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Festa character portrait

Festa

starstar Depressed Depressed Front row Front row Physical damage Physical damage Elves Elves Support Support Tier 3

Rock and Peace!

Puts on a rock performance, applies the Noise debuff to all enemies within range every second, and removes all beneficial buffs from them.
Noise: Reduces Outgoing Damage.
■ Noise Duration: 4s

Puts on a rock performance, applies the Noise debuff to all enemies within range every second, and removes all beneficial buffs from them.
Noise: Reduces Outgoing Damage.
■ Noise Duration: 4.3s

Puts on a rock performance, applies the Noise debuff to all enemies within range every second, and removes all beneficial buffs from them.
Noise: Reduces Outgoing Damage.
■ Noise Duration: 4.6s

Puts on a rock performance, applies the Noise debuff to all enemies within range every second, and removes all beneficial buffs from them.
Noise: Reduces Outgoing Damage.
■ Noise Duration: 4.9s

Puts on a rock performance, applies the Noise debuff to all enemies within range every second, and removes all beneficial buffs from them.
Noise: Reduces Outgoing Damage.
■ Noise Duration: 5.2s

Puts on a rock performance, applies the Noise debuff to all enemies within range every second, and removes all beneficial buffs from them.
Noise: Reduces Outgoing Damage.
■ Noise Duration: 5.5s

Puts on a rock performance, applies the Noise debuff to all enemies within range every second, and removes all beneficial buffs from them.
Noise: Reduces Outgoing Damage.
■ Noise Duration: 5.8s

Puts on a rock performance, applies the Noise debuff to all enemies within range every second, and removes all beneficial buffs from them.
Noise: Reduces Outgoing Damage.
■ Noise Duration: 6.1s

Puts on a rock performance, applies the Noise debuff to all enemies within range every second, and removes all beneficial buffs from them.
Noise: Reduces Outgoing Damage.
■ Noise Duration: 6.4s

Puts on a rock performance, applies the Noise debuff to all enemies within range every second, and removes all beneficial buffs from them.
Noise: Reduces Outgoing Damage.
■ Noise Duration: 6.7s

Puts on a rock performance, applies the Noise debuff to all enemies within range every second, and removes all beneficial buffs from them.
Noise: Reduces Outgoing Damage.
■ Noise Duration: 7s

Puts on a rock performance, applies the Noise debuff to all enemies within range every second, and removes all beneficial buffs from them.
Noise: Reduces Outgoing Damage.
■ Noise Duration: 7.3s

Spotlight

20 sec Cooldown

Three lights shine on her and she receives effects from each light.
■ Red Light: Increases DEF by 25% for 10s
■ Green Light: Increases ATK by 50% for 10s
■ Blue Light: Increases ATK SPD by 30% for 10s

Three lights shine on her and she receives effects from each light.
■ Red Light: Increases DEF by 26% for 10s
■ Green Light: Increases ATK by 52% for 10s
■ Blue Light: Increases ATK SPD by 31% for 10s

Three lights shine on her and she receives effects from each light.
■ Red Light: Increases DEF by 27% for 10s
■ Green Light: Increases ATK by 54% for 10s
■ Blue Light: Increases ATK SPD by 32% for 10s

Three lights shine on her and she receives effects from each light.
■ Red Light: Increases DEF by 28% for 10s
■ Green Light: Increases ATK by 56% for 10s
■ Blue Light: Increases ATK SPD by 33% for 10s

Three lights shine on her and she receives effects from each light.
■ Red Light: Increases DEF by 29% for 10s
■ Green Light: Increases ATK by 58% for 10s
■ Blue Light: Increases ATK SPD by 34% for 10s

Three lights shine on her and she receives effects from each light.
■ Red Light: Increases DEF by 30% for 10s
■ Green Light: Increases ATK by 60% for 10s
■ Blue Light: Increases ATK SPD by 35% for 10s

Three lights shine on her and she receives effects from each light.
■ Red Light: Increases DEF by 31% for 10s
■ Green Light: Increases ATK by 62% for 10s
■ Blue Light: Increases ATK SPD by 36% for 10s

Three lights shine on her and she receives effects from each light.
■ Red Light: Increases DEF by 32% for 10s
■ Green Light: Increases ATK by 64% for 10s
■ Blue Light: Increases ATK SPD by 37% for 10s

Three lights shine on her and she receives effects from each light.
■ Red Light: Increases DEF by 33% for 10s
■ Green Light: Increases ATK by 66% for 10s
■ Blue Light: Increases ATK SPD by 38% for 10s

Three lights shine on her and she receives effects from each light.
■ Red Light: Increases DEF by 34% for 10s
■ Green Light: Increases ATK by 68% for 10s
■ Blue Light: Increases ATK SPD by 39% for 10s

Three lights shine on her and she receives effects from each light.
■ Red Light: Increases DEF by 35% for 10s
■ Green Light: Increases ATK by 70% for 10s
■ Blue Light: Increases ATK SPD by 40% for 10s

Three lights shine on her and she receives effects from each light.
■ Red Light: Increases DEF by 36% for 10s
■ Green Light: Increases ATK by 72% for 10s
■ Blue Light: Increases ATK SPD by 41% for 10s

Passive

Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 30%

Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 32%

Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 34%

Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 36%

Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 38%

Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 40%

Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 42%

Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 44%

Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 46%

Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 48%

Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 50%

Increases Basic Attack Damage.
■ Basic ATK DMG Increase: 52%

Normal ATK

Strikes down the enemy with a guitar, dealing Physical Damage.
■ Physical DMG: 150%

Skill priority

You will level up most skills regardless how useful they are for the combat power padding in endgame. As a general rule of thumb:

  • Units you are not sure you will use long term: Skills to level 4. If they're passives that benefit the team, can take that to 10.
  • Strong units but not your main personality: Skills to level 10 for raids and elemental content. Not worth going higher if they are not your main team.
  • Strong units on your main personality (and waifus): Max out skills. You can start with 10/10/10 and slowly work towards 12/12/12 when you can sweep higher stages.
  • What about Yearnings? They unlock skills up to level 15. SUPER EXPENSIVE, only worth for your main team or really meta characters.
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Made by Sefhi sefhi