Damage to enemies. Allies within range become Giant and their Attack Speed increases.
■ Magical DMG per Hit: 730%
■ ATK SPD Increase: 91%
■ ATK SPD Increase Duration: 10.25s
Activates Indiscriminate Treatment, dealing AoE Magical Damage to enemies. Allies within range become Giant and their Attack Speed increases.
■ Magical DMG per Hit: 760%
■ ATK SPD Increase: 93%
■ ATK SPD Increase Duration: 10.5s
Passive
Removes all Status Effects on an ally within the designated range.
■ Cooldown: 23s
Removes all Status Effects on an ally within the designated range.
■ Cooldown: 22s
Removes all Status Effects on an ally within the designated range.
■ Cooldown: 21s
Removes all Status Effects on an ally within the designated range.
■ Cooldown: 20s
Removes all Status Effects on an ally within the designated range.
■ Cooldown: 19s
Removes all Status Effects on an ally within the designated range.
■ Cooldown: 18s
Removes all Status Effects on an ally within the designated range.
■ Cooldown: 17s
Removes all Status Effects on an ally within the designated range.
■ Cooldown: 16s
Removes all Status Effects on an ally within the designated range.
■ Cooldown: 15s
Removes all Status Effects on an ally within the designated range.
■ Cooldown: 14s
Removes all Status Effects on an ally within the designated range.
■ Cooldown: 13s
Removes all Status Effects on an ally within the designated range.
■ Cooldown: 12s
Removes all Status Effects on an ally within the designated range.
■ Cooldown: 11s
Removes all Status Effects on an ally within the designated range.
■ Cooldown: 10s
Removes all Status Effects on an ally within the designated range.
■ Cooldown: 9s
Normal ATK
Basic: Fires her Syringe Gun, dealing Magical Damage to the enemy.
■ Magical DMG: 100%
Enhance: Recovers the ally with the lowest HP Ratio in lieu of her third attack.
■ HP Recovery: 20% of own Max HP
Yearning (aside)
Self-Care
Increases the bearer's Max HP, Physical DEF, Magical DEF, CRIT Resistance, and CRIT DMG Resistance.
■ Max HP Increase: 6%
■ Physical DEF Increase: 6%
■ Magical DEF Increase: 6%
■ CRIT Resistance Increase: 6%
■ CRIT DMG Resistance Increase: 6%
Healthcare Protection Act
Increases the Attack Speed for the Enhanced Attack Recovery Target.
Enhanced Attack's HP Recovery Ratio is doubled.
■ ATK SPD Increase: 60%
■ ATK SPD Increase Duration: 6s
Hot Springs Benefits
Reduces Incoming Magical Damage for all allies.
■ Incoming Magical DMG Reduction: 10.5%
■ All Magical ATK: 3%
■ All CRIT DMG RES: 3%
Skill priority
You will level up most skills regardless how useful they are for the combat power padding in endgame. As a general rule of thumb:
- Units you are not sure you will use long term: Skills to level 4. If they're passives that benefit the team, can take that to 10.
- Strong units but not your main personality: Skills to level 10 for raids and elemental content. Not worth going higher if they are not your main team.
- Strong units on your main personality (and waifus): Max out skills. You can start with 10/10/10 and slowly work towards 12/12/12 when you can sweep higher stages.
- What about Yearnings? They unlock skills up to level 15. SUPER EXPENSIVE, only worth for your main team or really meta characters.
Recommended artifacts
Artifacts and runes will always change depending on the stage and content you are currently facing, this is just a couple of examples on what items work for this Apostle.
Naia's Dolphin Water Gun
HP Increase +19.9%
DEF Increase +14.9%
Picora's Fashion Pouch
ATK Increase +18.4%
HP Healing Increase +14.7%
Eldyne Lamp
HP Increase +16.5%
HP Healing Increase +9.9%
Healing Pendant
HP Healing Increase +12.9%
Loves
Likes 

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