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Rapi: Red Hood character portrait

Rapi: Red Hood

cuck rapapi rapipi chair Fire Fire Machine Gun Machine Gun Attacker Attacker Burst 3 Burst 3 Burst 1 Burst 1 Elysion Over-Spec Elysion Over-Spec Tier 0

Battlefield Assessment

■ Activates at the start of battle and at the end of Full Burst.
Effects differ according to squad formation. Activates only the corresponding
Affects self if there are no Burst Stage I allies.
Combat Assist: Changes to Burst phase 1 continuously.
Affects self if there are Burst Stage 1 allies.
Removes Combat Assist.
■ Affects all allies if in Combat Assist status when entering Full Burst.
Cooldown of Burst Skill ▼ 5.34 sec.
Attack Damage ▲ 5.01% for 10 sec.
■ Affects self if not in Combat Assist status when entering Full Burst.
ATK ▲ 59.4% for 10 sec.
Damage to interruption Parts ▲ 30% for 10 sec.

■ Activates at the start of battle and at the end of Full Burst.
Effects differ according to squad formation. Activates only the corresponding
Affects self if there are no Burst Stage I allies.
Combat Assist: Changes to Burst phase 1 continuously.
Affects self if there are Burst Stage 1 allies.
Removes Combat Assist.
■ Affects all allies if in Combat Assist status when entering Full Burst.
Cooldown of Burst Skill ▼ 5.58 sec.
Attack Damage ▲ 5.35% for 10 sec.
■ Affects self if not in Combat Assist status when entering Full Burst.
ATK ▲ 63.36% for 10 sec.
Damage to interruption Parts ▲ 32% for 10 sec.

■ Activates at the start of battle and at the end of Full Burst.
Effects differ according to squad formation. Activates only the corresponding
Affects self if there are no Burst Stage I allies.
Combat Assist: Changes to Burst phase 1 continuously.
Affects self if there are Burst Stage 1 allies.
Removes Combat Assist.
■ Affects all allies if in Combat Assist status when entering Full Burst.
Cooldown of Burst Skill ▼ 5.82 sec.
Attack Damage ▲ 5.68% for 10 sec.
■ Affects self if not in Combat Assist status when entering Full Burst.
ATK ▲ 67.32% for 10 sec.
Damage to interruption Parts ▲ 34% for 10 sec.

■ Activates at the start of battle and at the end of Full Burst.
Effects differ according to squad formation. Activates only the corresponding
Affects self if there are no Burst Stage I allies.
Combat Assist: Changes to Burst phase 1 continuously.
Affects self if there are Burst Stage 1 allies.
Removes Combat Assist.
■ Affects all allies if in Combat Assist status when entering Full Burst.
Cooldown of Burst Skill ▼ 6.05 sec.
Attack Damage ▲ 6.01% for 10 sec.
■ Affects self if not in Combat Assist status when entering Full Burst.
ATK ▲ 71.28% for 10 sec.
Damage to interruption Parts ▲ 36% for 10 sec.

■ Activates at the start of battle and at the end of Full Burst.
Effects differ according to squad formation. Activates only the corresponding
Affects self if there are no Burst Stage I allies.
Combat Assist: Changes to Burst phase 1 continuously.
Affects self if there are Burst Stage 1 allies.
Removes Combat Assist.
■ Affects all allies if in Combat Assist status when entering Full Burst.
Cooldown of Burst Skill ▼ 6.29 sec.
Attack Damage ▲ 6.35% for 10 sec.
■ Affects self if not in Combat Assist status when entering Full Burst.
ATK ▲ 75.24% for 10 sec.
Damage to interruption Parts ▲ 38% for 10 sec.

■ Activates at the start of battle and at the end of Full Burst.
Effects differ according to squad formation. Activates only the corresponding
Affects self if there are no Burst Stage I allies.
Combat Assist: Changes to Burst phase 1 continuously.
Affects self if there are Burst Stage 1 allies.
Removes Combat Assist.
■ Affects all allies if in Combat Assist status when entering Full Burst.
Cooldown of Burst Skill ▼ 6.53 sec.
Attack Damage ▲ 6.68% for 10 sec.
■ Affects self if not in Combat Assist status when entering Full Burst.
ATK ▲ 79.2% for 10 sec.
Damage to interruption Parts ▲ 40% for 10 sec.

