TERMINUS TICKET event
TERMINUS TICKET event
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Diesel: Winter Sweets banner
Diesel: Winter Sweets banner
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Brid: Silent Track banner
Brid: Silent Track banner
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Soda: Twinkling Bunny character portrait

Soda: Twinkling Bunny

Iron Iron Shotgun Shotgun Attacker Attacker Burst 3 Burst 3 Tetra Tetra

Lucky Golden Chip

■ Activates at the start of the battle. Affects self.
Number of Golden Chip stacks ▲ 50
■ Activates after casting 3 normal attack(s) during Full Burst Time. Affects self.
Golden Chip: Critical damage ▲ 1.32% continuously, stacks up to 50 time(s).
■ Activates after casting 3 normal attack(s) during Full Burst Time. Affects self and I ally unit(s) with the highest ATK (except caster).
Attack damage ▲ 10.51% for 2 sec.

Beginner's Rewards

■ Activates when entering Burst stage 3. Affects all allies.
Additional effects triggered according to the number of Golden Chip stacks. Previous effects trigger repeatedly:
Stage 1: Golden Chip 10 stack(s) and above.
Time Extension I: Full Burst Time Duration ▲ 2 sec.
Active during Full Burst Time.
Stage 2: Golden Chip 20 stack(s) and above.
Time Extension II: Full Burst Time Duration ▲ 3 sec.
Active during Full Burst Time.
■ Activates when casting a normal attack during Full Burst Time. Affects I enemy unit(s) nearest to the crosshair.
Additional effects triggered according to Time Extension state, Previous effects trigger repeatedly:
Stage I: When in Time Extension I state.
Deals 52.04% of final ATK as damage.
Stage 2: When in Time Extension II state.
Deals 85.02% of final ATK as damage.

Onward, Soda!

40 sec Cooldown

■ Activates when using Onward, Soda!
Additional effects triggered according to the number of Golden Chip stacks. Previous effects trigger repeatedly. Number of Golden Chip stacks ▼ 17 after the effect applied.
■ Stage 1: Affects all enemies.
Deals 628.7% of final ATK as damage.
■ Stage 2: Activates when number of Golden Chip stacks is 20 and above. Affects self.
Hit Rate ▲ 38.91% for 15 sec.
■ Stage 3: Activates when number of Golden Chip stacks is 30 and above. Affects self.
ATK ▲ 65.25% for 15 sec.

Attack Speed Support

■ Activates only when in combat areas. Affects ally squads within 1 tile(s), excluding this unit's squad.
Interval between normal attacks ▼ 5% continuously.

Skill recommendations

Skill 1

7

Skill 2

10

Burst

7

Build

NIKKE goddess of victory harmony cube

Cube: Bastion like most shotguns is BiS, but you can also go for reload speed with Resilience.

OL Gear: Used mostly for raids and elemental content, focus on getting elemental damage, ATK and max ammo capacity. Your filler lines can be crit related, you can skip hit rate since she buffs herself.

Pros & Cons

  • Good damage even without investment or a proper shotgun team IF you can maintain 30 gold chips every other rotation for her burst
  • Extended full burst time it’s a double-edged sword, it’s good right now for shotgun teams since there is no CDR, but that could change over time, making it harder for B.Soda to fit in those teams long term
  • Attack damage on skill 1 and ATK buff on burst makes her hit pretty hard even with low investment, catching up to the other meta shotgun units
  • For any boss without core, shotguns will always perform amazing and B.Soda is no exception
  • Without units that duplicate stack count of buffs, she cannot sustain 30+ golden chips since she gets roughly one stack every 1.5s
  • Outside elemental content and shotgun teams, she will see almost no usage unless she’s your waifu
  • Shotgun teams perform better on bosses without cores, making it even harder to fully commit to investing in 5 niche units for a full SG composition