Rapi: Red Hood
cuck rapapi rapipi chair Tier 0■ Activates at the start of battle and when Full Burst ends.
Effect varies according to squad formation. Only one effect is applied.
Affects self if there are no Burst 1 allies..
Combat Assist: Changes to Burst Stage 1. This effect is continuous.
Affects self if there are Burst 1 allies.
Cancels Combat Assist.
■ Activates when entering Full Burst while in Combat Assist status. Affects all allies.
Cooldown of Burst Skill ▼ 5.34 sec.
Attack Damage ▲ 5.01% for 10 sec.
■ Activates when entering Full Burst while not in Combat Assist status. Affects self.
ATK ▲ 59.4% for 10 sec.
Damage to Interruption Parts ▲ 30% for 10 sec.
■ Activates at the start of battle and when Full Burst ends.
Effect varies according to squad formation. Only one effect is applied.
Affects self if there are no Burst 1 allies..
Combat Assist: Changes to Burst Stage 1. This effect is continuous.
Affects self if there are Burst 1 allies.
Cancels Combat Assist.
■ Activates when entering Full Burst while in Combat Assist status. Affects all allies.
Cooldown of Burst Skill ▼ 5.58 sec.
Attack Damage ▲ 5.35% for 10 sec.
■ Activates when entering Full Burst while not in Combat Assist status. Affects self.
ATK ▲ 63.36% for 10 sec.
Damage to Interruption Parts ▲ 32% for 10 sec.
■ Activates at the start of battle and when Full Burst ends.
Effect varies according to squad formation. Only one effect is applied.
Affects self if there are no Burst 1 allies..
Combat Assist: Changes to Burst Stage 1. This effect is continuous.
Affects self if there are Burst 1 allies.
Cancels Combat Assist.
■ Activates when entering Full Burst while in Combat Assist status. Affects all allies.
Cooldown of Burst Skill ▼ 5.82 sec.
Attack Damage ▲ 5.68% for 10 sec.
■ Activates when entering Full Burst while not in Combat Assist status. Affects self.
ATK ▲ 67.32% for 10 sec.
Damage to Interruption Parts ▲ 34% for 10 sec.
■ Activates at the start of battle and when Full Burst ends.
Effect varies according to squad formation. Only one effect is applied.
Affects self if there are no Burst 1 allies..
Combat Assist: Changes to Burst Stage 1. This effect is continuous.
Affects self if there are Burst 1 allies.
Cancels Combat Assist.
■ Activates when entering Full Burst while in Combat Assist status. Affects all allies.
Cooldown of Burst Skill ▼ 6.05 sec.
Attack Damage ▲ 6.01% for 10 sec.
■ Activates when entering Full Burst while not in Combat Assist status. Affects self.
ATK ▲ 71.28% for 10 sec.
Damage to Interruption Parts ▲ 36% for 10 sec.
■ Activates at the start of battle and when Full Burst ends.
Effect varies according to squad formation. Only one effect is applied.
Affects self if there are no Burst 1 allies..
Combat Assist: Changes to Burst Stage 1. This effect is continuous.
Affects self if there are Burst 1 allies.
Cancels Combat Assist.
■ Activates when entering Full Burst while in Combat Assist status. Affects all allies.
Cooldown of Burst Skill ▼ 6.29 sec.
Attack Damage ▲ 6.35% for 10 sec.
■ Activates when entering Full Burst while not in Combat Assist status. Affects self.
ATK ▲ 75.24% for 10 sec.
Damage to Interruption Parts ▲ 38% for 10 sec.
■ Activates at the start of battle and when Full Burst ends.
Effect varies according to squad formation. Only one effect is applied.
Affects self if there are no Burst 1 allies..
Combat Assist: Changes to Burst Stage 1. This effect is continuous.
Affects self if there are Burst 1 allies.
Cancels Combat Assist.
■ Activates when entering Full Burst while in Combat Assist status. Affects all allies.
Cooldown of Burst Skill ▼ 6.53 sec.
Attack Damage ▲ 6.68% for 10 sec.
■ Activates when entering Full Burst while not in Combat Assist status. Affects self.
ATK ▲ 79.2% for 10 sec.
Damage to Interruption Parts ▲ 40% for 10 sec.