■ Activates at the start of battle and at the end of Full Burst.
Effects differ according to squad formation. Activates only the corresponding
Affects self if there are no Burst Stage I allies.
Combat Assist: Changes to Burst phase 1 continuously.
Affects self if there are Burst Stage 1 allies.
Removes Combat Assist.
■ Affects all allies if in Combat Assist status when entering Full Burst.
Cooldown of Burst Skill ▼ 6.77 sec.
Attack Damage ▲ 7.02% for 10 sec.
■ Affects self if not in Combat Assist status when entering Full Burst.
ATK ▲ 83.16% for 10 sec.
Damage to interruption Parts ▲ 42% for 10 sec.

■ Activates at the start of battle and at the end of Full Burst.
Effects differ according to squad formation. Activates only the corresponding
Affects self if there are no Burst Stage I allies.
Combat Assist: Changes to Burst phase 1 continuously.
Affects self if there are Burst Stage 1 allies.
Removes Combat Assist.
■ Affects all allies if in Combat Assist status when entering Full Burst.
Cooldown of Burst Skill ▼ 7 sec.
Attack Damage ▲ 7.35% for 10 sec.
■ Affects self if not in Combat Assist status when entering Full Burst.
ATK ▲ 87.12% for 10 sec.
Damage to interruption Parts ▲ 44% for 10 sec.

■ Activates at the start of battle and at the end of Full Burst.
Effects differ according to squad formation. Activates only the corresponding
Affects self if there are no Burst Stage I allies.
Combat Assist: Changes to Burst phase 1 continuously.
Affects self if there are Burst Stage 1 allies.
Removes Combat Assist.
■ Affects all allies if in Combat Assist status when entering Full Burst.
Cooldown of Burst Skill ▼ 7.24 sec.
Attack Damage ▲ 7.69% for 10 sec.
■ Affects self if not in Combat Assist status when entering Full Burst.
ATK ▲ 91.08% for 10 sec.
Damage to interruption Parts ▲ 46% for 10 sec.

■ Activates at the start of battle and at the end of Full Burst.
Effects differ according to squad formation. Activates only the corresponding
Affects self if there are no Burst Stage I allies.
Combat Assist: Changes to Burst phase 1 continuously.
Affects self if there are Burst Stage 1 allies.
Removes Combat Assist.
■ Affects all allies if in Combat Assist status when entering Full Burst.
Cooldown of Burst Skill ▼ 7.48 sec.
Attack Damage ▲ 8.02% for 10 sec.
■ Affects self if not in Combat Assist status when entering Full Burst.
ATK ▲ 95.04% for 10 sec.
Damage to interruption Parts ▲ 48% for 10 sec.

Attachable Projectiles

■ Activates at the start of battle. Affects self.
Applies damage as strong element to Electric Code enemies continuously.
Projectile attachment damage ▲ 94.2% continuously.
Projectile explosion damage ▲ 59.44% continuously.
■ Activates after 120 normal attack(s).Affects self.
Attachable Projectiles Effect: Launches attachable projectiles that attach to hit locations.
When entering Full Burst, the projectiles explode.
Projectile attachment damage: Deals 49.71% of final ATK as damage.
Projectile explosion damage: Deals 49.71% of final ATK as damage.
Max Ammunition Capacity: 1 round(s).

■ Activates at the start of battle. Affects self.
Applies damage as strong element to Electric Code enemies continuously.
Projectile attachment damage ▲ 100.48% continuously.
Projectile explosion damage ▲ 64.02% continuously.
■ Activates after 120 normal attack(s).Affects self.
Attachable Projectiles Effect: Launches attachable projectiles that attach to hit locations.
When entering Full Burst, the projectiles explode.
Projectile attachment damage: Deals 53.98% of final ATK as damage.
Projectile explosion damage: Deals 53.98% of final ATK as damage.
Max Ammunition Capacity: 1 round(s).

■ Activates at the start of battle. Affects self.
Applies damage as strong element to Electric Code enemies continuously.
Projectile attachment damage ▲ 106.76% continuously.
Projectile explosion damage ▲ 68.59% continuously.
■ Activates after 120 normal attack(s).Affects self.
Attachable Projectiles Effect: Launches attachable projectiles that attach to hit locations.
When entering Full Burst, the projectiles explode.
Projectile attachment damage: Deals 58.25% of final ATK as damage.
Projectile explosion damage: Deals 58.25% of final ATK as damage.
Max Ammunition Capacity: 1 round(s).

