NIKKE topup gems PixAI
Drake: Great Villain banner
Drake: Great Villain banner
Loading...
Soda: Twinkling Bunny character portrait

Soda: Twinkling Bunny

Iron Iron Shotgun Shotgun Attacker Attacker Burst 3 Burst 3 Tetra Tetra Tier 3

Skills

Shotgun
Weapon

Shotgun

9 Ammo0.67s Reload

■ Affects target(s).
Deals 231.6% of ATK as damage.
Deals 200% damage when attacking core.

Lucky Golden Chip
Skill 1

Lucky Golden Chip

■ Activates at the start of battle. Affects self.
Golden Chip stacks ▲ 40.
■ Activates after performing 3 normal attack(s) during Full Burst. Affects self.
Golden Chip: Critical Damage ▲ 1.24% continuously, stacks up to 50 time(s).
■ Activates after performing 3 normal attack(s) during Full Burst. Affects self and the 1 ally unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK (except the skill user).
Attack Damage ▲ 7.42% for 2 sec.

■ Activates at the start of battle. Affects self.
Golden Chip stacks ▲ 40.
■ Activates after performing 3 normal attack(s) during Full Burst. Affects self.
Golden Chip: Critical Damage ▲ 1.25% continuously, stacks up to 50 time(s).
■ Activates after performing 3 normal attack(s) during Full Burst. Affects self and the 1 ally unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK (except the skill user).
Attack Damage ▲ 7.77% for 2 sec.

■ Activates at the start of battle. Affects self.
Golden Chip stacks ▲ 40.
■ Activates after performing 3 normal attack(s) during Full Burst. Affects self.
Golden Chip: Critical Damage ▲ 1.25% continuously, stacks up to 50 time(s).
■ Activates after performing 3 normal attack(s) during Full Burst. Affects self and the 1 ally unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK (except the skill user).
Attack Damage ▲ 8.11% for 2 sec.

■ Activates at the start of battle. Affects self.
Golden Chip stacks ▲ 45.
■ Activates after performing 3 normal attack(s) during Full Burst. Affects self.
Golden Chip: Critical Damage ▲ 1.26% continuously, stacks up to 50 time(s).
■ Activates after performing 3 normal attack(s) during Full Burst. Affects self and the 1 ally unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK (except the skill user).
Attack Damage ▲ 8.45% for 2 sec.

■ Activates at the start of battle. Affects self.
Golden Chip stacks ▲ 45.
■ Activates after performing 3 normal attack(s) during Full Burst. Affects self.
Golden Chip: Critical Damage ▲ 1.27% continuously, stacks up to 50 time(s).
■ Activates after performing 3 normal attack(s) during Full Burst. Affects self and the 1 ally unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK (except the skill user).
Attack Damage ▲ 8.8% for 2 sec.

■ Activates at the start of battle. Affects self.
Golden Chip stacks ▲ 45.
■ Activates after performing 3 normal attack(s) during Full Burst. Affects self.
Golden Chip: Critical Damage ▲ 1.28% continuously, stacks up to 50 time(s).
■ Activates after performing 3 normal attack(s) during Full Burst. Affects self and the 1 ally unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK (except the skill user).
Attack Damage ▲ 9.14% for 2 sec.

■ Activates at the start of battle. Affects self.
Golden Chip stacks ▲ 50.
■ Activates after performing 3 normal attack(s) during Full Burst. Affects self.
Golden Chip: Critical Damage ▲ 1.29% continuously, stacks up to 50 time(s).
■ Activates after performing 3 normal attack(s) during Full Burst. Affects self and the 1 ally unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK (except the skill user).
Attack Damage ▲ 9.48% for 2 sec.

