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Viper character portrait

Viper

snake Water Water Shotgun Shotgun Attacker Attacker Burst 2 Burst 2 Tetra Tetra Tier 5 Treasure: Tier 3
Show Treasure stats

Snake Sense

■ Activates when the target appears. Affects all allies.
ATK ▲ 12.99% for 10 sec.
Hit Rate ▲ 5.56% for 10 sec.

■ Activates when the target appears. Affects all allies.
ATK ▲ 14.43% for 10 sec.
Hit Rate ▲ 6.18% for 10 sec.

■ Activates when the target appears. Affects all allies.
ATK ▲ 15.88% for 10 sec.
Hit Rate ▲ 6.8% for 10 sec.

■ Activates when the target appears. Affects all allies.
ATK ▲ 17.32% for 10 sec.
Hit Rate ▲ 7.42% for 10 sec.

■ Activates when the target appears. Affects all allies.
ATK ▲ 18.76% for 10 sec.
Hit Rate ▲ 8.04% for 10 sec.

■ Activates when the target appears. Affects all allies.
ATK ▲ 20.21% for 10 sec.
Hit Rate ▲ 8.66% for 10 sec.

■ Activates when the target appears. Affects all allies.
ATK ▲ 21.65% for 10 sec.
Hit Rate ▲ 9.28% for 10 sec.

■ Activates when the target appears. Affects all allies.
ATK ▲ 23.1% for 10 sec.
Hit Rate ▲ 9.9% for 10 sec.

■ Activates when the target appears. Affects all allies.
ATK ▲ 24.54% for 10 sec.
Hit Rate ▲ 10.51% for 10 sec.

■ Activates when the target appears. Affects all allies.
ATK ▲ 25.98% for 10 sec.
Hit Rate ▲ 11.13% for 10 sec.

Snake Scale

■ Affects self.
Hit Rate ▲ 1.71%
■ Activates when entering Full Burst. Affects self.
Vamp: Prevents self from being the target of single-target attacks for 10 sec. Loses effect when the caster takes damage.
Invincible for 1 sec.

■ Affects self.
Hit Rate ▲ 1.9%
■ Activates when entering Full Burst. Affects self.
Vamp: Prevents self from being the target of single-target attacks for 10 sec. Loses effect when the caster takes damage.
Invincible for 1 sec.

■ Affects self.
Hit Rate ▲ 2.1%
■ Activates when entering Full Burst. Affects self.
Vamp: Prevents self from being the target of single-target attacks for 10 sec. Loses effect when the caster takes damage.
Invincible for 1 sec.

■ Affects self.
Hit Rate ▲ 2.29%
■ Activates when entering Full Burst. Affects self.
Vamp: Prevents self from being the target of single-target attacks for 10 sec. Loses effect when the caster takes damage.
Invincible for 1 sec.

■ Affects self.
Hit Rate ▲ 2.48%
■ Activates when entering Full Burst. Affects self.
Vamp: Prevents self from being the target of single-target attacks for 10 sec. Loses effect when the caster takes damage.
Invincible for 1 sec.

■ Affects self.
Hit Rate ▲ 2.67%
■ Activates when entering Full Burst. Affects self.
Vamp: Prevents self from being the target of single-target attacks for 10 sec. Loses effect when the caster takes damage.
Invincible for 1 sec.

■ Affects self.
Hit Rate ▲ 2.86%
■ Activates when entering Full Burst. Affects self.
Vamp: Prevents self from being the target of single-target attacks for 10 sec. Loses effect when the caster takes damage.
Invincible for 1 sec.

■ Affects self.
Hit Rate ▲ 3.05%
■ Activates when entering Full Burst. Affects self.
Vamp: Prevents self from being the target of single-target attacks for 10 sec. Loses effect when the caster takes damage.
Invincible for 1 sec.

■ Affects self.
Hit Rate ▲ 3.24%
■ Activates when entering Full Burst. Affects self.
Vamp: Prevents self from being the target of single-target attacks for 10 sec. Loses effect when the caster takes damage.
Invincible for 1 sec.