■ Activates at the start of battle. Affects self.
Applies damage as strong element to Electric Code enemies continuously.
Projectile attachment damage ▲ 113.04% continuously.
Projectile explosion damage ▲ 73.16% continuously.
■ Activates after 120 normal attack(s).Affects self.
Attachable Projectiles Effect: Launches attachable projectiles that attach to hit locations.
When entering Full Burst, the projectiles explode.
Projectile attachment damage: Deals 62.51% of final ATK as damage.
Projectile explosion damage: Deals 62.51% of final ATK as damage.
Max Ammunition Capacity: 1 round(s).

■ Activates at the start of battle. Affects self.
Applies damage as strong element to Electric Code enemies continuously.
Projectile attachment damage ▲ 119.32% continuously.
Projectile explosion damage ▲ 77.74% continuously.
■ Activates after 120 normal attack(s).Affects self.
Attachable Projectiles Effect: Launches attachable projectiles that attach to hit locations.
When entering Full Burst, the projectiles explode.
Projectile attachment damage: Deals 66.78% of final ATK as damage.
Projectile explosion damage: Deals 66.78% of final ATK as damage.
Max Ammunition Capacity: 1 round(s).

■ Activates at the start of battle. Affects self.
Applies damage as strong element to Electric Code enemies continuously.
Projectile attachment damage ▲ 125.6% continuously.
Projectile explosion damage ▲ 82.31% continuously.
■ Activates after 120 normal attack(s).Affects self.
Attachable Projectiles Effect: Launches attachable projectiles that attach to hit locations.
When entering Full Burst, the projectiles explode.
Projectile attachment damage: Deals 71.05% of final ATK as damage.
Projectile explosion damage: Deals 71.05% of final ATK as damage.
Max Ammunition Capacity: 1 round(s).

■ Activates at the start of battle. Affects self.
Applies damage as strong element to Electric Code enemies continuously.
Projectile attachment damage ▲ 131.88% continuously.
Projectile explosion damage ▲ 86.88% continuously.
■ Activates after 120 normal attack(s).Affects self.
Attachable Projectiles Effect: Launches attachable projectiles that attach to hit locations.
When entering Full Burst, the projectiles explode.
Projectile attachment damage: Deals 75.31% of final ATK as damage.
Projectile explosion damage: Deals 75.31% of final ATK as damage.
Max Ammunition Capacity: 1 round(s).

■ Activates at the start of battle. Affects self.
Applies damage as strong element to Electric Code enemies continuously.
Projectile attachment damage ▲ 138.16% continuously.
Projectile explosion damage ▲ 91.46% continuously.
■ Activates after 120 normal attack(s).Affects self.
Attachable Projectiles Effect: Launches attachable projectiles that attach to hit locations.
When entering Full Burst, the projectiles explode.
Projectile attachment damage: Deals 79.58% of final ATK as damage.
Projectile explosion damage: Deals 79.58% of final ATK as damage.
Max Ammunition Capacity: 1 round(s).

■ Activates at the start of battle. Affects self.
Applies damage as strong element to Electric Code enemies continuously.
Projectile attachment damage ▲ 144.44% continuously.
Projectile explosion damage ▲ 96.03% continuously.
■ Activates after 120 normal attack(s).Affects self.
Attachable Projectiles Effect: Launches attachable projectiles that attach to hit locations.
When entering Full Burst, the projectiles explode.
Projectile attachment damage: Deals 83.85% of final ATK as damage.
Projectile explosion damage: Deals 83.85% of final ATK as damage.
Max Ammunition Capacity: 1 round(s).

■ Activates at the start of battle. Affects self.
Applies damage as strong element to Electric Code enemies continuously.
Projectile attachment damage ▲ 150.72% continuously.
Projectile explosion damage ▲ 100.6% continuously.
■ Activates after 120 normal attack(s).Affects self.
Attachable Projectiles Effect: Launches attachable projectiles that attach to hit locations.
When entering Full Burst, the projectiles explode.
Projectile attachment damage: Deals 88.11% of final ATK as damage.
Projectile explosion damage: Deals 88.11% of final ATK as damage.
Max Ammunition Capacity: 1 round(s).

