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Soda: Twinkling Bunny character portrait

Soda: Twinkling Bunny

Iron Iron Shotgun Shotgun Attacker Attacker Burst 3 Burst 3 Tetra Tetra Tier 2

Lucky Golden Chip

■ Activates at the start of battle. Affects self.
Golden Chip stacks ▲ 40.
■ Activates after performing 3 normal attack(s) during Full Burst. Affects self.
Golden Chip: Critical Damage ▲ 1.24% continuously, stacks up to 50 time(s).
■ Activates after performing 3 normal attack(s) during Full Burst. Affects self and the 1 ally unit(s) with the highest final ATK (except the skill user).
Attack Damage ▲ 7.42% for 2 sec.

■ Activates at the start of battle. Affects self.
Golden Chip stacks ▲ 40.
■ Activates after performing 3 normal attack(s) during Full Burst. Affects self.
Golden Chip: Critical Damage ▲ 1.25% continuously, stacks up to 50 time(s).
■ Activates after performing 3 normal attack(s) during Full Burst. Affects self and the 1 ally unit(s) with the highest final ATK (except the skill user).
Attack Damage ▲ 7.77% for 2 sec.

■ Activates at the start of battle. Affects self.
Golden Chip stacks ▲ 40.
■ Activates after performing 3 normal attack(s) during Full Burst. Affects self.
Golden Chip: Critical Damage ▲ 1.25% continuously, stacks up to 50 time(s).
■ Activates after performing 3 normal attack(s) during Full Burst. Affects self and the 1 ally unit(s) with the highest final ATK (except the skill user).
Attack Damage ▲ 8.11% for 2 sec.

■ Activates at the start of battle. Affects self.
Golden Chip stacks ▲ 45.
■ Activates after performing 3 normal attack(s) during Full Burst. Affects self.
Golden Chip: Critical Damage ▲ 1.26% continuously, stacks up to 50 time(s).
■ Activates after performing 3 normal attack(s) during Full Burst. Affects self and the 1 ally unit(s) with the highest final ATK (except the skill user).
Attack Damage ▲ 8.45% for 2 sec.

■ Activates at the start of battle. Affects self.
Golden Chip stacks ▲ 45.
■ Activates after performing 3 normal attack(s) during Full Burst. Affects self.
Golden Chip: Critical Damage ▲ 1.27% continuously, stacks up to 50 time(s).
■ Activates after performing 3 normal attack(s) during Full Burst. Affects self and the 1 ally unit(s) with the highest final ATK (except the skill user).
Attack Damage ▲ 8.8% for 2 sec.

■ Activates at the start of battle. Affects self.
Golden Chip stacks ▲ 45.
■ Activates after performing 3 normal attack(s) during Full Burst. Affects self.
Golden Chip: Critical Damage ▲ 1.28% continuously, stacks up to 50 time(s).
■ Activates after performing 3 normal attack(s) during Full Burst. Affects self and the 1 ally unit(s) with the highest final ATK (except the skill user).
Attack Damage ▲ 9.14% for 2 sec.

■ Activates at the start of battle. Affects self.
Golden Chip stacks ▲ 50.
■ Activates after performing 3 normal attack(s) during Full Burst. Affects self.
Golden Chip: Critical Damage ▲ 1.29% continuously, stacks up to 50 time(s).
■ Activates after performing 3 normal attack(s) during Full Burst. Affects self and the 1 ally unit(s) with the highest final ATK (except the skill user).
Attack Damage ▲ 9.48% for 2 sec.

■ Activates at the start of battle. Affects self.
Golden Chip stacks ▲ 50.
■ Activates after performing 3 normal attack(s) during Full Burst. Affects self.
Golden Chip: Critical Damage ▲ 1.3% continuously, stacks up to 50 time(s).
■ Activates after performing 3 normal attack(s) during Full Burst. Affects self and the 1 ally unit(s) with the highest final ATK (except the skill user).
Attack Damage ▲ 9.82% for 2 sec.

