Scarlet: Black Shadow
sbs Tier 1■ Activates when performing a Full Charge attack.
Effects vary according to the number of attacks. Only one effect is triggered at a time.
Three times: Affects the 1 enemy unit(s) with the lowest final DEF.
Deals 218.46% of final ATK as damage.
Six times: Affects enemies within range.
Deals 371.28% of final ATK as Distributed Damage.
Nine times: Affects all enemies.
Deals 441.23% of final ATK as Distributed Damage.
■ Activates when performing a Full Charge attack.
Effects vary according to the number of attacks. Only one effect is triggered at a time.
Three times: Affects the 1 enemy unit(s) with the lowest final DEF.
Deals 225.63% of final ATK as damage.
Six times: Affects enemies within range.
Deals 392.79% of final ATK as Distributed Damage.
Nine times: Affects all enemies.
Deals 486.43% of final ATK as Distributed Damage.
■ Activates when performing a Full Charge attack.
Effects vary according to the number of attacks. Only one effect is triggered at a time.
Three times: Affects the 1 enemy unit(s) with the lowest final DEF.
Deals 232.81% of final ATK as damage.
Six times: Affects enemies within range.
Deals 414.32% of final ATK as Distributed Damage.
Nine times: Affects all enemies.
Deals 531.63% of final ATK as Distributed Damage.
■ Activates when performing a Full Charge attack.
Effects vary according to the number of attacks. Only one effect is triggered at a time.
Three times: Affects the 1 enemy unit(s) with the lowest final DEF.
Deals 239.98% of final ATK as damage.
Six times: Affects enemies within range.
Deals 435.85% of final ATK as Distributed Damage.
Nine times: Affects all enemies.
Deals 576.83% of final ATK as Distributed Damage.
■ Activates when performing a Full Charge attack.
Effects vary according to the number of attacks. Only one effect is triggered at a time.
Three times: Affects the 1 enemy unit(s) with the lowest final DEF.
Deals 247.16% of final ATK as damage.
Six times: Affects enemies within range.
Deals 457.37% of final ATK as Distributed Damage.
Nine times: Affects all enemies.
Deals 622.03% of final ATK as Distributed Damage.
■ Activates when performing a Full Charge attack.
Effects vary according to the number of attacks. Only one effect is triggered at a time.
Three times: Affects the 1 enemy unit(s) with the lowest final DEF.
Deals 254.32% of final ATK as damage.
Six times: Affects enemies within range.
Deals 478.89% of final ATK as Distributed Damage.
Nine times: Affects all enemies.
Deals 667.23% of final ATK as Distributed Damage.
■ Activates when performing a Full Charge attack.
Effects vary according to the number of attacks. Only one effect is triggered at a time.
Three times: Affects the 1 enemy unit(s) with the lowest final DEF.
Deals 261.5% of final ATK as damage.
Six times: Affects enemies within range.
Deals 500.42% of final ATK as Distributed Damage.
Nine times: Affects all enemies.
Deals 712.43% of final ATK as Distributed Damage.
■ Activates when performing a Full Charge attack.
Effects vary according to the number of attacks. Only one effect is triggered at a time.
Three times: Affects the 1 enemy unit(s) with the lowest final DEF.
Deals 268.68% of final ATK as damage.
Six times: Affects enemies within range.
Deals 521.94% of final ATK as Distributed Damage.
Nine times: Affects all enemies.
Deals 757.63% of final ATK as Distributed Damage.
■ Activates when performing a Full Charge attack.
Effects vary according to the number of attacks. Only one effect is triggered at a time.
Three times: Affects the 1 enemy unit(s) with the lowest final DEF.
Deals 275.85% of final ATK as damage.
Six times: Affects enemies within range.
Deals 543.47% of final ATK as Distributed Damage.
Nine times: Affects all enemies.
Deals 802.83% of final ATK as Distributed Damage.
■ Activates when performing a Full Charge attack.
Effects vary according to the number of attacks. Only one effect is triggered at a time.
Three times: Affects the 1 enemy unit(s) with the lowest final DEF.
Deals 283.03% of final ATK as damage.
Six times: Affects enemies within range.
Deals 565% of final ATK as Distributed Damage.
Nine times: Affects all enemies.
Deals 848.03% of final ATK as Distributed Damage.
■ Activates when entering Full Burst. Affects self.
Max Ammunition Capacity ▲ 40% for 10 sec.
Reload 30% of the magazine(s).
■ Activates when entering Full Burst. Affects self.
Max Ammunition Capacity ▲ 42.22% for 10 sec.
