NIKKE topup gems PixAI
Drake: Great Villain banner
Drake: Great Villain banner
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Snow White: Heavy Arms character portrait

Snow White: Heavy Arms

Water Water Sniper Rifle Sniper Rifle Attacker Attacker Burst 3 Burst 3 Pilgrim Pilgrim Tier 0

Skills

Sniper Rifle
Weapon

Sniper Rifle

6 Ammo2s Reload

■ Affects target(s).
Deals 69.04% of ATK as damage.
Charge Time: 1.2 sec.
Full Charge Damage: 250% of damage.
Deals 200% damage when attacking core.

Seven Dwarves V+VI
Skill 1

Seven Dwarves V+VI

■ Activates every 0.2 sec while charging. Affects the enemy unit nearest to the crosshair that is not the in Lock-On state.
Lock-On
Function: Designates the enemy as a target of Seven Dwarves.
Max Lock-On Targets: 5
Deactivation conditionDeactivation conditionDescriptionOnce a deactivation condition is met, all sub-effects of the corresponding function are removed, regardless of their remaining duration.: Performing a normal attack or taking covertaking coverDescriptionRefers to all points in time when taking cover. - When reloading and forcefully taking cover - When an attack ends for charge weapons that fire upon release - When taking cover due to debuffs such as Stun.
■ Activates every 0.2 sec while charging. Affects self.
Auto Fire Ready
Function: Loads Seven Dwarves with ammo.
Effect: DEF ▲ 24.96% continuously.
Max ammo loaded by Auto Fire Ready: 5
Deactivation conditionDeactivation conditionDescriptionOnce a deactivation condition is met, all sub-effects of the corresponding function are removed, regardless of their remaining duration.: Performing a normal attack.
■ Activates every 0.2 sec while charging. Affects all enemies in the Lock-On state.
Damage Taken ▲ 2.48% for 4 sec.
■ Activates when performing a Full Charge attack.
Auto Fire
Function: Attacks Lock-On targets with Seven Dwarves.
Effect 1: Deals 24.76% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Affects all enemies.
Effect 2: Deals 62.39% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Affects Lock-On targets. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. based on the amount of ammo loaded by Auto Fire Ready.
■ Activates when performing a Full Charge attack while in the Seven Dwarves Fully Active state. Affects self.
Number of uses of Seven Dwarves Fully Active ▼ 1.
■ Activates when performing a normal attack while not in Full Burst. Affects self.
Removes Seven Dwarves Fully Active.

■ Activates every 0.2 sec while charging. Affects the enemy unit nearest to the crosshair that is not the in Lock-On state.
Lock-On
Function: Designates the enemy as a target of Seven Dwarves.
Max Lock-On Targets: 5
Deactivation conditionDeactivation conditionDescriptionOnce a deactivation condition is met, all sub-effects of the corresponding function are removed, regardless of their remaining duration.: Performing a normal attack or taking covertaking coverDescriptionRefers to all points in time when taking cover. - When reloading and forcefully taking cover - When an attack ends for charge weapons that fire upon release - When taking cover due to debuffs such as Stun.
■ Activates every 0.2 sec while charging. Affects self.
Auto Fire Ready
Function: Loads Seven Dwarves with ammo.
Effect: DEF ▲ 26.88% continuously.
Max ammo loaded by Auto Fire Ready: 5
Deactivation conditionDeactivation conditionDescriptionOnce a deactivation condition is met, all sub-effects of the corresponding function are removed, regardless of their remaining duration.: Performing a normal attack.
■ Activates every 0.2 sec while charging. Affects all enemies in the Lock-On state.
Damage Taken ▲ 2.67% for 4 sec.
■ Activates when performing a Full Charge attack.
Auto Fire
Function: Attacks Lock-On targets with Seven Dwarves.
Effect 1: Deals 26.66% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Affects all enemies.
Effect 2: Deals 67.19% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Affects Lock-On targets. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. based on the amount of ammo loaded by Auto Fire Ready.
■ Activates when performing a Full Charge attack while in the Seven Dwarves Fully Active state. Affects self.
Number of uses of Seven Dwarves Fully Active ▼ 1.
■ Activates when performing a normal attack while not in Full Burst. Affects self.
Removes Seven Dwarves Fully Active.

