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Scarlet: Black Shadow character portrait

Scarlet: Black Shadow

sbs Wind Wind Rocket Launcher Rocket Launcher Attacker Attacker Burst 3 Burst 3 Pilgrim Pilgrim Tier 1

Fleetly Fading Breakthrough

■ Activates when attacking with Full charge. Effect changes according to the number of attack time(s). Effect of each phase does not stack.
Three times: Affects 1 enemy unit(s) with the lowest DEF.
Deals 193.33% of final ATK as additional damage.
Six times: Affects enemies within attack range.
Deals 328.57% of final ATK as distributed damage.
Nine times: Affects all enemies.
Deals 390.47% of final ATK as distributed damage.

■ Activates when attacking with Full charge. Effect changes according to the number of attack time(s). Effect of each phase does not stack.
Three times: Affects 1 enemy unit(s) with the lowest DEF.
Deals 199.68% of final ATK as additional damage.
Six times: Affects enemies within attack range.
Deals 347.61% of final ATK as distributed damage.
Nine times: Affects all enemies.
Deals 430.47% of final ATK as distributed damage.

■ Activates when attacking with Full charge. Effect changes according to the number of attack time(s). Effect of each phase does not stack.
Three times: Affects 1 enemy unit(s) with the lowest DEF.
Deals 206.03% of final ATK as additional damage.
Six times: Affects enemies within attack range.
Deals 366.66% of final ATK as distributed damage.
Nine times: Affects all enemies.
Deals 470.47% of final ATK as distributed damage.

■ Activates when attacking with Full charge. Effect changes according to the number of attack time(s). Effect of each phase does not stack.
Three times: Affects 1 enemy unit(s) with the lowest DEF.
Deals 212.38% of final ATK as additional damage.
Six times: Affects enemies within attack range.
Deals 385.71% of final ATK as distributed damage.
Nine times: Affects all enemies.
Deals 510.47% of final ATK as distributed damage.

■ Activates when attacking with Full charge. Effect changes according to the number of attack time(s). Effect of each phase does not stack.
Three times: Affects 1 enemy unit(s) with the lowest DEF.
Deals 218.73% of final ATK as additional damage.
Six times: Affects enemies within attack range.
Deals 404.76% of final ATK as distributed damage.
Nine times: Affects all enemies.
Deals 550.47% of final ATK as distributed damage.

■ Activates when attacking with Full charge. Effect changes according to the number of attack time(s). Effect of each phase does not stack.
Three times: Affects 1 enemy unit(s) with the lowest DEF.
Deals 225.07% of final ATK as additional damage.
Six times: Affects enemies within attack range.
Deals 423.8% of final ATK as distributed damage.
Nine times: Affects all enemies.
Deals 590.47% of final ATK as distributed damage.

■ Activates when attacking with Full charge. Effect changes according to the number of attack time(s). Effect of each phase does not stack.
Three times: Affects 1 enemy unit(s) with the lowest DEF.
Deals 231.42% of final ATK as additional damage.
Six times: Affects enemies within attack range.
Deals 442.85% of final ATK as distributed damage.
Nine times: Affects all enemies.
Deals 630.47% of final ATK as distributed damage.

■ Activates when attacking with Full charge. Effect changes according to the number of attack time(s). Effect of each phase does not stack.
Three times: Affects 1 enemy unit(s) with the lowest DEF.
Deals 237.77% of final ATK as additional damage.
Six times: Affects enemies within attack range.
Deals 461.9% of final ATK as distributed damage.
Nine times: Affects all enemies.
Deals 670.47% of final ATK as distributed damage.

■ Activates when attacking with Full charge. Effect changes according to the number of attack time(s). Effect of each phase does not stack.
Three times: Affects 1 enemy unit(s) with the lowest DEF.
Deals 244.12% of final ATK as additional damage.
Six times: Affects enemies within attack range.
Deals 480.95% of final ATK as distributed damage.
Nine times: Affects all enemies.
Deals 710.47% of final ATK as distributed damage.

■ Activates when attacking with Full charge. Effect changes according to the number of attack time(s). Effect of each phase does not stack.
Three times: Affects 1 enemy unit(s) with the lowest DEF.
Deals 250.47% of final ATK as additional damage.
Six times: Affects enemies within attack range.
Deals 500% of final ATK as distributed damage.
Nine times: Affects all enemies.
Deals 750.47% of final ATK as distributed damage.

Fleetly Fading: Asura

■ Activates when entering Full burst. Affects Self.
Max ammo Capacity increased by 40% for 10 seconds.
Reload 30% of magazine.

■ Activates when entering Full burst. Affects Self.
Max ammo Capacity increased by 42.22% for 10 seconds.
Reload 30% of magazine.

■ Activates when entering Full burst. Affects Self.
Max ammo Capacity increased by 44.44% for 10 seconds.
Reload 30% of magazine.

