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Haley character portrait

Haley

starstarstar Innocence Innocence Middle row Middle row Physical damage Physical damage Elves Elves DPS DPS Tier 3

Non Grata

At a set chance, whips the enemy 3 times, dealing AoE Physical Damage and applying Stinging.
If the target is affected by Stinging, Scorch, or Poison, additional Damage is dealt based on the number of active Status Effects.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Total Physical Damage: 316.8%
■ Stinging Duration: 5s

At a set chance, whips the enemy 3 times, dealing AoE Physical Damage and applying Stinging.
If the target is affected by Stinging, Scorch, or Poison, additional Damage is dealt based on the number of active Status Effects.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Total Physical Damage: 346.5%
■ Stinging Duration: 5s

At a set chance, whips the enemy 3 times, dealing AoE Physical Damage and applying Stinging.
If the target is affected by Stinging, Scorch, or Poison, additional Damage is dealt based on the number of active Status Effects.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Total Physical Damage: 376.2%
■ Stinging Duration: 5s

At a set chance, whips the enemy 3 times, dealing AoE Physical Damage and applying Stinging.
If the target is affected by Stinging, Scorch, or Poison, additional Damage is dealt based on the number of active Status Effects.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Total Physical Damage: 405.9%
■ Stinging Duration: 5s

At a set chance, whips the enemy 3 times, dealing AoE Physical Damage and applying Stinging.
If the target is affected by Stinging, Scorch, or Poison, additional Damage is dealt based on the number of active Status Effects.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Total Physical Damage: 435.6%
■ Stinging Duration: 5s

At a set chance, whips the enemy 3 times, dealing AoE Physical Damage and applying Stinging.
If the target is affected by Stinging, Scorch, or Poison, additional Damage is dealt based on the number of active Status Effects.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Total Physical Damage: 465.3%
■ Stinging Duration: 5s

At a set chance, whips the enemy 3 times, dealing AoE Physical Damage and applying Stinging.
If the target is affected by Stinging, Scorch, or Poison, additional Damage is dealt based on the number of active Status Effects.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Total Physical Damage: 495%
■ Stinging Duration: 5s

At a set chance, whips the enemy 3 times, dealing AoE Physical Damage and applying Stinging.
If the target is affected by Stinging, Scorch, or Poison, additional Damage is dealt based on the number of active Status Effects.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Total Physical Damage: 524.7%
■ Stinging Duration: 5s

At a set chance, whips the enemy 3 times, dealing AoE Physical Damage and applying Stinging.
If the target is affected by Stinging, Scorch, or Poison, additional Damage is dealt based on the number of active Status Effects.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Total Physical Damage: 554.4%
■ Stinging Duration: 5s

At a set chance, whips the enemy 3 times, dealing AoE Physical Damage and applying Stinging.
If the target is affected by Stinging, Scorch, or Poison, additional Damage is dealt based on the number of active Status Effects.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Total Physical Damage: 584.1%
■ Stinging Duration: 5s

At a set chance, whips the enemy 3 times, dealing AoE Physical Damage and applying Stinging.
If the target is affected by Stinging, Scorch, or Poison, additional Damage is dealt based on the number of active Status Effects.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Total Physical Damage: 613.8%
■ Stinging Duration: 5s

At a set chance, whips the enemy 3 times, dealing AoE Physical Damage and applying Stinging.
If the target is affected by Stinging, Scorch, or Poison, additional Damage is dealt based on the number of active Status Effects.
Stinging: Reduces Recovery Amount and applies damage every second.
■ Total Physical Damage: 643.5%
■ Stinging Duration: 5s

Plan B

32 sec Cooldown

Launches a smoke bomb, dealing continuous AoE Physical Damage and applying Blindfold.
Blindfold: Normal Attacks miss.
■ Physical Damage Per Second: 58%
■ Physical Damage Duration: 7s
■ Blindfold Duration: 10s

Launches a smoke bomb, dealing continuous AoE Physical Damage and applying Blindfold.
Blindfold: Normal Attacks miss.
■ Physical Damage Per Second: 63.8%
■ Physical Damage Duration: 7s
■ Blindfold Duration: 10s

Launches a smoke bomb, dealing continuous AoE Physical Damage and applying Blindfold.
Blindfold: Normal Attacks miss.
■ Physical Damage Per Second: 69.6%
■ Physical Damage Duration: 7s
■ Blindfold Duration: 10s

Launches a smoke bomb, dealing continuous AoE Physical Damage and applying Blindfold.
Blindfold: Normal Attacks miss.
■ Physical Damage Per Second: 75.4%
■ Physical Damage Duration: 7s
■ Blindfold Duration: 10s

Launches a smoke bomb, dealing continuous AoE Physical Damage and applying Blindfold.
Blindfold: Normal Attacks miss.
■ Physical Damage Per Second: 81.2%
■ Physical Damage Duration: 7s
■ Blindfold Duration: 10s

Launches a smoke bomb, dealing continuous AoE Physical Damage and applying Blindfold.
Blindfold: Normal Attacks miss.
■ Physical Damage Per Second: 87%
■ Physical Damage Duration: 7s
■ Blindfold Duration: 10s