■ Affects self.
Hit Rate ▲ 3.43%
■ Activates when entering Full Burst. Affects self.
Vamp: Prevents self from being the target of single-target attacks for 10 sec. Loses effect when the caster takes damage.
Invincible for 1 sec.

Snake Bite

20 sec Cooldown

■ Affects designated 1 enemy unit(s).
Deals 231.42% of final ATK as damage.
■ Activates when the designated enemy unit(s) include the stage target. Affects the same enemy unit(s).
DEF ▼ 9.91% for 10 seconds.

■ Affects designated 1 enemy unit(s).
Deals 257.14% of final ATK as damage.
■ Activates when the designated enemy unit(s) include the stage target. Affects the same enemy unit(s).
DEF ▼ 11.02% for 10 seconds.

■ Affects designated 1 enemy unit(s).
Deals 282.85% of final ATK as damage.
■ Activates when the designated enemy unit(s) include the stage target. Affects the same enemy unit(s).
DEF ▼ 12.12% for 10 seconds.

■ Affects designated 1 enemy unit(s).
Deals 308.57% of final ATK as damage.
■ Activates when the designated enemy unit(s) include the stage target. Affects the same enemy unit(s).
DEF ▼ 13.22% for 10 seconds.

■ Affects designated 1 enemy unit(s).
Deals 334.28% of final ATK as damage.
■ Activates when the designated enemy unit(s) include the stage target. Affects the same enemy unit(s).
DEF ▼ 14.32% for 10 seconds.

■ Affects designated 1 enemy unit(s).
Deals 360% of final ATK as damage.
■ Activates when the designated enemy unit(s) include the stage target. Affects the same enemy unit(s).
DEF ▼ 15.42% for 10 seconds.

■ Affects designated 1 enemy unit(s).
Deals 385.71% of final ATK as damage.
■ Activates when the designated enemy unit(s) include the stage target. Affects the same enemy unit(s).
DEF ▼ 16.53% for 10 seconds.

■ Affects designated 1 enemy unit(s).
Deals 411.42% of final ATK as damage.
■ Activates when the designated enemy unit(s) include the stage target. Affects the same enemy unit(s).
DEF ▼ 17.63% for 10 seconds.

■ Affects designated 1 enemy unit(s).
Deals 437.14% of final ATK as damage.
■ Activates when the designated enemy unit(s) include the stage target. Affects the same enemy unit(s).
DEF ▼ 18.73% for 10 seconds.

■ Affects designated 1 enemy unit(s).
Deals 462.85% of final ATK as damage.
■ Activates when the designated enemy unit(s) include the stage target. Affects the same enemy unit(s).
DEF ▼ 19.83% for 10 seconds.

Skill recommendations

Skill 1

4

Skill 2

4

Burst

4

Build

CUBES

NIKKE cubeNIKKE cube

Resilience cube for faster reload. If you get enough max ammo lines, you can also use Bastion.

OL GEAR

Elemental DMG and ATK take priority as usual. Filler lines can be max ammo capacity and hit rate.

Pros & Cons

  • “Target appears” trigger is too niche, as the buff duration is too short to make any real impact
  • “Vamp” buff is too difficult to make use of as you are unable to choose a NIKKE to target with it
  • Self hit rate buff is small, not meaningful enough to outweigh shotgun range falloff
  • Burst 2 positions for pure DPS units is too niche and too competitive

Solo Raid Usage

This is based on the top 50 players of all NIKKE servers combined. Data is from enikk.app, check their website for a lot more raid data.

SeasonWeakness
0%
5Fire
0%
6Wind
0%
7Iron
5.7%
8Water
0%
9Wind
0%
10Electric
0%
11Fire
1%
12Water
0%
13Iron
0.3%
14Iron
0%
15Wind
0.3%
16Electric
0.7%
17Fire
30.3%
18Water
0%
19Electric
0%
20Electric
0%
21Fire
33.3%
22Water
0.7%
23Wind
54.7%
24Water
0.3%
25Fire
0%
26Iron
53.7%
27Water
0%
28Fire
0%
29Iron
0%
30Electric
0%
31Wind
0%
32Fire
2%
33Water
0%
34Iron
0%
35Fire
0%
36Electric

Made by Sefhi sefhi