Trony
Tier 5■ Activates when hitting a target with Full Charge. Affects 1 enemy unit nearest to the crosshair if there are no enemies in T.Rony Bomber status.
Cumulative Damage Skill active for 5 sec.
Function: Accumulates a fraction of the skill user's inflicted damage. Upon reaching the maximum accumulated damage, deals damage to enemies before ending.
Effect 1: Maximum Accumulated Damage is 907.63% of the skill user's final ATK.
Effect 2: Accumulates 50% of the skill user's ATK damage.
Effect 3: Deals Distributed Damage to enemies within the attack range when Cumulative Damage Skill explodes.
■ Activates when hitting a target with Full Charge. Affects 1 enemy unit nearest to the crosshair if there are no enemies in T.Rony Bomber status.
Cumulative Damage Skill active for 5 sec.
Function: Accumulates a fraction of the skill user's inflicted damage. Upon reaching the maximum accumulated damage, deals damage to enemies before ending.
Effect 1: Maximum Accumulated Damage is 977.45% of the skill user's final ATK.
Effect 2: Accumulates 50% of the skill user's ATK damage.
Effect 3: Deals Distributed Damage to enemies within the attack range when Cumulative Damage Skill explodes.
■ Activates when hitting a target with Full Charge. Affects 1 enemy unit nearest to the crosshair if there are no enemies in T.Rony Bomber status.
Cumulative Damage Skill active for 5 sec.
Function: Accumulates a fraction of the skill user's inflicted damage. Upon reaching the maximum accumulated damage, deals damage to enemies before ending.
Effect 1: Maximum Accumulated Damage is 1047.27% of the skill user's final ATK.
Effect 2: Accumulates 50% of the skill user's ATK damage.
Effect 3: Deals Distributed Damage to enemies within the attack range when Cumulative Damage Skill explodes.
■ Activates when hitting a target with Full Charge. Affects 1 enemy unit nearest to the crosshair if there are no enemies in T.Rony Bomber status.
Cumulative Damage Skill active for 5 sec.
Function: Accumulates a fraction of the skill user's inflicted damage. Upon reaching the maximum accumulated damage, deals damage to enemies before ending.
Effect 1: Maximum Accumulated Damage is 1117.09% of the skill user's final ATK.
Effect 2: Accumulates 50% of the skill user's ATK damage.
Effect 3: Deals Distributed Damage to enemies within the attack range when Cumulative Damage Skill explodes.
■ Activates when hitting a target with Full Charge. Affects 1 enemy unit nearest to the crosshair if there are no enemies in T.Rony Bomber status.
Cumulative Damage Skill active for 5 sec.
Function: Accumulates a fraction of the skill user's inflicted damage. Upon reaching the maximum accumulated damage, deals damage to enemies before ending.
Effect 1: Maximum Accumulated Damage is 1186.9% of the skill user's final ATK.
Effect 2: Accumulates 50% of the skill user's ATK damage.
Effect 3: Deals Distributed Damage to enemies within the attack range when Cumulative Damage Skill explodes.
■ Activates when hitting a target with Full Charge. Affects 1 enemy unit nearest to the crosshair if there are no enemies in T.Rony Bomber status.
Cumulative Damage Skill active for 5 sec.
Function: Accumulates a fraction of the skill user's inflicted damage. Upon reaching the maximum accumulated damage, deals damage to enemies before ending.
Effect 1: Maximum Accumulated Damage is 1256.72% of the skill user's final ATK.
Effect 2: Accumulates 50% of the skill user's ATK damage.
Effect 3: Deals Distributed Damage to enemies within the attack range when Cumulative Damage Skill explodes.
■ Activates when hitting a target with Full Charge. Affects 1 enemy unit nearest to the crosshair if there are no enemies in T.Rony Bomber status.
Cumulative Damage Skill active for 5 sec.
Function: Accumulates a fraction of the skill user's inflicted damage. Upon reaching the maximum accumulated damage, deals damage to enemies before ending.
Effect 1: Maximum Accumulated Damage is 1326.54% of the skill user's final ATK.
Effect 2: Accumulates 50% of the skill user's ATK damage.
Effect 3: Deals Distributed Damage to enemies within the attack range when Cumulative Damage Skill explodes.
■ Activates when hitting a target with Full Charge. Affects 1 enemy unit nearest to the crosshair if there are no enemies in T.Rony Bomber status.
Cumulative Damage Skill active for 5 sec.
Function: Accumulates a fraction of the skill user's inflicted damage. Upon reaching the maximum accumulated damage, deals damage to enemies before ending.
Effect 1: Maximum Accumulated Damage is 1396.36% of the skill user's final ATK.
Effect 2: Accumulates 50% of the skill user's ATK damage.
Effect 3: Deals Distributed Damage to enemies within the attack range when Cumulative Damage Skill explodes.
■ Activates when hitting a target with Full Charge. Affects 1 enemy unit nearest to the crosshair if there are no enemies in T.Rony Bomber status.
Cumulative Damage Skill active for 5 sec.
Function: Accumulates a fraction of the skill user's inflicted damage. Upon reaching the maximum accumulated damage, deals damage to enemies before ending.
Effect 1: Maximum Accumulated Damage is 1466.18% of the skill user's final ATK.
Effect 2: Accumulates 50% of the skill user's ATK damage.
Effect 3: Deals Distributed Damage to enemies within the attack range when Cumulative Damage Skill explodes.
■ Activates when hitting a target with Full Charge. Affects 1 enemy unit nearest to the crosshair if there are no enemies in T.Rony Bomber status.
Cumulative Damage Skill active for 5 sec.