■ Activates at the start of battle. Affects self.
Golden Chip stacks ▲ 50.
■ Activates after performing 3 normal attack(s) during Full Burst. Affects self.
Golden Chip: Critical Damage ▲ 1.3% continuously, stacks up to 50 time(s).
■ Activates after performing 3 normal attack(s) during Full Burst. Affects self and the 1 ally unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK (except the skill user).
Attack Damage ▲ 9.82% for 2 sec.

■ Activates at the start of battle. Affects self.
Golden Chip stacks ▲ 50.
■ Activates after performing 3 normal attack(s) during Full Burst. Affects self.
Golden Chip: Critical Damage ▲ 1.31% continuously, stacks up to 50 time(s).
■ Activates after performing 3 normal attack(s) during Full Burst. Affects self and the 1 ally unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK (except the skill user).
Attack Damage ▲ 10.17% for 2 sec.

■ Activates at the start of battle. Affects self.
Golden Chip stacks ▲ 50.
■ Activates after performing 3 normal attack(s) during Full Burst. Affects self.
Golden Chip: Critical Damage ▲ 1.32% continuously, stacks up to 50 time(s).
■ Activates after performing 3 normal attack(s) during Full Burst. Affects self and the 1 ally unit(s) with the highest finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK (except the skill user).
Attack Damage ▲ 10.51% for 2 sec.

