Bigwood
Let's Protect Nature
Creates a Magical Shield on self.
■ Shield: 25% of Max HP
■ Shield Duration: 3s
Creates a Magical Shield on self.
■ Shield: 27% of Max HP
■ Shield Duration: 3s
Creates a Magical Shield on self.
■ Shield: 29% of Max HP
■ Shield Duration: 3s
Creates a Magical Shield on self.
■ Shield: 31% of Max HP
■ Shield Duration: 3s
Creates a Magical Shield on self.
■ Shield: 33% of Max HP
■ Shield Duration: 3s
Creates a Magical Shield on self.
■ Shield: 35% of Max HP
■ Shield Duration: 3s
Creates a Magical Shield on self.
■ Shield: 37% of Max HP
■ Shield Duration: 3s
Creates a Magical Shield on self.
■ Shield: 39% of Max HP
■ Shield Duration: 3s
Creates a Magical Shield on self.
■ Shield: 41% of Max HP
■ Shield Duration: 3s
Creates a Magical Shield on self.
■ Shield: 43% of Max HP
■ Shield Duration: 3s
Creates a Magical Shield on self.
■ Shield: 45% of Max HP
■ Shield Duration: 3s
Creates a Magical Shield on self.
■ Shield: 47% of Max HP
■ Shield Duration: 3s
Look at Me!
Taunts a nearby target and recovers HP 3 times.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery per instance: 375% of ATK
■ Taunt Duration: 4s
Taunts a nearby target and recovers HP 3 times.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery per instance: 390% of ATK
■ Taunt Duration: 4s
Taunts a nearby target and recovers HP 3 times.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery per instance: 405% of ATK
■ Taunt Duration: 4s
Taunts a nearby target and recovers HP 3 times.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery per instance: 420% of ATK
■ Taunt Duration: 4s
Taunts a nearby target and recovers HP 3 times.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery per instance: 435% of ATK
■ Taunt Duration: 4s
Taunts a nearby target and recovers HP 3 times.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery per instance: 450% of ATK
■ Taunt Duration: 4s
Taunts a nearby target and recovers HP 3 times.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery per instance: 465% of ATK
■ Taunt Duration: 4s
Taunts a nearby target and recovers HP 3 times.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery per instance: 480% of ATK
■ Taunt Duration: 4s
Taunts a nearby target and recovers HP 3 times.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery per instance: 495% of ATK
■ Taunt Duration: 4s
Taunts a nearby target and recovers HP 3 times.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery per instance: 510% of ATK
■ Taunt Duration: 4s
Taunts a nearby target and recovers HP 3 times.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery per instance: 525% of ATK
■ Taunt Duration: 4s
Taunts a nearby target and recovers HP 3 times.
Taunt: Provokes Basic Attacks on the taunt.
■ HP Recovery per instance: 540% of ATK
■ Taunt Duration: 4s
Passive
Reduces Incoming Magical Damage.
■ Incoming Magical DMG Reduction: 24%
Reduces Incoming Magical Damage.
■ Incoming Magical DMG Reduction: 26%
Reduces Incoming Magical Damage.
■ Incoming Magical DMG Reduction: 28%
Reduces Incoming Magical Damage.
■ Incoming Magical DMG Reduction: 30%
Reduces Incoming Magical Damage.
■ Incoming Magical DMG Reduction: 32%
Reduces Incoming Magical Damage.
■ Incoming Magical DMG Reduction: 34%
Reduces Incoming Magical Damage.
■ Incoming Magical DMG Reduction: 36%
Reduces Incoming Magical Damage.
■ Incoming Magical DMG Reduction: 38%
Reduces Incoming Magical Damage.
■ Incoming Magical DMG Reduction: 40%
Reduces Incoming Magical Damage.
■ Incoming Magical DMG Reduction: 42%
Reduces Incoming Magical Damage.
■ Incoming Magical DMG Reduction: 44%
Reduces Incoming Magical Damage.
■ Incoming Magical DMG Reduction: 46%
Normal ATK
Basic:
Swings her first and deals Physical Damage to an enemy.
■ Physical DMG: 100%
Enhance:
At a set chance, powerfully slams her fist down, deals Physical Damage to a single target and applies Stun.
Stun: becomes unable to act.
■ Physical DMG: 300%
■ Stun Duration: 3s
Skill priority
You will level up most skills regardless how useful they are for the combat power padding in endgame. As a general rule of thumb:
- Units you are not sure you will use long term: Skills to level 4. If they're passives that benefit the team, can take that to 10.
- Strong units but not your main personality: Skills to level 10 for raids and elemental content. Not worth going higher if they are not your main team.
- Strong units on your main personality (and waifus): Max out skills. You can start with 10/10/10 and slowly work towards 12/12/12 when you can sweep higher stages.
- What about Yearnings? They unlock skills up to level 15. SUPER EXPENSIVE, only worth for your main team or really meta characters.
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