■ Activates every 0.2 sec while charging. Affects the enemy unit nearest to the crosshair that is not the in Lock-On state.
Lock-On
Function: Designates the enemy as a target of Seven Dwarves.
Max Lock-On Targets: 5
Deactivation conditionDeactivation conditionDescriptionOnce a deactivation condition is met, all sub-effects of the corresponding function are removed, regardless of their remaining duration.: Performing a normal attack or taking covertaking coverDescriptionRefers to all points in time when taking cover. - When reloading and forcefully taking cover - When an attack ends for charge weapons that fire upon release - When taking cover due to debuffs such as Stun.
■ Activates every 0.2 sec while charging. Affects self.
Auto Fire Ready
Function: Loads Seven Dwarves with ammo.
Effect: DEF ▲ 28.8% continuously.
Max ammo loaded by Auto Fire Ready: 5
Deactivation conditionDeactivation conditionDescriptionOnce a deactivation condition is met, all sub-effects of the corresponding function are removed, regardless of their remaining duration.: Performing a normal attack.
■ Activates every 0.2 sec while charging. Affects all enemies in the Lock-On state.
Damage Taken ▲ 2.86% for 4 sec.
■ Activates when performing a Full Charge attack.
Auto Fire
Function: Attacks Lock-On targets with Seven Dwarves.
Effect 1: Deals 28.57% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Affects all enemies.
Effect 2: Deals 71.99% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Affects Lock-On targets. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. based on the amount of ammo loaded by Auto Fire Ready.
■ Activates when performing a Full Charge attack while in the Seven Dwarves Fully Active state. Affects self.
Number of uses of Seven Dwarves Fully Active ▼ 1.
■ Activates when performing a normal attack while not in Full Burst. Affects self.
Removes Seven Dwarves Fully Active.

■ Activates every 0.2 sec while charging. Affects the enemy unit nearest to the crosshair that is not the in Lock-On state.
Lock-On
Function: Designates the enemy as a target of Seven Dwarves.
Max Lock-On Targets: 5
Deactivation conditionDeactivation conditionDescriptionOnce a deactivation condition is met, all sub-effects of the corresponding function are removed, regardless of their remaining duration.: Performing a normal attack or taking covertaking coverDescriptionRefers to all points in time when taking cover. - When reloading and forcefully taking cover - When an attack ends for charge weapons that fire upon release - When taking cover due to debuffs such as Stun.
■ Activates every 0.2 sec while charging. Affects self.
Auto Fire Ready
Function: Loads Seven Dwarves with ammo.
Effect: DEF ▲ 30.72% continuously.
Max ammo loaded by Auto Fire Ready: 5
Deactivation conditionDeactivation conditionDescriptionOnce a deactivation condition is met, all sub-effects of the corresponding function are removed, regardless of their remaining duration.: Performing a normal attack.
■ Activates every 0.2 sec while charging. Affects all enemies in the Lock-On state.
Damage Taken ▲ 3.05% for 4 sec.
■ Activates when performing a Full Charge attack.
Auto Fire
Function: Attacks Lock-On targets with Seven Dwarves.
Effect 1: Deals 30.47% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Affects all enemies.
Effect 2: Deals 76.79% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Affects Lock-On targets. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. based on the amount of ammo loaded by Auto Fire Ready.
■ Activates when performing a Full Charge attack while in the Seven Dwarves Fully Active state. Affects self.
Number of uses of Seven Dwarves Fully Active ▼ 1.
■ Activates when performing a normal attack while not in Full Burst. Affects self.
Removes Seven Dwarves Fully Active.

■ Activates every 0.2 sec while charging. Affects the enemy unit nearest to the crosshair that is not the in Lock-On state.
Lock-On
Function: Designates the enemy as a target of Seven Dwarves.
Max Lock-On Targets: 5
Deactivation conditionDeactivation conditionDescriptionOnce a deactivation condition is met, all sub-effects of the corresponding function are removed, regardless of their remaining duration.: Performing a normal attack or taking covertaking coverDescriptionRefers to all points in time when taking cover. - When reloading and forcefully taking cover - When an attack ends for charge weapons that fire upon release - When taking cover due to debuffs such as Stun.
■ Activates every 0.2 sec while charging. Affects self.
Auto Fire Ready
Function: Loads Seven Dwarves with ammo.
Effect: DEF ▲ 32.64% continuously.
Max ammo loaded by Auto Fire Ready: 5
Deactivation conditionDeactivation conditionDescriptionOnce a deactivation condition is met, all sub-effects of the corresponding function are removed, regardless of their remaining duration.: Performing a normal attack.
■ Activates every 0.2 sec while charging. Affects all enemies in the Lock-On state.
Damage Taken ▲ 3.24% for 4 sec.
■ Activates when performing a Full Charge attack.
Auto Fire
Function: Attacks Lock-On targets with Seven Dwarves.
Effect 1: Deals 32.38% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Affects all enemies.
Effect 2: Deals 81.59% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Affects Lock-On targets. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. based on the amount of ammo loaded by Auto Fire Ready.
■ Activates when performing a Full Charge attack while in the Seven Dwarves Fully Active state. Affects self.
Number of uses of Seven Dwarves Fully Active ▼ 1.
■ Activates when performing a normal attack while not in Full Burst. Affects self.
Removes Seven Dwarves Fully Active.

