Snow White: Heavy Arms
Tier 0Seven Dwarves V+VI
■ Activates every 0.2 sec while charging. Affects the enemy unit nearest to the crosshair that is not in Lock-On status.
Lock-On
Function: Designates the enemy as a target of Seven Dwarves.
Max Lock-On targets: 5
Removal condition: Performing a normal attack or taking cover.
■ Activates every 0.2 sec while charging. Affects self.
Auto Fire Ready
Function: Loads Seven Dwarves with ammo.
Effect: DEF ▲ 42.24% continuously.
Max ammo loaded by Auto Fire Ready: 5
Removal condition: Performing a normal attack.
■ Activates every 0.2 sec while charging. Affects all enemies in Lock-On status.
Damage Taken ▲ 4.2% for 4 sec.
■ Activates when attacking with Full Charge.
Auto Fire
Function: Attacks Lock-On targets with Seven Dwarves.
Effect 1: Deals 41.9% of final ATK as damage. Affects all enemies.
Effect 2: Deals 105.59% of final ATK as damage. Affects Lock-On targets. Attacks sequentially based on the amount of ammo loaded by Auto Fire Ready.
■ Activates when attacking with Full Charge while in Seven Dwarves Fully Active status. Affects self.
Number of uses of Seven Dwarves Fully Active ▼ 1.
■ Activates when performing a normal attack. Affects self if not in Full Burst.
Removes Seven Dwarves Fully Active.
Shades of White
■ Activates at the start of battle. Affects self.
Fixes charge time at 1.2 sec continuously.
■ Activates during Full Charge. Affects self.
Gains Pierce for 5 sec.
ATK ▲ 46.84% for 5 sec.
Damage to Parts ▲ 62.64% for 5 sec.
■ Activates when entering Burst Stage 3. Affects self.
ATK ▲ 73.92% for 10 sec.
■ Activates when at Full Charge only while in Seven Dwarves Fully Active status. Affects self.
Charge damage ▲ 528% for 1 round(s).
Sequential attack damage ▲ 158.4% for 1 round(s).
Seven Dwarves Fully Active
■ Affects self.
Attack damage ▲ 84.48% for 10 sec.
Seven Dwarves Fully Active
Function: Increases max number of Lock-On targets and max ammo loaded by Auto Fire Ready, but also increases Charge Time.
Number of uses: 2
Effect 1: Fixes charge time at 3.2 sec continuously.
Effect 2: Max Lock-On targets ▲ 10 continuously.
Effect 3: Max ammo loaded by Auto Fire Ready ▲ 10 continuously.
Removal condition: When the number of uses reaches 0.
■ Affects all destructible projectiles.
Deals 41.9% of final ATK as damage.
Skill recommendations
Build
CUBES


Pierce is the best if you have fast rotations since she will reload on burst. Resilience as usual a good option for any unit, and Destruction can be used for bosses but it's more situational.
OL GEAR
She has a fixed charge speed so you can ignore that. Elemental and ATK take priority as usual. 1 line of max ammo is good since her base capacity is pretty low. The rest focus on critical damage and rate. IF YOU RUN PIERCE CUBE, it is better to have 2 lines of max ammo because her breakpoints are weird. Either 2 lines or a single black line.
Solo Raid Usage
This is based on the top 50 players of all NIKKE servers combined. Data is from enikk.app, check their website for a lot more raid data.
Pros & Cons
- OG Snow White but on steroids: double one-shot on burst, way stronger self buffs, and automatic AoE damage thanks to skill 1
- High burst generation thanks to her sequential attacks, if timed properly the team can re-enter burst almost instantly
- Can be used everywhere: single target is incredibly strong thanks to her burst while keeping good AoE clear thanks to her skill 1 Lock On mechanic
- If you play her on auto she can miss her burst quite often since enemies in NIKKE jump around constantly. This is more nitpicking than an actual con, since she is a really well rounded character
- Skill 1 could be replaced with a Wikipedia page and most players would not notice (myself included)
