Zwei
Tier 5 Treasure: Tier 2Pierce Equation
■ Activates when entering Full Burst. Affects all allies.
Pierce Damage ▲ 11.89% for 1 shot(s).
Pierce Damage ▲ 5.94% for 10 sec.
■ Activates when entering Full Burst. Affects all allies.
Pierce Damage ▲ 12.81% for 1 shot(s).
Pierce Damage ▲ 6.4% for 10 sec.
■ Activates when entering Full Burst. Affects all allies.
Pierce Damage ▲ 13.72% for 1 shot(s).
Pierce Damage ▲ 6.86% for 10 sec.
■ Activates when entering Full Burst. Affects all allies.
Pierce Damage ▲ 14.64% for 1 shot(s).
Pierce Damage ▲ 7.32% for 10 sec.
■ Activates when entering Full Burst. Affects all allies.
Pierce Damage ▲ 15.55% for 1 shot(s).
Pierce Damage ▲ 7.77% for 10 sec.
■ Activates when entering Full Burst. Affects all allies.
Pierce Damage ▲ 16.47% for 1 shot(s).
Pierce Damage ▲ 8.23% for 10 sec.
■ Activates when entering Full Burst. Affects all allies.
Pierce Damage ▲ 17.38% for 1 shot(s).
Pierce Damage ▲ 8.69% for 10 sec.
■ Activates when entering Full Burst. Affects all allies.
Pierce Damage ▲ 18.3% for 1 shot(s).
Pierce Damage ▲ 9.15% for 10 sec.
■ Activates when entering Full Burst. Affects all allies.
Pierce Damage ▲ 19.21% for 1 shot(s).
Pierce Damage ▲ 9.6% for 10 sec.
■ Activates when entering Full Burst. Affects all allies.
Pierce Damage ▲ 20.13% for 1 shot(s).
Pierce Damage ▲ 10.06% for 10 sec.
Frame Analysis
■ Activates after landing 5 normal attack(s). Affects all allies.
Recovers 4.38% of Cover's HP.
■ Activates when entering Full Burst. Effects all allies.
Critical Rate ▲ 11.01% for 5 sec.
■ Activates after landing 5 normal attack(s). Affects all allies.
Recovers 4.73% of Cover's HP.
■ Activates when entering Full Burst. Effects all allies.
Critical Rate ▲ 11.86% for 5 sec.
■ Activates after landing 5 normal attack(s). Affects all allies.
Recovers 5.08% of Cover's HP.
■ Activates when entering Full Burst. Effects all allies.
Critical Rate ▲ 12.7% for 5 sec.
■ Activates after landing 5 normal attack(s). Affects all allies.
Recovers 5.43% of Cover's HP.
■ Activates when entering Full Burst. Effects all allies.
Critical Rate ▲ 13.55% for 5 sec.
■ Activates after landing 5 normal attack(s). Affects all allies.
Recovers 5.78% of Cover's HP.
■ Activates when entering Full Burst. Effects all allies.
Critical Rate ▲ 14.4% for 5 sec.
■ Activates after landing 5 normal attack(s). Affects all allies.
Recovers 6.13% of Cover's HP.
■ Activates when entering Full Burst. Effects all allies.
Critical Rate ▲ 15.25% for 5 sec.
■ Activates after landing 5 normal attack(s). Affects all allies.
Recovers 6.48% of Cover's HP.
■ Activates when entering Full Burst. Effects all allies.
Critical Rate ▲ 16.09% for 5 sec.
■ Activates after landing 5 normal attack(s). Affects all allies.
Recovers 6.83% of Cover's HP.
■ Activates when entering Full Burst. Effects all allies.
Critical Rate ▲ 16.94% for 5 sec.
■ Activates after landing 5 normal attack(s). Affects all allies.
Recovers 7.17% of Cover's HP.
■ Activates when entering Full Burst. Effects all allies.
Critical Rate ▲ 17.79% for 5 sec.
■ Activates after landing 5 normal attack(s). Affects all allies.
Recovers 7.52% of Cover's HP.
■ Activates when entering Full Burst. Effects all allies.
Critical Rate ▲ 18.63% for 5 sec.
Overcharge Formula
■ Affects self.