■ Activates every 0.2 sec while charging. Affects the enemy unit nearest to the crosshair that is not the in Lock-On state.
Lock-On
Function: Designates the enemy as a target of Seven Dwarves.
Max Lock-On Targets: 5
Deactivation conditionDeactivation conditionDescriptionOnce a deactivation condition is met, all sub-effects of the corresponding function are removed, regardless of their remaining duration.: Performing a normal attack or taking covertaking coverDescriptionRefers to all points in time when taking cover. - When reloading and forcefully taking cover - When an attack ends for charge weapons that fire upon release - When taking cover due to debuffs such as Stun.
■ Activates every 0.2 sec while charging. Affects self.
Auto Fire Ready
Function: Loads Seven Dwarves with ammo.
Effect: DEF ▲ 34.56% continuously.
Max ammo loaded by Auto Fire Ready: 5
Deactivation conditionDeactivation conditionDescriptionOnce a deactivation condition is met, all sub-effects of the corresponding function are removed, regardless of their remaining duration.: Performing a normal attack.
■ Activates every 0.2 sec while charging. Affects all enemies in the Lock-On state.
Damage Taken ▲ 3.43% for 4 sec.
■ Activates when performing a Full Charge attack.
Auto Fire
Function: Attacks Lock-On targets with Seven Dwarves.
Effect 1: Deals 34.28% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Affects all enemies.
Effect 2: Deals 86.39% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Affects Lock-On targets. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. based on the amount of ammo loaded by Auto Fire Ready.
■ Activates when performing a Full Charge attack while in the Seven Dwarves Fully Active state. Affects self.
Number of uses of Seven Dwarves Fully Active ▼ 1.
■ Activates when performing a normal attack while not in Full Burst. Affects self.
Removes Seven Dwarves Fully Active.

■ Activates every 0.2 sec while charging. Affects the enemy unit nearest to the crosshair that is not the in Lock-On state.
Lock-On
Function: Designates the enemy as a target of Seven Dwarves.
Max Lock-On Targets: 5
Deactivation conditionDeactivation conditionDescriptionOnce a deactivation condition is met, all sub-effects of the corresponding function are removed, regardless of their remaining duration.: Performing a normal attack or taking covertaking coverDescriptionRefers to all points in time when taking cover. - When reloading and forcefully taking cover - When an attack ends for charge weapons that fire upon release - When taking cover due to debuffs such as Stun.
■ Activates every 0.2 sec while charging. Affects self.
Auto Fire Ready
Function: Loads Seven Dwarves with ammo.
Effect: DEF ▲ 36.48% continuously.
Max ammo loaded by Auto Fire Ready: 5
Deactivation conditionDeactivation conditionDescriptionOnce a deactivation condition is met, all sub-effects of the corresponding function are removed, regardless of their remaining duration.: Performing a normal attack.
■ Activates every 0.2 sec while charging. Affects all enemies in the Lock-On state.
Damage Taken ▲ 3.62% for 4 sec.
■ Activates when performing a Full Charge attack.
Auto Fire
Function: Attacks Lock-On targets with Seven Dwarves.
Effect 1: Deals 36.19% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Affects all enemies.
Effect 2: Deals 91.19% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Affects Lock-On targets. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. based on the amount of ammo loaded by Auto Fire Ready.
■ Activates when performing a Full Charge attack while in the Seven Dwarves Fully Active state. Affects self.
Number of uses of Seven Dwarves Fully Active ▼ 1.
■ Activates when performing a normal attack while not in Full Burst. Affects self.
Removes Seven Dwarves Fully Active.