■ Activates at the start of battle. Affects self.
Golden Chip stacks ▲ 50.
■ Activates after performing 3 normal attack(s) during Full Burst. Affects self.
Golden Chip: Critical Damage ▲ 1.31% continuously, stacks up to 50 time(s).
■ Activates after performing 3 normal attack(s) during Full Burst. Affects self and the 1 ally unit(s) with the highest final ATK (except the skill user).
Attack Damage ▲ 10.17% for 2 sec.

■ Activates at the start of battle. Affects self.
Golden Chip stacks ▲ 50.
■ Activates after performing 3 normal attack(s) during Full Burst. Affects self.
Golden Chip: Critical Damage ▲ 1.32% continuously, stacks up to 50 time(s).
■ Activates after performing 3 normal attack(s) during Full Burst. Affects self and the 1 ally unit(s) with the highest final ATK (except the skill user).
Attack Damage ▲ 10.51% for 2 sec.

Beginner's Rewards

■ Activates when entering Burst Stage 3. Affects all allies.
Effects vary according to the number of Golden Chip stacks. Each subsequent effect triggers all effects before it:
Stage 1: With 10 or more stacks of Golden Chip,
Time Extension I: Full Burst Duration▲ 2 sec. Lasts until Full Burst ends.
Stage 2: With 20 or more stacks of Golden Chip,
Time Extension II: Full Burst Duration▲ 3 sec. Lasts until Full Burst ends.
■ Activates when performing a normal attack during Full Burst. Affects the 1 enemy unit(s) nearest to the crosshair.
Effects vary according to the state of Time Extension. Each subsequent effect triggers all effects before it:
Stage 1: When in Time Extension I state,
deals 27.63% of final ATK as damage.
Stage 2: When in Time Extension II state,
deals 45.97% of final ATK as damage.

■ Activates when entering Burst Stage 3. Affects all allies.
Effects vary according to the number of Golden Chip stacks. Each subsequent effect triggers all effects before it:
Stage 1: With 10 or more stacks of Golden Chip,
Time Extension I: Full Burst Duration▲ 2 sec. Lasts until Full Burst ends.
Stage 2: With 20 or more stacks of Golden Chip,
Time Extension II: Full Burst Duration▲ 3 sec. Lasts until Full Burst ends.
■ Activates when performing a normal attack during Full Burst. Affects the 1 enemy unit(s) nearest to the crosshair.
Effects vary according to the state of Time Extension. Each subsequent effect triggers all effects before it:
Stage 1: When in Time Extension I state,
deals 30.35% of final ATK as damage.
Stage 2: When in Time Extension II state,
deals 50.31% of final ATK as damage.

■ Activates when entering Burst Stage 3. Affects all allies.
Effects vary according to the number of Golden Chip stacks. Each subsequent effect triggers all effects before it:
Stage 1: With 10 or more stacks of Golden Chip,
Time Extension I: Full Burst Duration▲ 2 sec. Lasts until Full Burst ends.
Stage 2: With 20 or more stacks of Golden Chip,
Time Extension II: Full Burst Duration▲ 3 sec. Lasts until Full Burst ends.
■ Activates when performing a normal attack during Full Burst. Affects the 1 enemy unit(s) nearest to the crosshair.
Effects vary according to the state of Time Extension. Each subsequent effect triggers all effects before it:
Stage 1: When in Time Extension I state,
deals 33.06% of final ATK as damage.
Stage 2: When in Time Extension II state,
deals 54.64% of final ATK as damage.

■ Activates when entering Burst Stage 3. Affects all allies.
Effects vary according to the number of Golden Chip stacks. Each subsequent effect triggers all effects before it:
Stage 1: With 10 or more stacks of Golden Chip,
Time Extension I: Full Burst Duration▲ 2 sec. Lasts until Full Burst ends.
Stage 2: With 20 or more stacks of Golden Chip,
Time Extension II: Full Burst Duration▲ 3 sec. Lasts until Full Burst ends.
■ Activates when performing a normal attack during Full Burst. Affects the 1 enemy unit(s) nearest to the crosshair.
Effects vary according to the state of Time Extension. Each subsequent effect triggers all effects before it:
Stage 1: When in Time Extension I state,
deals 35.77% of final ATK as damage.
Stage 2: When in Time Extension II state,
deals 58.98% of final ATK as damage.