■ Activates at the start of battle and when Full Burst ends.
Effect varies according to squad formation. Only one effect is applied.
Affects self if there are no Burst 1 allies..
Combat Assist: Changes to Burst Stage 1. This effect is continuous.
Affects self if there are Burst 1 allies.
Cancels Combat Assist.
■ Activates when entering Full Burst while in Combat Assist status. Affects all allies.
Cooldown of Burst Skill ▼ 6.77 sec.
Attack Damage ▲ 7.02% for 10 sec.
■ Activates when entering Full Burst while not in Combat Assist status. Affects self.
ATK ▲ 83.16% for 10 sec.
Damage to Interruption Parts ▲ 42% for 10 sec.
■ Activates at the start of battle and when Full Burst ends.
Effect varies according to squad formation. Only one effect is applied.
Affects self if there are no Burst 1 allies..
Combat Assist: Changes to Burst Stage 1. This effect is continuous.
Affects self if there are Burst 1 allies.
Cancels Combat Assist.
■ Activates when entering Full Burst while in Combat Assist status. Affects all allies.
Cooldown of Burst Skill ▼ 7 sec.
Attack Damage ▲ 7.35% for 10 sec.
■ Activates when entering Full Burst while not in Combat Assist status. Affects self.
ATK ▲ 87.12% for 10 sec.
Damage to Interruption Parts ▲ 44% for 10 sec.
■ Activates at the start of battle and when Full Burst ends.
Effect varies according to squad formation. Only one effect is applied.
Affects self if there are no Burst 1 allies..
Combat Assist: Changes to Burst Stage 1. This effect is continuous.
Affects self if there are Burst 1 allies.
Cancels Combat Assist.
■ Activates when entering Full Burst while in Combat Assist status. Affects all allies.
Cooldown of Burst Skill ▼ 7.24 sec.
Attack Damage ▲ 7.69% for 10 sec.
■ Activates when entering Full Burst while not in Combat Assist status. Affects self.
ATK ▲ 91.08% for 10 sec.
Damage to Interruption Parts ▲ 46% for 10 sec.
■ Activates at the start of battle and when Full Burst ends.
Effect varies according to squad formation. Only one effect is applied.
Affects self if there are no Burst 1 allies..
Combat Assist: Changes to Burst Stage 1. This effect is continuous.
Affects self if there are Burst 1 allies.
Cancels Combat Assist.
■ Activates when entering Full Burst while in Combat Assist status. Affects all allies.
Cooldown of Burst Skill ▼ 7.48 sec.
Attack Damage ▲ 8.02% for 10 sec.
■ Activates when entering Full Burst while not in Combat Assist status. Affects self.
ATK ▲ 95.04% for 10 sec.
Damage to Interruption Parts ▲ 48% for 10 sec.
■ Activates at the start of battle. Affects self.
Applies Elemental Advantage damage to Electric Code enemies continuously.
Projectile Attachment Damage ▲ 94.2% continuously.
Projectile Explosion Damage ▲ 59.44% continuously.
■ Activates after 120 normal attack(s). Affects self.
Attachable Projectiles
Effect: Launches attachable projectiles that attach to hit locations. When entering Full Burst, the projectiles explode.
Projectile Attachment Damage: Deals 49.71% of final ATK as damage.
Projectile Explosion Damage: Deals 49.71% of final ATK as damage.
Max Ammunition Capacity: 1 round(s).
■ Activates at the start of battle. Affects self.
Applies Elemental Advantage damage to Electric Code enemies continuously.
Projectile Attachment Damage ▲ 100.48% continuously.
Projectile Explosion Damage ▲ 64.02% continuously.
■ Activates after 120 normal attack(s). Affects self.
Attachable Projectiles
Effect: Launches attachable projectiles that attach to hit locations. When entering Full Burst, the projectiles explode.
Projectile Attachment Damage: Deals 53.98% of final ATK as damage.
Projectile Explosion Damage: Deals 53.98% of final ATK as damage.
Max Ammunition Capacity: 1 round(s).
■ Activates at the start of battle. Affects self.
Applies Elemental Advantage damage to Electric Code enemies continuously.
Projectile Attachment Damage ▲ 106.76% continuously.
Projectile Explosion Damage ▲ 68.59% continuously.