■ Activates every 0.2 sec while charging. Affects the enemy unit nearest to the crosshair that is not the in Lock-On state.
Lock-On
Function: Designates the enemy as a target of Seven Dwarves.
Max Lock-On Targets: 5
Deactivation conditionDeactivation conditionDescriptionOnce a deactivation condition is met, all sub-effects of the corresponding function are removed, regardless of their remaining duration.: Performing a normal attack or taking covertaking coverDescriptionRefers to all points in time when taking cover. - When reloading and forcefully taking cover - When an attack ends for charge weapons that fire upon release - When taking cover due to debuffs such as Stun.
■ Activates every 0.2 sec while charging. Affects self.
Auto Fire Ready
Function: Loads Seven Dwarves with ammo.
Effect: DEF ▲ 38.4% continuously.
Max ammo loaded by Auto Fire Ready: 5
Deactivation conditionDeactivation conditionDescriptionOnce a deactivation condition is met, all sub-effects of the corresponding function are removed, regardless of their remaining duration.: Performing a normal attack.
■ Activates every 0.2 sec while charging. Affects all enemies in the Lock-On state.
Damage Taken ▲ 3.81% for 4 sec.
■ Activates when performing a Full Charge attack.
Auto Fire
Function: Attacks Lock-On targets with Seven Dwarves.
Effect 1: Deals 38.09% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Affects all enemies.
Effect 2: Deals 95.99% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Affects Lock-On targets. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. based on the amount of ammo loaded by Auto Fire Ready.
■ Activates when performing a Full Charge attack while in the Seven Dwarves Fully Active state. Affects self.
Number of uses of Seven Dwarves Fully Active ▼ 1.
■ Activates when performing a normal attack while not in Full Burst. Affects self.
Removes Seven Dwarves Fully Active.

■ Activates every 0.2 sec while charging. Affects the enemy unit nearest to the crosshair that is not the in Lock-On state.
Lock-On
Function: Designates the enemy as a target of Seven Dwarves.
Max Lock-On Targets: 5
Deactivation conditionDeactivation conditionDescriptionOnce a deactivation condition is met, all sub-effects of the corresponding function are removed, regardless of their remaining duration.: Performing a normal attack or taking covertaking coverDescriptionRefers to all points in time when taking cover. - When reloading and forcefully taking cover - When an attack ends for charge weapons that fire upon release - When taking cover due to debuffs such as Stun.
■ Activates every 0.2 sec while charging. Affects self.
Auto Fire Ready
Function: Loads Seven Dwarves with ammo.
Effect: DEF ▲ 40.32% continuously.
Max ammo loaded by Auto Fire Ready: 5
Deactivation conditionDeactivation conditionDescriptionOnce a deactivation condition is met, all sub-effects of the corresponding function are removed, regardless of their remaining duration.: Performing a normal attack.
■ Activates every 0.2 sec while charging. Affects all enemies in the Lock-On state.
Damage Taken ▲ 4% for 4 sec.
■ Activates when performing a Full Charge attack.
Auto Fire
Function: Attacks Lock-On targets with Seven Dwarves.
Effect 1: Deals 40% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Affects all enemies.
Effect 2: Deals 100.79% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Affects Lock-On targets. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. based on the amount of ammo loaded by Auto Fire Ready.
■ Activates when performing a Full Charge attack while in the Seven Dwarves Fully Active state. Affects self.
Number of uses of Seven Dwarves Fully Active ▼ 1.
■ Activates when performing a normal attack while not in Full Burst. Affects self.
Removes Seven Dwarves Fully Active.

■ Activates every 0.2 sec while charging. Affects the enemy unit nearest to the crosshair that is not the in Lock-On state.
Lock-On
Function: Designates the enemy as a target of Seven Dwarves.
Max Lock-On Targets: 5
Deactivation conditionDeactivation conditionDescriptionOnce a deactivation condition is met, all sub-effects of the corresponding function are removed, regardless of their remaining duration.: Performing a normal attack or taking covertaking coverDescriptionRefers to all points in time when taking cover. - When reloading and forcefully taking cover - When an attack ends for charge weapons that fire upon release - When taking cover due to debuffs such as Stun.
■ Activates every 0.2 sec while charging. Affects self.
Auto Fire Ready
Function: Loads Seven Dwarves with ammo.
Effect: DEF ▲ 42.24% continuously.
Max ammo loaded by Auto Fire Ready: 5
Deactivation conditionDeactivation conditionDescriptionOnce a deactivation condition is met, all sub-effects of the corresponding function are removed, regardless of their remaining duration.: Performing a normal attack.
■ Activates every 0.2 sec while charging. Affects all enemies in the Lock-On state.
Damage Taken ▲ 4.2% for 4 sec.
■ Activates when performing a Full Charge attack.
Auto Fire
Function: Attacks Lock-On targets with Seven Dwarves.
Effect 1: Deals 41.9% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Affects all enemies.
Effect 2: Deals 105.59% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage. Affects Lock-On targets. Attacks sequentiallyAttacks sequentiallyDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. based on the amount of ammo loaded by Auto Fire Ready.
■ Activates when performing a Full Charge attack while in the Seven Dwarves Fully Active state. Affects self.
Number of uses of Seven Dwarves Fully Active ▼ 1.
■ Activates when performing a normal attack while not in Full Burst. Affects self.
Removes Seven Dwarves Fully Active.