■ Activates when entering Full burst. Affects Self.
Max ammo Capacity increased by 46.66% for 10 seconds.
Reload 60% of magazine.

■ Activates when entering Full burst. Affects Self.
Max ammo Capacity increased by 48.88% for 10 seconds.
Reload 60% of magazine.

■ Activates when entering Full burst. Affects Self.
Max ammo Capacity increased by 51.1% for 10 seconds.
Reload 60% of magazine.

■ Activates when entering Full burst. Affects Self.
Max ammo Capacity increased by 53.32% for 10 seconds.
Reload 100% of magazine.

■ Activates when entering Full burst. Affects Self.
Max ammo Capacity increased by 55.54% for 10 seconds.
Reload 100% of magazine.

■ Activates when entering Full burst. Affects Self.
Max ammo Capacity increased by 57.76% for 10 seconds.
Reload 100% of magazine.

■ Activates when entering Full burst. Affects Self.
Max ammo Capacity increased by 60% for 10 seconds.
Reload 100% of magazine.

Fleetly Fading Strike

40 sec Cooldown

■ Affects self
Changes Full charge attack count required for Skill 1 to 1 time/2 times/3 times for 10 seconds.
ATK ▲ 17.28% for 10 sec.
Charge damage ▲ 85.32% for 10 sec.

■ Affects self
Changes Full charge attack count required for Skill 1 to 1 time/2 times/3 times for 10 seconds.
ATK ▲ 28.15% for 10 sec.
Charge damage ▲ 92.52% for 10 sec.

■ Affects self
Changes Full charge attack count required for Skill 1 to 1 time/2 times/3 times for 10 seconds.
ATK ▲ 39.02% for 10 sec.
Charge damage ▲ 99.72% for 10 sec.

■ Affects self
Changes Full charge attack count required for Skill 1 to 1 time/2 times/3 times for 10 seconds.
ATK ▲ 49.89% for 10 sec.
Charge damage ▲ 106.92% for 10 sec.

■ Affects self
Changes Full charge attack count required for Skill 1 to 1 time/2 times/3 times for 10 seconds.
ATK ▲ 60.76% for 10 sec.
Charge damage ▲ 114.12% for 10 sec.

■ Affects self
Changes Full charge attack count required for Skill 1 to 1 time/2 times/3 times for 10 seconds.
ATK ▲ 71.64% for 10 sec.
Charge damage ▲ 121.32% for 10 sec.

■ Affects self
Changes Full charge attack count required for Skill 1 to 1 time/2 times/3 times for 10 seconds.
ATK ▲ 82.51% for 10 sec.
Charge damage ▲ 128.52% for 10 sec.

■ Affects self
Changes Full charge attack count required for Skill 1 to 1 time/2 times/3 times for 10 seconds.
ATK ▲ 93.38% for 10 sec.
Charge damage ▲ 135.72% for 10 sec.

■ Affects self
Changes Full charge attack count required for Skill 1 to 1 time/2 times/3 times for 10 seconds.
ATK ▲ 104.25% for 10 sec.
Charge damage ▲ 142.92% for 10 sec.

■ Affects self
Changes Full charge attack count required for Skill 1 to 1 time/2 times/3 times for 10 seconds.
ATK ▲ 115.12% for 10 sec.
Charge damage ▲ 150.12% for 10 sec.

Skill recommendations

Skill 1

10

Skill 2

7

Burst

10

Build

CUBES

NIKKE cube

Bastion. Even playing without buffers, she can self sustain and get infinite ammo with a couple good lines and the cube.

OL GEAR

At least 1-2 lines of max ammo capacity for self sustain. After that you can focus on adding more damage with ATK, elemental damage and a mix between crit and charge damage / speed.

Pros & Cons

  • Auto friendly unit with incredible damage output
  • Staple unit for hard mode pushing under heavy combat power gaps, since the distributed damage helps A LOT on stages with a lot of mobs and voleyball enemies
  • Doesn’t require a lot of investment for basic self-sustain setup with max ammo
  • Sucks to manually play her, since she has an animation lock similar to A2, which you can skip, but it’s not consistent for most people

Solo Raid Usage

This is based on the top 50 players of all NIKKE servers combined. Data is from enikk.app, check their website for a lot more raid data.

SeasonWeakness
0%
5Fire
0%
6Wind
0%
7Iron
0%
8Water
100%
9Wind
100%
10Electric
96%
11Fire
100%
12Water
100%
13Iron
100%
14Iron
100%
15Wind
100%
16Electric
100%
17Fire
100%
18Water
100%
19Electric
100%
20Electric
100%
21Fire
100%
22Water
100%
23Wind
94.7%
24Water
62.8%
25Fire
1%
26Iron
24.3%
27Water
11.7%
28Fire
2.7%
29Iron
10%
30Electric
100%
31Wind
1%
32Fire
13.3%
33Water
2.7%
34Iron
0%
35Fire
0%
36Electric

Made by Sefhi sefhi