■ Activates when entering Burst Stage 3. Affects all allies.
Effects vary according to the number of Golden Chip stacks. Each subsequent effect triggers all effects before it:
Stage 1: With 10 or more stacks of Golden Chip,
Time Extension I: Full Burst Duration▲ 2 sec. Lasts until Full Burst ends.
Stage 2: With 20 or more stacks of Golden Chip,
Time Extension II: Full Burst Duration▲ 3 sec. Lasts until Full Burst ends.
■ Activates when performing a normal attack during Full Burst. Affects the 1 enemy unit(s) nearest to the crosshair.
Effects vary according to the state of Time Extension. Each subsequent effect triggers all effects before it:
Stage 1: When in Time Extension I state,
deals 38.48% of final ATK as damage.
Stage 2: When in Time Extension II state,
deals 63.32% of final ATK as damage.

■ Activates when entering Burst Stage 3. Affects all allies.
Effects vary according to the number of Golden Chip stacks. Each subsequent effect triggers all effects before it:
Stage 1: With 10 or more stacks of Golden Chip,
Time Extension I: Full Burst Duration▲ 2 sec. Lasts until Full Burst ends.
Stage 2: With 20 or more stacks of Golden Chip,
Time Extension II: Full Burst Duration▲ 3 sec. Lasts until Full Burst ends.
■ Activates when performing a normal attack during Full Burst. Affects the 1 enemy unit(s) nearest to the crosshair.
Effects vary according to the state of Time Extension. Each subsequent effect triggers all effects before it:
Stage 1: When in Time Extension I state,
deals 41.19% of final ATK as damage.
Stage 2: When in Time Extension II state,
deals 67.66% of final ATK as damage.

■ Activates when entering Burst Stage 3. Affects all allies.
Effects vary according to the number of Golden Chip stacks. Each subsequent effect triggers all effects before it:
Stage 1: With 10 or more stacks of Golden Chip,
Time Extension I: Full Burst Duration▲ 2 sec. Lasts until Full Burst ends.
Stage 2: With 20 or more stacks of Golden Chip,
Time Extension II: Full Burst Duration▲ 3 sec. Lasts until Full Burst ends.
■ Activates when performing a normal attack during Full Burst. Affects the 1 enemy unit(s) nearest to the crosshair.
Effects vary according to the state of Time Extension. Each subsequent effect triggers all effects before it:
Stage 1: When in Time Extension I state,
deals 43.91% of final ATK as damage.
Stage 2: When in Time Extension II state,
deals 72% of final ATK as damage.

■ Activates when entering Burst Stage 3. Affects all allies.
Effects vary according to the number of Golden Chip stacks. Each subsequent effect triggers all effects before it:
Stage 1: With 10 or more stacks of Golden Chip,
Time Extension I: Full Burst Duration▲ 2 sec. Lasts until Full Burst ends.
Stage 2: With 20 or more stacks of Golden Chip,
Time Extension II: Full Burst Duration▲ 3 sec. Lasts until Full Burst ends.
■ Activates when performing a normal attack during Full Burst. Affects the 1 enemy unit(s) nearest to the crosshair.
Effects vary according to the state of Time Extension. Each subsequent effect triggers all effects before it:
Stage 1: When in Time Extension I state,
deals 46.62% of final ATK as damage.
Stage 2: When in Time Extension II state,
deals 76.34% of final ATK as damage.

■ Activates when entering Burst Stage 3. Affects all allies.
Effects vary according to the number of Golden Chip stacks. Each subsequent effect triggers all effects before it:
Stage 1: With 10 or more stacks of Golden Chip,
Time Extension I: Full Burst Duration▲ 2 sec. Lasts until Full Burst ends.
Stage 2: With 20 or more stacks of Golden Chip,
Time Extension II: Full Burst Duration▲ 3 sec. Lasts until Full Burst ends.
■ Activates when performing a normal attack during Full Burst. Affects the 1 enemy unit(s) nearest to the crosshair.
Effects vary according to the state of Time Extension. Each subsequent effect triggers all effects before it:
Stage 1: When in Time Extension I state,
deals 49.33% of final ATK as damage.
Stage 2: When in Time Extension II state,
deals 80.68% of final ATK as damage.

