Espi
Flickering Candlelight
Throws a phantom candle, deals Magical Damage to an enemy twice, and applies Silence.
Silence: Unable to use any skills.
■ Total Magical DMG: 520%
■ Silence Duration: 10s
Throws a phantom candle, deals Magical Damage to an enemy twice, and applies Silence.
Silence: Unable to use any skills.
■ Total Magical DMG: 570%
■ Silence Duration: 10s
Throws a phantom candle, deals Magical Damage to an enemy twice, and applies Silence.
Silence: Unable to use any skills.
■ Total Magical DMG: 620%
■ Silence Duration: 10s
Throws a phantom candle, deals Magical Damage to an enemy twice, and applies Silence.
Silence: Unable to use any skills.
■ Total Magical DMG: 670%
■ Silence Duration: 10s
Throws a phantom candle, deals Magical Damage to an enemy twice, and applies Silence.
Silence: Unable to use any skills.
■ Total Magical DMG: 720%
■ Silence Duration: 10s
Throws a phantom candle, deals Magical Damage to an enemy twice, and applies Silence.
Silence: Unable to use any skills.
■ Total Magical DMG: 770%
■ Silence Duration: 10s
Throws a phantom candle, deals Magical Damage to an enemy twice, and applies Silence.
Silence: Unable to use any skills.
■ Total Magical DMG: 820%
■ Silence Duration: 10s
Throws a phantom candle, deals Magical Damage to an enemy twice, and applies Silence.
Silence: Unable to use any skills.
■ Total Magical DMG: 870%
■ Silence Duration: 10s
Throws a phantom candle, deals Magical Damage to an enemy twice, and applies Silence.
Silence: Unable to use any skills.
■ Total Magical DMG: 920%
■ Silence Duration: 10s
Throws a phantom candle, deals Magical Damage to an enemy twice, and applies Silence.
Silence: Unable to use any skills.
■ Total Magical DMG: 970%
■ Silence Duration: 10s
Throws a phantom candle, deals Magical Damage to an enemy twice, and applies Silence.
Silence: Unable to use any skills.
■ Total Magical DMG: 1020%
■ Silence Duration: 10s
Throws a phantom candle, deals Magical Damage to an enemy twice, and applies Silence.
Silence: Unable to use any skills.
■ Total Magical DMG: 1070%
■ Silence Duration: 10s
Peekaboo!
Teleports and deals Magical Damage to enemies and reduces their SP.
■ Magical DMG: 200%
■ SP Reduction: 35.2%
Teleports and deals Magical Damage to enemies and reduces their SP.
■ Magical DMG: 220%
■ SP Reduction: 37.2%
Teleports and deals Magical Damage to enemies and reduces their SP.
■ Magical DMG: 240%
■ SP Reduction: 39.6%
Teleports and deals Magical Damage to enemies and reduces their SP.
■ Magical DMG: 260%
■ SP Reduction: 42.4%
Teleports and deals Magical Damage to enemies and reduces their SP.
■ Magical DMG: 280%
■ SP Reduction: 45.6%
Teleports and deals Magical Damage to enemies and reduces their SP.
■ Magical DMG: 300%
■ SP Reduction: 49.2%
Teleports and deals Magical Damage to enemies and reduces their SP.
■ Magical DMG: 320%
■ SP Reduction: 53.2%
Teleports and deals Magical Damage to enemies and reduces their SP.
■ Magical DMG: 340%
■ SP Reduction: 57.6%
Teleports and deals Magical Damage to enemies and reduces their SP.
■ Magical DMG: 360%
■ SP Reduction: 62.4%
Teleports and deals Magical Damage to enemies and reduces their SP.
■ Magical DMG: 380%
■ SP Reduction: 67.6%
Teleports and deals Magical Damage to enemies and reduces their SP.
■ Magical DMG: 400%
■ SP Reduction: 73.2%
Teleports and deals Magical Damage to enemies and reduces their SP.
■ Magical DMG: 420%
■ SP Reduction: 79.2%
Passive
When HP drops below 100%, additionally increases SP Recovery for a set period of time.
■ Additional SP Recovery Per Second: 12
■ Additional SP Recovery Per Second Duration: 10s
When HP drops below 100%, additionally increases SP Recovery for a set period of time.
■ Additional SP Recovery Per Second: 14
■ Additional SP Recovery Per Second Duration: 10s
When HP drops below 100%, additionally increases SP Recovery for a set period of time.
■ Additional SP Recovery Per Second: 16
■ Additional SP Recovery Per Second Duration: 10s
When HP drops below 100%, additionally increases SP Recovery for a set period of time.
■ Additional SP Recovery Per Second: 18
■ Additional SP Recovery Per Second Duration: 10s
When HP drops below 100%, additionally increases SP Recovery for a set period of time.
■ Additional SP Recovery Per Second: 20
■ Additional SP Recovery Per Second Duration: 10s
When HP drops below 100%, additionally increases SP Recovery for a set period of time.
■ Additional SP Recovery Per Second: 22
■ Additional SP Recovery Per Second Duration: 10s
When HP drops below 100%, additionally increases SP Recovery for a set period of time.
■ Additional SP Recovery Per Second: 24
■ Additional SP Recovery Per Second Duration: 10s
When HP drops below 100%, additionally increases SP Recovery for a set period of time.
■ Additional SP Recovery Per Second: 26
■ Additional SP Recovery Per Second Duration: 10s
When HP drops below 100%, additionally increases SP Recovery for a set period of time.
■ Additional SP Recovery Per Second: 28
■ Additional SP Recovery Per Second Duration: 10s
When HP drops below 100%, additionally increases SP Recovery for a set period of time.
■ Additional SP Recovery Per Second: 30
■ Additional SP Recovery Per Second Duration: 10s
When HP drops below 100%, additionally increases SP Recovery for a set period of time.
■ Additional SP Recovery Per Second: 32
■ Additional SP Recovery Per Second Duration: 10s
When HP drops below 100%, additionally increases SP Recovery for a set period of time.
■ Additional SP Recovery Per Second: 34
■ Additional SP Recovery Per Second Duration: 10s
Normal ATK
Throws a candle and deals Magical Damage to an enemy.
■ Magical DMG: 75%
Enhance:
At a set chance, throws 2 candles, dealing Magical damage to an enemy.
■ Total Magical DMG: 125%
Skill priority
You will level up most skills regardless how useful they are for the combat power padding in endgame. As a general rule of thumb:
- Units you are not sure you will use long term: Skills to level 4. If they're passives that benefit the team, can take that to 10.
- Strong units but not your main personality: Skills to level 10 for raids and elemental content. Not worth going higher if they are not your main team.
- Strong units on your main personality (and waifus): Max out skills. You can start with 10/10/10 and slowly work towards 12/12/12 when you can sweep higher stages.
- What about Yearnings? They unlock skills up to level 15. SUPER EXPENSIVE, only worth for your main team or really meta characters.
Recommended artifacts
Artifacts and runes will always change depending on the stage and content you are currently facing, this is just a couple of examples on what items work for this Apostle.
Healing Pendant
HP Healing Increase +12.9%
Old Wooden Dagger
Crit DMG Increase +5.3%
Loves
Likes 

Great
Good 