Power of Inheritance

40 sec Cooldown

When used in Stage I: Squad Support Action Style
■ Affects self.
Cooldown of Burst Skill ▼ 20 sec.
Explosion Radius ▲ 62.88% for 10 sec.
■ Affects all allies.
ATK ▲ 11.16% of caster's ATK for 10 sec.
When used in Stage 3: High-Mobility Close-Range Combat Weapon
■ Affects the enemy nearest to the crosshair.
Deals 1512% of final ATK as additional damage.
■ Affects self.
Explosion Radius ▲ 62.88% for 10 sec.
Projectile attachment damage ▲ 216% for 10 sec.
Skill 2: attachable projectiles trigger count condition▼ 60 times for 10 sec.

When used in Stage I: Squad Support Action Style
■ Affects self.
Cooldown of Burst Skill ▼ 20 sec.
Explosion Radius ▲ 67.08% for 10 sec.
■ Affects all allies.
ATK ▲ 11.92% of caster's ATK for 10 sec.
When used in Stage 3: High-Mobility Close-Range Combat Weapon
■ Affects the enemy nearest to the crosshair.
Deals 1656% of final ATK as additional damage.
■ Affects self.
Explosion Radius ▲ 67.08% for 10 sec.
Projectile attachment damage ▲ 238.8% for 10 sec.
Skill 2: attachable projectiles trigger count condition▼ 60 times for 10 sec.

When used in Stage I: Squad Support Action Style
■ Affects self.
Cooldown of Burst Skill ▼ 20 sec.
Explosion Radius ▲ 71.27% for 10 sec.
■ Affects all allies.
ATK ▲ 12.68% of caster's ATK for 10 sec.
When used in Stage 3: High-Mobility Close-Range Combat Weapon
■ Affects the enemy nearest to the crosshair.
Deals 1800% of final ATK as additional damage.
■ Affects self.
Explosion Radius ▲ 71.27% for 10 sec.
Projectile attachment damage ▲ 261.6% for 10 sec.
Skill 2: attachable projectiles trigger count condition▼ 60 times for 10 sec.

When used in Stage I: Squad Support Action Style
■ Affects self.
Cooldown of Burst Skill ▼ 20 sec.
Explosion Radius ▲ 75.46% for 10 sec.
■ Affects all allies.
ATK ▲ 13.44% of caster's ATK for 10 sec.
When used in Stage 3: High-Mobility Close-Range Combat Weapon
■ Affects the enemy nearest to the crosshair.
Deals 1944% of final ATK as additional damage.
■ Affects self.
Explosion Radius ▲ 75.46% for 10 sec.
Projectile attachment damage ▲ 284.4% for 10 sec.
Skill 2: attachable projectiles trigger count condition▼ 60 times for 10 sec.

When used in Stage I: Squad Support Action Style
■ Affects self.
Cooldown of Burst Skill ▼ 20 sec.
Explosion Radius ▲ 79.65% for 10 sec.
■ Affects all allies.
ATK ▲ 14.2% of caster's ATK for 10 sec.
When used in Stage 3: High-Mobility Close-Range Combat Weapon
■ Affects the enemy nearest to the crosshair.
Deals 2088% of final ATK as additional damage.
■ Affects self.
Explosion Radius ▲ 79.65% for 10 sec.
Projectile attachment damage ▲ 307.2% for 10 sec.
Skill 2: attachable projectiles trigger count condition▼ 60 times for 10 sec.

When used in Stage I: Squad Support Action Style
■ Affects self.
Cooldown of Burst Skill ▼ 20 sec.
Explosion Radius ▲ 83.85% for 10 sec.
■ Affects all allies.
ATK ▲ 14.96% of caster's ATK for 10 sec.
When used in Stage 3: High-Mobility Close-Range Combat Weapon
■ Affects the enemy nearest to the crosshair.
Deals 2232% of final ATK as additional damage.
■ Affects self.
Explosion Radius ▲ 83.85% for 10 sec.
Projectile attachment damage ▲ 330% for 10 sec.
Skill 2: attachable projectiles trigger count condition▼ 60 times for 10 sec.

