Most SR cards are not worth using souls on (unless we're talking about Ethan cards Instant Counter and Holy Sword's Blessing), so don't level them up.
If there is any outdated information, feel free DM me on discord (sefhi) and I'll fix it.
Melee Attack: 24%
Health Recovery: 110
Target: Self
Effect: Activate when current HP is at 50 HP or less
Damage Reduction: 0.5%
Healing: 6%
Defense: 6%
Target: All Allies
Effect: At the start of each round, Recover a percentage of your team’s health
Health Recovery: 11%
Ranged Attack Damage: 24%
Healing: 6%
Target: Self
Effect: Apply team buff
Increased Healing: 1%
Skill Damage: 2.5%
Magic Attack: 24%
Target: Enemy
Effect: Enemy Attack Reduction
Reduction: 1.5%
Status Effect Accuracy: 16%
Target: Enemy
Effect: Decrease Critical Resistance of Enemies
Reduction: 1.5%
HP: 24%
Ignore Damage Reduction: 1%
Target: Self
Effect: Activates when the current HP is at 10% or more.
Critical Damage: 15%
Spell Element: Cannot be removed
Additional Damage: 6%
Critical Damage: 55%
Target: Self
Effect: Alter remaining cooldown of the active skill to 0s
Cooldown: 21s
Melee Attack: 24%
Ignore Damage Reduction: 1%
Target: Self
Effect: Increases damage for basic ATK and Passive Skill final Damage
Skill Damage: 3.5%
Melee Attack: 24%
Defense: 6%
Target: Self
Effect: When hit, gain a buff thats Attack per stack (10 Max Stack)
Attack Per Stack: 1%
Magic Attack: 24%
Target: Self
Effect: When Current Health is at a certain percentage, Magic Crit Rate
Health Thresholds: 100%
Magic Crit Rate: 1.5%
Magic Attack: 24%
Critical Damage: 6%
Target: Self
Effect: Ultimate skill Damage is increased by 50%
Range Attack: 24%
Target: Self
Effect: When Current HP is 50 or more, Melee and Ranged Defense
Melee Defense: 18%
Ranged Defense: 18%
Magic Attack: 24%
Status Effect Resistance: 1%
Target: All Allies
Effect: Critical Resistance for your entire team
Critical Resistance: 1.5%
Attack: 24%
Target: Self
Effect: Attack Speedd for 10 seconds
Attack Speed: 10%
Cooldown: 30~12s
Magic Attack: 24%
Magic Critical Hit Chance: 1%
Target: Self
Effect: Increased the final damage of Active Skills
Active Skill Damage: 5%
Spell Element: Cannot be removed
Magic Attack: 24%
Ignore Damage Reduction: 1%
Target: All Allies
Effect: Increase your team’s Attack for 10 seconds
Attack: 10%
Cooldown: 20 seconds
Defense: 24%
Damage Reduction: 1%
Target: Self
Effect: Remove 1 Debuff in effect
Cooldown: 30s
Ranged Attack: 24%
Ranged Critical Strike Chance: 1%
Target: All Allies
Attack: 9%
HP: 18.4%
Target: Self
Effect: At the Brink of Death. Become Immune to damage for 3 seconds
Target: Self
Effect: At the brink of Death. Prevents death when receiving fatal damage
Cooldown: 360 seconds
Magic Attack: 24%
Ignore Damage Reduction: 1%
Target: Self
Effect: When Current Health is at a certain percentage or more, Magic Attack
Health Thresholds: 100%
Magic Attack: 15%
Magic Attack: 18.4%
Target: All Allies
Effect: Healing received
Health Recovery: 1.5%
Melee Attack: 18.4%
Target: Self
Effect: DMG Reflect: Upon getting hit by the target, deal 1 addition hit equal to 50% of the damage
Defense: 24%
Healing Receive: 6%
Target: Self
Effect: Generates a shield at the start of the game that absorbs a percentage based on Caster’s HP
Shield Absorption: 20%
Magic Attack: 24%
HP: 6%
Effect: Transfers a percentage of damage taken to one of the allies with Highest HP excluding yourself
Damage Transfer: 2.5%
Magic Attack: 24%
Magic Critical Strike Chance: 1%
Target: All Allies
Effect: Increases entire team’s critical damage
Critical Damage: 9%
Attack Speed: 2%
Additional Damage: 1%
Target: All Allies
Effect: Increase’s entire team’s Additional Damage
Additional Damage: 0.5%
Melee Attack: 24%
Target: Self
Effect: When current HP is 50 or more, Status Effect Resistanced
Status Effect Resistance: 2.5%
Melee Attack: 24%
Melee Critical Chance: 1%
Effect: When hit, deal bonus damage equal to a percentage of Attack Power
Bonus Damage: 10%
Magic Attack: 24%
Damage Reduction: 1%
Target: Self
Effect: When hit,s the target unit's defense per stack (up to a maximum of 12 stacks)
Defense Per Stack: 1%
Melee Attack Damage: 24%
Melee Critical Strike Chance: 1%
Target: All Allies
Effect: Increase the team’s ATK
Team ATK: 9%
HP: 24%
Magic Attack: 6%
Target: All Allies
Effect: Apply team buff
Attack: 2%
Defense: 2%
HP: 24%
Target: All Allies
Effect: Increase the entire team’s Defense
Team Defense: 9%
HP: 24%
Healing Receive: 6%
Target: All Allies
Effect: Damage Reduction 5%
Magic Attack: 24%
Magic Critical Hit Chance: 1%
Target: Self
Effect: Activates when you have 15 or More Beneficial Spells buffs
Additional Damage: 2%
Magic Attack: 24%
Magic Critical Hit Chance: 1%
Target: All Allies
Effect: When enemies heal, grant allies a buff.
Activation Condition: Upon Receiving Heal
Stacking Effect: Increases the Target's Attack 5% Per stack, (Gained upon reaching 1 stack(s), can be acquired up to 10 time(s))
Spell Type: Cannot be removed
Magic Attack: 24%
Attack Speed: 1%
Target: All Allies
Effect: Increases your entire team’s critical hit chance
Critical Hit Chance: 0.5%
Ranged Attack Damage: 24%
Ranged Critical Strike Chance: 1.0%
Target: Self
Effect: Increase target by 1~3, Healing Reduction by 35
Melee Attack: 24%
Ignore Damage Reduction: 1%
Target: Self
Effect: When current health is above a certain percentage, Melee critical strike chanced
Health Thresholds: 100%
Melee Critical Strike Chance: 1.5%
Melee Attack: 24%
Target: Self
Effect: On kills, gain a stack thats your Attack (Max 20 stacks)
Attack Per Stack: 0.5%
Melee Attack: 24%
Target: Self
Effect: When the current HP is at 50% or less
Attack: 5%
Attack Speed: 3%
Ignore Damage Reduction: 2%
Ranged Attack: 24%
Ignore Damage Reduction: 1%
Target: Self
Effect: When HP is above a certain percentage,s ranged critical strike chance
Health Thresholds: 100%
Ranged Critical Strike Chance: 1.5%
Magic Attack: 24%
Magic Critical Strike Chance: 1%
Target: All Allies
Effect: Increases your entire team’s attack
Team Attack: 9%
Attack Speed: 2%
Healing: 1%
Target: All Allies
Effect: Apply team buff
Additional damage: 0.5%