Shades of White
Skill 2

Shades of White

■ Activates at the start of battle. Affects self.
Fixes charge time at 1.2 sec continuously.
■ Activates during Full Charge. Affects self.
Gains Pierce for 5 sec.
ATK ▲ 27.68% for 5 sec.
Damage to PartsDamage to PartsDescriptionRefers to damage dealt when attacking destroyable parts. ▲ 37.01% for 5 sec.
■ Activates when entering Burst Stage 3. Affects self.
ATK ▲ 43.68% for 10 sec.
■ Activates when at Full Charge only while in Seven Dwarves Fully Active status. Affects self.
Charge Damage ▲ 312% for 1 round(s).
Sequential attackSequential attackDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. damage ▲ 93.6% for 1 round(s).

■ Activates at the start of battle. Affects self.
Fixes charge time at 1.2 sec continuously.
■ Activates during Full Charge. Affects self.
Gains Pierce for 5 sec.
ATK ▲ 29.81% for 5 sec.
Damage to PartsDamage to PartsDescriptionRefers to damage dealt when attacking destroyable parts. ▲ 39.86% for 5 sec.
■ Activates when entering Burst Stage 3. Affects self.
ATK ▲ 47.04% for 10 sec.
■ Activates when at Full Charge only while in Seven Dwarves Fully Active status. Affects self.
Charge Damage ▲ 336% for 1 round(s).
Sequential attackSequential attackDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. damage ▲ 100.8% for 1 round(s).

■ Activates at the start of battle. Affects self.
Fixes charge time at 1.2 sec continuously.
■ Activates during Full Charge. Affects self.
Gains Pierce for 5 sec.
ATK ▲ 31.94% for 5 sec.
Damage to PartsDamage to PartsDescriptionRefers to damage dealt when attacking destroyable parts. ▲ 42.71% for 5 sec.
■ Activates when entering Burst Stage 3. Affects self.
ATK ▲ 50.4% for 10 sec.
■ Activates when at Full Charge only while in Seven Dwarves Fully Active status. Affects self.
Charge Damage ▲ 360% for 1 round(s).
Sequential attackSequential attackDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. damage ▲ 108% for 1 round(s).

■ Activates at the start of battle. Affects self.
Fixes charge time at 1.2 sec continuously.
■ Activates during Full Charge. Affects self.
Gains Pierce for 5 sec.
ATK ▲ 34.07% for 5 sec.
Damage to PartsDamage to PartsDescriptionRefers to damage dealt when attacking destroyable parts. ▲ 45.55% for 5 sec.
■ Activates when entering Burst Stage 3. Affects self.
ATK ▲ 53.76% for 10 sec.
■ Activates when at Full Charge only while in Seven Dwarves Fully Active status. Affects self.
Charge Damage ▲ 384% for 1 round(s).
Sequential attackSequential attackDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. damage ▲ 115.2% for 1 round(s).

■ Activates at the start of battle. Affects self.
Fixes charge time at 1.2 sec continuously.
■ Activates during Full Charge. Affects self.
Gains Pierce for 5 sec.
ATK ▲ 36.2% for 5 sec.
Damage to PartsDamage to PartsDescriptionRefers to damage dealt when attacking destroyable parts. ▲ 48.4% for 5 sec.
■ Activates when entering Burst Stage 3. Affects self.
ATK ▲ 57.12% for 10 sec.
■ Activates when at Full Charge only while in Seven Dwarves Fully Active status. Affects self.
Charge Damage ▲ 408% for 1 round(s).
Sequential attackSequential attackDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. damage ▲ 122.4% for 1 round(s).

■ Activates at the start of battle. Affects self.
Fixes charge time at 1.2 sec continuously.
■ Activates during Full Charge. Affects self.
Gains Pierce for 5 sec.
ATK ▲ 38.33% for 5 sec.
Damage to PartsDamage to PartsDescriptionRefers to damage dealt when attacking destroyable parts. ▲ 51.25% for 5 sec.
■ Activates when entering Burst Stage 3. Affects self.
ATK ▲ 60.48% for 10 sec.
■ Activates when at Full Charge only while in Seven Dwarves Fully Active status. Affects self.
Charge Damage ▲ 432% for 1 round(s).
Sequential attackSequential attackDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. damage ▲ 129.6% for 1 round(s).