■ Activates when entering Burst Stage 3. Affects all allies.
Effects vary according to the number of Golden Chip stacks. Each subsequent effect triggers all effects before it:
Stage 1: With 10 or more stacks of Golden Chip,
Time Extension I: Full Burst Duration▲ 2 sec. Lasts until Full Burst ends.
Stage 2: With 20 or more stacks of Golden Chip,
Time Extension II: Full Burst Duration▲ 3 sec. Lasts until Full Burst ends.
■ Activates when performing a normal attack during Full Burst. Affects the 1 enemy unit(s) nearest to the crosshair.
Effects vary according to the state of Time Extension. Each subsequent effect triggers all effects before it:
Stage 1: When in Time Extension I state,
deals 52.04% of final ATK as damage.
Stage 2: When in Time Extension II state,
deals 85.02% of final ATK as damage.

Onward, Soda!

40 sec Cooldown

■ Activates when using Onward, Soda!
Effects vary according to the number of Golden Chip stacks. Each subsequent effect triggers all effects before it. Golden Chip stacks ▼ 17 after the effect is applied.
Stage 1: Affects all enemies.
Deals 484.84% of final ATK as Burst Skill damage.
Stage 2: Activates when Golden Chip is at 20 or more stacks. Affects self.
Hit Rate ▲ 12.64% for 15 sec.
Stage 3: Activates when Golden Chip is at 30 or more stacks. Affects self.
ATK ▲ 30.23% for 15 sec.

■ Activates when using Onward, Soda!
Effects vary according to the number of Golden Chip stacks. Each subsequent effect triggers all effects before it. Golden Chip stacks ▼ 17 after the effect is applied.
Stage 1: Affects all enemies.
Deals 500.83% of final ATK as Burst Skill damage.
Stage 2: Activates when Golden Chip is at 20 or more stacks. Affects self.
Hit Rate ▲ 15.56% for 15 sec.
Stage 3: Activates when Golden Chip is at 30 or more stacks. Affects self.
ATK ▲ 34.12% for 15 sec.

■ Activates when using Onward, Soda!
Effects vary according to the number of Golden Chip stacks. Each subsequent effect triggers all effects before it. Golden Chip stacks ▼ 17 after the effect is applied.
Stage 1: Affects all enemies.
Deals 516.81% of final ATK as Burst Skill damage.
Stage 2: Activates when Golden Chip is at 20 or more stacks. Affects self.
Hit Rate ▲ 18.48% for 15 sec.
Stage 3: Activates when Golden Chip is at 30 or more stacks. Affects self.
ATK ▲ 38.01% for 15 sec.

■ Activates when using Onward, Soda!
Effects vary according to the number of Golden Chip stacks. Each subsequent effect triggers all effects before it. Golden Chip stacks ▼ 17 after the effect is applied.
Stage 1: Affects all enemies.
Deals 532.8% of final ATK as Burst Skill damage.
Stage 2: Activates when Golden Chip is at 20 or more stacks. Affects self.
Hit Rate ▲ 21.4% for 15 sec.
Stage 3: Activates when Golden Chip is at 30 or more stacks. Affects self.
ATK ▲ 41.9% for 15 sec.

■ Activates when using Onward, Soda!
Effects vary according to the number of Golden Chip stacks. Each subsequent effect triggers all effects before it. Golden Chip stacks ▼ 17 after the effect is applied.
Stage 1: Affects all enemies.
Deals 548.78% of final ATK as Burst Skill damage.
Stage 2: Activates when Golden Chip is at 20 or more stacks. Affects self.
Hit Rate ▲ 24.32% for 15 sec.
Stage 3: Activates when Golden Chip is at 30 or more stacks. Affects self.
ATK ▲ 45.79% for 15 sec.

■ Activates when using Onward, Soda!
Effects vary according to the number of Golden Chip stacks. Each subsequent effect triggers all effects before it. Golden Chip stacks ▼ 17 after the effect is applied.
Stage 1: Affects all enemies.
Deals 564.76% of final ATK as Burst Skill damage.
Stage 2: Activates when Golden Chip is at 20 or more stacks. Affects self.
Hit Rate ▲ 27.24% for 15 sec.
Stage 3: Activates when Golden Chip is at 30 or more stacks. Affects self.
ATK ▲ 49.68% for 15 sec.