Beginner's Rewards
Skill 2

Beginner's Rewards

■ Activates when entering Burst Stage 3. Affects all allies.
Effects vary according to the number of Golden Chip stacks. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
Stage 1: With 10 or more stacks of Golden Chip,
Time Extension I: Full Burst Duration▲ 2 sec. Lasts until Full Burst ends.
Stage 2: With 20 or more stacks of Golden Chip,
Time Extension II: Full Burst Duration▲ 3 sec. Lasts until Full Burst ends.
■ Activates when performing a normal attack during Full Burst. Affects the 1 enemy unit(s) nearest to the crosshair.
Effects vary according to the state of Time Extension. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
Stage 1: When in Time Extension I state,
deals 27.63% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
Stage 2: When in Time Extension II state,
deals 45.97% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Activates when entering Burst Stage 3. Affects all allies.
Effects vary according to the number of Golden Chip stacks. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
Stage 1: With 10 or more stacks of Golden Chip,
Time Extension I: Full Burst Duration▲ 2 sec. Lasts until Full Burst ends.
Stage 2: With 20 or more stacks of Golden Chip,
Time Extension II: Full Burst Duration▲ 3 sec. Lasts until Full Burst ends.
■ Activates when performing a normal attack during Full Burst. Affects the 1 enemy unit(s) nearest to the crosshair.
Effects vary according to the state of Time Extension. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
Stage 1: When in Time Extension I state,
deals 30.35% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
Stage 2: When in Time Extension II state,
deals 50.31% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Activates when entering Burst Stage 3. Affects all allies.
Effects vary according to the number of Golden Chip stacks. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
Stage 1: With 10 or more stacks of Golden Chip,
Time Extension I: Full Burst Duration▲ 2 sec. Lasts until Full Burst ends.
Stage 2: With 20 or more stacks of Golden Chip,
Time Extension II: Full Burst Duration▲ 3 sec. Lasts until Full Burst ends.
■ Activates when performing a normal attack during Full Burst. Affects the 1 enemy unit(s) nearest to the crosshair.
Effects vary according to the state of Time Extension. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
Stage 1: When in Time Extension I state,
deals 33.06% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
Stage 2: When in Time Extension II state,
deals 54.64% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Activates when entering Burst Stage 3. Affects all allies.
Effects vary according to the number of Golden Chip stacks. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
Stage 1: With 10 or more stacks of Golden Chip,
Time Extension I: Full Burst Duration▲ 2 sec. Lasts until Full Burst ends.
Stage 2: With 20 or more stacks of Golden Chip,
Time Extension II: Full Burst Duration▲ 3 sec. Lasts until Full Burst ends.
■ Activates when performing a normal attack during Full Burst. Affects the 1 enemy unit(s) nearest to the crosshair.
Effects vary according to the state of Time Extension. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
Stage 1: When in Time Extension I state,
deals 35.77% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
Stage 2: When in Time Extension II state,
deals 58.98% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Activates when entering Burst Stage 3. Affects all allies.
Effects vary according to the number of Golden Chip stacks. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
Stage 1: With 10 or more stacks of Golden Chip,
Time Extension I: Full Burst Duration▲ 2 sec. Lasts until Full Burst ends.
Stage 2: With 20 or more stacks of Golden Chip,
Time Extension II: Full Burst Duration▲ 3 sec. Lasts until Full Burst ends.
■ Activates when performing a normal attack during Full Burst. Affects the 1 enemy unit(s) nearest to the crosshair.
Effects vary according to the state of Time Extension. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
Stage 1: When in Time Extension I state,
deals 38.48% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
Stage 2: When in Time Extension II state,
deals 63.32% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Activates when entering Burst Stage 3. Affects all allies.
Effects vary according to the number of Golden Chip stacks. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
Stage 1: With 10 or more stacks of Golden Chip,
Time Extension I: Full Burst Duration▲ 2 sec. Lasts until Full Burst ends.
Stage 2: With 20 or more stacks of Golden Chip,
Time Extension II: Full Burst Duration▲ 3 sec. Lasts until Full Burst ends.
■ Activates when performing a normal attack during Full Burst. Affects the 1 enemy unit(s) nearest to the crosshair.
Effects vary according to the state of Time Extension. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
Stage 1: When in Time Extension I state,
deals 41.19% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
Stage 2: When in Time Extension II state,
deals 67.66% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Activates when entering Burst Stage 3. Affects all allies.
Effects vary according to the number of Golden Chip stacks. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
Stage 1: With 10 or more stacks of Golden Chip,
Time Extension I: Full Burst Duration▲ 2 sec. Lasts until Full Burst ends.
Stage 2: With 20 or more stacks of Golden Chip,
Time Extension II: Full Burst Duration▲ 3 sec. Lasts until Full Burst ends.
■ Activates when performing a normal attack during Full Burst. Affects the 1 enemy unit(s) nearest to the crosshair.
Effects vary according to the state of Time Extension. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
Stage 1: When in Time Extension I state,
deals 43.91% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
Stage 2: When in Time Extension II state,
deals 72% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Activates when entering Burst Stage 3. Affects all allies.
Effects vary according to the number of Golden Chip stacks. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
Stage 1: With 10 or more stacks of Golden Chip,
Time Extension I: Full Burst Duration▲ 2 sec. Lasts until Full Burst ends.
Stage 2: With 20 or more stacks of Golden Chip,
Time Extension II: Full Burst Duration▲ 3 sec. Lasts until Full Burst ends.
■ Activates when performing a normal attack during Full Burst. Affects the 1 enemy unit(s) nearest to the crosshair.
Effects vary according to the state of Time Extension. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
Stage 1: When in Time Extension I state,
deals 46.62% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
Stage 2: When in Time Extension II state,
deals 76.34% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Activates when entering Burst Stage 3. Affects all allies.
Effects vary according to the number of Golden Chip stacks. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
Stage 1: With 10 or more stacks of Golden Chip,
Time Extension I: Full Burst Duration▲ 2 sec. Lasts until Full Burst ends.
Stage 2: With 20 or more stacks of Golden Chip,
Time Extension II: Full Burst Duration▲ 3 sec. Lasts until Full Burst ends.
■ Activates when performing a normal attack during Full Burst. Affects the 1 enemy unit(s) nearest to the crosshair.
Effects vary according to the state of Time Extension. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
Stage 1: When in Time Extension I state,
deals 49.33% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
Stage 2: When in Time Extension II state,
deals 80.68% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Activates when entering Burst Stage 3. Affects all allies.
Effects vary according to the number of Golden Chip stacks. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
Stage 1: With 10 or more stacks of Golden Chip,
Time Extension I: Full Burst Duration▲ 2 sec. Lasts until Full Burst ends.
Stage 2: With 20 or more stacks of Golden Chip,
Time Extension II: Full Burst Duration▲ 3 sec. Lasts until Full Burst ends.
■ Activates when performing a normal attack during Full Burst. Affects the 1 enemy unit(s) nearest to the crosshair.
Effects vary according to the state of Time Extension. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.:
Stage 1: When in Time Extension I state,
deals 52.04% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.
Stage 2: When in Time Extension II state,
deals 85.02% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