■ Activates at the start of battle. Affects self.
Fixes charge time at 1.2 sec continuously.
■ Activates during Full Charge. Affects self.
Gains Pierce for 5 sec.
ATK ▲ 40.46% for 5 sec.
Damage to PartsDamage to PartsDescriptionRefers to damage dealt when attacking destroyable parts. ▲ 54.1% for 5 sec.
■ Activates when entering Burst Stage 3. Affects self.
ATK ▲ 63.84% for 10 sec.
■ Activates when at Full Charge only while in Seven Dwarves Fully Active status. Affects self.
Charge Damage ▲ 456% for 1 round(s).
Sequential attackSequential attackDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. damage ▲ 136.8% for 1 round(s).

■ Activates at the start of battle. Affects self.
Fixes charge time at 1.2 sec continuously.
■ Activates during Full Charge. Affects self.
Gains Pierce for 5 sec.
ATK ▲ 42.58% for 5 sec.
Damage to PartsDamage to PartsDescriptionRefers to damage dealt when attacking destroyable parts. ▲ 56.94% for 5 sec.
■ Activates when entering Burst Stage 3. Affects self.
ATK ▲ 67.2% for 10 sec.
■ Activates when at Full Charge only while in Seven Dwarves Fully Active status. Affects self.
Charge Damage ▲ 480% for 1 round(s).
Sequential attackSequential attackDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. damage ▲ 144% for 1 round(s).

■ Activates at the start of battle. Affects self.
Fixes charge time at 1.2 sec continuously.
■ Activates during Full Charge. Affects self.
Gains Pierce for 5 sec.
ATK ▲ 44.71% for 5 sec.
Damage to PartsDamage to PartsDescriptionRefers to damage dealt when attacking destroyable parts. ▲ 59.79% for 5 sec.
■ Activates when entering Burst Stage 3. Affects self.
ATK ▲ 70.56% for 10 sec.
■ Activates when at Full Charge only while in Seven Dwarves Fully Active status. Affects self.
Charge Damage ▲ 504% for 1 round(s).
Sequential attackSequential attackDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. damage ▲ 151.2% for 1 round(s).

■ Activates at the start of battle. Affects self.
Fixes charge time at 1.2 sec continuously.
■ Activates during Full Charge. Affects self.
Gains Pierce for 5 sec.
ATK ▲ 46.84% for 5 sec.
Damage to PartsDamage to PartsDescriptionRefers to damage dealt when attacking destroyable parts. ▲ 62.64% for 5 sec.
■ Activates when entering Burst Stage 3. Affects self.
ATK ▲ 73.92% for 10 sec.
■ Activates when at Full Charge only while in Seven Dwarves Fully Active status. Affects self.
Charge Damage ▲ 528% for 1 round(s).
Sequential attackSequential attackDescriptionAttacks a designated number of times, switching between targets in a sequence.If the number of attacks is greater than the number of targets, the attack sequence will start again with the first target.Targets who use Taunt or Attract do not get attacked repeatedly; instead, they only change the attack order. damage ▲ 158.4% for 1 round(s).