Function: Accumulates a fraction of the skill user's inflicted damage. Upon reaching the maximum accumulated damage, deals damage to enemies before ending.
Effect 1: Maximum Accumulated Damage is 1536% of the skill user's final ATK.
Effect 2: Accumulates 50% of the skill user's ATK damage.
Effect 3: Deals Distributed Damage to enemies within the attack range when Cumulative Damage Skill explodes.
■ Activates when attacking with Full Charge for 5 time(s). Affects self.
Distributed Damage ▲ 30.63% for 10 sec.
■ Activates when hitting the target with Full Charge for 5 time(s). Affects the target.
DEF ▼ 5.67% for 10 sec.
■ Activates when attacking with Full Charge for 5 time(s). Affects self.
Distributed Damage ▲ 32.98% for 10 sec.
■ Activates when hitting the target with Full Charge for 5 time(s). Affects the target.
DEF ▼ 6.1% for 10 sec.
■ Activates when attacking with Full Charge for 5 time(s). Affects self.
Distributed Damage ▲ 35.34% for 10 sec.
■ Activates when hitting the target with Full Charge for 5 time(s). Affects the target.
DEF ▼ 6.54% for 10 sec.
■ Activates when attacking with Full Charge for 5 time(s). Affects self.
Distributed Damage ▲ 37.7% for 10 sec.
■ Activates when hitting the target with Full Charge for 5 time(s). Affects the target.
DEF ▼ 6.98% for 10 sec.
■ Activates when attacking with Full Charge for 5 time(s). Affects self.
Distributed Damage ▲ 40.05% for 10 sec.
■ Activates when hitting the target with Full Charge for 5 time(s). Affects the target.
DEF ▼ 7.41% for 10 sec.
■ Activates when attacking with Full Charge for 5 time(s). Affects self.
Distributed Damage ▲ 42.41% for 10 sec.
■ Activates when hitting the target with Full Charge for 5 time(s). Affects the target.
DEF ▼ 7.85% for 10 sec.
■ Activates when attacking with Full Charge for 5 time(s). Affects self.
Distributed Damage ▲ 44.77% for 10 sec.
■ Activates when hitting the target with Full Charge for 5 time(s). Affects the target.
DEF ▼ 8.29% for 10 sec.
■ Activates when attacking with Full Charge for 5 time(s). Affects self.
Distributed Damage ▲ 47.12% for 10 sec.
■ Activates when hitting the target with Full Charge for 5 time(s). Affects the target.
DEF ▼ 8.72% for 10 sec.
■ Activates when attacking with Full Charge for 5 time(s). Affects self.
Distributed Damage ▲ 49.48% for 10 sec.
■ Activates when hitting the target with Full Charge for 5 time(s). Affects the target.
DEF ▼ 9.16% for 10 sec.
■ Activates when attacking with Full Charge for 5 time(s). Affects self.
Distributed Damage ▲ 51.84% for 10 sec.
■ Activates when hitting the target with Full Charge for 5 time(s). Affects the target.
DEF ▼ 9.59% for 10 sec.
Mega T.Rony
■ Affects self.
ATK ▲ 59.9% for 10 sec.
Accumulated damage ratio of the Cumulative Damage Skill ▲ 37.12% for 10 sec.
■ Affects self.
ATK ▲ 64.51% for 10 sec.
Accumulated damage ratio of the Cumulative Damage Skill ▲ 39.98% for 10 sec.
■ Affects self.
ATK ▲ 69.12% for 10 sec.
Accumulated damage ratio of the Cumulative Damage Skill ▲ 42.84% for 10 sec.
■ Affects self.
ATK ▲ 73.72% for 10 sec.
Accumulated damage ratio of the Cumulative Damage Skill ▲ 45.69% for 10 sec.
■ Affects self.
ATK ▲ 78.33% for 10 sec.
Accumulated damage ratio of the Cumulative Damage Skill ▲ 48.55% for 10 sec.
■ Affects self.
ATK ▲ 82.94% for 10 sec.
Accumulated damage ratio of the Cumulative Damage Skill ▲ 51.4% for 10 sec.
■ Affects self.
ATK ▲ 87.55% for 10 sec.
Accumulated damage ratio of the Cumulative Damage Skill ▲ 54.26% for 10 sec.
■ Affects self.
ATK ▲ 92.16% for 10 sec.
Accumulated damage ratio of the Cumulative Damage Skill ▲ 57.12% for 10 sec.
■ Affects self.
ATK ▲ 96.76% for 10 sec.
Accumulated damage ratio of the Cumulative Damage Skill ▲ 59.97% for 10 sec.
■ Affects self.
ATK ▲ 101.37% for 10 sec.
Accumulated damage ratio of the Cumulative Damage Skill ▲ 62.83% for 10 sec.
Skill recommendations
Build
CUBES
Resilience is the best option so she doesn’t take three years to reload.
OL GEAR
Max ammunition capacity, ATK and elemental damage since she is a DPS. The rest of the stats can be filled charge speed / damage and some crit.
Pros & Cons
- Don’t listen to anyone else, feet is a pro
- Even with both skills having attacks with full charge, it’s better to actually manual play her for higher damage output
- Distributed damage teams are a half cooked idea by Shift Up, and we don’t have enough units for it to work yet
- Outside of bosses, it’s really hard to justify using her since she loses a big chunk of her damage coming from the brand
- She requires high investment on her burst to start doing decent damage
Solo Raid Usage
This is based on the top 50 players of all NIKKE servers combined. Data is from enikk.app, check their website for a lot more information.
Usage shown is based on the date the unit was released to avoid empty spaces on previous raids.