Onward, Soda!
Burst

Onward, Soda!

40 sec Cooldown

■ Activates when using Onward, Soda!
Effects vary according to the number of Golden Chip stacks. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.. Golden Chip stacks ▼ 17 after the effect is applied.
Stage 1: Affects all enemies.
Deals 484.84% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as Burst Skill damage.
Stage 2: Activates when Golden Chip is at 20 or more stacks. Affects self.
Hit Rate ▲ 12.64% for 15 sec.
Stage 3: Activates when Golden Chip is at 30 or more stacks. Affects self.
ATK ▲ 30.23% for 15 sec.

■ Activates when using Onward, Soda!
Effects vary according to the number of Golden Chip stacks. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.. Golden Chip stacks ▼ 17 after the effect is applied.
Stage 1: Affects all enemies.
Deals 500.83% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as Burst Skill damage.
Stage 2: Activates when Golden Chip is at 20 or more stacks. Affects self.
Hit Rate ▲ 15.56% for 15 sec.
Stage 3: Activates when Golden Chip is at 30 or more stacks. Affects self.
ATK ▲ 34.12% for 15 sec.

■ Activates when using Onward, Soda!
Effects vary according to the number of Golden Chip stacks. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.. Golden Chip stacks ▼ 17 after the effect is applied.
Stage 1: Affects all enemies.
Deals 516.81% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as Burst Skill damage.
Stage 2: Activates when Golden Chip is at 20 or more stacks. Affects self.
Hit Rate ▲ 18.48% for 15 sec.
Stage 3: Activates when Golden Chip is at 30 or more stacks. Affects self.
ATK ▲ 38.01% for 15 sec.

■ Activates when using Onward, Soda!
Effects vary according to the number of Golden Chip stacks. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.. Golden Chip stacks ▼ 17 after the effect is applied.
Stage 1: Affects all enemies.
Deals 532.8% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as Burst Skill damage.
Stage 2: Activates when Golden Chip is at 20 or more stacks. Affects self.
Hit Rate ▲ 21.4% for 15 sec.
Stage 3: Activates when Golden Chip is at 30 or more stacks. Affects self.
ATK ▲ 41.9% for 15 sec.

■ Activates when using Onward, Soda!
Effects vary according to the number of Golden Chip stacks. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.. Golden Chip stacks ▼ 17 after the effect is applied.
Stage 1: Affects all enemies.
Deals 548.78% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as Burst Skill damage.
Stage 2: Activates when Golden Chip is at 20 or more stacks. Affects self.
Hit Rate ▲ 24.32% for 15 sec.
Stage 3: Activates when Golden Chip is at 30 or more stacks. Affects self.
ATK ▲ 45.79% for 15 sec.

■ Activates when using Onward, Soda!
Effects vary according to the number of Golden Chip stacks. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.. Golden Chip stacks ▼ 17 after the effect is applied.
Stage 1: Affects all enemies.
Deals 564.76% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as Burst Skill damage.
Stage 2: Activates when Golden Chip is at 20 or more stacks. Affects self.
Hit Rate ▲ 27.24% for 15 sec.
Stage 3: Activates when Golden Chip is at 30 or more stacks. Affects self.
ATK ▲ 49.68% for 15 sec.