■ Activates after 120 normal attack(s). Affects self.
Attachable Projectiles
Effect: Launches attachable projectiles that attach to hit locations. When entering Full Burst, the projectiles explode.
Projectile Attachment Damage: Deals 58.25% of final ATK as damage.
Projectile Explosion Damage: Deals 58.25% of final ATK as damage.
Max Ammunition Capacity: 1 round(s).
■ Activates at the start of battle. Affects self.
Applies Elemental Advantage damage to Electric Code enemies continuously.
Projectile Attachment Damage ▲ 113.04% continuously.
Projectile Explosion Damage ▲ 73.16% continuously.
■ Activates after 120 normal attack(s). Affects self.
Attachable Projectiles
Effect: Launches attachable projectiles that attach to hit locations. When entering Full Burst, the projectiles explode.
Projectile Attachment Damage: Deals 62.51% of final ATK as damage.
Projectile Explosion Damage: Deals 62.51% of final ATK as damage.
Max Ammunition Capacity: 1 round(s).
■ Activates at the start of battle. Affects self.
Applies Elemental Advantage damage to Electric Code enemies continuously.
Projectile Attachment Damage ▲ 119.32% continuously.
Projectile Explosion Damage ▲ 77.74% continuously.
■ Activates after 120 normal attack(s). Affects self.
Attachable Projectiles
Effect: Launches attachable projectiles that attach to hit locations. When entering Full Burst, the projectiles explode.
Projectile Attachment Damage: Deals 66.78% of final ATK as damage.
Projectile Explosion Damage: Deals 66.78% of final ATK as damage.
Max Ammunition Capacity: 1 round(s).
■ Activates at the start of battle. Affects self.
Applies Elemental Advantage damage to Electric Code enemies continuously.
Projectile Attachment Damage ▲ 125.6% continuously.
Projectile Explosion Damage ▲ 82.31% continuously.
■ Activates after 120 normal attack(s). Affects self.
Attachable Projectiles
Effect: Launches attachable projectiles that attach to hit locations. When entering Full Burst, the projectiles explode.
Projectile Attachment Damage: Deals 71.05% of final ATK as damage.
Projectile Explosion Damage: Deals 71.05% of final ATK as damage.
Max Ammunition Capacity: 1 round(s).
■ Activates at the start of battle. Affects self.
Applies Elemental Advantage damage to Electric Code enemies continuously.
Projectile Attachment Damage ▲ 131.88% continuously.
Projectile Explosion Damage ▲ 86.88% continuously.
■ Activates after 120 normal attack(s). Affects self.
Attachable Projectiles
Effect: Launches attachable projectiles that attach to hit locations. When entering Full Burst, the projectiles explode.
Projectile Attachment Damage: Deals 75.31% of final ATK as damage.
Projectile Explosion Damage: Deals 75.31% of final ATK as damage.
Max Ammunition Capacity: 1 round(s).
■ Activates at the start of battle. Affects self.
Applies Elemental Advantage damage to Electric Code enemies continuously.
Projectile Attachment Damage ▲ 138.16% continuously.
Projectile Explosion Damage ▲ 91.46% continuously.
■ Activates after 120 normal attack(s). Affects self.
Attachable Projectiles
Effect: Launches attachable projectiles that attach to hit locations. When entering Full Burst, the projectiles explode.
Projectile Attachment Damage: Deals 79.58% of final ATK as damage.
Projectile Explosion Damage: Deals 79.58% of final ATK as damage.
Max Ammunition Capacity: 1 round(s).
■ Activates at the start of battle. Affects self.
Applies Elemental Advantage damage to Electric Code enemies continuously.
Projectile Attachment Damage ▲ 144.44% continuously.
Projectile Explosion Damage ▲ 96.03% continuously.
■ Activates after 120 normal attack(s). Affects self.
Attachable Projectiles
Effect: Launches attachable projectiles that attach to hit locations. When entering Full Burst, the projectiles explode.
Projectile Attachment Damage: Deals 83.85% of final ATK as damage.
Projectile Explosion Damage: Deals 83.85% of final ATK as damage.
Max Ammunition Capacity: 1 round(s).
■ Activates at the start of battle. Affects self.
Applies Elemental Advantage damage to Electric Code enemies continuously.