Change the Weapon in use:
Charge Time: 1.5 sec
Damage: 29.95% of final ATK
Full Charge Damage: 300% of damage
Max Ammunition Capacity: I round(s)
Additional Effect: Pierce
■ Affects all allies.
Pierce Damage▲ 9.15% for 10 sec.
■ Affects self.
Change the Weapon in use:
Charge Time: 1.5 sec
Damage: 32.26% of final ATK
Full Charge Damage: 300% of damage
Max Ammunition Capacity: I round(s)
Additional Effect: Pierce
■ Affects all allies.
Pierce Damage▲ 9.85% for 10 sec.
■ Affects self.
Change the Weapon in use:
Charge Time: 1.5 sec
Damage: 34.56% of final ATK
Full Charge Damage: 300% of damage
Max Ammunition Capacity: I round(s)
Additional Effect: Pierce
■ Affects all allies.
Pierce Damage▲ 10.56% for 10 sec.
■ Affects self.
Change the Weapon in use:
Charge Time: 1.5 sec
Damage: 36.86% of final ATK
Full Charge Damage: 300% of damage
Max Ammunition Capacity: I round(s)
Additional Effect: Pierce
■ Affects all allies.
Pierce Damage▲ 11.26% for 10 sec.
■ Affects self.
Change the Weapon in use:
Charge Time: 1.5 sec
Damage: 39.17% of final ATK
Full Charge Damage: 300% of damage
Max Ammunition Capacity: I round(s)
Additional Effect: Pierce
■ Affects all allies.
Pierce Damage▲ 11.96% for 10 sec.
■ Affects self.
Change the Weapon in use:
Charge Time: 1.5 sec
Damage: 41.47% of final ATK
Full Charge Damage: 300% of damage
Max Ammunition Capacity: I round(s)
Additional Effect: Pierce
■ Affects all allies.
Pierce Damage▲ 12.67% for 10 sec.
■ Affects self.
Change the Weapon in use:
Charge Time: 1.5 sec
Damage: 43.78% of final ATK
Full Charge Damage: 300% of damage
Max Ammunition Capacity: I round(s)
Additional Effect: Pierce
■ Affects all allies.
Pierce Damage▲ 13.37% for 10 sec.
■ Affects self.
Change the Weapon in use:
Charge Time: 1.5 sec
Damage: 46.08% of final ATK
Full Charge Damage: 300% of damage
Max Ammunition Capacity: I round(s)
Additional Effect: Pierce
■ Affects all allies.
Pierce Damage▲ 14.08% for 10 sec.
■ Affects self.
Change the Weapon in use:
Charge Time: 1.5 sec
Damage: 48.38% of final ATK
Full Charge Damage: 300% of damage
Max Ammunition Capacity: I round(s)
Additional Effect: Pierce
■ Affects all allies.
Pierce Damage▲ 14.78% for 10 sec.
■ Affects self.
Change the Weapon in use:
Charge Time: 1.5 sec
Damage: 50.69% of final ATK
Full Charge Damage: 300% of damage
Max Ammunition Capacity: I round(s)
Additional Effect: Pierce
■ Affects all allies.
Pierce Damage▲ 15.48% for 10 sec.
Skill recommendations
Build
CUBES


Resilience, Pierce and Bastion are the best options to run for extra damage, but she is a pure buffer more than anything, so I would stick with faster reload times (Resilience).
OL GEAR
Most support units do not usually care about specific lines outside the CP padding for their buffs (caster's ATK when applicable) and increasing survibavility.
Basic DPS build: Max ammo capacity, Elemental DMG, and ATK. Filler lines don't matter much. Make sure you get at least one max ammo line to have an easier time refreshing her buffs.
Pros & Cons
- Consistent HP cover recovery for everyone in the team every 5 normal attacks (3-ish seconds depending on team composition)
- Critical rate works wonders with one-shot units like Snow White and Maxwell
- Pierce damage on skill 1 is good for most of the meta sniper rifles we currently have in the game and the one-shot units already mentioned
- Critical rate is kinda useless unless you are going for the one-shot team or Soline (kinda copium this last one)
- Burst 1 unit without CDR makes her almost instantly useless in most case scenarios, since that spot is just too competitive
Solo Raid Usage
This is based on the top 50 players of all NIKKE servers combined. Data is from enikk.app, check their website for a lot more raid data.