Launches a smoke bomb, dealing continuous AoE Physical Damage and applying Blindfold.
Blindfold: Normal Attacks miss.
■ Physical Damage Per Second: 92.8%
■ Physical Damage Duration: 7s
■ Blindfold Duration: 10s

Launches a smoke bomb, dealing continuous AoE Physical Damage and applying Blindfold.
Blindfold: Normal Attacks miss.
■ Physical Damage Per Second: 98.6%
■ Physical Damage Duration: 7s
■ Blindfold Duration: 10s

Launches a smoke bomb, dealing continuous AoE Physical Damage and applying Blindfold.
Blindfold: Normal Attacks miss.
■ Physical Damage Per Second: 104.4%
■ Physical Damage Duration: 7s
■ Blindfold Duration: 10s

Launches a smoke bomb, dealing continuous AoE Physical Damage and applying Blindfold.
Blindfold: Normal Attacks miss.
■ Physical Damage Per Second: 110.2%
■ Physical Damage Duration: 7s
■ Blindfold Duration: 10s

Launches a smoke bomb, dealing continuous AoE Physical Damage and applying Blindfold.
Blindfold: Normal Attacks miss.
■ Physical Damage Per Second: 116%
■ Physical Damage Duration: 7s
■ Blindfold Duration: 10s

Launches a smoke bomb, dealing continuous AoE Physical Damage and applying Blindfold.
Blindfold: Normal Attacks miss.
■ Physical Damage Per Second: 121.8%
■ Physical Damage Duration: 7s
■ Blindfold Duration: 10s

Passive

If the target is affected by Stinging, Scorch, or Poison, additional Damage is dealt based on the number of active Status Effects.
■ Damage Increase: 20%

If the target is affected by Stinging, Scorch, or Poison, additional Damage is dealt based on the number of active Status Effects.
■ Damage Increase: 23%

If the target is affected by Stinging, Scorch, or Poison, additional Damage is dealt based on the number of active Status Effects.
■ Damage Increase: 26%

If the target is affected by Stinging, Scorch, or Poison, additional Damage is dealt based on the number of active Status Effects.
■ Damage Increase: 29%

If the target is affected by Stinging, Scorch, or Poison, additional Damage is dealt based on the number of active Status Effects.
■ Damage Increase: 32%

If the target is affected by Stinging, Scorch, or Poison, additional Damage is dealt based on the number of active Status Effects.
■ Damage Increase: 35%

If the target is affected by Stinging, Scorch, or Poison, additional Damage is dealt based on the number of active Status Effects.
■ Damage Increase: 38%

If the target is affected by Stinging, Scorch, or Poison, additional Damage is dealt based on the number of active Status Effects.
■ Damage Increase: 41%

If the target is affected by Stinging, Scorch, or Poison, additional Damage is dealt based on the number of active Status Effects.
■ Damage Increase: 44%

If the target is affected by Stinging, Scorch, or Poison, additional Damage is dealt based on the number of active Status Effects.
■ Damage Increase: 47%

If the target is affected by Stinging, Scorch, or Poison, additional Damage is dealt based on the number of active Status Effects.
■ Damage Increase: 50%

If the target is affected by Stinging, Scorch, or Poison, additional Damage is dealt based on the number of active Status Effects.
■ Damage Increase: 53%

Normal ATK

Whips enemies, dealing AoE Physical Damage
■ Physical DMG: 85%
Enhance:
Every fourth attack reinforces the whip, increasing Physical ATK and Magical DEF for a set period of time.
■ Physical ATK Increase: 20%
■ Physical ATK Increase Duration: 6s
■ Magical DEF Increase: 40%
■ Magical DEF Increase Duration: 6s

Skill priority

You will level up most skills regardless how useful they are for the combat power padding in endgame. As a general rule of thumb:

  • Units you are not sure you will use long term: Skills to level 4. If they're passives that benefit the team, can take that to 10.
  • Strong units but not your main personality: Skills to level 10 for raids and elemental content. Not worth going higher if they are not your main team.
  • Strong units on your main personality (and waifus): Max out skills. You can start with 10/10/10 and slowly work towards 12/12/12 when you can sweep higher stages.
  • What about Yearnings? They unlock skills up to level 15. SUPER EXPENSIVE, only worth for your main team or really meta characters.

Recommended artifacts

Artifacts and runes will always change depending on the stage and content you are currently facing, this is just a couple of examples on what items work for this Apostle.

Legendary
Elena's Enhanced Drone
21

Elena's Enhanced Drone

HP Increase HP Increase +16.6%

ATK Increase ATK Increase +13.3%

Legendary
Assassin's Scroll
11

Assassin's Scroll

ATK Increase ATK Increase +8.3%

Crit Rate Increase Crit Rate Increase +8.3%

Legendary
Dragonlight Sword
25

Dragonlight Sword

ATK Increase ATK Increase +40.3%

Rare
Old Wooden Dagger
13

Old Wooden Dagger

Crit DMG Increase Crit DMG Increase +5.3%

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