Projectile Attachment Damage ▲ 150.72% continuously.
Projectile Explosion Damage ▲ 100.6% continuously.
■ Activates after 120 normal attack(s). Affects self.
Attachable Projectiles
Effect: Launches attachable projectiles that attach to hit locations. When entering Full Burst, the projectiles explode.
Projectile Attachment Damage: Deals 88.11% of final ATK as damage.
Projectile Explosion Damage: Deals 88.11% of final ATK as damage.
Max Ammunition Capacity: 1 round(s).
Power of Inheritance
When used in Stage 1: Squad Support Action Style
■ Affects self.
Cooldown of Burst Skill ▼ 20 sec.
Explosion Radius ▲ 62.88% for 10 sec.
■ Affects all allies.
ATK ▲ 11.16% of the skill user's ATK for 10 sec.
When used in Stage 3: High-Mobility Close-Range Combat Weapon
■ Affects the enemy nearest to the crosshair.
Deals 1512% of final ATK as additional damage.
■ Affects self.
Explosion Radius ▲ 62.88% for 10 sec.
Projectile Attachment Damage ▲ 216% for 10 sec.
Skill 2's requirement for triggering attachable projectiles ▼ 60 for 10 sec.
When used in Stage 1: Squad Support Action Style
■ Affects self.
Cooldown of Burst Skill ▼ 20 sec.
Explosion Radius ▲ 67.08% for 10 sec.
■ Affects all allies.
ATK ▲ 11.92% of the skill user's ATK for 10 sec.
When used in Stage 3: High-Mobility Close-Range Combat Weapon
■ Affects the enemy nearest to the crosshair.
Deals 1656% of final ATK as additional damage.
■ Affects self.
Explosion Radius ▲ 67.08% for 10 sec.
Projectile Attachment Damage ▲ 238.8% for 10 sec.
Skill 2's requirement for triggering attachable projectiles ▼ 60 for 10 sec.
When used in Stage 1: Squad Support Action Style
■ Affects self.
Cooldown of Burst Skill ▼ 20 sec.
Explosion Radius ▲ 71.27% for 10 sec.
■ Affects all allies.
ATK ▲ 12.68% of the skill user's ATK for 10 sec.
When used in Stage 3: High-Mobility Close-Range Combat Weapon
■ Affects the enemy nearest to the crosshair.
Deals 1800% of final ATK as additional damage.
■ Affects self.
Explosion Radius ▲ 71.27% for 10 sec.
Projectile Attachment Damage ▲ 261.6% for 10 sec.
Skill 2's requirement for triggering attachable projectiles ▼ 60 for 10 sec.
When used in Stage 1: Squad Support Action Style
■ Affects self.
Cooldown of Burst Skill ▼ 20 sec.
Explosion Radius ▲ 75.46% for 10 sec.
■ Affects all allies.
ATK ▲ 13.44% of the skill user's ATK for 10 sec.
When used in Stage 3: High-Mobility Close-Range Combat Weapon
■ Affects the enemy nearest to the crosshair.
Deals 1944% of final ATK as additional damage.
■ Affects self.
Explosion Radius ▲ 75.46% for 10 sec.
Projectile Attachment Damage ▲ 284.4% for 10 sec.
Skill 2's requirement for triggering attachable projectiles ▼ 60 for 10 sec.
When used in Stage 1: Squad Support Action Style
■ Affects self.
Cooldown of Burst Skill ▼ 20 sec.
Explosion Radius ▲ 79.65% for 10 sec.
■ Affects all allies.
ATK ▲ 14.2% of the skill user's ATK for 10 sec.
When used in Stage 3: High-Mobility Close-Range Combat Weapon
■ Affects the enemy nearest to the crosshair.
Deals 2088% of final ATK as additional damage.
■ Affects self.
Explosion Radius ▲ 79.65% for 10 sec.
Projectile Attachment Damage ▲ 307.2% for 10 sec.
Skill 2's requirement for triggering attachable projectiles ▼ 60 for 10 sec.
When used in Stage 1: Squad Support Action Style
■ Affects self.
Cooldown of Burst Skill ▼ 20 sec.
Explosion Radius ▲ 83.85% for 10 sec.
■ Affects all allies.