Reload 30% of the magazine(s).
■ Activates when entering Full Burst. Affects self.
Max Ammunition Capacity ▲ 44.44% for 10 sec.
Reload 30% of the magazine(s).
■ Activates when entering Full Burst. Affects self.
Max Ammunition Capacity ▲ 46.66% for 10 sec.
Reload 60% of the magazine(s).
■ Activates when entering Full Burst. Affects self.
Max Ammunition Capacity ▲ 48.88% for 10 sec.
Reload 60% of the magazine(s).
■ Activates when entering Full Burst. Affects self.
Max Ammunition Capacity ▲ 51.1% for 10 sec.
Reload 60% of the magazine(s).
■ Activates when entering Full Burst. Affects self.
Max Ammunition Capacity ▲ 53.32% for 10 sec.
Reload 100% of the magazine(s).
■ Activates when entering Full Burst. Affects self.
Max Ammunition Capacity ▲ 55.54% for 10 sec.
Reload 100% of the magazine(s).
■ Activates when entering Full Burst. Affects self.
Max Ammunition Capacity ▲ 57.76% for 10 sec.
Reload 100% of the magazine(s).
■ Activates when entering Full Burst. Affects self.
Max Ammunition Capacity ▲ 60% for 10 sec.
Reload 100% of the magazine(s).
Fleetly Fading Strike
■ Affects self.
Changes Full Charge attack count required for Skill 1 to 1 time/2 times/3 times for 10 sec.
ATK ▲ 17.28% for 10 sec.
Charge Damage ▲ 96.41% for 10 sec.
■ Affects self.
Changes Full Charge attack count required for Skill 1 to 1 time/2 times/3 times for 10 sec.
ATK ▲ 28.15% for 10 sec.
Charge Damage ▲ 104.54% for 10 sec.
■ Affects self.
Changes Full Charge attack count required for Skill 1 to 1 time/2 times/3 times for 10 sec.
ATK ▲ 39.02% for 10 sec.
Charge Damage ▲ 112.68% for 10 sec.
■ Affects self.
Changes Full Charge attack count required for Skill 1 to 1 time/2 times/3 times for 10 sec.
ATK ▲ 49.89% for 10 sec.
Charge Damage ▲ 120.81% for 10 sec.
■ Affects self.
Changes Full Charge attack count required for Skill 1 to 1 time/2 times/3 times for 10 sec.
ATK ▲ 60.76% for 10 sec.
Charge Damage ▲ 128.95% for 10 sec.
■ Affects self.
Changes Full Charge attack count required for Skill 1 to 1 time/2 times/3 times for 10 sec.
ATK ▲ 71.64% for 10 sec.
Charge Damage ▲ 137.09% for 10 sec.
■ Affects self.
Changes Full Charge attack count required for Skill 1 to 1 time/2 times/3 times for 10 sec.
ATK ▲ 82.51% for 10 sec.
Charge Damage ▲ 145.22% for 10 sec.
■ Affects self.
Changes Full Charge attack count required for Skill 1 to 1 time/2 times/3 times for 10 sec.
ATK ▲ 93.38% for 10 sec.
Charge Damage ▲ 153.36% for 10 sec.
■ Affects self.
Changes Full Charge attack count required for Skill 1 to 1 time/2 times/3 times for 10 sec.
ATK ▲ 104.25% for 10 sec.
Charge Damage ▲ 161.49% for 10 sec.
■ Affects self.
Changes Full Charge attack count required for Skill 1 to 1 time/2 times/3 times for 10 sec.
ATK ▲ 115.12% for 10 sec.
Charge Damage ▲ 169.63% for 10 sec.
Skill recommendations
Build
CUBES
Bastion. Even playing without buffers, she can self sustain and get infinite ammo with a couple good lines and the cube.
OL GEAR
At least 1-2 lines of max ammo capacity for self sustain (with Bastion 1 is enough). After that you can focus on adding more damage with ATK, elemental damage and a mix between crit and charge damage / speed.
Pros & Cons
- Auto friendly unit with incredible damage output
- Staple unit for hard mode pushing under heavy combat power gaps, since the distributed damage helps A LOT on stages with a lot of mobs and voleyball enemies
- Doesn’t require a lot of investment for basic self-sustain setup with max ammo
- Sucks to manually play her, since she has an animation lock similar to A2, which you can skip, but it’s not consistent for most people
Solo Raid Usage
This is based on the top 50 players of all NIKKE servers combined. Data is from enikk.app, check their website for a lot more information.
Usage shown is based on the date the unit was released to avoid empty spaces on previous raids.