Seven Dwarves Fully Active
Burst

Seven Dwarves Fully Active

40 sec Cooldown

■ Affects self.
Attack Damage ▲ 49.92% for 10 sec.
Seven Dwarves Fully Active
Function: Increases max number of Lock-On targets and max ammo loaded by Auto Fire Ready, but also increases Charge Time.
Number of uses: 2
Effect 1: Fixes charge time at 3.2 sec continuously.
Effect 2: Max Lock-On targets ▲ 10 continuously.
Effect 3: Max ammo loaded by Auto Fire Ready ▲ 10 continuously.
Deactivation conditionDeactivation conditionDescriptionOnce a deactivation condition is met, all sub-effects of the corresponding function are removed, regardless of their remaining duration.: When the number of uses reaches 0.
■ Affects all destructible projectilesdestructible projectilesDescriptionRefers to enemies' destructible projectiles.Only destructible projectiles from Rapture attacks are counted.Destructible projectiles from Nikke attacks are not counted..
Deals 24.76% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Affects self.
Attack Damage ▲ 53.76% for 10 sec.
Seven Dwarves Fully Active
Function: Increases max number of Lock-On targets and max ammo loaded by Auto Fire Ready, but also increases Charge Time.
Number of uses: 2
Effect 1: Fixes charge time at 3.2 sec continuously.
Effect 2: Max Lock-On targets ▲ 10 continuously.
Effect 3: Max ammo loaded by Auto Fire Ready ▲ 10 continuously.
Deactivation conditionDeactivation conditionDescriptionOnce a deactivation condition is met, all sub-effects of the corresponding function are removed, regardless of their remaining duration.: When the number of uses reaches 0.
■ Affects all destructible projectilesdestructible projectilesDescriptionRefers to enemies' destructible projectiles.Only destructible projectiles from Rapture attacks are counted.Destructible projectiles from Nikke attacks are not counted..
Deals 26.66% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Affects self.
Attack Damage ▲ 57.6% for 10 sec.
Seven Dwarves Fully Active
Function: Increases max number of Lock-On targets and max ammo loaded by Auto Fire Ready, but also increases Charge Time.
Number of uses: 2
Effect 1: Fixes charge time at 3.2 sec continuously.
Effect 2: Max Lock-On targets ▲ 10 continuously.
Effect 3: Max ammo loaded by Auto Fire Ready ▲ 10 continuously.
Deactivation conditionDeactivation conditionDescriptionOnce a deactivation condition is met, all sub-effects of the corresponding function are removed, regardless of their remaining duration.: When the number of uses reaches 0.
■ Affects all destructible projectilesdestructible projectilesDescriptionRefers to enemies' destructible projectiles.Only destructible projectiles from Rapture attacks are counted.Destructible projectiles from Nikke attacks are not counted..
Deals 28.57% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Affects self.
Attack Damage ▲ 61.44% for 10 sec.
Seven Dwarves Fully Active
Function: Increases max number of Lock-On targets and max ammo loaded by Auto Fire Ready, but also increases Charge Time.
Number of uses: 2
Effect 1: Fixes charge time at 3.2 sec continuously.
Effect 2: Max Lock-On targets ▲ 10 continuously.
Effect 3: Max ammo loaded by Auto Fire Ready ▲ 10 continuously.
Deactivation conditionDeactivation conditionDescriptionOnce a deactivation condition is met, all sub-effects of the corresponding function are removed, regardless of their remaining duration.: When the number of uses reaches 0.
■ Affects all destructible projectilesdestructible projectilesDescriptionRefers to enemies' destructible projectiles.Only destructible projectiles from Rapture attacks are counted.Destructible projectiles from Nikke attacks are not counted..
Deals 30.47% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Affects self.
Attack Damage ▲ 65.28% for 10 sec.
Seven Dwarves Fully Active
Function: Increases max number of Lock-On targets and max ammo loaded by Auto Fire Ready, but also increases Charge Time.
Number of uses: 2
Effect 1: Fixes charge time at 3.2 sec continuously.
Effect 2: Max Lock-On targets ▲ 10 continuously.
Effect 3: Max ammo loaded by Auto Fire Ready ▲ 10 continuously.
Deactivation conditionDeactivation conditionDescriptionOnce a deactivation condition is met, all sub-effects of the corresponding function are removed, regardless of their remaining duration.: When the number of uses reaches 0.
■ Affects all destructible projectilesdestructible projectilesDescriptionRefers to enemies' destructible projectiles.Only destructible projectiles from Rapture attacks are counted.Destructible projectiles from Nikke attacks are not counted..
Deals 32.38% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Affects self.
Attack Damage ▲ 69.12% for 10 sec.
Seven Dwarves Fully Active
Function: Increases max number of Lock-On targets and max ammo loaded by Auto Fire Ready, but also increases Charge Time.
Number of uses: 2
Effect 1: Fixes charge time at 3.2 sec continuously.
Effect 2: Max Lock-On targets ▲ 10 continuously.
Effect 3: Max ammo loaded by Auto Fire Ready ▲ 10 continuously.
Deactivation conditionDeactivation conditionDescriptionOnce a deactivation condition is met, all sub-effects of the corresponding function are removed, regardless of their remaining duration.: When the number of uses reaches 0.
■ Affects all destructible projectilesdestructible projectilesDescriptionRefers to enemies' destructible projectiles.Only destructible projectiles from Rapture attacks are counted.Destructible projectiles from Nikke attacks are not counted..
Deals 34.28% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Affects self.
Attack Damage ▲ 72.96% for 10 sec.
Seven Dwarves Fully Active
Function: Increases max number of Lock-On targets and max ammo loaded by Auto Fire Ready, but also increases Charge Time.
Number of uses: 2
Effect 1: Fixes charge time at 3.2 sec continuously.
Effect 2: Max Lock-On targets ▲ 10 continuously.
Effect 3: Max ammo loaded by Auto Fire Ready ▲ 10 continuously.
Deactivation conditionDeactivation conditionDescriptionOnce a deactivation condition is met, all sub-effects of the corresponding function are removed, regardless of their remaining duration.: When the number of uses reaches 0.
■ Affects all destructible projectilesdestructible projectilesDescriptionRefers to enemies' destructible projectiles.Only destructible projectiles from Rapture attacks are counted.Destructible projectiles from Nikke attacks are not counted..
Deals 36.19% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Affects self.
Attack Damage ▲ 76.8% for 10 sec.
Seven Dwarves Fully Active
Function: Increases max number of Lock-On targets and max ammo loaded by Auto Fire Ready, but also increases Charge Time.
Number of uses: 2
Effect 1: Fixes charge time at 3.2 sec continuously.
Effect 2: Max Lock-On targets ▲ 10 continuously.
Effect 3: Max ammo loaded by Auto Fire Ready ▲ 10 continuously.
Deactivation conditionDeactivation conditionDescriptionOnce a deactivation condition is met, all sub-effects of the corresponding function are removed, regardless of their remaining duration.: When the number of uses reaches 0.
■ Affects all destructible projectilesdestructible projectilesDescriptionRefers to enemies' destructible projectiles.Only destructible projectiles from Rapture attacks are counted.Destructible projectiles from Nikke attacks are not counted..
Deals 38.09% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Affects self.
Attack Damage ▲ 80.64% for 10 sec.
Seven Dwarves Fully Active
Function: Increases max number of Lock-On targets and max ammo loaded by Auto Fire Ready, but also increases Charge Time.
Number of uses: 2
Effect 1: Fixes charge time at 3.2 sec continuously.
Effect 2: Max Lock-On targets ▲ 10 continuously.
Effect 3: Max ammo loaded by Auto Fire Ready ▲ 10 continuously.
Deactivation conditionDeactivation conditionDescriptionOnce a deactivation condition is met, all sub-effects of the corresponding function are removed, regardless of their remaining duration.: When the number of uses reaches 0.
■ Affects all destructible projectilesdestructible projectilesDescriptionRefers to enemies' destructible projectiles.Only destructible projectiles from Rapture attacks are counted.Destructible projectiles from Nikke attacks are not counted..
Deals 40% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

