TERMINUS TICKET event
TERMINUS TICKET event
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Diesel: Winter Sweets banner
Diesel: Winter Sweets banner
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Brid: Silent Track banner
Brid: Silent Track banner
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Rapi: Red Hood character portrait

Rapi: Red Hood

cuck rapapi chair Fire Fire Machine Gun Machine Gun Attacker Attacker Burst 3 Burst 3 Burst 1 Burst 1 Elysion Elysion

Battlefield Assessment

■ Activates at the start of battle and at the end of Full Burst.
Effects differ according to squad formation. Activates only the corresponding
Affects self if there are no Burst Stage I allies.
Combat Assist: Changes to Burst phase 1 continuously.
Affects self if there are Burst Stage 1 allies.
Removes Combat Assist.
■ Affects all allies if in Combat Assist status when entering Full Burst.
Cooldown of Burst Skill ▼ 7.48 sec.
Attack Damage ▲ 8.02% for 10 sec.
■ Affects self if not in Combat Assist status when entering Full Burst.
ATK ▲ 95.04% for 10 sec.
Damage to interruption Parts ▲ 48% for 10 sec.

Attachable Projectiles

■ Activates at the start of battle. Affects self.
Applies damage as strong element to Electric Code enemies continuously.
Projectile attachment damage ▲ 150.72% continuously.
Projectile explosion damage ▲ 100.6% continuously.
■ Activates after 120 normal attack(s).Affects self.
Attachable Projectiles Effect: Launches attachable projectiles that attach to hit locations.
When entering Full Burst, the projectiles explode.
Projectile attachment damage: Deals 88.11% of final ATK as damage.
Projectile explosion damage: Deals 88.11% of final ATK as damage.
Max Ammunition Capacity: 1 round(s).

Power of Inheritance

40 sec Cooldown

When used in Stage I: Squad Support Action Style
■ Affects self.
Cooldown of Burst Skill ▼ 20 sec.
Explosion Radius ▲ 100.62% for 10 sec.
■ Affects all allies.
ATK ▲ 18.01% of caster's ATK for 10 sec.
When used in Stage 3: High-Mobility Close-Range Combat Weapon
■ Affects the enemy nearest to the crosshair.
Deals 2808% of final ATK as additional damage.
■ Affects self.
Explosion Radius ▲ 100.62% for 10 sec.
Projectile attachment damage ▲ 421.2% for 10 sec.
Skill 2: attachable projectiles trigger count condition▼ 60 times for 10 sec.

Defense Reduction

■ Activates when attacking radial enemies. Affects the target only while it is under attack.
Damage Taken ▲ 35% continuously.

Skill recommendations

Skill 1

8+

Skill 2

10

Burst

10

Build

NIKKE goddess of victory harmony cube

Cube: Bastion if you have enough max ammo lines. Resilience otherwise.

OL Gear: Focus on Elemental DMG and max ammo. ATK second priority since she gets 95% on her own already. Filler lines with crit. You can ignore hit rate.

Pros & Cons

  • Can be used on both Pilgrim and Elysion towers, making progression a lot easier for new players
  • Can be used on both Fire and Iron content thanks to her passive that gives her double elemental advantage
  • Outside her elements she can be used as a burst 1, having the best cooldown reduction at the time of her release
  • Huge nuke burst skill with almost 3000% final ATK as additional damage
  • Skill 2 attachable projectiles provide consistent (and amazing) damage through the whole fight
  • Over-Spec is a stupid idea just for Shift Up to put more 1% banners