Upon attacking an enemy, there is a 25% chance to recover 1 MP.
Normal attacks have a 3% chance to deal 1,000% M.DMG
Normal attacks have a 10% chance to increase ATK by 25% and ATK Spd by 250 for 10 sec.
When the hero's HP falls below 25%, recover 75% of max HP and dispel all negative effects. Activates 1 time only.
At the beginning of each battle, increases ATK Spd by 1,000 for 15 sec.
Upon taking a hit, there is a 5% chance to gain invulnerability to all DMG for 7.5 sec. Has a cooldown of 5 sec.
ACC and CC ACC rise by 750.
Increases own M.Block Chance by 500 and M.DMG Reduction by 200.
ATK upon Goblins increase by 100%, and DMG resistance against Goblins increases by 50%.
ATK upon Harpies increase by 100%, and DMG resistance against Harpies increases by 50%.
ATK upon Orcs increase by 100%, and DMG resistance against Orcs increases by 50%.
Reduces Cooldown of self's all Skills by 2.5 sec every 10 sec and increases ATK Spd by 200 for 5 sec.
When HP is 20% or below, increases ATK by 75%, and increases ATK Spd and All DMG Reduction by 750.
When your HP falls to 35% or lower, deals Physical Damage equal to 100% of Attack to nearby enemies and knocks them down. Enemies hit have their Attack reduced by 35% and Attack Speed reduced by 350 for 10 seconds. This effect has a 30-second cooldown.
Every 15 sec, cast Silence to a random enemy for 6 sec and remove positive effects.
At the beginning of each battle, heals 60% HP and recovers 30% Mana.
Upon receiving a negative effect, removes all negative effects. Afterward, gains immunity to CC for 3.5 sec. Has a Cooldown of 15 sec.
When MP is at 100%, Crit Chance and ACC rise by 1000 for 10 sec. Has a cooldown of 20 sec.
Increases DMG to Undead by 100% and Resistance against Undead by 50%.