When used in Stage I: Squad Support Action Style
■ Affects self.
Cooldown of Burst Skill ▼ 20 sec.
Explosion Radius ▲ 88.04% for 10 sec.
■ Affects all allies.
ATK ▲ 15.72% of caster's ATK for 10 sec.
When used in Stage 3: High-Mobility Close-Range Combat Weapon
■ Affects the enemy nearest to the crosshair.
Deals 2376% of final ATK as additional damage.
■ Affects self.
Explosion Radius ▲ 88.04% for 10 sec.
Projectile attachment damage ▲ 352.8% for 10 sec.
Skill 2: attachable projectiles trigger count condition▼ 60 times for 10 sec.

When used in Stage I: Squad Support Action Style
■ Affects self.
Cooldown of Burst Skill ▼ 20 sec.
Explosion Radius ▲ 92.23% for 10 sec.
■ Affects all allies.
ATK ▲ 16.48% of caster's ATK for 10 sec.
When used in Stage 3: High-Mobility Close-Range Combat Weapon
■ Affects the enemy nearest to the crosshair.
Deals 2520% of final ATK as additional damage.
■ Affects self.
Explosion Radius ▲ 92.23% for 10 sec.
Projectile attachment damage ▲ 375.6% for 10 sec.
Skill 2: attachable projectiles trigger count condition▼ 60 times for 10 sec.

When used in Stage I: Squad Support Action Style
■ Affects self.
Cooldown of Burst Skill ▼ 20 sec.
Explosion Radius ▲ 96.42% for 10 sec.
■ Affects all allies.
ATK ▲ 17.24% of caster's ATK for 10 sec.
When used in Stage 3: High-Mobility Close-Range Combat Weapon
■ Affects the enemy nearest to the crosshair.
Deals 2664% of final ATK as additional damage.
■ Affects self.
Explosion Radius ▲ 96.42% for 10 sec.
Projectile attachment damage ▲ 398.4% for 10 sec.
Skill 2: attachable projectiles trigger count condition▼ 60 times for 10 sec.

When used in Stage I: Squad Support Action Style
■ Affects self.
Cooldown of Burst Skill ▼ 20 sec.
Explosion Radius ▲ 100.62% for 10 sec.
■ Affects all allies.
ATK ▲ 18.01% of caster's ATK for 10 sec.
When used in Stage 3: High-Mobility Close-Range Combat Weapon
■ Affects the enemy nearest to the crosshair.
Deals 2808% of final ATK as additional damage.
■ Affects self.
Explosion Radius ▲ 100.62% for 10 sec.
Projectile attachment damage ▲ 421.2% for 10 sec.
Skill 2: attachable projectiles trigger count condition▼ 60 times for 10 sec.

Skill recommendations

Skill 1

8+

Skill 2

10

Burst

10

Build

CUBES

NIKKE cubeNIKKE cube

Bastion if you have enough max ammo lines (at least 2-3), you can run Resilience otherwise.

OL GEAR

ATK, Elemental and Max Ammo Capacity take priority like most DPS units. After that, you can get some crit as filler lines.

Pros & Cons

  • Can be used on both Pilgrim and Elysion towers, making progression a lot easier for new players
  • Can be used on both Fire and Iron content thanks to her passive that gives her double elemental advantage
  • Outside her elements she can be used as a burst 1, having the best cooldown reduction at the time of her release
  • Huge nuke burst skill with almost 3000% final ATK as additional damage
  • Skill 2 attachable projectiles provide consistent (and amazing) damage through the whole fight
  • Over-Spec is a stupid idea just for Shift Up to put more 1% banners

Solo Raid Usage

This is based on the top 50 players of all NIKKE servers combined. Data is from enikk.app, check their website for a lot more raid data.

SeasonWeakness
0%
5Fire
0%
6Wind
0%
7Iron
0%
8Water
0%
9Wind
0%
10Electric
0%
11Fire
0%
12Water
0%
13Iron
0%
14Iron
0%
15Wind
0%
16Electric
0%
17Fire
0%
18Water
0%
19Electric
0%
20Electric
100%
21Fire
100%
22Water
100%
23Wind
100%
24Water
100%
25Fire
100%
26Iron
100%
27Water
100%
28Fire
100%
29Iron
97%
30Electric
99.3%
31Wind
100%
32Fire
97.3%
33Water
100%
34Iron
100%
35Fire
95.3%
36Electric

Made by Sefhi sefhi