■ Affects self.
Attack Damage ▲ 84.48% for 10 sec.
Seven Dwarves Fully Active
Function: Increases max number of Lock-On targets and max ammo loaded by Auto Fire Ready, but also increases Charge Time.
Number of uses: 2
Effect 1: Fixes charge time at 3.2 sec continuously.
Effect 2: Max Lock-On targets ▲ 10 continuously.
Effect 3: Max ammo loaded by Auto Fire Ready ▲ 10 continuously.
Deactivation conditionDeactivation conditionDescriptionOnce a deactivation condition is met, all sub-effects of the corresponding function are removed, regardless of their remaining duration.: When the number of uses reaches 0.
■ Affects all destructible projectilesdestructible projectilesDescriptionRefers to enemies' destructible projectiles.Only destructible projectiles from Rapture attacks are counted.Destructible projectiles from Nikke attacks are not counted..
Deals 41.9% of finalfinalDescriptionDamage of skills with the word "final" is calculated based on Nikke's stats, equipment stats, equipment modification effects, and effects triggered during the battle.Damage of skills without the word "final" is calculated based on Nikke's stats and equipment stats. ATK as damage.

Skill recommendations

Skill 1

10

Skill 2

10

Burst

10

Build

CUBES

NIKKE cubeNIKKE cubeNIKKE cube

Pierce is the best if you have fast rotations since she will reload on burst. Resilience as usual a good option for any unit, and Destruction can be used for bosses but it's more situational.

OL GEAR

She has a fixed charge speed so you can ignore that. Elemental and ATK take priority as usual. 1 line of max ammo is good since her base capacity is pretty low. The rest focus on critical damage and rate. IF YOU RUN PIERCE CUBE, it is better to have 2 lines of max ammo because her breakpoints are weird. Either 2 lines or a single black line.

Pros & Cons

  • OG Snow White but on steroids: double one-shot on burst, way stronger self buffs, and automatic AoE damage thanks to skill 1
  • High burst generation thanks to her sequential attacks, if timed properly the team can re-enter burst almost instantly
  • Can be used everywhere: single target is incredibly strong thanks to her burst while keeping good AoE clear thanks to her skill 1 Lock On mechanic
  • If you play her on auto she can miss her burst quite often since enemies in NIKKE jump around constantly. This is more nitpicking than an actual con, since she is a really well rounded character
  • Skill 1 could be replaced with a Wikipedia page and most players would not notice (myself included)

Made by Sefhi sefhi