■ Activates when using Onward, Soda!
Effects vary according to the number of Golden Chip stacks. Each subsequent effect triggers all effects before it. Golden Chip stacks ▼ 17 after the effect is applied.
Stage 1: Affects all enemies.
Deals 580.75% of final ATK as Burst Skill damage.
Stage 2: Activates when Golden Chip is at 20 or more stacks. Affects self.
Hit Rate ▲ 30.16% for 15 sec.
Stage 3: Activates when Golden Chip is at 30 or more stacks. Affects self.
ATK ▲ 53.58% for 15 sec.

■ Activates when using Onward, Soda!
Effects vary according to the number of Golden Chip stacks. Each subsequent effect triggers all effects before it. Golden Chip stacks ▼ 17 after the effect is applied.
Stage 1: Affects all enemies.
Deals 596.73% of final ATK as Burst Skill damage.
Stage 2: Activates when Golden Chip is at 20 or more stacks. Affects self.
Hit Rate ▲ 33.08% for 15 sec.
Stage 3: Activates when Golden Chip is at 30 or more stacks. Affects self.
ATK ▲ 57.47% for 15 sec.

■ Activates when using Onward, Soda!
Effects vary according to the number of Golden Chip stacks. Each subsequent effect triggers all effects before it. Golden Chip stacks ▼ 17 after the effect is applied.
Stage 1: Affects all enemies.
Deals 612.72% of final ATK as Burst Skill damage.
Stage 2: Activates when Golden Chip is at 20 or more stacks. Affects self.
Hit Rate ▲ 36% for 15 sec.
Stage 3: Activates when Golden Chip is at 30 or more stacks. Affects self.
ATK ▲ 61.36% for 15 sec.

■ Activates when using Onward, Soda!
Effects vary according to the number of Golden Chip stacks. Each subsequent effect triggers all effects before it. Golden Chip stacks ▼ 17 after the effect is applied.
Stage 1: Affects all enemies.
Deals 628.7% of final ATK as Burst Skill damage.
Stage 2: Activates when Golden Chip is at 20 or more stacks. Affects self.
Hit Rate ▲ 38.91% for 15 sec.
Stage 3: Activates when Golden Chip is at 30 or more stacks. Affects self.
ATK ▲ 65.25% for 15 sec.

Skill recommendations

Skill 1

7

Skill 2

10

Burst

7

Build

CUBES

NIKKE cubeNIKKE cube

Bastion like most shotguns is BiS, but you can also go for reload speed with Resilience.

OL GEAR

Used mostly for raids and elemental content, focus on getting elemental damage, ATK and max ammo capacity. Your filler lines can be crit related, you can skip hit rate since she buffs herself.

Pros & Cons

  • Good damage even without investment or a proper shotgun team IF you can maintain 30 gold chips every other rotation for her burst
  • Extended full burst time it’s a double-edged sword, it’s good right now for shotgun teams since there is no CDR, but that could change over time, making it harder for B.Soda to fit in those teams long term
  • Attack damage on skill 1 and ATK buff on burst makes her hit pretty hard even with low investment, catching up to the other meta shotgun units
  • For any boss without core, shotguns will always perform amazing and B.Soda is no exception
  • Without units that duplicate stack count of buffs, she cannot sustain 30+ golden chips since she gets roughly one stack every 1.5s
  • Outside elemental content and shotgun teams, she will see almost no usage unless she’s your waifu
  • Shotgun teams perform better on bosses without cores, making it even harder to fully commit to investing in 5 niche units for a full SG composition

Solo Raid Usage

This is based on the top 50 players of all NIKKE servers combined. Data is from enikk.app, check their website for a lot more information.

Usage shown is based on the date the unit was released to avoid empty spaces on previous raids.

Jun 2024Sep 2024Dec 2024Mar 2025Jun 2025Aug 2025Nov 2025Feb 2026May 2026

Made by Sefhi sefhi