■ Activates when using Onward, Soda!
Effects vary according to the number of Golden Chip stacks. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.. Golden Chip stacks ▼ 17 after the effect is applied.
Stage 1: Affects all enemies.
Deals 580.75% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as Burst Skill damage.
Stage 2: Activates when Golden Chip is at 20 or more stacks. Affects self.
Hit Rate ▲ 30.16% for 15 sec.
Stage 3: Activates when Golden Chip is at 30 or more stacks. Affects self.
ATK ▲ 53.58% for 15 sec.

■ Activates when using Onward, Soda!
Effects vary according to the number of Golden Chip stacks. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.. Golden Chip stacks ▼ 17 after the effect is applied.
Stage 1: Affects all enemies.
Deals 596.73% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as Burst Skill damage.
Stage 2: Activates when Golden Chip is at 20 or more stacks. Affects self.
Hit Rate ▲ 33.08% for 15 sec.
Stage 3: Activates when Golden Chip is at 30 or more stacks. Affects self.
ATK ▲ 57.47% for 15 sec.

■ Activates when using Onward, Soda!
Effects vary according to the number of Golden Chip stacks. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.. Golden Chip stacks ▼ 17 after the effect is applied.
Stage 1: Affects all enemies.
Deals 612.72% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as Burst Skill damage.
Stage 2: Activates when Golden Chip is at 20 or more stacks. Affects self.
Hit Rate ▲ 36% for 15 sec.
Stage 3: Activates when Golden Chip is at 30 or more stacks. Affects self.
ATK ▲ 61.36% for 15 sec.

■ Activates when using Onward, Soda!
Effects vary according to the number of Golden Chip stacks. Each subsequent effect triggers all effects before itEach subsequent effect triggers all effects before itDescriptionAll lower-tier effects activate when conditions of higher tiers are met.Take Liter's Skill 1 as an example. Depending on the number of Burst Skill uses, max ammunition capacity increases after 1 use, critical damage increases after 2 uses, and ATK increases after 3 uses.When using the Burst Skill for the third time, the effects from the first and second uses activate simultaneously due to the stacking of lower-tier effects, increasing max ammunition capacity, critical damage, and ATK.The fulfilled conditions will be reset when the Nikke revives after being out of action.. Golden Chip stacks ▼ 17 after the effect is applied.
Stage 1: Affects all enemies.
Deals 628.7% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as Burst Skill damage.
Stage 2: Activates when Golden Chip is at 20 or more stacks. Affects self.
Hit Rate ▲ 38.91% for 15 sec.
Stage 3: Activates when Golden Chip is at 30 or more stacks. Affects self.
ATK ▲ 65.25% for 15 sec.

Skill recommendations

Skill 1

7

Skill 2

10

Burst

7

Build

CUBES

NIKKE cubeNIKKE cube

Bastion like most shotguns is BiS, but you can also go for reload speed with Resilience.

OL GEAR

Used mostly for raids and elemental content, focus on getting elemental damage, ATK and max ammo capacity. Your filler lines can be crit related, you can skip hit rate since she buffs herself.

Pros & Cons

  • Good damage even without investment or a proper shotgun team IF you can maintain 30 gold chips every other rotation for her burst
  • Extended full burst time it’s a double-edged sword, it’s good right now for shotgun teams since there is no CDR, but that could change over time, making it harder for B.Soda to fit in those teams long term
  • Attack damage on skill 1 and ATK buff on burst makes her hit pretty hard even with low investment, catching up to the other meta shotgun units
  • For any boss without core, shotguns will always perform amazing and B.Soda is no exception
  • Without units that duplicate stack count of buffs, she cannot sustain 30+ golden chips since she gets roughly one stack every 1.5s
  • Outside elemental content and shotgun teams, she will see almost no usage unless she’s your waifu
  • Shotgun teams perform better on bosses without cores, making it even harder to fully commit to investing in 5 niche units for a full SG composition

Made by Sefhi sefhi