ATK ▲ 14.96% of the skill user's ATK for 10 sec.
When used in Stage 3: High-Mobility Close-Range Combat Weapon
■ Affects the enemy nearest to the crosshair.
Deals 2232% of final ATK as additional damage.
■ Affects self.
Explosion Radius ▲ 83.85% for 10 sec.
Projectile Attachment Damage ▲ 330% for 10 sec.
Skill 2's requirement for triggering attachable projectiles ▼ 60 for 10 sec.
When used in Stage 1: Squad Support Action Style
■ Affects self.
Cooldown of Burst Skill ▼ 20 sec.
Explosion Radius ▲ 88.04% for 10 sec.
■ Affects all allies.
ATK ▲ 15.72% of the skill user's ATK for 10 sec.
When used in Stage 3: High-Mobility Close-Range Combat Weapon
■ Affects the enemy nearest to the crosshair.
Deals 2376% of final ATK as additional damage.
■ Affects self.
Explosion Radius ▲ 88.04% for 10 sec.
Projectile Attachment Damage ▲ 352.8% for 10 sec.
Skill 2's requirement for triggering attachable projectiles ▼ 60 for 10 sec.
When used in Stage 1: Squad Support Action Style
■ Affects self.
Cooldown of Burst Skill ▼ 20 sec.
Explosion Radius ▲ 92.23% for 10 sec.
■ Affects all allies.
ATK ▲ 16.48% of the skill user's ATK for 10 sec.
When used in Stage 3: High-Mobility Close-Range Combat Weapon
■ Affects the enemy nearest to the crosshair.
Deals 2520% of final ATK as additional damage.
■ Affects self.
Explosion Radius ▲ 92.23% for 10 sec.
Projectile Attachment Damage ▲ 375.6% for 10 sec.
Skill 2's requirement for triggering attachable projectiles ▼ 60 for 10 sec.
When used in Stage 1: Squad Support Action Style
■ Affects self.
Cooldown of Burst Skill ▼ 20 sec.
Explosion Radius ▲ 96.42% for 10 sec.
■ Affects all allies.
ATK ▲ 17.24% of the skill user's ATK for 10 sec.
When used in Stage 3: High-Mobility Close-Range Combat Weapon
■ Affects the enemy nearest to the crosshair.
Deals 2664% of final ATK as additional damage.
■ Affects self.
Explosion Radius ▲ 96.42% for 10 sec.
Projectile Attachment Damage ▲ 398.4% for 10 sec.
Skill 2's requirement for triggering attachable projectiles ▼ 60 for 10 sec.
When used in Stage 1: Squad Support Action Style
■ Affects self.
Cooldown of Burst Skill ▼ 20 sec.
Explosion Radius ▲ 100.62% for 10 sec.
■ Affects all allies.
ATK ▲ 18.01% of the skill user's ATK for 10 sec.
When used in Stage 3: High-Mobility Close-Range Combat Weapon
■ Affects the enemy nearest to the crosshair.
Deals 2808% of final ATK as additional damage.
■ Affects self.
Explosion Radius ▲ 100.62% for 10 sec.
Projectile Attachment Damage ▲ 421.2% for 10 sec.
Skill 2's requirement for triggering attachable projectiles ▼ 60 for 10 sec.
Skill recommendations
Build
CUBES

Bastion if you have enough max ammo lines (at least 2-3), you can run Resilience otherwise.
OL GEAR
ATK, Elemental and Max Ammo Capacity take priority like most DPS units. After that, you can get some crit as filler lines.
Pros & Cons
- Can be used on both Pilgrim and Elysion towers, making progression a lot easier for new players
- Can be used on both Fire and Iron content thanks to her passive that gives her double elemental advantage
- Outside her elements she can be used as a burst 1, having the best cooldown reduction at the time of her release
- Huge nuke burst skill with almost 3000% final ATK as additional damage
- Skill 2 attachable projectiles provide consistent (and amazing) damage through the whole fight
- Over-Spec is a stupid idea just for Shift Up to put more 1% banners
Solo Raid Usage
This is based on the top 50 players of all NIKKE servers combined. Data is from enikk.app, check their website for a lot more information.
Usage shown is based on the date the unit was released to avoid empty spaces on previous raids.

